Scribblenauts Message Board older than one year ago

Sign-in to post

Posted by Kotaku May 14 2010 21:00 GMT
- Like?
#names We already know that the DS sequel to 2009 hit Scribblenauts will not be called Scribblenauts 2. A now-dead link on Amazon suggests it will be called Super Scribblenauts. More »

Posted by Joystiq Apr 20 2010 23:15 GMT
- Like?
If your major issue with Scribblenauts was that typing was too easy, you may be interested to hear that 5TH Cell isn't ruling out a Wii version. Echoing previous statements about the developer's openness toward additional platforms, creative director Jeremiah Slaczka told the UK's Official Nintendo Magazine that a Wii version of the vocabuladventure is possible. All you need to do is ask for it (and buy the upcoming DS sequel)!
"I think a Wii version could happen," Slaczka said. "It's all about the fans - if the fans speak up and continue to buy and play the second one like they did the first one, I don't see why we couldn't make a case for a Wii version." The DS sequel -- which is still unnamed -- will be released this fall.

Video
Posted by Kotaku Mar 14 2010 18:30 GMT
- Like?
#gdc Beating Zelda and Grand Theft Auto, Jeremiah Slaczka's 5th Cell won top handheld and innovation honors at the Game Developer's Choice Awards for Scribblenauts. After winning, he explained why the sequel isn't "Scribblenauts 2" ... and I got Pokemon tips. More »

Posted by Joystiq Feb 15 2010 22:15 GMT
- Like?
In its "NPD: Behind the Numbers" feature for January, Gamasutra included a chart of the top five DS games in the US for 2009. As expected, the list is dominated by Nintendo's evergreen first-party lineup; however, at number five was a third-party title, 5th Cell's Scribblenauts. WB announced earlier this month that the bizarre adventure puzzle game shipped over a million copies. It sold "over 900k for sure," 5th Cell creative director Jeremiah Slaczka told Joystiq.

"The DS is a very different market than console, I think treating it as such helps," Slaczka said about cracking the DS market. "I think it's one of the toughest markets to sell on because the demographic is so broad: gamers, non-gamers, kids, adults, boys, girls. And unlike the Wii, it's even more limiting in power. Making a game that appeals to everyone is tough." And that kind of universal appeal is exactly what 5th Cell went for with Scribblenauts -- an approach that put them in some pretty exclusive company.

Posted by Joystiq Feb 03 2010 21:30 GMT
- Like?
WBIE announced today that Scribblenauts, 5th Cell's puzzle adventure game that spawns any object a player writes in, has now shipped one million copies worldwide. According to WBIE, which, as publisher, has an admittedly biased view of the situation, Scribblenauts has now reached "blockbuster status." Keeping in mind that the reported figure is one million units shipped (and not necessarily sold), it's still an impressive number for a third-party DS game -- especially one as weird as an adventure game that features puzzle solving through the use of one's vocabulary. How are other developers expected to rip off that formula?

Posted by IGN Feb 03 2010 18:08 GMT
- Like?
Write anything, sell everything.

Posted by Joystiq Dec 07 2009 23:40 GMT
- Like?
Click to download in Santa-sizeWe thought the Scribblenauts Halloween wallpaper was a one-off, an excuse to promote the game a bit more in the period immediately following its release. But, to our delight, 5TH Cell has delivered the Christmas present we didn't dare hope for: new Scribblenauts artwork by character designer Edison Yan. It's a Christmas miracle! Well, okay, it may not be miraculous, but it's really nice! We don't even care if it is a promotional effort to remind people to put Scribblenauts on their holiday shopping lists. There are also two new Christmas-themed screenshots in our gallery. In retrospect, it was a pretty clever idea to make a game that includes multiple holiday-themed items as part of its nature. Gallery: Scribblenauts

Posted by Joystiq Nov 16 2009 21:35 GMT
- Like?
In a postmortem article for Game Developer magazine (excerpted by Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints. "We knew this was going to take a big hit from reviewers," Tringali said, "but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option." Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.

Posted by GoNintendo Nov 14 2009 18:20 GMT
- Like?
I’m guessing you haven’t seen everything in Scribblenauts. You may never actually get to a point where you’ve seen all there is to see, but the site below is working to collect all the sprites that they can. Click over and have a peek. I’m sure you’ll see some new things! Sprite collection [...]

Posted by IGN Nov 03 2009 18:54 GMT
- Like?
Borderlands also expected to perform well this holiday.

Posted by Joystiq Oct 30 2009 22:00 GMT
- Like?
If you're planning to visit the London Dungeon this Halloween, you may get a scare of some kind, but more importantly, you can also get an exclusive Scribblenauts level. An exclusive Halloween level will be distributed in line at the Dungeon from 12 to 3pm wirelessly. If you're not planning to go to the London Dungeon, you can still enjoy some spooky Scribblenauts goodies in the form of this wallpaper (1024x768, 1280x1024, or 1600x1200). It's full of creatures that we haven't seen before, including the Candy Corn Man and whatever that adorable giant eyepatch-wearing cat is. If you know the word that summons the Candy Corn Man, please, please let us know.

