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Posted by Kotaku Aug 21 2013 13:40 GMT
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Assassin's Creed Lineage, the live-action companion series to the second game, was pretty damn good. Recognizing that, last year, Ubisoft released a live-action trailer for ACIII. And now, they've got one for the newest entry in their free-roaming neck-stabbing series. How is it? Let's take a look.Read more...

Posted by Joystiq Jul 16 2013 15:30 GMT
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Assassin's Creed 2 is free now to Xbox Live Gold members as part of the Games with Gold program, and stays that way until the end of the month. But don't let the free-runner take all your attention, because there are other Xbox Live Marketplace deals up for grabs this week.

First up, the 2011 edition of Mortal Kombat is slashed in half to $10 this week, which is a good as a fatality discount-wise. Some of its DLC is half-price, too, including the Season Pass and XBLA entry Mortal Kombat Arcade.

Meanwhile, Capcom has a publisher sale going on this week. We've spotted the very intense likes of Asura's Wrath, Devil May Cry 4, and Resident Evil 5 at $10, while fighters Ultimate Marvel vs Capcom 3 and Super Street Fighter 4: Arcade Edition are at $15, as is the Devil May Cry: HD Collection.

Posted by IGN Jun 10 2013 22:32 GMT
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IGN News: New Xbox 360 Model Revealed - E3 2013

Posted by Kotaku May 16 2013 15:00 GMT
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Falling on your crotch is funny, when it's in a video game. So is dying multiple times over for no apparent reason. Achievement Hunter hosts a separate YouTube channel, called Game Fails, that they fill with random deaths, glitches, and outright outrageous instances in all sorts of games. It can sometimes be hit or miss. But that's why I love when they do roundups of the best of the year, or, say, the best of April 2013. You can watch their compilation above, but be wary of the number 1 fail of last month, cause it's a little NSFW. If you've got favorites to add, show 'em down below.

YouTube
Posted by Kotaku Mar 16 2013 18:00 GMT
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#watchthis The same gentleman who edited all of the scenes from Uncharted into feature-length movies is at it again. He's just stitched together Assassin's Creed II, following the release (sort of) of Assassin's Creed back in November. More »

Posted by Giant Bomb Dec 21 2012 19:00 GMT
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By the end of our podcast marathon, you'd just assume use this to pick the year's best games.

Our game of the year coverage starts on Monday, and, boy, it's a doozy. That sounds so cheesy, but Vinny and Drew have outdone themselves this year. I'm actually glad to be out of the office and incapable of seeing the finished product come together. I'd rather be like all of you, and see what it looks like after it's been through the editing process. It's ridiculous, ambitious, and (probably) funny.

Besides our video stupidity, the awards and deliberations that lead to them start going online. I'd left 1UP before their game of the year awards started, and we didn't have them at MTV Multiplayer. G4 was my first exposure to a room of people getting together and debating the merits of games at lengh for awards purposes, but in a year with games like Assassin's Creed II and Uncharted 2: Among Thieves, we were really arguing about which totally amazing game we loved even more than the other. It wasn't exactly a fight. There weren't many people in that room, though. GameSpot and IGN are very different stories.

That's not really the case at Giant Bomb. Five people (six, if you count bringing in Alex for a few awards) is enough to have a list that is both reflective of the collective taste of the staff, and also include our individual obsessions. Sure, some of those are lost to the chopping block, but that's the way it goes. Plus, we arrange our personal awards before the staff picks are made, which means you can make peace with a game that you know won't have much chance on the staff list. I said that last year, though, and I'm always surprised where our list ends up.

It was a very good year for games, if inconsistent for "AAA." That's fine. In previous generations, we'd be lamenting the lack of releases as hardware manufacturers prepared their games to debut alongside fancy new consoles. But in 2012, we swam in a sea of terrific games from developers with voices, and they all had something to say.

That, friends, is progress. See you next year!

Hey, You Should Play This

  • January by Rich Vreeland (Browser / Free) -- www.january.cc

"Patrick! You already featured January earlier this year." Okay, you're right, but designer Rich Vreeland (aka Disasterpeace of Fez soundtrack fame) has continued to toy with January since it "released" earlier this year, and he's made fabulous strides. January started as a simple interactive music generator, and while, at its core, it remains exactly that, January is now much more versatile, and it's entering full-on tool territory. Plus, without any talent whatsoever, you can create something that sounds downright beautiful. I uploaded the "track" I made below.

