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Posted by Rock, Paper, Shotgun Feb 28 2014 11:00 GMT
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We did it – we finally did it.

141 years! 20,001 posts! It’s all been leading up to this moment. You have no idea how long and how hard we’ve been planning for this, the 20,001st Rock, Paper, Shotgun post. You won’t believe what we’ve got in store for it – and for you.

This changes everything. … [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 28 2014 10:00 GMT
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I don’t really know what to make of Fearless Fantasy. It seems extremely goofy and weird, and I like both those things, but oh goodness what even is it? Let’s try breaking it down: the role-player is being published by No Time To Explain creator tinyBuild, and it’s turn-based in a very JRPG way. Except not at all, because you don’t just choose an option and watch your party play patty cake with swords until the next round. Each attack involves copious mouse gestures, which I initially took to mean you had to pretend to be a rodent in front of a camera but now realize we’re talking about computers because we’re always talking about computers. Silly me. Trailer below.

… [visit site to read more]


Posted by Joystiq Feb 28 2014 02:30 GMT
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Gaming peripheral maker Razer has added a new feature to its GameBooster software suite that allows users to store their PC game saves in the cloud, according to IGN.

While still in beta, Razer's Save Game Manager supports "over 2,000 existing PC titles," while also allowing players to manually add other games to the cloud storage queue. Currently, saves are stored to a user's Dropbox folder, though Razer hopes to expand the service to include other cloud-based storage solutions in the near future. In addition, Save Game Manager can upload PC settings to the cloud for easy access in the future.

Those interested in putting Save Game Manager through its paces can download the GameBooster software suite, free of charge, from Razer's website. Keep in mind, this is beta software, so if something goes wrong and you lose a save, you'll have no recourse. As with all important data, multiple backups are your only safe bet. [Image: Razer]

Posted by IGN Feb 28 2014 01:33 GMT
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Players finally have their first chance to battle the zombies in the upcoming multiplayer battle arena game.

Posted by IGN Feb 27 2014 22:33 GMT
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A slick-looking first-person bullet hell game that's punishing for all the wrong reasons.

Posted by Joystiq Feb 27 2014 21:00 GMT
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Better late than never, developer Harebrained Schemes has released the Dragonfall expansion for Shadowrun Returns, bringing the cyberpunk roleplaying game from the dark streets of cyberpunk Seattle to the likewise gloomy streets of cyberpunk Berlin.

Along with the new setting comes a new plot, focusing on the titular "Dragonfall," a prophecy that heralds apocalyptic destruction if a certain dragon decides to cause trouble for humanity. Unlike the original Shadowrun Returns campaign, Dragonfall is said to be far less linear, with a hub supporting a variety of missions that players can attempt at their leisure. Dragonfall also adds new weapons, items and character portraits to the game, alongside new content for the Shadowrun Returns editor. Most crucially, this expansion finally gives players the ability to save their progress at any time.

Dragonfall is currently available on Steam for $15. It requires players to already own a copy of Shadowrun Returns, but that can also be found on Steam for $20. [Image: Harebrained Schemes]

Posted by IGN Feb 27 2014 20:17 GMT
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The DC Comics video game Infinite Crisis will get a tie-in comic and a line of action figures. Get ready for Pajama Party Harley!

Video
Posted by Rock, Paper, Shotgun Feb 27 2014 20:00 GMT
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Tex Murphy: Tesla Effect was Kickstarted in June two years ago, and supposed to be released in December 2012. That was always a touch hopeful. However, come December 2013 there was still no indication of a release date, and since then there’s been an ominous quiet. Fortunately that quiet is broken, with Tex “Chris Jones” Murphy releasing a new video to explain the gap. The game, he says, is now the length of two full Tex Murphy adventures.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 27 2014 19:00 GMT
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Now that’s more like it. Choice! Side-missions! A hub! A strong supporting cast who are up for a bit of a chat! Little-to-no mandatory decking sequences! A mother-lovin’ save (almost) anywhere system! Shadowrun Returns: Dragonfall being ‘just’ DLC for last year’s cyberpunk/fantasy mash-up RPG is bittersweet, because it may well be that only existing Shadowrun Returns owners give it a spin. Really, though, this is the point where new players are best off getting involved – a new, superior campaign with no ties to the last one, and quite a few of the major problems dealt with. Now’s the time to play Shadowrun Returns, basically, but please, start with this. … [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 27 2014 18:00 GMT
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If you’ve forgotten – perhaps because some malevolent soul infiltrated your mind and mixed up all the wiring – Ether One is an extremely promising-looking first-person adventure about spelunking dreamy brain caves in hopes of unraveling a giant techno-countryside mystery. It looks gorgeous, and its thin film of cyberpunk static sizzles with intrigue. Think Myst meets To The Moon, and you’re basically there. It’s finally coming out next month! Announcement trailer below.

