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Posted by Kotaku Mar 01 2011 23:00 GMT
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#trailer Even a comic book-based video game requires a little suspension of disbelief. Take the Batcave Inner Sanctum group combat raid from DC Universe Online, in which Batman enlists a group of newbie heroes to protect his most sacred of places. More »

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Posted by GameTrailers Feb 26 2011 03:19 GMT
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Get ready to raid the Batcave's Inner Sanctum and defeat a renegade AI in the group combat instance for DC Universe Online!

Posted by Joystiq Feb 23 2011 03:30 GMT
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The first major update for DC Universe Online is now available for both the PS3 and PC versions of the game (just a day or so after the first buyers' subscription plans kicked in). The patch includes a new eight-player raid inside the Batcave; a number of new missions based around Catwoman and other DC luminaries; some "Love is a Battlefield" holiday content and the long-awaited Auction House functionality. Sony is also streamlining the social UI quite a bit, answering players' wishes for an easier-to-use chat system.

And if that's not enough updating for you, Sony has started revealing what's coming next in an interview over at PC Gamer. More bugfixes are incoming, including fixes to issues around voice chat and grouping. In future content, Sony's Chris Cao says that The Penguin is going to get his due, as well as the Flash and some of his associated heroes. It all sounds fun -- SOE promised to push updates quickly on this one, and this free content is its first delivery.

Posted by Kotaku Feb 17 2011 03:00 GMT
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#review Between the action, the lives of superheroes make comic books, for better or worse, suitable to the MMO genre. It's a crowd of unique people, all trying to be different, feeling alone in a great city of thousands. More »

Posted by Joystiq Feb 15 2011 04:00 GMT
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If you bought DC Universe Online on PS3 and decided not to commit to it for the usual MMO lifespan of forever, you won't be able to recoup your losses by trading it in. At least, you shouldn't trade it in, even if you find a store who will accept it, or you risk being a super-jerk. Sony Online Entertainment confirmed to Lazygamer that the serial key included with retail copies of the game is a one-time-use thing, and each disc only includes access for one account. That means that the first person to use a copy of DCUO is the only person who can use that copy.

This kind of restriction isn't exactly new to consoles, with trade-ins of every iteration of Phantasy Star Online refused by retailers due to the unique codes tied to each disc. But it's not common -- mostly because MMO-type games on consoles are so uncommon.

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Posted by Kotaku Feb 14 2011 02:00 GMT
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#toyfair DC Comics's sculpture division makes a lot of statues, some of them of video games characters, some of them of super-heroes, and these that were at New York City's Toy Fair this weekend of their super-heroes as video game characters. All are from DC Universe Online, the massively multiplayer online game released for PC and PlayStation 3 in January. More »

Posted by Kotaku Feb 10 2011 15:00 GMT
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#interview This month's addition of an Egyptian-cursed Catwoman is just the first in what the creators of DC Universe Online hope will be monthly updates for the cross-platform online game. More »

Posted by IGN Feb 10 2011 01:57 GMT
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Haven't touched the game since launch? Auto-renewal is coming for you.

Posted by Kotaku Feb 09 2011 23:00 GMT
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#mmolog After three weeks of fighting crime, I decided to fight for crime in D.C. Universe Online, starting anew as a villain under the tutelage of one Lex Luthor. More »

Posted by PlayStation Blog Feb 09 2011 17:43 GMT
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“Fractured Future” the latest Blur-produced cinematic from DC Universe Online reveals another glimpse into the future as we see how Lex Luthor stole the exobytes from Brainiac, giving humanity the ability to evolve into super-powered heroes and villains!

But what evil plot is Lex Luthor hatching with his evil twin from the past? Will Batman and the evolving new heroes be able to stop him? What does the future hold for DC Universe Online? Log in and play…the next legend is you!


Posted by IGN Feb 05 2011 00:21 GMT
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Opinions are like superpowers -- everyone has them and they come from the future.

Posted by Joystiq Feb 04 2011 23:00 GMT
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A price drop for DC Universe Online's subscription already? Not quite, our costume-clad consumer friends. Senior producer Wes Yanagi did, however, detail a "promotional rate" of $30 for three months of service, beginning February 8, in a post on PlayStation Blog.