  • Old Man Baby by Andrew Brophy (Browser / Free) -- www.kongregate.com/games/AndrewBrophy/old-man-baby

There may be a profound message at the end of Old Man Baby, but it doesn't matter. Its defining mechanic of changing ages, baked into the puzzles rather than an at-will option, was good enough to keep my attention for 20 minutes. That players do not have direct control for swapping ages is what makes Old Man Baby worth a damn, as it forces players to start thinking what each character is capable of well in advance of actually change.

  • Housefly by David Capello (Browser / Free) -- http://dacap.com.ar/games/housefly/

Dude, Housefly. Besides making me nostalgic for Mr. Mosquito (it's possible to be nostalgic for Mr. Mosquito?), Housefly is just the right kind of dumb. It won't take you more than a minute or two to finish, but when you solve the biggest puzzle in front of you and the annoying buzzer, I guarantee you will crack up in response. So great.

  • Word Quest by Denki (Browser / Free) -- https://turbulenz.com/games/denkiwordquest/play

This marks the second time I've highlighted a game from Denki. Not long ago, Save the Day was here, too, as not only was it a decent action game, it represented how far HTML5-based games have come in such a short time. Denki's next game, Word Quest, only reenforces that feeling. The game is littered with sound effects ripped from Nintendo games, and I'm not at all sure how the hell someone missed that. Unless they didn't miss that, and then I'm even more confused. Anyway, it's a turn-based RPG whose combat is based on word puzzles. Love it.

  • Sword of Truth by Ricard Nakamura (Browser / Free) -- http://ricardonakamura.org/game/ld25/

The most recent Ludum Dare's theme was "You are the villain." The most interesting villains have motivations that are, at some level, sympathetic. It doesn't happen very often in video games. I'd love to see more games take on the idea of being the villain from a thoughtful perspective, even if that means you're ultimately defeated at the end. Sword of Truth tackles this concept from a deceptively simplistic angle, but the story can play out in eight different ways.

And You Should Read These, Too

  • "Far Cry 3′s Jeffrey Yohalem On Racism, Torture And Satire" by John Walker for Rock, Paper, Shotgun

Far Cry 3's story ranks as one of this year's disappointments (that's not a preview of our game of the year discussion, btw), and not only because of its lack of payoff for a promising premise. The traces of racism and lack of engagement with the topic of rape are some of the game's biggest crimes, and Far Cry 3's writer, Jeffrey Yhalem, has been giving a series of interviews in response to the growing criticism. Instead, he's just digging himself a deeper hole. Yhalem believes Far Cry 3 is a different game than the one we played. I wish I had played that game. I can applaud Yhalem for going out on a limb and trying to be subversive, he's only making himself look silly.

[Becoming agitated again] The sex scene [at the midpoint] – first Jason is shooting at that gigantic monster. He kills the monster, and it jump-cuts to him orgasming with Citra! He’s firing sperm at this gigantic monster, and then suddenly he’s on this alter with Citra, having sex with her, and then he thinks he’s the leader of the tribe and makes the big speech, and it’s his power fantasy! That’s the other thing – it’s all from first-person, so it’s completely unreliable. There’s a reason why Jason is a 25 year old white guy from Hollywood – these are all ideas that are in his head. You’re seeing things through his eyes. That’s why the Alice quotes are there, and why Willis’s database entries are written from Willis’s perspective, and not written from a universal perspective. So the game is all from a series of perspectives, and I think it’s all there. And again, you could say to me, “Why isn’t this even more exaggerated?”, but why should it have to be? I don’t understand why what I did isn’t so insanely exaggerated already. What you’re saying is that games are so bad with this stuff that it has to be so through the roof – I mean, male rape, having this transition, having the end of the game be that she kills you while having sex with you? And she says, “you win,” as you’re dying. The only thing more outrageous I could think of is if she castrated him.
  • "At Activision, a Hero and Villain, Zapped Into One" by Amy Chozick for The New York Times

This profile suggests Kotick's time at Activision may be drawing to a close. Activision has given its CEO a low profile since his last, fumbled foray into becoming a cherished figure amongst players. From what I'm told, Activision believed it was possible for Kotick to become a beloved CEO, but when it was clear the audience wasn't receptive or didn't care, it gave up. Instead, the company has tried to make Activision Publishing CEO Eric Hirshberg that person. I've never talked with Kotick, but I have spoken with Hirshberg. He fits the bill, and that leaves Kotick to pursue his agenda without worrying about whether his status as "evil" is impacting the business. It honestly doesn't matter.

