R.U.S.E. review: Real time, realer boredom
Posted by Joystiq Sep 07 2010 20:00 GMT in R.U.S.E.
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Every strategy game I've played in the past decade has boasted the same claim: a key feature that will reinvent the RTS genre. Streamlining the experience into a simple, yet complex battle of wit, this spectacular, never-seen-before feature will allow everyone from the most experienced strategist to your own mother to enjoy this groundbreaking masterpiece.

R.U.S.E.'s claim to fame is, as its subtitle says, "the art of deception." Control and manipulation are key, so forget strategic base-building and Zerg rushes. This game is all about fooling the enemy using decoys, spies, surprise attacks, radio silence, dummy buildings, psychological warfare and other underhanded actions. And who better to fool than the Nazis, right?

Well, turns out these Nazis have more smarts than your standard video game fodder. Their tanks are pretty big too ... and numerous. Oh so numerous.



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