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The Best NES Game Endings
kotaku.com posted by Kotaku May 10 2013 00:00 GMT
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Video game endings back in the 80s and the early 90s were never really all that complicated. A short animation or a few screens, sometimes text only. But, hell, it still felt so rewarding when we were able to experience it for the first time after beating a hard game. Given the fact that some NES titles were extremely hard (yes, top image from Ninja Gaiden, I'm looking at you) a lot of us probably never made it all the way to those games' great endings. So let's gather the best looking and most memorable endings and see how they withstand the test of time. Contra Bionic Commando Castlevania Castlevania II: Simon's Quest Metroid Robocop Zelda II: The Adventure of Link Batman Mega Man 2 Mega Man 5 Battletoads Gradius II Ninja Gaiden II Anything else with a great ending on the NES? A hidden gem, or a Japan-only title? Show us with visual support in the comments below! To contact the author of this post, write to gergovas@kotaku.com
Rumor: This Could Be A Teaser for a Cancelled Strider Game
anaitgames.com posted by Kotaku Feb 21 2012 19:30 GMT
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#strider Before its demise, gaming studio GRIN was working on new entries in the Bionic Commando and Strider series, Spanish gaming website Anait Games reported today. More »
Bionic Commando - review
3dsvc.nintendolife.com posted by GoNintendo Jan 03 2012 18:51 GMT
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A portion of a Nintendo Life review...

It might take some time getting used to the mechanics, but once your brain has rewired to Bionic Commando's method of madness then you'll find a real Game Boy gem.

Full review here
Inafune: 'Messed up' working relationship led to Bionic Commando's Wifearm
joystiq.com posted by Joystiq Sep 17 2011 14:30 GMT
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"At the end of developing Bionic Commando, things got really messed up between the two companies," Mega Man creator and former global head of production at Capcom Keiji Inafune told me in an interview this week. Sitting in a quiet corner of Tokyo Game Show's business area, Inafune was addressing the retail version of BC developed by the now shuttered studio Grin -- a game that helped nail the coffin shut on the Swedish dev house, and scared Capcom off of its big third-party push. In case you weren't aware, at the end of BC's main campaign, it's revealed that the protagonist's bionic arm is, at least partially, made from his dead wife. Seriously.

"I don't even know what happened there," Inafune lamented. The project was apparently rife with development issues, which Inafune exemplified with a phrase that represented the attitude Grin and Capcom had for each other at the time: "Whatever, do what you want, I don't care."

Though he couldn't say what specifically happened to result in such a bizarre game ending, Inafune explained that the issue of foreign companies working with Japanese ones was at the heart of the situation. "At the beginning, things are very, very good between the two companies. Things get kind of weird from the middle, and it gets really bad at the end -- especially for the Japanese companies," he said of the development process.

"They should be more flexible about things," Inafune added, no doubt part of his decision to leave his long-time employer late last year. "If you don't do that, everything will become messed up from the middle. And that's the most important part. Not the beginning, but in the middle and finishing the game."
Tony Holmsten's Video Game Art Is a Final Fantasy
tonyholmsten.com posted by Kotaku Jun 29 2011 11:00 GMT
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#fineart Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, Battlefield developers DICE and the now-defunct Grin. More »
Captain Commando, Reporting For Duty
rampagedreality.com posted by Kotaku Feb 12 2011 00:30 GMT
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#fanart Jeffrey Cruz took Capcom’s “Captain Commando”, from the old school Arcade / NES era, and gave him a more modern look. More »
Super Mario Crossover Creator Cut Luigi, Bionic Commando, More
gamexplain.com posted by Kotaku May 03 2010 17:40 GMT
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#nostalgia Jay Pavlina recently released a sensation of a video game, a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in. More »
Bionic Commando Rearmed 2 jumping into Q1 2011
joystiq.com posted by Joystiq Apr 20 2010 16:10 GMT
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Rumored over the weekend to have been revealed at Captivate 2010, Bionic Commando Rearmed 2 is now official. The game is slated to once again hit Xbox Live Arcade and PlayStation Network in Q1 2011 -- no PC version has been announced. While fans might have hoped development would be helmed by Might & Delight, the studio formed by the ex-Grin staffers responsible for the original Rearmed, the task's been handed to Fatshark, the studio behind Lead & Gold.

The sequel sees Nathan Spencer return, this time fighting the presumably evil General Sabio, "a new technologically sophisticated foe," who is "on the brink of launching a deadly missile attack." Rearmed 2 also promises new weapons, two-player co-op (no word if it's online this time) and new tunes from the same composers who created the brilliant soundtrack for the original Rearmed.

Of course, none of that is important because, as the debut trailer makes quite clear, Nathan has learned how to jump.
Game Changers: Sequels That Scared The True Fans
kotaku.com posted by Kotaku Apr 14 2010 20:47 GMT
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#genrebenders Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a first-person shooter. What other classic video game franchise have had their genres changed, and how did they weather the transformation? More »
Game Changers: Sequels That Scared The True Fans
kotaku.com posted by Kotaku Apr 14 2010 20:47 GMT
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#genrebenders Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a first-person shooter. What other classic video game franchise have had their genres changed, and how did they weather the transformation? More »
PC vs 360 Comparison
posted by Meow Mod Jul 08 2009 00:24 GMT
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How similar did the devs make the two versions?
PC Mission Gameplay
posted by Meow Mod Jul 02 2009 23:03 GMT
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Swinging through the city to specific objectives and eliminating BioReign adversaries.
PC Combat Gameplay
posted by Meow Mod Jul 02 2009 22:45 GMT
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Various ways to kill your enemies with a bionic arm and gigantic gun.