On this particular Sunday, it’s those Photoshopped horns that really irk Mr. Kotick. He is seated at a corner table in the cavernous breakfast room of the Pierre hotel, across the street from Central Park, shaking a leg nervously and whispering in a conspiratorial hush.

“Think about what it’s like for my dating life when the first picture that comes up is me as the Devil,” says Mr. Kotick, who is recently divorced. “You see all this chatter and you realize that they game the search results. These super-sophisticated 19-year-olds are smarter than our expensive P.R. firm.” (His publicist, Steven Rubenstein, shrugs sheepishly.)
  • "Nintendo Power: Remembering America's Longest-Lasting Gaming Magazine" by Frank Cifaldi for Gamasutra

Nintendo Power was and is a weird thing. I have the same fuzzy memories most of you do, but I'll confess it's weird how much I enjoyed a blatant piece of marketing I was too ignorant to comprehend. It was a publication much more than fluffed up marketing, obviousy, and the stories behind its creation are seriously fascinating. Luckily, we have Frank Cifaldi, who last went down the rabbit hole to try and determine the U.S. release date for Super Mario Bros., to keep tracking down the people who crafted the pieces of our youth. Some of the stories are remarkable.

Looking at Japan with Famitsu and Famicom Tsushin and things like that…I would get these really thick, dense magazines as part of the regular weekly shipments from Japan. I'd get these in the warehouse and I'd crack them open and look at the cool new games that were coming out. I'd almost get down with a magnifying glass to look at screenshots and things like that. It was natural for us to think that the kids in the U.S. would be eager to have that as well.
  • "No, Let's Talk About Video Game Violence" by John Herrman for Buzzfeed

I grow tired of gaming's obsession with violence more than I worry about its societal impact, but I shake my head at how quickly the industry is willing to throw itself under the bus under scrutiny. Games are now explicitly protected under the First Amendment, remember? Games are powerful. Let's not pretend they aren't. Games are, yes, disproportionately concerned about killing people or aliens or some other thing. I do not expect that to go away, given its popularity, but let's not pretend it isn't a problem worth, at the very least, having a conversation about. Games about killing are not necessarily about killing (this NYT pieces tries to address that), but we need a better comeback.

But this discussion has become stale and repetitive, and the knee-jerk defensiveness of gamers and games writers has become dogma. Hashing out the same gamers-as-victim fantasy — which was constructed at a time when gaming really was a fragile subculture, not a $50 billion-plus industry — seems both absurd and insensitive in the shadow of real, and heartbreakingly pure, victimhood.

If You Click It, It Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • Galcon was one of my early iPhone favorites, so I'd love a fully upgraded sequel.
  • Meriwether is an interactive version of Lewis and Clark's expeditions? Sign me the eff up.
  • The Ship remains one of the most fascinating multiplayer games. Surprised this isn't doing better.

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

  • People keep recommending The Cat Lady as an adventure game I should play. Are they right?
  • You Have to Win the Game seems like the right kind of "hey, I'm gonna invoke retro" platformer.
  • I almost brought my PS3 home to play Knytt Underground. How is this not already on Steam?

Some Video Game Comics That Actually Put a Smile On Your Face

  • "Thanks, Mom" by Zac Gorman
  • "I Name Thee Annihilator" by David Hellman and Dale Bernan

Oh, And This Other Stuff

  • Zach Gage is one of gaming's most interesting designers right now, and Wired has profiled him.
  • One gamer is done with violent video games after the recent mass shooting. Hear him out.
  • I want to love you Kill Screen, but when you're publishing stories like this, I drop your RSS feed.
  • Learn how Far Cry 2's fire spreads from the very person who put that technology together.
  • Hotline Miami is both a huge success and a massive disaster. The two are linked at the hip.
  • Some give up making big games like Halo 4 to pursue indie dreams. Matthew Burns does both.
  • Who knows if Sanitarium Massacre will be any good, but god damn I want that box set.
  • Darkcast talks with a former Silicon Knights employee about his bumpy experience there.
  • The games coming out of Double Fine's latest Amnesia Fortnight experiment sure are pretty.
  • A Christmas gift for the fellow player who could use a few brand-new Commodore 64 games.
  • We might not see it yet, but the Middle East is a growing market for game development.
  • Especially poignant given the world's recent events: 11 affectionate gestures in video games.
  • Watch Destructoid commenters freak out over Super Hexagon winning best mobile game.
  • Probably one of the best interviews I've ever read.

