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Posted by Joystiq Sep 23 2009 04:15 GMT
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Speaking about upcoming co-op zombie shooter Left 4 Dead 2 at EA's Tokyo press conference today, Valve's Kim Swift announced intentions to release a demo on October 27. Though no platforms were explicitly mentioned, we're betting pre-orders on both Xbox 360 and PC platforms will be getting first dibs, as Valve has already stated. From what we understand, the demo will feature multiplayer, though we're not sure to what capacity this will extend. Either way, Xbox 360 and PC owners will get a chance to try out at least some of the 10 melee weapons well before the game's November 17 release. We'll ask EA for more details on the demo as the Tokyo Game Show continues this week.

Posted by Joystiq Sep 19 2009 23:05 GMT
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It seems Australian zombie enthusiasts aren't alone in their dismay over the OFLC's recent ban on the sale of Left 4 Dead 2 in the Land Down Under -- Valve's Doug Lombardi recently told Shacknews that the ban came as quite a surprise for the developer as well. "Obviously, everyone at Valve is pretty bummed," Lombardi explained, as a grief-wracked Gabe Newell wept openly into his shoulder. It's a real shame that the OFLC added L4D2 to its expansive list of titles prohibited from being sold in Australia -- not only because Aussies will be robbed of one of the most promising multiplayer titles of 2009, but because it effectively invalidates the two parties' pre-existing peacemaking efforts.

Posted by Joystiq Sep 17 2009 11:00 GMT
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Gabe Newell may be going to Australia, but his latest game, Left 4 Dead 2, is not. The Australian government has refused classification to the upcoming zombie shooter's "realistic, frenetic and unrelenting violence." Because the Australian ratings system doesn't offer an 18+ rating for games, Left 4 Dead 2 joins the growing list of games banned by the government.While Valve is unlikely to look upon this decision favorably, it can turn this ban into a marketing bullet point. The first game received a MA15 rating, meaning Left 4 Dead 2 must have a totally noticeable and sequel-worthy increase in violence. Doesn't that warrant another $60 purchase (for those of you outside Australia)?[Thanks, Jake and Dai!]

Posted by Joystiq Sep 15 2009 23:43 GMT
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During PAX 2009, we stopped by Valve's booth to chat with Chet Faliszek, one of the leading minds behind Left 4 Dead 2. Read on for insight into the differences between Left 4 Dead and its upcoming sequel, the possibility of user-created levels on Xbox 360 and just what's possible with the L4D2 editing tools: So, you guys have talked about fleshing out the story in Left 4 Dead 2 a bit more, and having a more involved plot. How do you do that with a game like this? I think that's one of those "I'm just going to ask you to wait and see." Some of it is simply ... Left 4 Dead 1's world was at the same stage every place you went. The infection had been there for a little bit. This time we're seeing what it's like to be in a city before the infection hits. And you see different people's reaction to that, as you cross around the country, and there's some other bits we tie in with the original Left 4 Dead in Left 4 Dead 2 as well.

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Posted by GameTrailers Sep 09 2009 00:48 GMT
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Get to the safe room and hope there are no waiting lines.

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Posted by GameTrailers Sep 09 2009 00:48 GMT
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Chop 'til you drop!

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Posted by GameTrailers Sep 09 2009 00:48 GMT
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Grab yourself a slugger and go to town!

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Posted by GameTrailers Sep 09 2009 00:48 GMT
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Once inside the Carnival, our survivors discover this is no fun park.

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Posted by GameTrailers Sep 08 2009 22:30 GMT
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Grab your weapon of choice and embark on the journey of survival.

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Posted by GameTrailers Sep 08 2009 22:30 GMT
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This is not exactly the kind of axe you'd have in mind for a zombie attack, or is it?

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Posted by GameTrailers Sep 08 2009 22:30 GMT
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When there are flaming zombies at the front door, you know this Carnival is good.

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Posted by GameTrailers Jul 26 2009 00:41 GMT
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Learn about new special infected, weapons, locations, and more.

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Posted by GameTrailers Jul 26 2009 00:41 GMT
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Can you make it to the ferry in time?