Preview: City of Heroes: Going Rogue
Posted by Joystiq Aug 03 2010 01:00 GMT in City of Heroes Going Rogue
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I got to play the new Going Rogue expansion for City of Heroes at Comic-Con. I haven't played the six-year-old MMO in a while, so I was out of the loop -- since I'd last played it, Paragon Studios has updated the graphics, added a mission editor, and put out a host of other upgrades and features. But Going Rogue's big feature is something players have been asking about for a while: For the first time in the game, heroes and villains will be able to switch sides with an interesting set of morality quests.

Paragon Studios senior producer Jesse Caceres and the game's art lead, David Nakayama, told me that the alignment change is a natural evolution from all of the other customization choices they've given to players in the past. "One of our strengths is the character creation system," says Caceres, "and with the Mission Architect, players could custom create and craft their own stories, create their own villain groups. We want to give players more options, so with this expansion, we're giving them the freedom to change their alignments from Hero to Villain" (and vice versa).



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