Posted by PlayStation Blog Sep 26 2012 16:05 GMT
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Ensure that you have all of the pertinent backstory for Assassin’s Creed III by adding the Assassin’s Creed Ezio Trilogy to your collection on November 13 for $39.99. Offered exclusively to PlayStation 3 gamers, the Assassin’s Creed Ezio Trilogy includes all three of Ezio Auditore da Firenze’s legendary adventures: Assassin’s Creed II with all downloadable content, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations.

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Meet Ezio, the dashing hero of the Italian Renaissance in Assassin’s Creed II as he embarks on a quest to avenge his fallen family members and uncover a despicable plot that threatens to plunge all of Italy into chaos! Assassin’s Creed Brotherhood picks up immediately following the events of AC2, and follows Ezio as he delves deep into the heart of corruption in Rome, and rises to a position of prominence and leadership in the Brotherhood. In Assassin’s Creed Revelations, Ezio has become an older, wiser leader of the Assassins… his path will lead him to exotic Constantinople in search of truth, but will he find it within the ancient homelands of the Assassins?

With Assassin’s Creed III primed to launch on October 30, follow up the biggest game of the season with a little background on another legendary Master Assassin: Ezio Auditore da Firenze. Where do you think Connor, our newest hero, learned all of his moves?


Posted by IGN Jul 31 2012 00:05 GMT
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Obtaining Assassin armor and sword.

Posted by IGN Jul 30 2012 23:58 GMT
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Assassins Creed 2. Execution of Ezio's family

Posted by IGN Jul 30 2012 23:58 GMT
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Assassins creed 2 beat the cheat story line quest

Posted by IGN Jul 30 2012 21:09 GMT
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Meeting Leonardo for the first time.

Posted by IGN Jul 30 2012 21:09 GMT
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First view point of Assassins creed 2

Posted by IGN Jul 30 2012 21:08 GMT
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Birth of Ezio Cutscene.

Posted by IGN Jul 30 2012 21:07 GMT
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Opening fight scene of Assassins Creed 2.

Posted by IGN Jul 30 2012 21:07 GMT
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Opening cutscene of Assassins Creed 2

Posted by PlayStation Blog Feb 27 2012 16:00 GMT
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It’s time to make your voice heard! Today, we’re excited to announce a great lineup of nominees in ten different categories for the 2012 PSN Gamers’ Choice Awards. Just like last year, the Gamers’ Choice Awards put you in the driver’s seat, allowing you to decide which titles will be named the best downloadable games on PSN. We’ve got six new voting categories this year, bringing the total to 10, featuring the games released in 2011 that you gave high user ratings.

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Starting tomorrow, head into the PlayStation Store to cast your vote for your favorite games in nine of the 10 categories and receive a free Gamers’ Choice Awards XMB theme for each vote cast. New this year, you can also cast your vote online in one special community category, Best PSN Indie, and you’ll receive a voucher code to be redeemed in the PlayStation Store for a free exclusive XMB theme. Your votes exclusively pick the winners in every category, and your award winners go on sale.

Don’t go too far because the winning games in each category will be announced right here on the PlayStation Blog in just one week–on March 6, 2012–and that same day, the winning game in each category will be discounted 30% in the PlayStation Store for one week, with a special 50% discount for PlayStation Plus subscribers.

