Hi everyone! We’re proud to present Under Siege to the readers of the PlayStation.Blog. In a nutshell:
What’s that you say? How juicy is the campaign?
For starters, the single-player campaign in Under Siege does not include those pesky grinding levels many other strategy games have; You don’t have to spend half an hour getting wood to then build a base, and so on. Your army is always there with you, growing persistently from level to level. Your army also gains experience ranking up as they fight, so it’s important to keep them alive because when they die… well, we like to think that they were somebody’s son.
Oh, and you found a new race in the swamp that wants to join your cause? They can! Because in Under Siege, your army is made up of every race found in the game. This makes for some interesting strategy tactics for multiplayer matches.
Speaking of multiplayer…
You can play multiplayer with up to four players online, and two two locally via split screen. You and your friends can play 1v1, 2v2, 3v1 or four players vs the A.I.
What’s that, Billy? You want to know what multiplayer modes are available? Well, what if I told you that we have all of them? Hummm? Can you touch the stars now, Billy? Can you?
Since in Under Siege every map is made in the Editor, it basically means that any kind of multiplayer mode is possible. Currently, the game will ship with some maps of Deathmatch, Capture Point, Capture Treasure, and Survival. There will be more to come, but these will be a surprise.
The Editor
The guys at Media Molecule knew what they were doing, so we decided to do the same. The Editor that ships with Under Siege allows everyone to create their maps and share them with the world. It’s the same tool that we used to build all of our maps!
The maps can be single player or multiplayer; A short campaign or a complex co-op survival mode.
What about the game features?
And most important of all, Playstation Move support. That’s right, Under Siege is one of the first RTS games that uses the PlayStation Move, and to prove the implementation is done right, check out our video (above) made specially for the nice folks here at the PlayStation.Blog.
Fire away with those questions!