BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine
Posted by Kotaku Sep 23 2010 02:00 GMT in BioShock: Infinite
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#irrationalgames If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them. More »



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