When Lara Croft triumphantly steps out into the sunlight, precious trinket held aloft, everyone cheers (and momentarily overlooks the dead Royal Bengal tiger at her feet). But that immortal moment of success always overshadows a lonely line of work, fraught with deadly pits, unstoppable boulders and hideous creatures. Nobody ever talks about that unglamorous time Lara broke a hip inside the tomb of Qeutzalopec and had to chew on a giant spider leg for three weeks.
In temporarily putting the Tomb Raider brand aside, Crystal Dynamics has finally given gaming's iconic action archaeologist a helping hand. Lara Croft and the Guardian of Light introduces an unexplored social element into a franchise that I've come to adore for its sense of isolation and discovery. A second player, acting as Aztec guardian Totec, necessarily disrupts that atmosphere, but also facilitates unplanned moments of creativity. Enter: Spider Bowling.
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