Drum roll, please! The 2012 nominees for PSN Gamers’ Choice Awards are:

Best PSN Exclusive:
  • inFAMOUS Festival of Blood (PS3)
  • PixelJunk Shooter 2 (PS3)
  • TETRIS (PS3)
Best PSN Game:
  • inFAMOUS Festival of Blood (PS3)
  • Plants vs. Zombies (PS3)
  • Resident Evil 4 (PS3)
Best PSN Game Playable Online:
  • Hard Corps: Uprising (PS3)
  • Street Fighter III: Third Strike Online Edition (PS3)
  • TETRIS (PS3)
Best PS3 Full Game:
  • Assassin’s Creed: Brotherhood (PS3)
  • Assassin’s Creed II: Deluxe Edition (PS3)
  • Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
  • 4Elements HD (PS3)
  • Dungeon Defenders (PS3)
  • Dungeon Hunter: Alliance (PS3)
Best 3D Game:
  • Dungeon Defenders (PS3)
  • God of War: Origins Collection (PS3)
  • The Sly Collection (PS3)
Best PSone Classic:
  • Chrono Trigger (PS3/PSP)
  • Parasite Eve (PS3/PSP)
  • Xenogears (PS3/PSP)
Best Mini Game:
  • Angry Birds (PS3/PSP)
  • The Impossible Game (PS3/PSP)
  • PAC-MAN Championship Edition (PS3/PSP)
Best PSP Game:
  • DISSIDIA 012 [duodecim] FINAL FANTASY (PSP)
  • DISSIDIA 012 Prologus FINAL FANTASY (PSP)
  • TACTICS OGRE: Let Us Cling Together (PSP)
PlayStation Community Award – Best Indie:
  • Dungeon Defenders (PS3)
  • LIMBO (PS3)
  • PixelJunk Shooter 2 (PS3)

Don’t forget to head into the PlayStation Store tomorrow to cast your vote. You decide the best of PSN, so make your voice heard!


Posted by Giant Bomb Jul 27 2011 20:59 GMT
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Ubisoft has gone back and forth on its PC DRM policies. With Driver, it's back to always-on.

Ubisoft's relationship with PC users has been a rocky one, thanks to the company's erratic DRM policies. Sometimes its games require a constant online connection to play, sometimes not.

Assassin's Creed II required an Internet connection at first, even if you were playing single-player. So did Splinter Cell: Conviction. Ubisoft eventually patched out that requirement, instead asking players to verify the game's authenticity through a login screen. After that, the game didn't check for an Internet connection. Ubisoft relied on a similar login method for Assassin's Creed: Brotherhood. Not perfect, but it worked.

Ubisoft is returning to the always-on requirement for the PC version of Driver: San Francisco.

"I can confirm that the PC version of Driver San Francisco will require an online connection to play in both single player and multiplayer modes," said Ubisoft public relations representative Dominic DiSanti to me this afternoon.

The change in DRM policy was noticed on the game's official Twitter account.

On the console versions of Driver, players will have to activate Uplay in order to access the game's multiplayer, as Ubisoft adopts the now regular "online pass" feature designed to combat used games.

"When we first introduced the connection requirement last year, we stated that our decision to implement it into our PC titles would be considered on a case by case basis and this remains true," said DiSanti. "We will assess each future PC title and strive to offer the best gameplay experience possible while also ensuring that we are protecting the amazing work and effort of our talented creative teams."

Part of the reason people react strongly to Ubisoft's DRM policy is out of principle. They own the content, why can't they play it, with or without Internet? The other reason is practical, as hackers brought down Ubisoft's DRM authentication servers, which prevented some users from being able to play Assassin's Creed II and Silent Hunter 5, two games with always-on DRM.

It's possible Ubisoft will change its stance, depending on user feedback; the company has done so in the past. As it stands, however, when Driver ships in September, it'll mark a return in DRM policy.


Posted by Giant Bomb May 12 2011 19:57 GMT
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Few could have anticipated Assassin's Creed would have been such a blockbuster right out of the gate, but Ubisoft found itself with a major hit. Since then, Ubisoft has refined Assassin's Creed into an annual, Call of Duty-esque franchise. In 2009, there was Assassins' Creed II. In 2010, there was Assassin's Creed: Brotherhood. And later this year, Ubisoft will finish Ezio's story with Assassin's Creed: Revelations.

"What is impressive with the release year after year of Assassin's Creed is our ability to deliver every time with a high level of innovation and creativity in a large and very diverse open world," boasted Ubisoft CEO Yves Guillemot on Ubisoft's fiscal year results call with investors today. "There is no other open world console game that is coming on a yearly basis. This is achieved through great execution by providing more resources and by putting in place a very compelling network of leads and associate studios."

