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Posted by Kotaku Sep 25 2012 03:00 GMT
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#valve Laura Dubuk is an artist and designer who works for Valve, where her most recent public work was her contribution to the studio's terrific Meet the Pyro trailer. More »

Posted by Valve Sep 21 2012 21:30 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server
Team Fortress 2
  • Added new promo items
  • Unlocked the "What's in the Sandvich Box?"
  • Unlocked the "What's in the Companion Square Box?"
  • Fixed a server crash related to Demoman bot AI
  • Updated the Tin Pot to use the correct skin for each style
  • Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
  • Updated the localization files
  • Updated Mann vs. Machine
    • Matchmaking search criteria supports selecting multiple missions
    • Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
    • Matchmaking will prevent late joining into the a server near the end of the last wave
    • Added a new currency UI element to indicate money that is active in the world
    • Added the tour number to the information on the scoreboard
    • Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
    • Added the ability to buy projectile penetration for the Crusader's Crossbow
    • Fixed a false positive for the achievement "Clockwork Carnage"
    • Added a new command "bot_hurt"
      • Parameters -name [bot name], -team [red/blue/all], -damage [amount]
    • Fixed the Demoman shields not saving their upgrades upon round reset
  • Updated koth_king
    • Reflections fixed for the floors and some glass windows
    • Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
    • Modified light pole to merge bulb and pole into a single model for perf
    • Fixed location where mini-sentries can shoot through a bush without being seen
    • Clipping pass
    • Added glass on footbridge roof and lights nearby
    • Prop reduction for perf
    • Some props changed to non-solid for player mobility
    • Adjusted health and ammo in various spots
  • Community requests:
    • Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
    • Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode

Posted by Joystiq Sep 12 2012 20:45 GMT
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Valve has issued a call to arms for all amateur Team Fortress 2 item designers, charging them with the responsibility of filling the game's Steam Workshop with as many spooky, gross or otherwise Halloween-y items as possible before the scaring season officially begins on October 1.

Incidentally, this means that there are already a whole bunch of adorable/icky new items floating around the Workshop, such as this cute lil owl or the Cortex Command exposed-brain Pyro mask seen above. We're especially fond of Sir Spooky, a rather fancy ghost who actually seems quite friendly, rather than terrifyingly macabre. He reminds us of another "friendly ghost," in fact.

Yes, you know who we're talking about - The Ghost of King Hamlet.

YouTube
Posted by Kotaku Sep 12 2012 14:40 GMT
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#watchthis What the hell did I just watch, you ask? Why, the most adorable squees of delight you've ever heard, I respond! More »

Posted by Rock, Paper, Shotgun Sep 12 2012 14:00 GMT
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Valve are looking for community prop makers to furnish the shooter’s October update. From the Team Fortress 2 blog:

Scariness doesn’t just happen, people. It’s serious business. That’s why we’re giving you until October 1st to fill the Steam Workshop with horrifying Halloween-themed cosmetic items. If you’re not an item-making sort of person, you can still keep busy. Why not visit the workshop and rate other people’s Halloween-themed items? Rating terrifying items will also help you build up your resistance to being scared before we unleash this year’s Scream Fortress update.

Thanks to everyone who sent this link in.


Posted by Valve Sep 11 2012 23:55 GMT
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It's a well-established fact that every Halloween, all the ghosts, goblins, Draculas, bigfoots, Frankensteins and Area 51 aliens leave their house at the cemetery to scare humans. But what would happen if you snuck down to the cemetery before Halloween? You would die. Of scaredness? No! Of boredom. That's because between now and October 31st, all the monsters are busy having meetings (about terror) and conducting focus groups (to test all the latest scaring techniques). Oh no! What's that chupacabra doing lurking in the shadows? (Answer: Reading a spreadsheet about blood.)


Posted by Valve Sep 10 2012 21:16 GMT
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The European Team Fortress 2 League has announced their 13th 6v6 Season. The prize pool is even bigger this year totaling 2,500€ in addition to featuring prizes from Tt eSPORTS.

Here's the upcoming schedule for the season featuring seven match weeks followed up by three weeks of title playoffs in the Premiership or two weeks of potential tiebreakers for other divisions. More details can be found on the hub page for the season.

  • Division Seeding: September 8 - 10
  • Schedule Week: September 10 - 15
  • Main Season: September 16 - November 3 (7 weeks)
  • Playoffs: November 11 - 30



Posted by Valve Sep 10 2012 21:26 GMT
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The United Gaming Clans (UGC) Highlander and 6v6 leagues are gearing up for their fall season openers on September 17 and September 19 respectively. UGC has expanded and now features operations in Asia and Australia and teams from these regions are ecouraged to sign up. In addition they will be raffling off an unusual hat and there will be an in-game medal design contest sponsored by Ruskeydoo (Hibernating Bear Heavy set creator). For more details visit the UGC forums.