Dubbed the "DC Universe Online Legend Plan," the promo offers 25 percent off the standard three-month rate of $42 and will allow players to continue paying that rate once the initial quarter-year subscription expires. The promotion ends on March 1, so get in while the getting's good!

[Thanks, Wombat!]

Posted by Kotaku Feb 02 2011 23:00 GMT
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#mmolog The makers of DC Universe Online advised that some missions are unbeatable without resorting to that classic comic-book convention, the superhero team-up. Bogged down against the Sinestro Corps, I went in search of a big friend who wanted big action. More »

Posted by Kotaku Feb 02 2011 17:00 GMT
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#thisweekincomics My weekly round-up of comics — some of them about video games — is back, in a slightly new format. Read on for my recommendations. More »

Posted by IGN Feb 01 2011 15:32 GMT
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The MMO's first update is a big one.

Posted by IGN Jan 29 2011 03:21 GMT
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It's not exactly super, man.

Posted by IGN Jan 29 2011 02:33 GMT
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Will it fly or fall flat on its face?

Video
Posted by GameTrailers Jan 28 2011 23:39 GMT
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What sort of catastrophes can you expect once you hit the level cap?

Posted by Joystiq Jan 28 2011 19:00 GMT
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Judging solely by the features list you know DC Universe Online is a heroic feat. Sony Online Entertainment has included every facet of the now traditional World of Warcraft-style MMO, from skill trees and loot to instances, raids and open-world PvP (and soon, an Auction House). The developer has even shoehorned it all into a console-style interface, transferring a whole mouse and keyboard of functions and abilities into basically four buttons, two toggles and a set of detailed menus.

But as an experience, DCUO (as it's been labeled in the acronym-loving MMO community) is more Aquaman than Superman. The game is buggy, and even with sizable updates already released and more on the way, I've still experienced multiple freezes, almost constant sound issues, terrible menu lag, and lots and lots of UI and gameplay frustrations. DCUO is a respectable MMO, but the console version is far from an ideal way to play it.

Posted by Kotaku Jan 26 2011 23:00 GMT
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#mmolog DC Universe Online is meant to be grind-free; players will advance by completing missions, not menial tasks. So what's an MMO novice to do when he hits a tough mission, and can't simply level up to overwhelm it? More »

Posted by IGN Jan 24 2011 20:18 GMT
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SOE sees record sales for new MMO.

Posted by Joystiq Jan 24 2011 17:45 GMT
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DC Universe Online appears to be off to an excellent start, as Sony Online prez John Smedley stated on Twitter that the game has been the company's "fastest selling game ever." Smedley also tweeted that the MMO has had to add servers, and SOE is currently working out supply chain issues. We previously reported DCUO topping the UK sales chart (though it has dropped significantly since then).

Speaking with Joystiq, Smedley elaborated on the game's current sales split between console and PC: "We're at 52 percent PS3, 48 percent PC." He explained that if NPD data ends up showing the PS3 version outperforming PC, it's because the tracking service doesn't have access to the Steam sales, which he tells us have been very strong since launch.

Posted by Giant Bomb Jan 21 2011 22:00 GMT
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Platform: (PS3)

2 out of 5


If you hit max level and grind out a lot of rep with the right factions, you'll be able to buy fancy suits. While I've never been much for the traditional superhero, there's something superficially appealing about the notion of DC Universe Online. For me, that largely comes from the idea of a more action-oriented game, one that's more about skillful manipulation of a gamepad than waiting for your turn to strike and carefully managing a set of additional abilities. But that's probably the first, and most disappointing thing I noticed when I started playing the PlayStation 3 version of the game.

DCUO's combat looks like an action game, but it definitely doesn't feel like one. Actions feel latent--you know, like the sort of latency you'd expect when connecting to an MMO server instead of a four-player action game or something. While you start to earn more powerful melee combos as you gain levels, the mushy, unresponsive feel of the attacks make you quickly mash out the full combo, rather than employing any sort of timing or, God forbid, want to decide mid-combo that you want to hold down a button to go for a different attack. With some attacks having extra effects, like interrupting an enemy that's in the middle of casting, the imprecise nature of your attacks can make combat frustrating. They never seem to work right when it counts. Still, it's usually fine enough for just mashing your way through mobs and soloing instances.

