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Posted by Kotaku May 13 2010 15:40 GMT
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#e32010 Microsoft is holding the "world premier" of Project Natal the Sunday before E3 2010, with a special performance by Canada's own Cirque du Soleil adding an air of magic, wonderment, and subtle creepiness to the evening. More »

Posted by Joystiq May 11 2010 14:25 GMT
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In an interview on Saudi television, the marketing manager for Microsoft's entertainment and devices division for the region revealed Project Natal's launch window: October 2010. GamerTagRadio has the clip of Microsoft's Syed Bilal Tariq saying, "We will be in a position to confirm the date after E3, which is in June. But definitely it is going to be October 2010 and we will have it in Saudi Arabia for sure."

The last official word we'd heard about the all-seeing, motion-tracking peripheral's launch date was "holiday season 2010." With E3 a little over a month away, we're expecting to learn specific dates soon -- likely at Natal's standalone press conference.

Update: G4 reports that according to Microsoft, "Syed Bilal Tariq is not a [Microsoft] employee ... He is a vendor employed through a third-party company on behalf of the Microsoft subsidiary in Saudi Arabia." The company also wouldn't comment on the alleged October launch window.

[Via Edge]

Posted by Joystiq May 11 2010 14:25 GMT
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In an interview on Saudi television, the marketing manager for Microsoft's entertainment and devices division for the region revealed Project Natal's launch window: October 2010. GamerTagRadio has the clip of Microsoft's Syed Bilal Tariq saying, "We will be in a position to confirm the date after E3, which is in June. But definitely it is going to be October 2010 and we will have it in Saudi Arabia for sure."

The last official word we'd heard about the all-seeing, motion-tracking peripheral's launch date was "holiday season 2010." With E3 a little over a month away, we're expecting to learn specific dates soon -- likely at Natal's standalone press conference.

[Via Edge]

Posted by Kotaku May 11 2010 09:30 GMT
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#xbox360 In an interview with Saudi television, Microsoft marketing guy Syed Bilal Tariq has given a release date for Microsoft's motion controller, Project Natal. More »

Posted by IGN May 11 2010 08:28 GMT
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Finalized release date coming after E3.

Posted by Kotaku May 10 2010 11:00 GMT
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#nsfw The words "kinda like" are being used loosely. The words "skirt lifting" are not. More »

Posted by Kotaku May 06 2010 11:00 GMT
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#wii The Nintendo Wii, a hugely successful console, is experiencing a sales slowdown. Wii sales are down 21 percent — the biggest decline since the console launched in 2006. But why? More »

Posted by Kotaku May 06 2010 02:00 GMT
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#thq So says THQ bossman Brian Farrell, who calms one of our fears about Sony and Microsoft's venture into the motion control space with PlayStation Move and Project Natal, respectively. His company, at least, sounds uninterested in straight up Wii ports. More »

Posted by Joystiq May 06 2010 00:50 GMT
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During an earnings conference call today, THQ CEO Brian Farrell told investors and press not to expect the publisher to release ports of its existing games for Project Natal or PlayStation Move. "What you will not see is porting of games to Natal, or I don't think you should see that," he said. "I think they should be specific, standalone game experiences that exploit that very new and significant technology. And the Move is the same way: You've got to do something unique and not just an add-on with respect to that platform."

Later in the call, however, Farrell did not entirely rule out ports of Wii games for PlayStation Move. When asked about the possibility of "Moving" games like De Blob (future iterations of which have been confirmed as multiplatform), Farrell said that THQ would "take advantage where we can in terms of development environments [and] take advantage of technology we already have," though he noted that because of the HD capabilities of the Xbox 360 and PS3, "just porting over those assets doesn't work." We'll see what THQ is developing with the new technologies next month, as Farrell said, "you'll like what we show at E3."

Even without porting, Farrell said that development costs for Natal and Move games were lower than on traditional games, "because, again, it's not about the technology, but it's about the gameplay." The big draw for Natal titles, he said, is the "interaction with digital objects." He's even considering passing the savings on to the consumer, rather than defaulting to $60 for everything. He said that the company is "still deliberating internally on that" and "may not even announce those launch prices until much closer to the launch."THQ CEO: Move & Natal games shouldn't be ports

Posted by IGN Apr 23 2010 00:48 GMT
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Entertainment & Devices Division generates $1.67 billion in third quarter.

Posted by Joystiq Apr 22 2010 14:45 GMT
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Last September, Sega promised to clue the world into its plans for Project Natal and PlayStation Move in early 2010. Actually, back then, we were still calling it the PlayStation Motion Controller. Oh, so young and naive! Now that we and Sega are both a few months older and wiser, the latter's plans have been pushed back a bit -- in a recent interview with IndustryGamers, Sega West president Mike Hayes explained that the company's Natal and Move plans would be revealed at E3 2010.

