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Posted by Joystiq Feb 11 2010 15:03 GMT
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We've received a number of reports from readers who've been participating in BioShock 2's multiplayer component and succumbing to a variety of game-crashing bugs. The reported causes of the freezing are widespread -- some Xbox 360 players encounter it during the post-game recap, while some have reported freezing up while in their apartment hubs. We've contacted 2K to find out if anything is being done to patch whatever issue might be causing the breakdowns.

We were going to make a joke about the freezes being caused by the overzealous use of the Winter Blast plasmid, but that would have been one of the dumbest things we'd ever written.

[Thanks to everyone who sent this in!]

Posted by Joystiq Feb 10 2010 22:00 GMT
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The return to Rapture may not be as universally exalted as the original adventure, but nevertheless reviewers tend to agree it's a journey worth taking (again). The enchanting aesthetic of the game world appears to have remained intact in this sequel, which doesn't veer far from the original's tone, despite delivering a different message. So, would you kindly dive below and observe what critics have said of Rapture's reemergence:
  • IGN (91/100): "Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2."
  • GameDaily (90/100): "Much of it looks and feels familiar, but 2K Games proved that there is a whole other side of Rapture worth exploring, as well as new and interesting stories to tell. Gripping, wondrous and at times horrifying, it's a superb effort that opens the door for perhaps another game, but don't worry about that."
  • GameSpot (85/100): "Rapture may not be as mysterious and intriguing this second time around, but it is nonetheless host to a powerful and moving tale that allows you to better realize -- or pervert -- [Andrew] Ryan's principles at your own discretion. Regardless of whether or not this is a return visit to paradise lost, there is plenty to be found here to make it a worthwhile, meaningful, and compelling one."
  • Eurogamer (80/100): "Your passage through Rapture may not be a matter of free will - a challenge someone surely ought to take up with this series -- but BioShock 2 argues even within the strictures of fate that mercy and compassion or bitterness and revenge ring loud enough to echo through the lives of those who follow. The result is a less openly provocative game than its predecessor, and one that will capture less attention, but while it may be damned for subtlety it is every bit as deceptive, and perhaps that's the greater of the series' illusions regardless of what else a BioShock sequel might have become."

Posted by Joystiq Feb 10 2010 04:00 GMT
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Are you hep to this jive? You can dial into BioShock 2's Rapture Radio right now and listen to kitschy classics from the '30s, '40s and '50s. Tap your toes and waggle your fingers in the air with songs like Fred Astaire's "We Saw The Sea," and, according to 2K Games, you should "be sure to tune into the festivities at 12 pm EST tonight for the Rapture Masquerade Ball!"

It's not clear if we'll hear the sounds of festive celebration or the screams of the torturous murder come the strike of midnight. The radio station teases you to "Come down to the Cashmere Restaurant at midnight, where the rich and beautiful will dance their cares away!" Given the history of Rapture, that doesn't seem likely. In the meantime, tune in here via iTunes or Winamp, or here for the Windows Media Player flavor.

Posted by IGN Feb 09 2010 18:46 GMT
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Sequel to the 2007 Game of the Year welcomes players back to the decayed magnificence of Rapture with rave reviews from the industry's top critics.

Posted by Joystiq Feb 09 2010 16:45 GMT
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The following comes to us from the BioShock Wiki:

"Big Daddies are genetically-enhanced human beings who have had their skin and organs grafted into an enormous diving suit. The candidates also go through voice box modification and pheromone application. They are then placed in large vats with a substance that effectively turns them into mindless drones. With gene splicing, the humans inside the suits were given enhanced strength and agility."

... Or they could have just paid 320 points ($4) on Xbox Live. Jeez, we guess Andrew Ryan wasn't so smart after all. (Related note: If you spend $4 on a Big Daddy costume for your Avatar, you are, legally speaking, no longer entitled to the sweat of your own brow. Sorry.)