The quest design has a few very right, well-implemented ideas surrounded by a ton of filler. It starts with quest dialogue, which is usually spoken... except the PS3 version of the game currently has a bug that occasionally interrupts speech, and if you play long enough, the speech (and a lot of the other audio) eventually just sort of stops working. While some of the dialogue surfaces in your chat log, it doesn't always do so, and I've missed a few mission briefings, as a result. Not that this is a game-breaking issue. The game is usually pretty good about telling you where to go and what to do for each quest. The problem there is that 90 percent of the 100+ quests I've completed aren't any more complicated than "go to this area and kill 10 of these things" or "go to this area and collect 25 of these things." The only thing that makes some of them stand out is that you're being given quests by real characters like Superman, Batman, The Joker, and Lex Luthor, who have all been recast as middle managers that pop up in small bubbles to introduce new quests. I feel sorry for those guys, going from big-name superstars to hero-traffic controllers, but then, it's also a little strange that, at the start of the game, you basically hold your own as a lowly first-level hero in a fight against a bunch of Brainiac robots while alongside Superman or Lex Luthor. Shouldn't those guys be saving your pathetic ass instead of sitting in a room somewhere and directing traffic? In the limited cases where you do fight alongside named DC characters, they don't feel special. They seem like they're incapable of getting the job done by themselves and need to rely on shlubs like me to save the world.

 The combat is more action-oriented than most MMOs, but you'll never mistake it for an actual action game. Many of the quest lines eventually lead up to an instanced encounter against a named character. So, after beating up a ton of plant creatures and collecting spores and beating up a few more plant creatures, you'll go into a greenhouse, fight through some more plant creatures, and eventually fight Poison Ivy, who's somehow managed to capture Robin. The instances aren't especially memorable on their own, but when you complete a quest line like this, it ends with a brief, lightly animated clip that's at least well-drawn and serves as a passable payoff for killing all of those plants. These clips are one of the best things about the entire game.

But the best thing about the entirely of DC Universe Online, from what I've seen, has to be the way it handles character creation and customization. Faced with the issue of having you create a character at the beginning of the game and having that character look identical from start to finish or having your look entirely dictated by the gear you're wearing, ruining any hope of a cohesive design for your hero or villain, the developers have decided to split the difference. Most pieces of gear that you'll find are associated with a specific style, like "Fourth World" or "New Genesis" or "Biker." Once you've equipped an item with that style, you can swap that part of your look to that style any time you want. So if you collect a full set of Biker gear, but don't want to wear it because the stats for it are are all garbage, you can still go toggle the biker look on as a cosmetic option. You can also lock down any or all of your gear to a specific style, so equipping new back items won't remove your cape or putting on some new head armor won't cover up your sweet Final Fantasy-looking hairdo. While this creates the issue of not being able to tell which characters are bad-asses just by looking at them, it lets you play dress-up more effectively, which is probably the most engaging thing DCUO has to offer. 
 
You'll find those additional costume parts as items that drop from enemies and as quest rewards, and the menus are at least good at telling you if an item has better stats than what you're currently wearing. In addition to actual gear, you'll also find vendor trash and items that recover health and power. The act of looting is surprisngly easy, also. Orbs that represent loot, XP, quest items, and money pop out of enemies when they die, and a quick tap of L2 and R2 will suck in all the nearby orbs. The game's also very kind about what counts as completing a quest task, avoiding the issue of kill stealing entirely by giving credit to anyone that got into battle near the quest item in question. So if you're fighting the guys that are guarding a quest item and someone else runs in and grabs the item while you're busy, you'll still get credit for it.

With the way the game's menus are designed, I found myself wishing for full mouse support, as navigating the menus with a gamepad and the occasional keyboard shortcut is clunky. Though the game supports voice chat when you're in groups, a keyboard is practically required if you want to communicate with other players, though even that support feels a little half-finished. Any time you go to chat, the big PlayStation 3 on-screen keyboard pops up on-screen, completely blocking the action. It's pretty lame. Without using keyboard shortcuts to get to the menus faster, you're left tabbing from one menu to the next with the gamepad, then waiting for it to pop up, then clumsily moving from one menu item to the next. It's a poor way to handle the numerous menus and sub-screens that an MMO requires.

