Army of Two: The 40th Day Message Board older than one year ago

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Posted by IGN Oct 22 2009 16:00 GMT
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The right partner can be all the difference between defeat and victory.

Posted by IGN Oct 22 2009 16:00 GMT
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Load your weapons and take down the enemy.

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Posted by GameTrailers Oct 17 2009 01:17 GMT
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Creative Director Alex Hutchinson explains the many choices to make in Army of Two: The 40th Day.

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Posted by Joystiq Oct 13 2009 03:05 GMT
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All work and no play may make Jack a dull boy, but for the folks at EA Montreal making Army of Two: The 40th Day, playing is no longer an option -- unless they're playing their own game as a part of their job. That's what this latest viral video marketing the game shows, as Rios and Salem continue checking in with their developers and try to keep them on the right track. One thing we will say is that this new video is decidedly more downbeat than the pair's previous jaunt through the office. What's the matter, guys? Does somebody have a case of the Mondays?

Posted by IGN Oct 12 2009 19:20 GMT
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Check out this brand new trailer.

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Posted by GameTrailers Oct 12 2009 19:10 GMT
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This live-action trailer was shot at Electronic Arts Montreal, so it's full of real, live Canadians.

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Posted by GameTrailers Oct 09 2009 19:46 GMT
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Which famous Hollywood composer will score The 40th Day?

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Posted by GameTrailers Oct 02 2009 02:38 GMT
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The Army of Two must fight their way through disaster.

Posted by Joystiq Sep 24 2009 14:05 GMT
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Andrew: "Oh my god, you shot her in the face!"Ross: "Hey, we're an army of two. I don't want a third wheel."Seconds after booting up the Tokyo Game Show demo of Army of Two: The 40th Day, we managed to completely botch a hostage "rescue" operation, while brutally murdering the four terrorists involved. Our morality meter went down quite significantly after that, we're sure. Had we managed to progress with some more finesse, we would've been able to sneak behind two enemies, grab them and "negotiate" a solution for the others. Is there a morally "good" way out of a situation like that? Perhaps, but we'll never know.While it's easy to simply accuse Ross of insatiable bloodthirstiness, his less-than-graceful approach at this scenario could be blamed on the (admittedly early) build's choppy framerate, and the sometimes confusing controls. Ross found it difficult to stick to cover, and move from one place to another; I found myself inadvertently switching between crouching, cover and something in between.

Posted by Joystiq Sep 23 2009 16:35 GMT
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We're misleading you a bit -- the screenshots aren't quite dropping anything themselves, so much as the stars of upcoming bromance sequel, Army of Two: The 40th Day, are putting down their shields. Donning masks with flames -- so as to terrify enemies into thinking they're being advanced upon by White Zombie, of course -- Salem and Rio are clearly professionals when it comes to looking hardcore while shootin' fools. That's what those bad guys get for standing in the way of movie night!

Posted by Joystiq Sep 21 2009 20:25 GMT
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When we recently had the opportunity to play EA's version of Army of Two: The 40th Day for PSP, we went into it with the realistic expectation that it would be the console game pared down to accommodate the portable's controls and capabilities. What we quickly found was a game designed specifically for PSP that conjures memories of top-down arcade shooters such as Mercs and Ikari Warriors. It's very much an arcade game, with its own unique art style and controls, but it still sticks to the console game's plot -- and employs its unique Aggro mechanic with some nice results.

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Posted by GameTrailers Aug 19 2009 00:11 GMT
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All it takes is one catastrophy to give these gentlemen a hard day's work.

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Posted by GameTrailers Aug 05 2009 02:50 GMT
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What would a day at the office be like for the Army of Two?