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Posted by Kotaku Jul 21 2011 05:00 GMT
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#teamfortress2 WETA, the special effects and design house behind movies like Lord of the Rings and District 9, has teamed up with Valve for a little cross-promotion, with some of its original designs to be featured in Team Fortress 2. More »

Posted by Valve Jul 21 2011 00:24 GMT
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When WETA Workshop first approached us with the idea of partnering some of their IP with ours, we couldn't believe our luck. These were the guys who made In The Name of the King, after all, and since that movie stars Burt Reynolds, there was a pretty good chance they'd introduce us to him. Eager to raise that chance to 100%, we sent them over a contract demanding they produce Burt Reynolds at any partnership meetings.

Their lawyers told us they'd actually made some different movies about kings: Return of the King and King Kong, neither of which feature Burt Reynolds in even a minor role. We got less excited, then briefly more excited again when we remembered that King Kong stars Tony Danza, then into a tailspin of depression when we realized we were thinking of Going Ape.

Luckily Greg Broadmore, WETA Workshop's mastermind behind Dr. Grordbort's Infallible Aether Oscillators, sent us over a bunch of concept art for cool-looking space guns, which cheered us up immediately. We asked if he could redraw the art so Burt Reynolds and Tony Danza were having a gunfight in space over who would be our best friend. He said sure. Then he never did.

But just because Greg Broadmore is a liar, that doesn't mean he didn't invent some nifty-looking guns. Find out more about them here, and read a comic we wrote about the items here. Or you can skip all that and go watch Smokey and the Bandit II here.


Posted by Valve Jul 21 2011 01:00 GMT
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added the items for Dr. Grordbort's Victory Pack
  • Fixed hatless hats not working correctly
  • Fixed a display issue with team color paints
  • Updated the localization files

YouTube
Posted by Kotaku Jul 20 2011 00:00 GMT
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#watchthis Chinese shooter Final Combat, an unsubtle, shameless swipe of two other free-to-play games—Valve's Team Fortress 2 and EA's Battlefield Heroes—has a new playable class it would like to introduce: the Sniper. The sexy, short-skirted, probably-does-not-urinate-in-jars Sniper. More »
Super-Claus

lol china

Nastasia
Yeah that's good if they want guys that are total douchebags and don't actually care about them at all. this girl would look a lot more respectable if she had average sized tits

Posted by Kotaku Jul 20 2011 05:30 GMT
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#teamfortress2 Earlier this week, a Team Fortress 2 update quietly added a bizarre new feature: several crashed rockets, which can now be seen smoking in the distance of several of the game's maps. More »

Posted by Joystiq Jul 20 2011 02:50 GMT
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One-man development house Eric Ruth Games has revealed its next project, Team Fortress Arcade, this time turning the first-person antics of Team Fortress 2 into an old-school, side-scrolling beat-em-up. Each character has weapons and abilities consistent with its class in Team Fortress 2. The Demoman, for example, can blast out sticky bombs that explode whenever he jumps, and the Engineer builds turrets that can be upgraded with a few quick whacks of the wrench.

Piki Geek landed a hands-on session with the game along with an interview with Ruth himself, which you can see in the video above. Team Fortress Arcade is planned to be released as a free download on the Eric Ruth Games website later this summer.
msn
wasnt this already made
msn
nope i was thinking of this: http://www.ganggarrison.com/

Posted by Rock, Paper, Shotgun Jul 19 2011 14:03 GMT
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Another mystery is why it just took me five tries to spell ‘mystery’ correctly. A better mystery is why new some rather large new scenery objects have started showing up in a few Team Fortress 2 maps. They look like rocket ships, or possibly just rockets – but what do they mean? I put ‘mean’ in italics there, so it would sound like I was whining like a pitiful child who wants everything nownownow. Did it work?(more…)

Viddd
You guys know, right? They're in 2fort, Badwater, and Barnblitz.
©na
are you ready for another trade server earthquake

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Posted by Kotaku Jul 18 2011 10:30 GMT
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#watchthis I know, Portal junk and stuff are so prevalent it sometimes feels as if the internet is drowning in it, but you will still be better off watching this video, filmed over the weekend at the Anime Midwest festival in Chicago. More »

