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Posted by IGN Mar 11 2014 18:47 GMT
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The upcoming MMO from Carbine may be dropping this spring.

Posted by IGN Mar 11 2014 18:04 GMT
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The East Wind story concludes later this month for the Bohemia Interactive-developed PC game. The studio promises large-scale combat with the final episode.

Posted by Rock, Paper, Shotgun Mar 11 2014 18:00 GMT
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The Dungeoning has chosen a rather large crowd to lose itself in. Stop me if you’ve heard this one before – procedurally generated platformer rogue-like-like with pixelly graphics, perma-death and lots of loot. Three or four years ago, The Dungeoning might have been the only person at the party wearing that particular hat and we’d all have gone ‘coo’ and asked if we could have the next dance. Now, it’s one of the most popular hats in town and The Dungeoning would have to show some seriously slick moves before I’d consider joining it for more than a swift Foxtrot. If you’d like to take it for a spin, a demo is available.

… [visit site to read more]


Posted by IGN Mar 11 2014 17:33 GMT
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The popular social game based on the HBO series is headed to mobile.

Posted by IGN Mar 11 2014 17:02 GMT
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CD Projekt Red has confirmed The Witcher 3 has been delayed, in order to enable the game to be polished.

Video
Posted by Rock, Paper, Shotgun Mar 11 2014 17:00 GMT
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When Frog Fractions first dropped on unsuspecting doorsteps bundled as an innocuous edutainment game, we all thought we were safe. But we were wrong. So very, very wrong. It was too mad for feeble human minds to comprehend, and it brought about the fall of human civilization as we knew it. Or at least a number of amused, bemused, and c-mused Internet comments. Now creator Jim Crawford is kickstarting a sequel that you won’t even know about when it first launches. People will have to figure out which game is Frog Fractions 2 before they can even play it. But today I’m joined by Crawford and lead artist Rachel Sala, and they’re going to give me a *skloosive first glimpse* of the education-packed sequel.

We’re kicking off at 11 AM PT/6 PM GMT (there was a US time change; yeah, no, we all think it’s dumb too). 

… [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 11 2014 16:00 GMT
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The Incredible Adventures of Van Helsing was an action RPG which prompted John to use such breathless superlatives as “pleasant” and “absorbing”, so I assume you’re all pre-ordering its sequel immediately. Said sequel is out next month, and while it broadly looks like another sup from the same clicky-deathfest-with-tower-defence-bits cup, it promises more character classes, weapons and whatnot, as well as the slightly discomfiting claim to have “even more humour” and “MOAR easter eggs.” … [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 11 2014 15:00 GMT
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In today’s stop-and-search inspection of the IGF Award finalists, we grab Jason Roberts – creator of Gorogoa – out of the line, fling him against the wall, and pat him down for answers. Gorogoa is the spellbinding story in which four windows can be rearranged to create new pathways, which is essentially magic.

… [visit site to read more]


Posted by IGN Mar 11 2014 13:21 GMT
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Respawn has confirmed that a new patch has been released to stabilise Titanfall's servers ahead of the US launch later today.

Posted by Rock, Paper, Shotgun Mar 11 2014 13:00 GMT
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Windforge is an action adventure with a broadly familiar frame: like Starbound and Terraria it’s a 2D explora-ma-jig in a wholly destructible world, though Starbound’s futurism and Terraria’s hyper-nonsense has been replaced with a Verne-esque tale of flying whales and balloon-based battles in the sky. The question is: did it fulfill its porpoise, or did it make me blubber and wail? Here’s Wot I Think. … [visit site to read more]


Posted by IGN Mar 11 2014 12:22 GMT
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Blizzard has brought in another round of tweaks and moderations to Hearthstone ahead of the official launch.

Posted by Rock, Paper, Shotgun Mar 11 2014 12:00 GMT
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If you think about it, space is kind of the perfect setting for a noir-influenced piece of media. I mean, it’s perpetually nighttime out there, and even in series like Battlestar Galactica where scarcity of resources was a prime concern, they always managed to have bottomless wells of whiskey handy. Give me some dingy, grease-stained sci-fi architecture and a gravel-voiced hero with a world space-weary slump in his shoulders, and you’ve got a recipe for, um… a videogame. In this case, that game is the creatively named Space Noir. Well, mostly. Trailer below.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 11 2014 11:00 GMT
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There has been confusion in the past over whether our stating something on RPS has direct impact on the whole of the games industry. When we suggest, say, there should be more female lead characters, awful people become enraged, certain that our commands will be obeyed, ruining their manly games with ponytails and copies of More magazine. Let us just make it absolutely clear that when it comes to our immediate and all-encompassing influence, this is definitely the case. Here are more rules developers are obliged to follow.

… [visit site to read more]


Video
Posted by Rock, Paper, Shotgun Mar 11 2014 10:00 GMT
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It is probably an exaggeration to say that Frog Fractions is the most important game of our time, which is why I’m not saying that. But goodness, it was certainly one of a kind – an Olympic-caliber swan dive into a maelstrom of churning madness. To say anything more would be to spoil it for those who haven’t peeled past its faux-”edutainment” surface layer, but I can’t recommend it enough. It’s free, and you’ll laugh for a solid hour, sometimes sincerely and other times in bewilderment at just how incredibly far creator Jim Crawford took a really dumb joke. Which brings us to Frog Fractions 2. He wants to take the joke even farther. Much, much farther, to a point that makes the original game look positively tame by comparison. Kickstarter farther. Kickstfarther. Brilliantly unhinged video below.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 11 2014 08:00 GMT
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Isometric cyber-battles atop The Tallest Building. The sky is a tumbling digital waterfall, plunged through with geometric whorls and eddies. Twenty waves of enemies await the warrior foolhardy enough to reach for the Neurocyber Crown, which hangs above the skyscraper. I don’t think there’s anything I want more than a Neurocyber Crown, even though I’m not sure what it is or what it does. I assume it has a regal appearance concealing a number of wires that snake into the wearer’s thought-meat. To seize it, the player must battle with sword, shield, pistol and rocket launcher in this challenging free browser game.

