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Posted by Kotaku Jan 22 2014 00:00 GMT
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Usually, nothing is worse than playing a game that comes out into the world with random bugs, rough-hewn ideas and a lack of polish. But those same things have arguably made DayZ a chart-topping success story—more than a million copies sold in a month— ever since its standalone alpha version hit Steam a month ago. Read more...

Posted by Kotaku Jan 20 2014 14:40 GMT
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Dean Hall's popular zombie survival game is cruel and lonely. But the worst thing for many players is how much you need to run around to find anything useful. It's enough to make you want to end it all.Read more...

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Posted by Kotaku Dec 24 2013 14:00 GMT
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These 40 seconds represent the very essence of the open world survival horror game DayZ.Read more...

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Posted by Kotaku Mar 13 2013 00:00 GMT
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#dayz DayZ is the kind of game that creeps into the real world with you regardless, so it's fitting that the filmmakers at DDay Hollywood have decided to make a web series called "Apocalypse DayZ," which reimagines the game in the real world. More »

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Posted by Kotaku Dec 29 2012 19:30 GMT
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#wtf Only in a game featuring permadeath could this stalker encounter become as macabre and hilarious as it is. "This crazy guy starting following me and threatening to cut my head off during a DayZ live stream," says the video's uploader. He really is running for his life, and his stalker really is suicidally obsessed with running him down. And the dying words, as the white knight with the silenced rifle saves the day, are in perfect character. More »

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Posted by Kotaku Dec 18 2012 07:00 GMT
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#arma Forget all these DayZ blow-ins. Before there were zombies, BI's ArmA II was a game known for its brutal adherence to military strategy, an uncompromising sandbox in which people could get close - but not too close - to actual combat conditions. More »

Posted by Kotaku Nov 07 2012 22:30 GMT
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#dayz The stakes almost always feel high in the zombie-survival game DayZ. Your life can end at any moment, and from any of a huge number of causes, and if you die, you'll lose all your precious gear and have to start over. More »

Posted by Kotaku Oct 22 2012 00:00 GMT
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#dayz Following up from last week's release, and to answer questions people have had in the wake of them, the team working on the standalone DayZ game have put out more screenshots showing off the interior sections. More »

Posted by Rock, Paper, Shotgun Oct 03 2012 19:00 GMT
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“6 O’CLOCK. ONE MAN’S VIEWS. ON LATEST ARMA 2 DLC. CLOSE.”

“READER. CHANGE STANCE TO. CURIOUS.”

“READER. GO TO THAT. JUMP. 6 O’CLOCK.” (more…)


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Posted by Kotaku Sep 07 2012 06:30 GMT
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#arma The use of glorified video games to train military personnel is nothing new, but traditionally, it's been pretty stodgy stuff, not really the kind of thing casual users would be particularly jealous of. More »

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Posted by Kotaku Aug 18 2012 20:00 GMT
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#griefing It's tempting. You're in an ultra-realistic, post-apocalyptic fight for survival, and some helpful human players show up in a goddamn helicopter of all things, blow away the zombie menacing you, and invite you aboard. And why wouldn't you join them? It's great to have friends with aircraft. Except these aren't your friends. More »

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Posted by Kotaku Aug 12 2012 23:30 GMT
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#dayz Hackers are rampant throughout zombie survival mod DayZ, and while this can often by a massive pain in the ass, it can also - occasionally - be cause for celebration. More »

Posted by Rock, Paper, Shotgun Jul 31 2012 12:00 GMT
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We could have waited until it hit 1 million for the sake of the bigger headline, I suppose. But I wanted to say something: the success of zombie mod Day Z couldn’t have been predicted. It was a one off. A outlier. It’s one of those rare and beautiful times when a game design experiment explodes into a phenomenon. No one can plan for that to happen, not really. But I can predict one thing: the companies that do not support modding will never have a zombie mod sell hundreds of thousands of extra copies of their game.

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Posted by Kotaku Jul 26 2012 01:00 GMT
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#dayz From the YouTube creators that brought you the live-action video of the miserable experience that is finding each other in Arma II mod, DayZ, comes this latest live-action episode. More »

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Posted by Kotaku Jul 25 2012 07:30 GMT
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So, that nutty DayZ video from the other day, when a guy gets on a bus thinking he's going to be saved only to end up exceedingly unsafe? It was seen from the perspective of the poor guy on the receiving end. More »

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Posted by Kotaku Jul 23 2012 22:00 GMT
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#dayz A lot of zombie fiction seeks to explore the dark underbelly of humanity—sure, there are flesh-eating undead shambling around, but we are the real monsters. DayZ, the popular Arma II mod, captures that human desperation and darkness in an often unsettling manner. More »