Posted by Valve Sep 06 2012 21:25 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Performance improvements
Team Fortress 2
  • Added the Fall 2012 crate key to the Mann Co. store
  • Fixed The Escape Plan not using the same taunt as The Equalizer
  • Community mapping request:
    • Added Parentname to the attributes for func_flagdetectionzone

Posted by Kotaku Sep 06 2012 01:30 GMT
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#watchthis You might have to wait for part 2 to see what this animator's vision is, but I'm leaning towards the witch. Everyone knows once the witch has you down, there's no getting back up. You can't even fight from under her! More »

Posted by Valve Sep 04 2012 21:42 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Added replay_name ConVar to set the name of the replay bot
  • Added a notification to Steam Trading when a user's backpack is full
  • Fixed tv_name ConVar not working
  • Fixed non-robot Snipers playing some of the robot Sniper lines
  • Fixed the looping tank sound not playing if it was spawned far from the player
  • Fixed Monoculus health bar not showing when Monoculus spawns
  • Fixed tank destruction effects playing at the map origin
  • Fixed bots not displaying in the server browser properly
  • Updated the localization files
  • Updated Koth_King
    • Added some geometry to hide floating staircases outside of playspace
    • Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
    • Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
  • Updated Mvm_Decoy
  • Updated Mvm_Coaltown
    • Blocked bots from being blasted into the tank tunnel
    • Blocked giants from getting stuck under the stairs in the final pit
  • Updated Mvm_Mannworks
    • Blocked bots from being blasted into the tank tunnel
    • Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
  • MvM changes
    • Fixed a client money display issue when purchasing or selling bottle charges after changing classes
    • Fixed an issue in the Server Browser where replay bots would add to the player count
    • Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
    • Added safeguards to prevent bots from getting stuck in certain cases
    • Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
    • Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
    • Fixed the party leader’s mission completions showing in the game lobby instead of your own
  • Community-submitted schema changes:
    • Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
    • Weapon sound changes:
      • The Pain Train now uses Equalizer sounds
      • The Conscientious Objector now uses Kurkri sounds
      • The Amputator now uses Bonesaw sounds
      • The Solemn Vow now sounds like a wrench
      • The Market Gardener now uses Shovel sounds
      • The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
    • Weapon crafting changes:
      • The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
      • The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
    • Weapon cosmetic changes:
      • Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
      • The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
      • Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
      • The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
      • Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
        • Weapon functionality is unchanged

Posted by Valve Sep 04 2012 21:42 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added replay_name ConVar to set the name of the replay bot
  • Added a notification to Steam Trading when a user's backpack is full
  • Fixed tv_name ConVar not working
  • Fixed non-robot Snipers playing some of the robot Sniper lines
  • Fixed the looping tank sound not playing if it was spawned far from the player
  • Fixed Monoculus health bar not showing when Monoculus spawns
  • Fixed tank destruction effects playing at the map origin
  • Fixed bots not displaying in the server browser properly
  • Updated the localization files
  • Updated Koth_King
    • Added some geometry to hide floating staircases outside of playspace
    • Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
    • Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
  • Updated Mvm_Decoy
  • Updated Mvm_Coaltown
    • Blocked bots from being blasted into the tank tunnel
    • Blocked giants from getting stuck under the stairs in the final pit
  • Updated Mvm_Mannworks
    • Blocked bots from being blasted into the tank tunnel
    • Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
  • MvM changes
    • Fixed a client money display issue when purchasing or selling bottle charges after changing classes
    • Fixed an issue in the Server Browser where replay bots would add to the player count
    • Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
    • Added safeguards to prevent bots from getting stuck in certain cases
    • Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
    • Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
    • Fixed the party leaders mission completions showing in the game lobby instead of your own
  • Community-submitted schema changes:
    • Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
    • Weapon sound changes:
      • The Pain Train now uses Equalizer sounds
      • The Conscientious Objector now uses Kurkri sounds
      • The Amputator now uses Bonesaw sounds
      • The Solemn Vow now sounds like a wrench
      • The Market Gardener now uses Shovel sounds
      • The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
    • Weapon crafting changes:
      • The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
      • The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
    • Weapon cosmetic changes:
      • Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
      • The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
      • Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
      • The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
      • Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
        • Weapon functionality is unchanged

Posted by Valve Aug 24 2012 21:05 GMT
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Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you.

Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.



In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we are going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.


