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Posted by Kotaku Feb 10 2012 08:00 GMT
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#teamfortress There's a new item in Team Fortress 2 that the Scout can employ which plays music. Sounds pretty trivial, but man, you've got to read Valve's description of the item. More »

Posted by Valve Feb 10 2012 03:00 GMT
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My radio's bad from the Boulevard.
I'm a hip-hop gangster and my name is Todd.
Terrorising my neighbours with the heavy bass.
I keep the suckas in fear by the look on my face.
-LL Cool J, 1985


Posted by Valve Feb 09 2012 22:05 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:
    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
  • Updated community and promotional items:
    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible
  • Additional items are now paintable:
    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder
  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert

Posted by Valve Feb 09 2012 22:05 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:
    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
  • Updated community and promotional items:
    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible
  • Additional items are now paintable:
    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder
  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert

Posted by Valve Feb 09 2012 18:37 GMT
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This weekend 16 Team Fortress 2 teams are gathering in Rennes, France, for Insalan 7. With over one hundred people playing Team Fortress 2 the LAN is expected to push records for Team Fortress 2 in France! HiScoreTV is planning to broadcast the games throughout the weekend so be sure to tune in.


Posted by Joystiq Feb 04 2012 04:00 GMT
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Valve has finally put together its schedule of events for 2012, announcing the big things happening in Team Fortress 2 in the coming months. Most notably, Valve says its final character video, Meet the Pyro, will air in 2012 and it will feature "lots of blood pretty much all the way through."

The TF2 team is also working on a secret project that isn't a hat or a map, Valve reports. This leaves speculation open to new characters, a feature-length film, a live-action feature-length film, or a live-action feature-length film starring Brendan Gleeson, Jude Law and Emma Stone. These are the only options.

The Steam Workshop has a shiny new blog, and Valve says it plans to unveil another secret at the second annual Saxxy Awards. We're pretty sure this secret will be the announcement of the TF2 movie's sequel, starring Katherine Heigl as Brendan Gleeson and Brendan Fraser as everyone else.

Posted by Valve Feb 02 2012 23:28 GMT
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Save 15% when you pre-purchase Jagged Alliance - Back in Action on Steam before February 7th and get three new items in TF2.


Posted by IGN Feb 03 2012 17:10 GMT
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An update posted to the Team Fortress 2 blog teases "something brand new" for Vavle's free-to-play online shooter. No word yet on what it is, but Valve did say it wasn't a hat, and it wasn't a new map. Could it be a new class? A new layer to its microtransaction system? Gordon Freeman? Err, sorry about that last guess, I just really miss Half-Life...

Posted by Rock, Paper, Shotgun Feb 03 2012 08:54 GMT
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According to some typically cryptic words on the Team Fortress 2 blog, 2012 holds a “secret project” for the game, and they promise it is neither a hat, nor a map. But they don’t say what it actually is. And there comes the promise that this year will finally see the final Meet The Team video, giving the Pyro the coverage she so deserves. And apparently it’s going to contain an awful lot of blood. But no mention of fire. Finally, there will apparently be a more imminently revealed secret related to the Saxxy Awards. But who knows.

So I challenge RPS readers to speculate – what is the next new inclusion for the game? An entirely new game mode? A new character to muddle all the balancing? An RPG set in the TF2 universe in which you play as a struggling Scout, trying to find his way in the brutal world? A new hat?


Posted by Valve Feb 02 2012 22:03 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it

Posted by Valve Jan 27 2012 20:37 GMT
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The next release in the Gaming Heads TF2 12 inch statue line, the Medic, will be available for pre-order on Tuesday, January 31st via the Gaming Heads website.




Posted by Valve Jan 27 2012 00:36 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a demo/replay playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
Team Fortress 2
  • Added the Alladin's Private Reserve for the Demo
  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
  • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
  • Localized the team goal strings for cp_steel and pl_frontier
  • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
  • Updated pl_frontier with author-submitted fixes:
    • small prop adjustments
    • several unsewn/gappy displacements fixed up
    • func_push altered below final capture point
  • Undocumented changes: Updated all localization files

Posted by Valve Jan 26 2012 18:58 GMT
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CEVO is host to a new tournament, "The Vanilla Challenge." Teams will compete for cash prizes with first place receiving $1000 and a spot in the main division in their upcoming season nine. Maps have not yet been announced.


Posted by Valve Jan 24 2012 23:29 GMT
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We're already a few episodes behind but somehow we doubt you'd be surprised by that tidbit. Every Monday eXtv puts together a segment called eXtravision featuring Team Fortress 2 news, tournaments, replays, and much more.


Posted by Rock, Paper, Shotgun Jan 24 2012 12:51 GMT
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Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels.(more…)


Posted by Valve Jan 23 2012 19:26 GMT
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Payload. New levels. TF2Maps.net. Delicious! This new level design competition focuses around designing a map with an all new dynamic payload element. Not sure what that is? Neither are they because that's up to you! Intrigued? Visit their news posting on TF2Maps.net for details. The contest ends April 30 9:00PM UTC. Submissions will be accepted one week before the deadline.


Posted by Joystiq Jan 16 2012 21:15 GMT
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Saints Row: The Third is about to get some big-headed Valve love from Team Fortress 2. A set of Team Fortress 2 masks will be added to the Steam version of Saints Row: The Third this Tuesday, January 17, as revealed on the Saints Row website. The masks will be added via an automatic update, so anyone with a Steam copy should get the masks upon starting the game after the update is launched.