At this point, the annual development of Assassin's Creed games has not just become a model for the Assassin's Creed franchise but a model that the publisher intends to apply across several franchises.

"We are applying the very [same] product template to our other strong franchises to bring them back to Assassin's Creed blockbuster profitable status," said Guillemot.

Concerns have been raised, starting with Brotherhood, that Ubisoft's approach would dilute the Assassin's Creed franchise, but the near-universal praise for Brotherhood means...well, maybe they can pull it off. We'll be getting our first look at Revelations in just a few weeks. Can Ubisoft do it again?


Posted by Kotaku May 11 2011 21:20 GMT
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#assassinscreedrevelations To hear the creative director of Assassin's Creed Revelations put it in a recent interview with Game Informer, the next Assassin's Creed will actually merit its subtitle. Questions will be answered. What kind of questions? More »

Posted by Kotaku Mar 24 2011 22:14 GMT
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For those of us who would like to read an Assassin's Creed encyclopedia, please consider that the people who are making an official one are looking for contributors. Submission rules are detailed at the Ubisoft Workship. More »

Posted by Joystiq Nov 17 2010 00:25 GMT
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Despite what you may think, it would be actually criminal to miss out on today's incredible Amazon game deals. Batman: Arkham Asylum (not the Game of the Year edition, alas) for $15? Metal Gear Solid: Peace Walker for just $20? Chrono Trigger for $15? It's kind of like a fire sale over there.

You can peruse the entire list for yourself right here, and read our suggestions after the break. Frankly, we're inclined to buy each person on our holiday shopping list a copy of Assassin's Creed 2. It's only $20!

Posted by Kotaku Sep 02 2010 10:30 GMT
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#toys It's a little late for Assassin's Creed II, we know, but just in time for Assassin's Creed: Brotherhood come these Ezio figures by NECA. More »

Posted by Kotaku Aug 31 2010 19:40 GMT
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#mythbusters MythBusters, the science-fact television show that started life on the Discovery Channel, has put hundreds of rumors, myths and adages to the test. In the future, they will be tackling the fact and fiction of video games. More »

Posted by Joystiq Jul 19 2010 19:20 GMT
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Just this once, we promise not to rely on killing metaphors to describe Assassin's Creed 2 deals. It's too easy. Instead, let's say that the AC2 DLC and Avatar items are at least 25 percent cheaper for Xbox Live Gold members this week. Suffice it to say that the prices have been cut ... Damn.

Posted by Joystiq Jul 09 2010 17:40 GMT
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Do you have a penchant for murder? Really athletic murder? Then you'd probably like to know that Impulse has a two-for-one deal on parkour-infused assassination this weekend. Snag Assassin's Creed 2 for $40 and you'll also get the original Assassin's Creed for free. No leap of faith required!

Posted by Joystiq Jul 08 2010 05:00 GMT
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Looking to intimidate all of the other figurines on your toy shelf? You may want to check out Hot Toys' 1/6th scale recreation of Assassin's Creed 2 protagonist, Ezio Audisomethingorother -- which comes complete with a set of interchangeable hands, knives, swords and even a ponytail.

There's no word on price right now, but the figure is planned to launch in Q3. Considering its 30 points of articulation, 30cm height, real metal weapons and complex uniform -- not to mention the going rate on some of Hot Toys' other figures -- you'll probably want to start saving your Florins right now.

Posted by Kotaku Jul 06 2010 11:30 GMT
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#toys You might have seen some Assassin's Creed figures previously. Small, plastic things. They can't hold a switchblade to this1/6 scale masterpiece. More »

Posted by Kotaku Jun 12 2010 01:00 GMT
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#rumor Game Informer is reporting that Patrice Désilets, the creative director for Ubisoft's Assassin's Creed, may have left his job just as the publisher is speeding the sequelization of the very successful franchise. More »

Posted by Kotaku May 20 2010 08:30 GMT
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#ubisoft Assassin's Creed II, one of the games of 2009, is to be repackaged and resold as a "complete" edition, bundling the game along with its downloadable content, some of which is good, others, not so good. More »

Posted by IGN May 18 2010 21:38 GMT
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A chance to purchase the total package.