… [visit site to read more]


Posted by IGN Feb 27 2014 18:00 GMT
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What other Monsters will we see in Evolve, and what changed in Goliath to make it the beast it is today?

Posted by IGN Feb 27 2014 17:30 GMT
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The highest difficulty in Infinite challenges you to kill exactly nobody as Elizabeth.

Posted by IGN Feb 27 2014 17:30 GMT
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Razer's free Game Booster software gets a new update, placing your save files and settings in Dropbox.

Posted by IGN Feb 27 2014 17:00 GMT
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New factory overclocked SSDs offer increased data transfer speeds targeted at high-end gaming.

Posted by Rock, Paper, Shotgun Feb 27 2014 16:00 GMT
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New Tropico games aren’t appearing as quickly as my brain thinks. This is simply that I now perceive time at such a pace that the world is a dizzying blur around me. If you’d held a knifegun to my headthroat and demanded a release date for Tropico 4, I’d have tried to second-guess myself and suggested late 2012. It was in fact August 2011, and I am an old, confused man, unsure why the Christmasses won’t stop happening. Anyway, my confused rambling aside, Tropico 5 is appearing a very appropriate three years after the last time El Presidente reared his undemocratic city building head, and is now accepting applications for its March beta.

… [visit site to read more]


Posted by IGN Feb 27 2014 16:00 GMT
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Being able to walk through walls and posses the living should surely be more fun than this.

Posted by Rock, Paper, Shotgun Feb 27 2014 15:00 GMT
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Shooting at each other is something we’ve been doing in sixteens for many a year. But clubbing each other to death is so often more personal. Skara: The Blade Remains is looking to fix that, in what they wildly inaccurately call a “massively multiplayer online versus game”. 16 is lots of people in a fight, but it’s not “massive”, you sillies. It does, however, look pretty decent for an alpha only eight months in the making.

… [visit site to read more]


Posted by IGN Feb 27 2014 15:00 GMT
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IGN Prime members can get a beta key to play the cosmic MMO all weekend long.

Posted by IGN Feb 27 2014 14:55 GMT
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The multiplayer online battle arena set in DC's beloved multiverse will be entering Open Beta with three new champions.

Posted by Joystiq Feb 27 2014 14:00 GMT
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Infinite Crisis, developer Turbine's take on the multiplayer online battle arena genre featuring heroes and villains from the DC Universe, will launch its open beta on March 14. Turbine announced the upcoming PC title's open beta start date at an event yesterday, alongside reveals of three new characters: Green Arrow, Aquaman and Mecha Superman.

Infinite Crisis is a free-to-play MOBA game, a genre that has exploded in the last few years with titles such as Riot's League of Legends and Valve's Dota 2.

In the last ten to eleven months of development, Infinite Crisis content has drastically increased in size, Executive Producer Jeffrey Steefel claims. "We now have three maps, three modes, a huge amount of different ways you can play the game. Twenty-seven characters and, in fact, we are adding a new character every three weeks." Steefel also outlined a plan to launch new costumes for existing characters every week.