Though we haven't heard much about Sega's feelings on the upcoming wave of new motion control technology, Hayes explained the company is excited about "the fact that Move and Natal will bring in more of what I'd call the PS2 type of consumer for those platforms, which then suits very much the IP that Sega has." We've hypothesized that the PS2 IP he's referring to is the already motion-infused Sega Super Stars (pictured above) -- in our heart of hearts, though, we're secretly hoping for a motion-controlled Ecco the Dolphin: Defender of the Future.

Posted by Kotaku Apr 22 2010 03:30 GMT
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#innovation Why have been people yelling at professional athletes who fumble and fall and anger them when those athletes are on their TVs and can't hear them? Because these people have been getting ready for the Xbox 360's Project Natal. More »

Posted by IGN Apr 20 2010 22:03 GMT
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Microsoft's motion camera pictured, new features detailed.

Posted by Kotaku Apr 20 2010 21:00 GMT
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#xbox360 Looks like the Xbox 360's motion sensing add-on is already in the wild and, more importantly, in the hands of someone willing to grab spy shots of the thing and the Project Natal hardware set up guide. More »

Posted by Joystiq Apr 20 2010 22:00 GMT
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Motion camera meta-voyeurism news now, with an alleged Project Natal test kit capturing every movement of a man ... taking pictures of it. According to Italian gaming site Multiplayer.it, the photos originate from a tester, who was tasked with having an unreciprocated conversation with the Xbox 360 peripheral in order to test its speech recognition capabilities.

The surprisingly cheerful documentation included with the supposed test kit explicitly warns against tilting the camera manually, as it's already equipped with a "motorized tilt mechanism" -- all the better to see you with, my dear. The "Quick Start Guide" also shows how the early model of the camera connects to an Xbox 360 development kit via USB and a power outlet via a split cable.

It's not known how representative these photos are of early Project Natal development kits, nor how much of it will change by the time the final product arrives this holiday. Microsoft did not comment on the veracity of the images, with a representative telling Joystiq: "We announced earlier this year that Project Natal will launch this holiday, and our teams are working hard to bring the best experiences to life. We have nothing further to announce at this time."

[Via Engadget]

Posted by IGN Apr 19 2010 23:23 GMT
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River Rush, football and boxing game confirmed.

Posted by Kotaku Apr 18 2010 22:30 GMT
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#natal Remember James Gunn? The filmmaker who called Microsoft "the most dreadful, non-talent friendly company I've ever worked for"? Apparently they patched up. Microsoft invited him to try Natal, and Gunn's spilled the beans on a game called "River Rush." More »

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Posted by Kotaku Apr 15 2010 23:30 GMT
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#clips Look through the cute/creepy eyes of Project Natal and see how the Xbox 360 camera attachment will see you when launched later this year. More »

Posted by Joystiq Apr 15 2010 22:44 GMT
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Have you ever wondered what Project Natal actually sees through its beady, robotic eyes? A direct feed of the Natal's point-of-view was recently revealed to the audience of Microsoft Israel R&D's "Think Next" convention yesterday afternoon. Just past the jump, you can check out NextGen-News' video of a live demonstration from Microsoft VP of Hardware and Technology Dr. Ilan Spillinger and a female participant, both of whose genders and movements were successfully identified and Avatar-ified by Natal.

Watch the video after the jump to see Spillinger get more excited by this technology than anyone has ever been excited for anything else on the planet, ever.

[Via Engadget]

Posted by Joystiq Apr 15 2010 17:45 GMT
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Israel-based company Side-Kick is a new studio "focused on the creation of motion control games for next-generation game consoles and digital living rooms." We're not quite sure what a digital living room is (The Matrix?), but the rest seems fairly self-explanatory.

Led by Guy Bendov, co-founder of Double Fusion, the new company also includes former Eidos and PrimeSense alums, the latter being responsible for the tech behind Microsoft's upcoming Project Natal. So, the studio definitely has built-in familiarity with Microsoft's new motion-sensing device and, based on that next-gen line above, we assume the company will also produce PlayStation Move content.

Side-Kick has a few games in development right now -- Mini Demons is only briefly shown via its website -- and will be on-hand to display its new wares at Microsoft's ThinkNext2010 event and E3. We've contacted the company for clarification on which platforms it's currently targeting.

Posted by IGN Apr 15 2010 00:14 GMT
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Analysts predict market share gains for Sony and Microsoft.

Posted by Joystiq Apr 09 2010 19:00 GMT
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Speaking with Joystiq at yesterday's Konami Gamers Night event, Hudson producer Shinichi Kasahara told us that he hopes his upcoming Wii title Lost in Shadow will someday see release on both PS3 and Xbox 360. When asked whether or not his team has any interest in developing for the HD consoles and their motion controllers, Kasahara said, "In addition to hopefully transferring [Lost in Shadow] to those consoles, we are also actually already brainstorming a couple of different ideas that we're probably going to develop for Natal and Move."

Look for our hands-on with the Wii version of Lost in Shadow and our full interview with Kasahara-san coming soon.

