Review Diary
- Day 1: Welcome to San Paro
- Day 2: Enforcers, get enforcin'
- Day 2: Choose your illusion
- Day 4: Coming Friday
This is part three of our four-part APB
review. Today: Customization and clans in the game's Social District.
Yesterday, I examined
APB's core gameplay, and while I found it lacking, I hoped it could at least in part be made up for by the incredibly detailed customization system. With a series of in-game editors and marketplaces, you can personalize every aspect of your character, from what you wear and carry, to custom-designed vehicles and even hand-crafted signature killing tunes.
I spent about one-quarter of my game time hanging out in
APB's Social District (a non-combat, free-to-play section of the game), trying to create some new clothing, shop the game's marketplace, and build some colorful wheels. Unfortunately, while
APB's editors allow for a lot of creativity, Realtime Worlds hasn't implemented many ways to reward it.