Video
Posted by Giant Bomb Aug 24 2012 01:21 GMT
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Oh, Will Smith-ie, they don't believe me but you won't those robots eat me...in Team Fortress 2-ie.

Posted by Valve Aug 24 2012 00:59 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
  • Fixed a problem with items not displaying the correct styles
  • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
    • Can be bound to any key in the Keyboard tab of the Options dialog
  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
  • Fixed a few MvM sounds not being precached properly
  • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
    • Sound will play even if the game is minimized
  • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
  • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
  • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
  • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
  • Community requests
    • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
    • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

Posted by Valve Aug 21 2012 21:36 GMT
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The Multiplay Insomnia Gaming Festival in Telford, England is UK's biggest LAN tournament, and unquestionably one of the highest profile TF2 competitions in the world. One thing it didn't have until recently, though, was any American representation. E-sports broadcaster eXTV has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, donating the money for airfare, PCs, and accommodations to get America's top TF2 players to the 9v9 tournament.
We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because U! S! A! U! S! A! Actually, there might be some Canadians on the team. Close! E! Nough! Close! E! Nough!

Posted by Valve Aug 21 2012 18:27 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors

Posted by Valve Aug 21 2012 18:27 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors

Posted by Valve Aug 18 2012 01:10 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
  • Fixed tf_mm_strict to work as documented

Posted by Valve Aug 17 2012 22:26 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
Team Fortress 2
  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on

Posted by Valve Aug 17 2012 19:10 GMT
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If you watched last night’s GT.TV special about Valve, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year there are no rules. There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the official Saxxy website. Kumite!


Posted by Rock, Paper, Shotgun Aug 17 2012 19:00 GMT
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I finally managed to dodge the queues and get some mano-a-machino time in with Mann Vs Machine, the new game mode for Team Fortress 2. Valve have remixed their combative cartoon shooter so the warring Red and Blu teams are fighting together against a robotic horde. It’s hard. So very, very hard. (more…)


Posted by Gold Prognosticus Aug 14 2012 08:42 GMT
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  • Coop Gamemode
  • Large numbers of enemies against a team of 5
  • Special enemies designed specifically to kill players
  • Giant enemies in addition to the special enemies
  • Robots that charge sentries that are too effective
  • Stackable, persistent bonuses for the enemy team
  • Tanks

This is going to be interesting.

Nastasia
wow, sounds like an entirely different game
i may have to give tf2 another chance
Slim

shit be crazy


Posted by Kotaku Aug 16 2012 20:30 GMT
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#teamfortress2 Team Fortress 2's long awaited Mann vs. Machine update launched yesterday and so far it's been a mixed bag. As Mike Fahey mentioned earlier today, matchmaking is an unplayable mess, due to the sheer demand and a lack of community servers. Hopefully that will be resolved in the coming days, but in the meantime you can still play the mode directly, using the server list. More »

Posted by Joystiq Aug 16 2012 20:30 GMT
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Valve has been gradually introducing new features coming in the big Steam Community update, including Game Hubs and Groups. Today, a beta version of the update launched, and the first game to show off its new game page is Team Fortress 2.

In order to gain access to the beta of Steam Community, interested parties will need to have unlocked the 'Pillar of the Steam Community' badge. The first 50,000 to do so will gain entry and another invite to share with a friend. Valve says beta access "will increase incrementally until the public launch."

Posted by Kotaku Aug 16 2012 18:35 GMT
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#teamfortress I've been seeing this screen a lot since downloading the Team Fortress 2 update yesterday, and I am not alone. With hour wait times, server connection issues and various other problems, Mann Vs. Machine co-op play is nearly unplayable. More »

Posted by Valve Aug 16 2012 16:18 GMT
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Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over 89,000,000 pieces of community-generated content. Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died.
Introducing the TF2 Game Hub, a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof.
And this is just the first step. We plan to have a hub for every game on Steam—click here to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features.

Posted by Valve Aug 16 2012 01:16 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch
  • Brought in line with shared engine changes
Team Fortress 2
  • Added Mann vs. Machine
  • Added Archimedes
  • Added The Soldier's Stogie
  • Added The Robro 3000
  • Updated The Helmet Without a Home to be paintable
  • Fixed some clipping issues with The Salty Dog
  • Removed player penetration from The Pomson 6000 and boosted the damage to compensate

Posted by Valve Aug 15 2012 21:55 GMT
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All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun!
The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves!
While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about Mann Up Mode! And loot and achievements! And a new map designed by ME! Hup hup hup! Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups!


Posted by Kotaku Aug 15 2012 23:50 GMT
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#teamfortress It's the third and final day of reveals for Team Fortress 2's big Mann vs Machine update, and Valve has saved the most important for last. More »