Posted by Joystiq Feb 08 2010 14:30 GMT
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BioShock didn't need a sequel.
I know it, you know it; heck, I'd bet if they were being totally honest, the staff of 2K Marin would tell you they knew it too. BioShock was that rare combination of a perfectly realized world, fresh yet refined action and a narrative that left me with no real burning questions. It didn't need a sequel.

But all that has very little to do with BioShock 2 because whether it needed to be made or not, it's here now. And the surprise isn't that someone other than Irrational had the chutzpah to make a BioShock sequel. The surprise is just how worthwhile it is.

Posted by Joystiq Feb 06 2010 18:30 GMT
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Considering the upcoming digital release of BioShock 2's soundtrack is, well, digital, you could probably just procure the track list from Amazon and grab the individual songs before its announced February 9 release date. Sure, you're not gonna get your ... uhh ... eyes on the fancy digital packaging, but you could snag all those classy tunes a full three days before the other kids on your block. Think about that!

Done thinking? Good, 'cause we've got more BioShock 2 music info for you -- there's also a way to enjoy the soundtrack this very second. How's that, you ask? Well, simple: just grab this iTunes music file or this WIndows music file and enjoy a taste of "Rapture Radio." To be clear, the tracks listed are no bearing on the game's official score which comes with the game's special edition. Head past the break for a breakdown of both the standard and deluxe editions (no prices are available yet).

[Via Destructoid]

Posted by Joystiq Feb 06 2010 16:30 GMT
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(We apologize in advance for the acidic nature of this post. Keep in mind, it's only directed towards people who managed to miss out on the first BioShock, but plan to pick up the sequel when it launches next week.)

Hey there, you big, dumb animal. So, you're just going to skip right over BioShock and hop right into BioShock 2, huh? That's your master plan? Don't worry, we're sure you won't be at a loss when you're hurtled into Rapture without knowing jack about its rich history. We'll give you a quick refresher: Big Daddies are the guys in the diving suits, ADAM's the stuff that gives you super powers, and also, you're an idiot.

Direct2Drive is offering you one chance at redemption -- the digital retailer is offering 10 percent off pre-orders for BioShock 2, and tossing in a free copy of BioShock with the reservation. Pick it up, and maybe we'll talk about reconciliation. Maybe.

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Posted by GameTrailers Feb 06 2010 00:52 GMT
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Duke it out for control of the Little Sisters of Rapture.

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Posted by GameTrailers Feb 06 2010 00:52 GMT
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Take control of the Big Daddy and dominate the underwater realm of Rapture.

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Posted by GameTrailers Feb 06 2010 00:52 GMT
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Bend the Big Daddies to your will combined with new special powers in Bioshock 2.

Posted by IGN Feb 05 2010 23:05 GMT
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2K Marin makes its mark with a big, metal boot.

Posted by Joystiq Feb 05 2010 22:00 GMT
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You've wanted one ever since seeing it in the very first trailer for BioShock 2. You even have one for your Xbox Avatar. Now you can buy a real, official replica of the cuddly "hand-made" Big Daddy plush doll that's featured in the game.

Toymaker NECA has announced that the collectible is now available for $20 from various retailers, along with a highly detailed, 8" replica of an EVE syringe* ($16) that lights up blue when you push in its plunger. We realize these items are but a small consolation for 2K deciding not to release the $15,000 "Über Edition" of the game, but you have to admit they're pretty darn cool.

[Via Toy News International]

*EVE not included.

Posted by IGN Feb 05 2010 17:00 GMT
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Lamb to the slaughter or biggest daddy yet?

Posted by IGN Feb 05 2010 17:00 GMT
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2K Marin makes its mark with a big, metal boot.

Posted by IGN Feb 05 2010 17:00 GMT
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Taking shooters to new depths, or retreading water?

Posted by IGN Feb 05 2010 01:16 GMT
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The upside of genetic tampering.

Posted by IGN Feb 03 2010 23:56 GMT
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Playing as a Big Daddy has its benefits.