Posted by Rock, Paper, Shotgun Feb 27 2014 14:00 GMT
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The first thing I noticed about Nova-111 is that it has a full-blown, always on-screen Science Meter. That is a bonfide part of the game. “Alright,” I thought to myself and probably said to some modern mutant wizard who is cursed with the blessing of hearing all human thoughts at once, “we’re off to a solid start, but is this game good or just cute?” So I dug deeper. Nova, I discovered, is a real-time/turn-based explorer mash-up that a) allows you to break the rules of both real-time and turn-based existence with all manner of abilities and b) integrates that conceit into its plot. I’m so delighted that I don’t care if all the mind crime mutants in the world know. Trailer in the beneathplaces.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 27 2014 13:00 GMT
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Early access survival game Nether seems to have earned plenty of positive coverage in the past few months, and you can perhaps see why: an atmospheric apocalypse aesthetic, hordes of not-quite-zombie mutant things, and brutal PvP. It rings that survival combat bell pretty loudly. It does, however, bear an uncanny resemblance to a game which was not so popular, and was not particularly good – WarZ/Infestation Stories – which didn’t go down well at all. Furthermore, a number of readers have pointed out to me that both Infestation and Nether trademarks were filed by the same person. What could it mean?

I decided to have a play and judge the game on its own spooky merits.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 27 2014 09:00 GMT
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I do so love it when the Internet bequeaths unto me bounties of gorgeous promise that weren’t even on my radar mere seconds ago. Such is the case with Rustclad, an alluringly mysterious point-and-click adventure that’s made entirely out of hands. No wait, that’s not right. Oh, oh, haha, I get it now. It is handmade, which is to say that most of its graphics are scanned from sculpted and found real-world objects. It’s a crazy cool modeling technique that’s been used to great effect in games like The Swapper, so I’m excited to see what sorts of results it produces here. For now, though, there’s a rather attractive trailer below.

… [visit site to read more]


Posted by IGN Feb 27 2014 05:02 GMT
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The RTS tower defence title comes to console for the first time.

Posted by Joystiq Feb 27 2014 03:30 GMT
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StarDrive developer Zero Sum Games announced the sequel to the 4X space strategy game. Due out in September, StarDrive 2 places players in a procedurally-generated galaxy with real-time battles. Players also lead an alien race from planet to planet, researching technologies and populating worlds and take on AI opponents in a battle arena mode. The game will also include Steam Workshop support, adding ease of use to the series' current mod support.

StarDrive 2 will launch on PC, Mac and Linux on Steam and other retail channels for $29.99. Those that played the original StarDrive will receive a 33 percent loyalty discount on the sequel. [Image: Iceberg Interactive]

Posted by IGN Feb 27 2014 04:00 GMT
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Respawn's highly anticipated online shooter is ready to go.

Posted by IGN Feb 27 2014 01:40 GMT
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We have some Elder Scrolls Online PC beta codes we want to give out.

Posted by Joystiq Feb 27 2014 01:00 GMT
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Endgame Studios' dual-world platformer Fractured Soul has made the jump from the 3DS eShop to Windows, Mac, and Linux platforms, and is now available for purchase from GOG.com, Desura, and the developer's website.

Fractured Soul divides its gameplay across two screens representing alternate dimensions. While its Mega Man-like platforming mechanics are straightforward, players must frequently shift between screens in order to solve puzzles and defeat certain enemy types, adding complexity to the formula. The PC version introduces a new "Easy" mode not present in the original 3DS release, along with upgraded graphics and an in-game timer for speedrunners.

Fractured Soul is available for $8.99 during its debut week. Endgame Studios continues to seek a Steam release via Greenlight.

[Image: Endgame Studios]

Posted by IGN Feb 27 2014 00:01 GMT
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Hey Aussies! We're giving away 200 keys for this weekend's The Elder Scrolls Online beta.

Posted by Joystiq Feb 26 2014 23:30 GMT
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Whether you're a benevolent ruler willing to sacrifice everything for your island nation or a greedy sociopath looking to get rich on the backs of the working class, Kalypso Media wants your help.

Tropico 5, the latest entry in Kalypso's banana republic management series, enters beta testing at an as-yet-undetermined date in March. The beta test wouldn't be very effective without players to stress the game, thus Kalypso has issued an announcement inviting interested players to visit the game's website where they will find a simple beta registration page. "We're looking for gamers who have a huge enthusiasm for city-building titles and with a wide experience playing within the genre," noted Kalypso in this morning's announcement.

More details on what you'd be getting into by joining the Tropico 5 beta test can be found at the game's website. Unlike prior series entries, Tropico 5 sees players grooming a tropical country from the colonial era to the modern day, a change that both expands the game's scope and offers new, historically accurate ways of grinding the proletariat masses under your megalomaniacal bootheel. [Image: Kalypso Media]