You'll get to fight against or alongside some of the DC Universe's biggest names.  Some tooltips for your powers would be nice, too. You can equip up to six powers at any given time, and they're primarily done with the gamepad (though you can use the keyboard to trigger them, too). But considering how interchangeable the powers look and how similar the icons that represent those powers sometimes appear (at least on the ice tree), it's easy to forget what does what, especially when you buy your seventh power and have to start making hard decisions about which ones you want to equip on your hot bar. You can go into a submenu to view the descriptions for each power, but even those descriptions don't necessarily give the information I want. They all just read like vague iterations on the phrase "it shoots ice at enemies," with no real numbers that say how much damage each power does. Instead, they just display a confusing percentage that claims that my attacks with increase by 35 percent until the hit counter resets or something. So, then, I should trigger my 60 percent increase power and then just start wailing away with my regular attacks to keep a combo going, right? After 20 hours or so, I'm still not entirely sure.

In addition to the quest-related instances, you can also jump into specific instances, like alerts, which are instances designed for four-player groups. These whisk you away to spots like Area 51 or the Moon and give you a set of quests to complete in a smaller area. These also culminate in boss fights, such as a large, Brainiac-affiliated robot or Ultra-Humanite, a big gorilla that keeps shouting about how his adds need to fix the turrets you keep breaking. These alerts don't seem any better than the quest-line instances, though they, too, end with video clips.

There are also PVP arena-style instances, like a two-on-two control point battle in the Batcave or a four-on-four skirmish at Arkham Asylum. Playing these sorts of modes with the way this game controls wasn't much fun. Also, the game never seems to want to let you into these instances. You queue up for them from the menus, and then wait... and wait...and wait some more. I found myself waiting over an hour for one instance when signing up alone. Perhaps it's better if you group up ahead of time instead of relying on the game's player matching? The whole system feels a bit broken right now.

The different power trees dictate the roles you can take on in a group, but everyone can effectively play a DPS role.  If that's the case, it certainly wouldn't be the only technical issue currently facing DCUO. There's the aforementioned audio bug, and also the game seems to take its sweet time when it comes to player and enemy positions. Once you get flying (or running or gliding, depending on your character's movement power), dropping into a mission area results in you standing all alone for 15 seconds or so, while the game figures out where you are, what's supposed to be standing near you, and what players are in the area. So you're standing around in an empty parking lot, taking damage from enemies that you can't actually see yet, waiting for it all to slowly fade in so you can start fighting back. Frustrating. Also, player character designs also take a good, long time to appear in some cases. I've spent a lot of time in police stations surrounded by grey, featureless heroes as the game struggles to catch up and stream in everyone's unique look. Lastly, the frame rate can get intolerably slow, to the point where I could start counting them... putting the frame rate at around three or four frames per second in one particularly awful spot. The frame rate issues often come along with dropping into new areas from above or flying high above the city, which is a shame because those would both be pretty cool things to do, otherwise.

Overall, DCUO feels like a PC game that was hastily thrown onto the PlayStation 3 without properly adapting it to the console. With the PC version offering better graphical performance for a cheaper price, it would be the version I would recommend, if I were willing to recommend it at all. But the game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.

Posted by IGN Jan 21 2011 21:53 GMT
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Users submitted their creations, and we picked the best.

Posted by Kotaku Jan 20 2011 04:30 GMT
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#mmolog As a boy my paper route money went to comic books, stories of people coming to terms with their strange powers and their place in the world. With D.C. Universe Online, I now take that journey for myself. More »

Video
Posted by GameTrailers Jan 19 2011 02:31 GMT
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Thousands of heroes are born in DC Universe's venture into the MMO realm. Will you join the fight?

Posted by Kotaku Jan 14 2011 22:20 GMT
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#pressplay After four days of impassable, ice-covered roads the mail finally made it through, and the Batman statue Sony Online Entertainment sent has arrived. Can you believe it came with DC Universe Online packed inside? More »

Posted by IGN Jan 14 2011 09:30 GMT
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This week's biggest and best movers and shakers.

Video
Posted by GameTrailers Jan 13 2011 23:22 GMT
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Introducing the story behind the struggle within DC Universe Online.