Posted by Valve Jul 15 2011 17:39 GMT
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The Lo-Fi Owners Group have teamed up with Child's Play to ensure those kids in hospitals around the world get have some fun with video games while they wait their turn to be Ubercharged. They are looking to raise $1000 from your donations. The 30 most generous donators will receive a Lo-Fi Longwave hat from KritzKast, and will be invited to play a few rounds with our very own Robin Walker.
Full details and rules of the event may be found in the forum. The charity match is tomorrow, so you're running out of time. Head over here to chip in some cash for the worthy cause. And please, if you find Robin in your crosshairs, don't hesitate for a second - take him out. Don't worry if you're out of practice, he's crap at TF2.

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Posted by Kotaku Jul 15 2011 10:30 GMT
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#watchthis So Final Combat, China's seemingly shameless rip-off of Team Fortress 2, isn't as shameless as we first thought. I mean, it's not entirely lifting content from Valve's shooter. It's lifting it from EA's Battlefield Heroes as well! More »
Fallen Shade
I laughed alot
darkz
old news

Posted by Joystiq Jul 12 2011 18:00 GMT
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It's fun to imagine that the Team Fortress 2 "Meet the ___" videos all spring magically from some Valve team giggle-fest. In reality, however, they require some real thought and work. The Team Fortress blog has posted the story behind the recently released "Meet the Medic" video, and it went through more iterations than you might think.

Ideas ranged from a Medic vacation to the origin of the Medigun, and a few made it into the final product. The article includes a few outtakes from early work on the short. You can see one of them above, which played on clichéd "don't you die on me" moments often seen in film and television. Head over to the Team Fortress blog for the full story and more outtakes.

Posted by Rock, Paper, Shotgun Jul 12 2011 06:58 GMT
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Valve have posted an bunch of the outtakes from Meet The Medic over on the TF2 blog. These are genuine outtakes, and are animated storybaord mock ups and rough animated sequences, rather than the “comedy” outtakes that the animated films now so often bookend their credits with. Valve explain some of the process behind the decisions made, and how the story told in the final movie came to be: “Instead of the medigun we’d explain the origin of the ubercharge, giving us a chance to explore the Heavy and Medic’s relationship a bit, not to mention a few gross-out surgery gags. Better yet, this new opening segued into our big finish far better than our old story ever had: The significance of the big ubercharge moment had some dramatic heft to it now. Even the doves were now explained, instead of just being a neat visual effect.”

I’ve posted Meet The Medic below, just in case you needed cheering up.(more…)


Posted by Joystiq Jul 12 2011 05:10 GMT
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Dark Horse Comics has revealed Valve Presents: The Sacrifice and Other Steam-Powered Stories. According to the listing on Comic Book Resources, the 304-page book contains Left 4 Dead's The Sacrifice comic, along with stories from the worlds of Team Fortress 2 and Portal.

The comic book compilation will launch on November 16 for $29.99. Although there are no further details regarding the Portal and TF2 comics, we'd guess they are Valve's online comics in physical form.

Posted by Kotaku Jul 12 2011 01:00 GMT
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#thanksdoc "Meet the Medic," the eighth and penultimate video in Valve's "Meet the Team" shorts was a long time a-comin'. Why the long wait between "Meet the Spy" and the video introducing Team Fortress 2's Medic class? More »

Posted by Valve Jul 11 2011 19:37 GMT
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Coming up with a Meet the Team short is a lot like a game of Jenga. 99% of it involves making room for an idea and seeing what happens.

Most of the time what happens is the whole structure collapses. Then you have to figure out why it collapsed and rebuild it, this time making sure to add in some structural support for your idea so it doesn't bring the whole short down.

As you'll find out in this Behind the Scenes blog, though, sometimes you can spend so much time adding all that structural support that it’s not until you step back that you realize your short is now nothing but structural support.

You can spend a lot of time building around an idea, in other words, before it occurs to you that the simplest solution is to get a better one.