… [visit site to read more]


Posted by IGN Mar 11 2014 06:10 GMT
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It's an indie project from former developers of series such as FEAR and No One Lives Forever.

Posted by IGN Mar 11 2014 05:10 GMT
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Preorders for the steampunk ARPG's sequel are open, too.

Posted by Joystiq Mar 11 2014 00:30 GMT
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Among our Best of the Rest picks for 2012 was a small, free Flash-based game called Frog Fractions. Now, the game's sequel is seeking $60,000 on Kickstarter to bring more unexpected fun to players.

Developed by Jim Crawford (under the guise of the developer name Twinbeard), the first Frog Fractions operated under the premise of being a piece of "edutainment," as players expected to learn about fractions while catching flies as a frog. As the game unwound, the adventure became strange and fractions became an afterthought.

Crawford's pitch for Frog Fractions 2 carries on with the same charade, even noting that "most Kickstarters are very detailed about what you're paying for, but the nature of this one is that you're paying for a surprise." Crawford said he created Frog Fractions "explicitly to evoke the air of mystery that all video games held in the 1980s," and that "Frog Fractions 2 will evoke that same feeling even more strongly." Crawford also noted that the game's final name will not be Frog Fractions 2, and it will be "larger in scope than Frog Fractions, containing multiple levels of secrets that will take you many play sessions to discover."

"I can't describe what I'm going to make in detail, but I can tell you that I've been thinking about how to properly follow up Frog Fractions for the past year, and I believe I can make something genuinely awesome," he said. The crowdfunding campaign for Frog Fractions 2 (working title) will end on April 9. The game is planned for PC, with Mac and Linux ports to follow. [Image: Twinbeard]
MM

holy *crag*

Fallen Shade
Hell yes

Posted by IGN Mar 10 2014 22:12 GMT
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It can be hard getting started in suvival sims, luckily Edge of Space's new tutorial makes it a little less rough.

Posted by IGN Mar 10 2014 22:07 GMT
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IGN investigates a company that took a customer's money and provided nothing in return.

Posted by Rock, Paper, Shotgun Mar 10 2014 21:00 GMT
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Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station simulation in Spacebase DF-9.

It’s been a rough week for my little space station. We were boarded by a squad of Kill Bots who, as you might expect, tried to kill all non-bots. A massive fire in the life support chamber nearly knocked out the oxygen supply. Now, an alien parasite has appeared, and even though my security chief easily killed it, I’m left to wonder how the bug even got aboard. Perhaps it burrowed in through that hole in the hull? The one my security chief was just sucked out of to his death? That’s probably how. … [visit site to read more]


Posted by IGN Mar 10 2014 20:33 GMT
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Grants instant access to level-90 boost, with a pet and mount for Deluxe purchasers.

Posted by Joystiq Mar 10 2014 21:00 GMT
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Indie developer The Fullbright Company announced that its landmark first-person adventure game Gone Home is coming to consoles this year.

Majesco will publish the console version of Gone Home via its recently-launched indie label Midnight City. Specific release platforms have not been announced, though writer and designer Steve Gaynor notes that further details will be revealed in the coming weeks.

Gone Home placed at #6 in Joystiq's "Best of 2013" rankings, with our senior reporter Jess Conditt calling it "a deeply personal, moving story" and "a feat of subtlety and game storytelling."

[Image: Majesco / The Fullbright Company]

Posted by IGN Mar 10 2014 20:00 GMT
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Shards, the codename for Citadel's debut RPG, is only six months deep into development. The team has ambitious goals.

Posted by IGN Mar 10 2014 19:22 GMT
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You start this upcoming indie game at the finish and finish at the end.

Posted by Rock, Paper, Shotgun Mar 10 2014 19:00 GMT
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Warhammer 40,000: Storm of Vengeance is a forthcoming ‘lane strategy game’ based on Games Workshop’s foremost sci-fi setting. It’s due out on March 27th, and I’ve been playing some preview code ahead of that. What follows are initial thoughts on that time, as I have not yet played all of the game, or its finished form. … [visit site to read more]


Posted by IGN Mar 10 2014 18:15 GMT
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The studio responsible for several revivals is shutting its doors.

Posted by Rock, Paper, Shotgun Mar 10 2014 18:00 GMT
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Mode 7′s Frozen Endzone has just an hour ago made its way onto Steam’s Early Access. Not that early, eh Steam? The game’s beta came out at the beginning of December, and Alec has already had a mighty good poke around with it. To celebrate their arrival on the big grey rectangle, there’s a new super-chilled out trailer, below. A trailer than also includes a full-length game being played.

… [visit site to read more]


Posted by IGN Mar 10 2014 17:15 GMT
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The space simulator has reached its latest funding milestone.