Now, if only we could get a Team Fortress 2 voice pack, we'd be in business. Boink!
darkz

why

Super-Claus
me too meow
me too

Posted by Valve Jan 17 2012 19:23 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Fixed paint preview not working for Mann Co. Store items
  • Fixed the Lucky Shot not hiding the base Soldier helmet
  • Did not update the localization files

Posted by Joystiq Jan 16 2012 21:15 GMT
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Saints Row: The Third is about to get some big-headed Valve love from Team Fortress 2. A set of Team Fortress 2 masks will be added to the Steam version of Saints Row: The Third this Tuesday, January 17, as revealed on the Saints Row website. The masks will be added via an automatic update, so anyone with a Steam copy should get the masks upon starting the game after the update is launched.

Now, if only we could get a Team Fortress 2 voice pack, we'd be in business. Boink!

Posted by Kotaku Jan 13 2012 04:30 GMT
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#fanart Brazilian artist Will Murai has worked extensively in the video games, comics and advertising industries. But that's not why we're here today. We're talking about Will because of his amazing fan art. More »

Posted by Valve Jan 12 2012 18:16 GMT
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United Gaming Clan's season 6 highlander league starts January 23. Teams can sign up until January 30 to compete in the ten week season.


Posted by Valve Dec 15 2011 02:36 GMT
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As strongly implied in yesterday's educational Australian Christmas comic, Dr. Grordbort has once again landed a steam-powered rocket directly into the gravelly fields of the TF2niverse. Only this time the rocket's a little roomier, and has arrived bearing gifts for two classes, the Engineer and the Pyro.

Click here for Part One of our Australian Christmas Update Announcement, and don’t forget to check back tomorrow for Announcement Part Two and, more importantly, the update itself.

Just because the update’s coming tomorrow doesn’t mean you shouldn’t be playing RIGHT NOW, because guess what: Double drop rates start tonight! They’re only around until next Wednesday, so get in there and take advantage of all the double dropping!


Posted by Valve Dec 15 2011 04:25 GMT
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In celebration of a missing Grordbort's rocket being found, and the subsequent release of two new Dr. Grordbort's Team Fortress 2 packs, our friends at Weta Workshop are offering a special, time and quantity limited deal.

Get in quick, and grab yourself a Miniature Pearce 75 at a discounted price of US$49.99! That’s a saving of US$10. There's only 50 available at this price so act now!

Enter the special offer code TF2EXCLUSIVE during checkout on the WetaNZ website. (Code is case sensitive)

Offer Ends 21 December.


Posted by Valve Dec 15 2011 21:59 GMT
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ETF2L's 6v6 Season 10 concludes tonight! A best of 3 match between Infused.Tt and Epsilon eSports is scheduled to go down at 21:15 CET (15:15 EST) and will be cast via VanillaTV.


YouTube
Posted by Valve Dec 15 2011 22:03 GMT
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Couple of videos have crossed our desks here at the office this week. Enjoy! We certainly did.


Posted by Valve Dec 15 2011 23:37 GMT
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Board up your chimneys! Bury your milk and cookies in the yard! Load your shotguns and stuff all of your turkeys! Part 2 of the update has been announced and the update is now live. In case you missed out on Part 1 of the announcement, check it out now.

"Wait, which holiday?" you may be wondering. "Australian Christmas? Or Smissmas?" Both! Read this comic to find out what happens when holidays collide! Two special days enter the squared circle! ONLY ONE LEAVES!

In the spirit of Australian Christmas/Smissmas/Your Holiday Here, we'd like to give a few shout-outs to all the hardworking boys and girls who made this update possible. First, a big thanks to all our community holiday item creators. Thanks also to the Dr. Grordbort guys for their cool retro-futuristic Engie and Pyro weapons. If you think they look nice in-game, wait'll you see their real-life equivalents, on sale right now at drgrordborts.com!


Posted by Valve Dec 16 2011 22:56 GMT
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the Frontier Justice getting infinite crits
  • Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
  • Fixed Manmelter getting crits from Mmmph
  • Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
  • Fixed the Brown Bomber not showing up on the Demoman
  • Fixed client HUD crash
  • Fixed colors on Christmas lights for the Blue team Scout weapons
  • Fixed a bug that would cause minicrits when switching weapons rapidly
  • Steam Workshop zip file size limit has been increased from 4 MB to 10 MB

Posted by Valve Dec 20 2011 00:01 GMT
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the Stocking Stuffer candy cane using the incorrect material
  • Updated the Brown Bomber so it can be painted
  • Updated the festive weapons so they can be gift-wrapped
  • Updated the localization files

Posted by Valve Dec 22 2011 00:19 GMT
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added community-created winter items to the drop lists, the craft tables, and the store
  • Added the Spirit of Giving
  • Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally
  • Fixed hearing the deny sound while rotating a sentry during placement
  • Manmelter balance tweaks:
    • Added particle effect on muzzle that appears when ready to fire
    • Increased projectile speed while maintaining the same travel arc
    • Increased extinguish range
  • Added festive lights to all ropes and cables
  • Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
    • Added draw/recoil/reload/crit forces for the Pomson 6000
    • Added draw/recoil/crit forces for the Manmelter
    • Added draw/recoil force for the Wrap Assassin
    • Added melee hit/world hit force for the Third Degree
    • Added crit forces for the Holiday Punch
    • Fixed missing forces for Demoman swords
    • Refined recoil force for the Sandman