Review: APB (Day 3: Choose your illusion)
Posted by Joystiq Jul 09 2010 01:00 GMT in APB
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Review Diary
  • Day 1: Welcome to San Paro
  • Day 2: Enforcers, get enforcin'
  • Day 2: Choose your illusion
  • Day 4: Coming Friday
This is part three of our four-part APB review. Today: Customization and clans in the game's Social District.

Yesterday, I examined APB's core gameplay, and while I found it lacking, I hoped it could at least in part be made up for by the incredibly detailed customization system. With a series of in-game editors and marketplaces, you can personalize every aspect of your character, from what you wear and carry, to custom-designed vehicles and even hand-crafted signature killing tunes.

I spent about one-quarter of my game time hanging out in APB's Social District (a non-combat, free-to-play section of the game), trying to create some new clothing, shop the game's marketplace, and build some colorful wheels. Unfortunately, while APB's editors allow for a lot of creativity, Realtime Worlds hasn't implemented many ways to reward it.



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