Posted by Joystiq Feb 03 2010 14:33 GMT
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If you've been jonesing for your second hit of ADAM, you won't have to wait a moment past 12 a.m. on February 9th; 2K has announced that BioShock 2 will get a midnight launch at Best Buy and GameStop stores. It's great news for us, but bad news for the clerks who have to work until the Witching Hour, just so some dude can fall asleep playing it an hour later, his drool and Cheetoh dust congealing into a loneliness gravy on his Big Daddy PJs. Hoping to pile some extra coal into the hype train's engine, 2K took up the whole first commercial block of Late Night with Jimmy Fallon with a 3-minute-15-second launch trailer. It's a cool clip, but we get the uneasy feeling that the heavy reliance on non-gameplay, first-person action is just a touch misleading. That said, it's just a couple of inches above this sentence, so you can judge for yourself.

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Posted by GameTrailers Feb 03 2010 06:05 GMT
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Return to the city of Rapture in Bioshock 2, the highly anticipated sequel to 2K Games 2007 hit video game, Bioshock.

YouTube
Posted by Joystiq Feb 03 2010 03:14 GMT
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The $99 special edition for Bioshock 2 is a stylish little bundle, replete with art deco flyers and a record containing the game's atmospheric soundtrack. The video after the jump features an all-inclusive unboxing of the package, courtesy of 2K -- however, it also includes the world-exclusive reveal of the game's "Uber Edition," which costs $14,999, and only includes a copy of the undersea action title, and a real life Big Daddy. We're still trying to make sense of this whole thing. Why would 2K expect anyone to pay 15 grand for a single game? Is it even legal to sell an actual sentient being in this manner? What are the ramifica ... what's that? It's a joke? Oh, yeah, that makes a lot more sense. Thank goodness.

Posted by IGN Feb 03 2010 00:30 GMT
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All the details on the all-new multiplayer mode in 2K Marin's sequel.

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Posted by GameTrailers Feb 02 2010 22:38 GMT
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Suit up as a Big Daddy and dominate the grounds of Bioshock 2's Multiplayer.

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Posted by GameTrailers Feb 02 2010 21:36 GMT
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The 2K Games team un-boxes their Special Edition and releases details on the uber-edition.

Posted by IGN Feb 02 2010 21:22 GMT
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Launch trailer to debut tonight on Late Night with Jimmy Fallon.

Posted by IGN Feb 02 2010 20:00 GMT
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The first official look at the BioShock 2 Special Edition.

Posted by Joystiq Feb 02 2010 14:45 GMT
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You can blame us ... and we can blame Game Rave's Jason Dvorak.

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Posted by GameTrailers Feb 02 2010 03:03 GMT
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With a full armory and powerful plasmids unlocked, see Rapture rumble like never before.

Posted by IGN Jan 30 2010 00:00 GMT
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Jordan Thomas talks about high-fiving Little Sisters, multiple endings, and more.

Posted by Joystiq Jan 28 2010 22:00 GMT
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We doubt you'll find a less forgiving job in video games than the team who has to take the reins from the driving force behind one of the most beloved titles of the last decade and try to make something of their own. As the creative director of 2K Marin, the studio behind BioShock 2, Jordan Thomas is all too familiar with the challenge. With development now behind him, Thomas took a few moments to tell us how the team kept from soiling themselves, and how they hope to make you do just that, except with excitement. Joystiq: When you first learned what you'd be tackling, what was the immediate reaction? Jordan Thomas: It wasn't a big spit-take or anything, I just felt humbled. On the original game, I was a level designer - and believe me, the guys at Irrational hold themselves to such a high creative standard that I can't do it honor in text without sounding like I want to kiss them on the mouth. Some of their games were formative for me, so I was overjoyed to have been involved with BioShock - even in a production role. 2K Marin barely existed at that point, but I told myself that if we were going to carry that legacy with BioShock 2, we'd treat their work with the proper respect. I still find myself thinking, "Gosh, I hope they all have fun" like some addled debutante.