Posted by Kotaku Jul 18 2012 20:30 GMT
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#dayz It's a hard-knock life in DayZ. The zombies aren't nearly as dangerous as the people roaming the wasteland, and rookies and veterans alike know that death is always looming close. And so it's all the more remarkable that there are men and women out there like Dr. Wasteland, a flinty, dedicated surgeon who makes it his business to travel around the gameworld dodging incoming fire and healing the sick. More »

Posted by Kotaku Jul 13 2012 14:00 GMT
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#dayz Day Z, the apocalyptic survival mod developed for Arma II, has taken the world by storm. Over half a million players have downloaded it, it's causing sales of a reasonably obscure three-year-old game to skyrocket, and some folks are calling it the best zombie game ever made. And while half the best experiences and stories come from player behavior, the mod itself is the work of one man, Dean Hall. More »

Posted by Rock, Paper, Shotgun Jul 09 2012 13:00 GMT
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I had long discussions with several people about Day Z at Rezzed and most were were surprised, mid-talk, to learn I still haven’t played the ARMA 2 mod. Turns out I’m very good at borrowing Jim’s opinions and absorbing experiences vicariously through Youtube. The infectious growth of the mod was a story in itself but the possibility of a standalone version, perhaps as early as September, could mean significant changes are coming. Here’s what we know.

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Posted by Kotaku Jul 08 2012 16:00 GMT
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#dayz DayZ, the Arma II mod that places players in a tense, realistic survival against a zombie outbreak, is easily one of the most compelling PC games of the year. It's amassed more than 400,000 users since its release in April and, if its current rate holds, will surpass half a million sometime in the next week, the mod's creator said yesterday. More »

Posted by Rock, Paper, Shotgun Jul 08 2012 07:44 GMT
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Speaking at Rezzed, Day Z‘s Dean Hall said: “We’ve got 420,000 now. We’ll have 430,000 tomorrow.” The Arma 3 developer reckons that his mod will end up selling more copies than Arma 2 did originally. “Currently we’re running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers… We now have 1000 servers. We’re getting 110,000 players in a 24 hour period at the moment.”

Game of the year so far, for me at least. And for a few other people, it seems. [I missed Rocket's session, sadly, so thanks to Eurogamer for covering it.]


Posted by Kotaku Jul 05 2012 18:30 GMT
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#dayz Not everyone gets overly excited while playing DayZ, ArmA II zombie mod. Not everyone gets a chance to live-tweet their kidnapping in DayZ. More »

Posted by Rock, Paper, Shotgun Jun 25 2012 09:01 GMT
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What would a celebration of all things wonderful in PC and indie gaming be without the sensational Day Z mod? Lacking, that’s what it would be. The story of Day Z and its effect on Arma II’s sales is a fascinating one and the experience of playing creates more tension than Alfred Hitchcock juggling chainsaws on a unicycle. Brighton-based Rezzed, powered by Eurogamer and our good selves, shall host Dean “Rocket” Hall and Matt Lightfoot who will run a developer session on Saturday (7th) at 2pm and the game will also be playable on the show floor. Click for tickets and more details.

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Posted by Rock, Paper, Shotgun Jun 20 2012 12:00 GMT
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Having taken over a week’s break from playing Day Z – too much else to play! – I’m yearning to go back and examine the changes wrought by the 1.7.1 update, which makes some of the boldest changes to the mod so far. Let’s take a look…(more…)


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Posted by Kotaku Jun 19 2012 04:30 GMT
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#arma Zombie mod DayZ might have military sim ArmA 2 sitting atop Steam's sale charts at the moment, but this clip serves as a reminder that the core game is a fascinating beast in its own right. More »

Posted by Kotaku Jun 14 2012 16:00 GMT
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#watchthis Arma II mod, DayZ, has spawned a ton of abnormally fun rounds, with players partaking in all sorts of activities outside avoiding and killing zombies. More »

Posted by Rock, Paper, Shotgun Jun 13 2012 10:00 GMT
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We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.

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Posted by Kotaku Jun 10 2012 20:00 GMT
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#dayz In a month's time, DayZ—the zombie-survival variant of Arma II— has quickly established itself as one of the most appealing mods of a PC game in recent history, if ever. That also makes it an appealing target to malefactors. More »

Posted by Kotaku May 31 2012 05:00 GMT
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#dayz One of the things that makes zombie survival sim DayZ so difficult is that players start the game without a map. And even then, getting hold of one can be tough. Without a map, you can't see where you are, and if you don't know where you are, you have trouble finding other survivors. More »