Posted by Kotaku Jul 11 2011 15:20 GMT
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#speakuponkotaku In this Monday morning episode of Speak Up on Kotaku, commenter Cobaltios tells the story of how he drifted away from PC gaming, only to have Valve's downloadable PC game service drag him right back in. More »

Posted by Kotaku Jul 11 2011 05:30 GMT
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#funnypages For a while now, Valve has been releasing comics on its own websites in order to promote games like Left 4 Dead and Team Fortress 2. If, however, you'd rather read them on the can or in bed, this November, you'll be able to. More »

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Posted by Valve Jul 08 2011 23:58 GMT
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And who wouldn't? We all got a kick out of this video by MaxOfSD2.


Posted by Joystiq Jul 08 2011 04:00 GMT
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Turns out the guy who created the "Free2BeKicked" mod for Team Fortress 2 (that kicks players who joined after the free-to-play changeover off of private servers completely) doesn't have the courage of his convictions. His name is Asher Baker, and Giant Bomb held a quick interview with him, in which he says he's not in favor of banning new players just because they wanted to check out a free game.

He does, however, say that "a community needs a barrier to entry," and "if there is no barrier to entry -- and no recourse against those people [who take advantage] -- it could be bad." Users are unhappy about the mod, though Valve hasn't made a ruling on it just yet (and while Baker says the company probably wouldn't be happy with it, it is running on private servers, presumably out of Valve's reach). Baker says he's even received death threats about the mod, but given that this is a game about shooting, stabbing and generally blowing other players up, who knows how serious those are.

In the end, Baker says free-to-play could go either way for the game's community. "It's brought in lots of new players, but I'm not sure it's worth the long-term cost," he says. "I think that once the droves of inexperienced players dies down, we're going to be left with a (slow) steady stream of new players, but primarily just cheaters and people evading server bans."

Posted by Valve Jul 07 2011 22:28 GMT
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
  • Fixed a bug with playback of SourceTV demos

Team Fortress 2
  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
  • Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
  • Improved matchmaking logic
    • Fixed a case where players were being matched to full servers
  • Updated the localization files
  • Updated Pl_Barnblitz
    • Reduced Blue respawn time at cap 1
    • Fixed cart not allowing overtime when it has to stop at the turn table
    • Fixed players getting stuck in spawn doors when blue captures a point
    • Fixed spawn doors staying open when points are captured
    • Various clipping and exploit fixes

Posted by Giant Bomb Jul 07 2011 14:00 GMT
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Moving Team Fortress 2 free-to-play follows Valve enabling other F2P games on Steam.

When Valve turned Team Fortress 2 into a free-to-play experience, it opened the floodgates. It's not like Team Fortress 2 hasn't been ridiculously cheap in the past--once, it was just a few dollars on Steam--but the difference between any amount of money and free is a big one.

The people who have been playing Team Fortress 2 since its launch in 2007, however, are a dedicated bunch. You don't play a game for this many years without forming expectations about the people you play with.

As such, not everyone responded to the decision with open arms.

Asher Baker, known in the Steam community for his various Steam plugins and workarounds, created "Free2BeKicked (Anti-F2P)," a plugin that detects whether a player has a Team Fortress 2 premium account. Getting bumped to premium after downloading the game for free is simple; you only have to purchase an item from the in-game store. If you don't have one, you're kicked out.

It's worth remembering this is happening exclusively on private servers, not on Valve's, and anyone who purchased Team Fortress 2 in the past automatically became a premium member when the switch was pulled.

Baker and others in the community got the sense Team Fortress 2 was heading towards free-to-play before Valve ever announced it, as some backend changes rolled out. As this happened, then followed by the official announcement, there was chatter about a plugin to kick free-to-play users. Baker was first asked by a friend in the Team Fortress 2 trading community.

To provide a better sense of the mindset, Baker provided me with a transcript of an IRC dialogue between himself and "dvander," the founder of Alliedmodders, where Baker's plugin is hosted.

<dvander> personally i put it in the same category as banning high ping people which i hate
<dvander> but valve has created a problem
<dvander> a community needs a barrier to entry and it needs a way to heal itself if there is a misbehaving member
<dvander> if there is no barrier to entry - and no recourse against those people - it could be bad
<dvander> but its too early to tell
<asherkin> there are also a large number of tf2 servers aimed specifically at trading, the non-premium players can't start trades and therefore just end up in these servers taking up a slot and begging for items
<asherkin> (it's a trade server owner that originally asked me for the plugin)
<asherkin> and yeah, I also dislike high ping kickers, that silly cross-game vac ban detector, and even this one
<asherkin> but I figured it was better to do it myself properly before someone released something that did something silly like parse their backpack page to see how many slots they had etc.

