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Posted by IGN Jan 11 2010 17:00 GMT
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We venture to two new dilapidated levels and emerge from the watery abyss to tell the tale.

Posted by IGN Jan 09 2010 07:30 GMT
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Ten players fight for the Big Daddy suit. Only one gets that rivet cannon.

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Posted by GameTrailers Dec 29 2009 20:27 GMT
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Rapture has sprung more than a few leaks during the mayhem of Bioshock 2!

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Posted by GameTrailers Dec 21 2009 17:00 GMT
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In Rapture, the commodity is ADAM, and you will be fighting over the most coveted source of all in Capture the Sister.

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Posted by GameTrailers Dec 21 2009 17:00 GMT
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Fight for your rightful place in Rapture with Turf Wars in Bioshock 2's multiplayer.

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Posted by GameTrailers Dec 21 2009 17:00 GMT
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Bioshock 2 takes multiplayer team deathmatch underwater with Civil War.

Posted by IGN Dec 21 2009 17:00 GMT
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How does the beginning of the game compare with the opening of the original?

Posted by Joystiq Dec 18 2009 20:15 GMT
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If your wait to return to Rapture has been too much to bear, then you may be interested in some of the Achievements for Bioshock 2 over at Xbox360Achievements -- you know, just to help ease the passing of time. None of them spoil the game (you hack stuff again!) and, unsurprisingly, they mimic a lot of the Achievements in the first game. But, with the inclusion of multiplayer this time around, a few of the 'cheevos are obviously geared toward that. [Via Hot Blooded Gaming]

Posted by Joystiq Dec 16 2009 02:00 GMT
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Bringing to a close the BioShock 2 "Artist Series" over at the Cult of Rapture website is the image seen above, dubbed "Subject Delta." Painted by Julie Bell and Boris Vallejo, the piece epitomizes the little we know about the upcoming game, with Splicers looking more gruesome than ever and a flood of ocean water just moments from washing everything away. Oh, and dear Little Sister, please stop staring right through us. That's just creepy. Check out the wallpaper-sized version, right here.

Posted by IGN Dec 09 2009 17:51 GMT
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The game's co-art director talks about Rapture, Sophia Lamb, and making a game of extremes.

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Posted by GameTrailers Dec 08 2009 19:53 GMT
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Perhaps this electrobolt may spark your interest in returning to Rapture in the sequel to the highly successful Bioshock.

Posted by IGN Dec 01 2009 00:51 GMT
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2K Marin's Jordan Thomas talks about how this weird underwater world is changing.

Posted by Joystiq Nov 30 2009 23:00 GMT
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Good news, Japan! D3 Publisher is localizing Bioshock 2 for you and, this time around, you won't have to wait that long to get your ADAM-soaked hands on it. Andriasang reports D3 Publisher will release the 2K Marin, et al.-developed sequel sometime in early 2010 -- presumably close to the February 9 US release date. We just hope the new Japanese ad campaign dials back the completely frightening a bit.

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Posted by GameTrailers Nov 21 2009 00:53 GMT
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It's an all-out Rapture kill-fest.

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Posted by GameTrailers Nov 21 2009 00:53 GMT
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Bioshock enters the wireless age with new hacking abilities!

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Posted by GameTrailers Nov 21 2009 00:53 GMT
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The pivotal question, will you save or consume?

Posted by Joystiq Nov 19 2009 20:35 GMT
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Click to Big Daddy-size If you find yourself enraptured by everything BioShock, you're really going to love this. 2K Games has disclosed details on the BioShock 2 Special Edition release, limited to one production run and set for retail on February 9 alongside the slightly-less-special edition we saw the cover art for on Tuesday. If you're prepared to sink $99 into the set ($89 for PC) you'll be the proud (but poorer) owner of the game, a 164-page hardcover art book, three posters, the orchestral score on CD and the most special goodie accompanying this edition: the orchestral score on a vinyl 180g LP. You know ... a record. You know, big black disc DJs use? Yep, one of those. This is great news for audiophiles and those who refuse to own a CD player because lasers are obviously some kind of witchcraft.

Posted by Joystiq Nov 19 2009 18:25 GMT
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Click to Big Daddy-size If you find yourself enraptured by everything BioShock, you're really going to love this. 2K Games has disclosed details on the BioShock 2 Special Edition release, limited to one production run and set for retail on February 9 alongside the slightly-less-special edition we saw the cover art for on Tuesday. If you're prepared to sink $99 into the set ($89 for PC) you'll be the proud (but poorer) owner of the game, a 164-page hardcover art book, three posters, the orchestral score on CD and the most special goodie accompanying this edition: the orchestral score on a vinyl 180g LP. You know ... a record. You know, big black disc DJs use? Yep, one of those. This is great news for audiophiles and those who refuse to own a CD player because lasers are obviously some kind of witchcraft.

Posted by IGN Nov 19 2009 18:07 GMT
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Probably the only special edition worth getting.

Posted by IGN Nov 19 2009 17:42 GMT
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Probably the only special edition worth getting.

Posted by IGN Nov 17 2009 23:32 GMT
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Sequel to one of the biggest games ever gets its face.

Posted by Joystiq Nov 17 2009 23:05 GMT
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Not to be overshadowed by BioWare's latest effort to depict Mass Effect 2 in one epic cover, 2K Games has released the box art for BioShock 2 -- and it doesn't win any points for originality or cleanliness. Just like the first game's cover, it features Big Daddy (this time he's you!) and Little Sister (not you). Only now, everything's behind cracked, grimy glass and the logo's covered in barnacles. Eww. You can lay your eyes on high-res versions of the Xbox 360, PS3 and PC covers for the sequel in the gallery below. You might want to put on some rubber gloves and grab a can of Scrubbing Bubbles before you click on 'em, though. [Thanks, Geoff]

Posted by Joystiq Nov 06 2009 21:00 GMT
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Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by Bioshock 2's creative director, Jordan Thomas: Ambiguity, my dear Watson. Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.

Posted by IGN Nov 05 2009 22:23 GMT
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It's like capture the flag, but with a flag that kicks and screams.

Posted by IGN Oct 30 2009 22:52 GMT
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Rapture is a strange, strange place.

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Posted by GameTrailers Oct 30 2009 21:36 GMT
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Combine the forces of plasmids and heavy weapons for the ultimate cleansing of Rapture.

Posted by IGN Oct 29 2009 22:32 GMT
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We've played the latest build - Big Sister or Big Sissy? We tell it like it is.

Posted by Joystiq Oct 29 2009 16:05 GMT
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Having already taken a brief tour of Rapture through the eyes of a Big Daddy a few months back, we were okay with the fact that BioShock 2 looked and seemed to play very much like the original game -- only this time encased in a huge pressurized diving suit. Now that we've played through a full area of the game, our initial assessment more or less holds up, but that's not to say there aren't several noteworthy -- and even surprising -- changes and additions to expect when the game arrives next spring.Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.

Posted by IGN Oct 29 2009 16:01 GMT
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Diving into detail about how Rapture has evolved.

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Posted by GameTrailers Oct 29 2009 16:00 GMT
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Learn about Rapture's unexplored districts and the city's new leaders.