Posted by Joystiq Apr 07 2010 03:29 GMT
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Speaking to CVG, THQ core games exec Danny Bilson revealed that he's got quite an ambitious idea for Microsoft's upcoming Project Natal peripheral; specifically, he cites plans for a "core game" that leverages Natal's motion-sensing tech "in a really, really cool way." That said, Bilson intimates that the budget for such a game -- which he estimates to be from $30-40 million -- would prevent the game from being released before the Natal install base is large enough to support it. Still, he adds, "The concept I have uses every corner of that tech and maybe in a couple of years we'll do it."

Whatever Bilson's mystery project is, he certainly seems excited by the technology. Just last week, Bilson was talking up another project that THQ plans to announce at E3, which may or may not be the "super awesome" and "physically active" Natal project he told Joystiq about during GDC. THQ was also one of the first companies to reveal it had been working on Natal dev kits when Microsoft first announced the peripheral last year.

Posted by Kotaku Apr 03 2010 22:00 GMT
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#motioncontrol But, said Sony's top marketing officer, they look down their nose at Nintendo's motion control, and that's why the PlayStation Move is on the scene - to make this kind of thing cool for the core. More »

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Posted by Joystiq Apr 02 2010 06:00 GMT
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Mega64's latest video (past the break) highlights some very real concerns about motion-based gaming, albeit in a very ham-fisted way. Gamers looking to veg out in front of the TV and blow some junk up really aren't the target demographic for motion-controlled games, but will likely get pressured into playing by their friends and family -- "motion enablers," if you will. Sure, crushing a calorie or two is good for the old body, but sweating and being out of breath sucks.

Out-of-shape, poor displays of humanity aside, not everyone is so put off by the idea of, like, moving around and junk. Which camp do you fall in with? Pumped for the next wave of motion gaming or are you already taking a nap on the couch?

[Via Go Nintendo]

Posted by Joystiq Apr 01 2010 07:00 GMT
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An interesting landscape is starting to take shape out there, thanks to the fresh wave of motion-control technology coming to gaming this year: the PlayStation Move and Microsoft's Project Natal. And there's no other genre that calls for an immediate association to motion-control gaming than sports, right?

2K Sports' VP of Marketing Jason Argent recently talked with the[a]listdaily about the new tech and its potential for sports games. Argent confirmed that 2K Sports would in fact be employing the tech, though there's no time-line as of yet. Argent only offered that we all should "stay tuned" for more info.

For certain games -- hockey, baseball and boxing -- we'd say utilizing the tech makes sense, but how could it make for a fun football or basketball experience? Well, 2K Sports, forgive the pun but the ball's in your court.

[Via Industry Gamers]

Posted by Joystiq Mar 31 2010 23:40 GMT
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Aaron Greenberg, product manager for Xbox Live and Xbox 360, told Edge magazine (excerpted by CVG) to expect a wide variety of games in Project Natal's lineup. Well, actually, the way he puts it, you can't expect it: "I think people will be surprised even in the first year by the variety of experiences you'll get," he said, also noting that the company has "thought out the portfolio years in advance." We'll be able to evaluate the variety of that early lineup at Microsoft's E3 Natal event, according to previous statements made by the company.

Seemingly transforming into Bizarro Reggie, Greenberg went on to channel the Nintendo promoter's gift of gab as he espoused the wonders of the Natal platform. "The beauty of Natal is that it brings you, male or female, young or old, an experience that everyone can enjoy," he said. "Whether it's gaming experiences or lifestyle experiences, everything we're doing in the design is about thinking of a way anyone can step in front of it and be able to use it in a matter of seconds."

Posted by Joystiq Mar 31 2010 20:30 GMT
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Danny Bilson - executive vice president of "Core Games" at rebounding publisher THQ - recently told CVG that his "fighting group is actually taking on the management of another game that we're going to announce at E3 that has a certain amount of melee combat in it ... ." Before spilling all the beans, Bilson added, "It's a major developer and you'll get exactly what I'm talking about when I'm able to talk about it. It's really cool, it's another one of the things I'm doing to rebuild everything around the core division of THQ."

This reminded us of something Bilson told Joystiq when we spoke with him at the Game Developer's Conference earlier this month. "We have one active product that we're going to announce pretty soon and it's on Move, it's on Wii, and it's on Natal," Bilson said. When asked if "active product" meant "physically active" Bilson replied, "It's physically active. On a big brand. And it's super awesome, we'll definitely show it at E3. I'm very proud of it."

Whether or not these two projects are one and the same remains to be seen, but there are some parallels worth pointing out: A "certain amount of melee combat" could allude to a "physically active" product and this unnamed fighting game is "really cool" while the unnamed motion game is "super awesome."

Posted by Kotaku Mar 31 2010 18:00 GMT
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#technology You've heard all about Project Natal, but Microsoft's 3D motion controller solution would have fallen completely flat if not for PrimeSense's 3D sensing technology. What is PrimeSense? More »

Posted by IGN Mar 31 2010 16:28 GMT
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Motion-sensing tech revealed.