Posted by GoNintendo Oct 30 2009 17:25 GMT
- Like?
The guys at 5th Cell put together a little Halloween-themed Scribblenauts image that they wanted to share with everyone. Perhaps you can take this Halloween theme and apply it to your Scribblenauts play! How far do you think you can make it with Halloween-themed answers only!?

Posted by IGN Oct 21 2009 23:01 GMT
- Like?
President hopeful the game will ultimately become the top-selling DS title from a third-party.

Posted by Joystiq Oct 20 2009 23:35 GMT
- Like?
In its first two weeks on the market in North America, Scribblenauts sold 194,000 units, making it the third highest-selling DS title in September, behind Mario & Luigi and Kingdom Hearts sequels. That's 105,000 more copies than Grand Theft Auto: Chinatown Wars moved in its first month.We asked 5TH Cell creative director Jeremiah Slaczka if it met his expectations. "I didn't have any expectations," he told Joystiq. "I just hoped it'd do well. It's awesome for a completely new, original 3rd party IP on DS to do so well."Does this strong debut mean a sequel is guaranteed? "Way too early to tell that," Slaczka said. "We've only seen 2.5 weeks of sales." He told us that Drawn to Life, which went on to break a million worldwide, only sold 40,000 copies in its first month, with one more week of sales in that month.

Posted by IGN Oct 20 2009 01:37 GMT
- Like?
Draw anything, sell everything.
Posted by Medikoopa Oct 10 2009 17:47 GMT
- Like?
Medikoopa
Another thing I did was I spawned Cupid, a boulder, and Satan. I droped the boulder on Cupid until he let go of the bow, shot Satan, then spawned a woman next to him. The game crashed because Satan was nice.
MattTheSpratt
I found that entering various different names for atoms (Gluon, Argon, etc.) generated the exact same atomic particle.

Posted by Joystiq Oct 09 2009 23:00 GMT
- Like?
Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it is ready! That's got to be ... more exciting.The full interview is really interesting stuff, going into the inspiration and early design of Scribblenauts, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.
Posted by smash(umad)bro Sep 27 2009 15:43 GMT
- Like?
hawkofrawk
Doesn't that crash the game?
Fallen Shade
Magic Carpets can clip you through walls sometimes

Posted by Joystiq Sep 25 2009 22:50 GMT
- Like?
Being a blog on the internet, we're big believers in the power of commenters. Whether it's the beloved "First!" or the always refreshing "Slow news day, huh?," each and every person who enters a string of text into a comments field and hits submit has undoubtedly changed the course of history ... forever. Mega64, the comedic troupe with a taste for video games, has finally realized this and, in combination with the item-spawning gameplay of Scribblenauts, has created something that will change the internet forever. We'd go into more detail, but then we'd be taking away from the surprise. So, head past the break and see what's in store for the future of the intertron.

Video
Posted by GameTrailers Sep 24 2009 01:08 GMT
- Like?
How did they come up with all those words?

Video
Posted by GameTrailers Sep 21 2009 20:36 GMT
- Like?
Learn the why and how of Scribblenauts!
Posted by Fallen Shade Sep 20 2009 16:30 GMT
- Like?
Tyler
0981-1720-2131-1238-8327-1232-7319-0039-2731-7999

Posted by Popple Sep 20 2009 08:07 GMT
- Like?
I was messing around with the level creator and I found a pretty good way to do this so that it doesn't kill your character and the enemy disappears. First spawn an enemy, then give them Shrink Ray item. Here comes the kinda-sorta complex part. First spawn a bomb.Touch the enemy to activate personality traits and go to Use and then select the bomb. Then put each very close together in the order Bomb, Enemy, You going from left to right. If you did it right, as soon as the level starts the enemy will set off the bomb, shoot you once to shrink you, and then die. You may then proceed to make a level where the character can not use items or vehicles.
MM
Interesting.
Fallen Shade
Sounds pretty cool pops

Posted by Joystiq Sep 19 2009 21:35 GMT
- Like?
The Facebook page for 5TH Cell's Scribblenauts is teasing ... something. "Get your rooster hats ready!" a message posted on the game's "Wall" reads. "We have a very special announcement coming very soon..." We have no idea what's being announced, or even when, but it seems really early for a sequel announcement. Maybe another platform? Or maybe something outside the game, like a contest. In any case, if you like Scribblenauts, 5TH Cell is going to tell us all something that will probably be delightful. Speaking of delightful, the pictured object is "Game of the Year" as rendered by the game. That's just adorable.[Thanks, Josh!]

Posted by Francis Sep 16 2009 02:19 GMT
- Like?
This is the Scribblenauts board BTW. I don't have it... yet
Orangesoda
I pirated it, sadly, but it is very fun.
I used a black-hole to clean up the park. :P
Fallen Shade
0732-4073-0940 Also scribblenauts code