Between some public requests for a plugin and other private conversations, Baker relented.

"Basically it just boils down to there being a demand for it," explained Baker over email recently, "yet there being very few developers who had the necessary background knowledge to do it without 'hacks.' I was in a unique position due to my work on Open Steamworks."

Team Fortress 2 quickly overtook Counter-Strike as the most popular game on Steam.

Open Steamworks, as Baker puts it, is "a series of scrounged, leaked and reverse engineered headers that allow the usage of the client-side portions of Valve's Steamworks API [artificial programming interface]." It allows people like Baker to create things that are not necessarily kosher.

According to Source Mod (and Baker), there are 16 servers running his mod. He can't be sure, since the ability to query servers running on Linux for their rulesets is broken at the moment, and from what he can tell, the majority of Team Fortress 2 servers are hosted on Linux machines.

To get a sense of how the community is hashing this out, read this rather contentious thread. Hostilities are definitely abound.

I've contacted Valve about whether the company's okay with Baker's mod, but haven't heard back. Baker expects it's not, though less because of what the plugin does, more that it's possible.

"I would doubt Valve are okay with [this] method," he said.

To explain how Baker's plugin works would get unnecessarily technical, but when asked whether Valve would have an easy way to get rid of it, Baker launched into a lengthy breakdown of how the plugin detects free-to-play users. In summary, it comes down to the way Steam authenticates.

"While Valve may wish to prevent the plugin from operating," he said, "it would only end up with a large amount of work and worse methods being used to the same effect. As long as there is demand a version of the plugin will exist, although probably not written by myself."

It wouldn't be surprising if Team Fortress 2 moving free-to-play is a signal for future Valve products.

And while you might expect that Baker is one of the many outraged at the influx of newcomers to the Team Fortress 2 userbase, it's not true. Baker's loyalty, as he puts it, "is to the server operators."

"I anticipated a negative response from the general player base and a positive response from the server operators," he said. "I hadn't anticipated it to be this strong either way, even including receiving death threats. [...] I don't really have a personal opinion about TF2 going free to play, it's brought in lots of new players, but I'm not sure it's worth the long-term cost. I think that once the droves of inexperienced players dies down, we're going to be left with a (slow) steady stream of new players (good), but primarily just cheaters and people evading server bans."

It's understandable there's issues within the community, as Team Fortress 2 was not free-to-play on day one. Were Valve to release a game with a free-to-play model on day one, the fervor would be less.

DOTA 2, anyone?


Posted by Nastasia Jul 06 2011 04:27 GMT
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I have never enjoyed hats so much in my life. This game is all about hats, and succeeds at making hat collecting addicting. The game has three major parts, crafting hats, trading hats, and idling for hats. There's also weapons and something about fighting another team to win the game but nobody cares about that. You start out the game with no hats, which is pretty shameful. First you begin your hat collection by getting all these useless things, throwing them together, and making another uselss thing out of it. Then you make more useless things, and when you have the highest level of useless things you throw them all the highest level of useless things together and you make a shitty hat that you didn't want. This process is called crafting. The next step is to find someone that is willing to trade for your shitty hat that you didn't want. You trade with that person and you get a slightly less shitty hat. Then you keep trading more hats and useless things and you work your way up the ranks of hats. Eventually you'll be among the highest hat collecters and will have a large collection of many high quality hats. In terms of graphics this game is absolutely amazing, it has so many hats. In terms of gameplay this game is very great. I enjoyed hats all day and every day. For music and sound though I have to say it was very mediocre, there was not enough hats. Overall I give this game 9 hats out of 10 hats.

Super-Claus

darkz review was more thought out than yours.

msn
dim who the *crag* is dark

Posted by Kotaku Jul 06 2011 19:00 GMT
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#manners Last night on the way back to my apartment in New York's Lower East Side, I saw a crowd of men standing around two motorcycles. I'm a fledgling rider myself, as well as newly returned to the city. I'd spoken to these guys a few times before and did what I typically do when I see a guy on a hot bike: walk up and ask him how he likes it. More »