Dead Space Extraction Message Board

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Posted by Kotaku Nov 30 2011 08:00 GMT
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#rumor With 2008 survival horror third-person shooter Dead Space, EA created a hit title. Dead Space went on to spawn a sequel, a rail-shooter spin-off and a puzzle game, animated films, comic books, and a novel. But according to one insider, EA is just getting started. More »

Posted by Kotaku Feb 07 2011 23:30 GMT
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#dlc Necromorph slayers looking for more dismemberment will want to keep an eye out for the new Dead Space 2 expansion, Severed, coming (only) to Xbox Live and PlayStation Network soon. Let's see half of Dead Space 2: Severed's stars in action. More »

Posted by IGN Jan 27 2011 21:34 GMT
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Can PlayStation Move make a Wii game better?

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Posted by Kotaku Jan 26 2011 21:00 GMT
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#ps3 Dead Space Extraction is one of my favorite games on the Wii and it's now been re-issued as a PlayStation 3 extra, bundled with the Sony console version of Dead Space 2. I've tried it. It holds up. More »

Posted by IGN Jan 25 2011 23:50 GMT
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Bulk up your PSN library with some awesome discounts.

Posted by Joystiq Jan 25 2011 22:20 GMT
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You know her. You adore her. You may barely remember her name, but you'll never forget the face of "Dead Space Girl." If you don't plan on picking up Dead Space 2 for PS3, which includes Dead Space Extraction, you can still grab the Move-controlled port of this on-rails shooter by downloading it from PSN for $15 today -- or try the demo for free.

If you're looking for something just as bloody as Dead Space, but half as mature, there's also the Bulletstorm demo. It's definitely worth a test drive, if only for the simple experience of tossing a futuristic lasso on a bad guy, yanking him toward you in slo-mo, shooting him a couple times in-process, and then kicking him full-blast into some spikes. Check out the full PSN update after the break.

Choose your platform to view the corresponding release list:
(Note: Continue past the break to view both release lists.)

Posted by Kotaku Jan 25 2011 17:34 GMT
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Visceral Games' first batch of downloadable content for Dead Space 2 is Severed, a single-player add-on starring Gabe Weller and Lexine Murdock from Dead Space Extraction. Severed will hit the PlayStation Network and Xbox Live in the coming weeks. More »

Posted by PlayStation Blog Jan 20 2011 14:01 GMT
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Hiding in the deepest corner of the galaxy — and in the vast recesses of your Dead Space 2: Limited Edition Blu-ray next Tuesday — you can find Dead Space 2’s maniacal cousin Dead Space: Extraction. Decked out in luscious HD graphics, this PS3-exclusive edition of Dead Space: Extraction harnesses the precision of PlayStation Move to make lopping off Necromorph limbs easier than ever. In our new video, Dead Space producer Zach Mumbach explains why PlayStation Move is the ultimate weapon in Extraction.

Extraction takes place before we meet Issac Clarke aboard the Ishimura in Dead Space, and chronicles the discovery of the mysterious Marker, an arcane artifact that holds the key to the Necromorph infestation in the first game. Once the Necromorphs squirm onto the scene in Extraction, your investigation on Aegis VII is cut short and the fight for survival begins.

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Dead Space: Extraction comes packed on a single Blu-ray with Dead Space 2: Limited Edition on January 25th.


Posted by Joystiq Dec 17 2010 02:00 GMT
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EA CEO John Riccitiello feels that if the Wii would drop its price to $99 that it would "explode" back to its '07 and '08 sales levels. In an interview with IndustryGamers, the executive expressed that the recent Wii declines come from Microsoft and Sony offering competitive "gesture-based" peripherals against Nintendo's device.

Riccitiello also dragged out the classic complaint regarding Nintendo's treatment of third-party content. "I think it's a frustration for all third-party publishers, when a platform holder does less to promote third-party content. A great third-party company is Apple, a company that's all third-party content," he stated. "I don't care whether it's Mario or Twilight Princess or GoldenEye; it was their own content. I'm going back to N64, and I can go back to SNES if you want, but they've never really been a heavy third-party supporting system."

He concluded that it's not that Nintendo doesn't try to do good by third parties, just that Nintendo starts "the morning thinking what's best for [its] own intellectual property."

Posted by PlayStation Blog Sep 17 2010 23:33 GMT
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EA’s Tokyo Game Show event was stuffed with more games than we could count, but when we saw the first playable build of Dead Space: Extraction running on the PS3 with PlayStation Move, Rey and I made a beeline for Visceral Games’ upcoming horror shooter, which is a prequel to the original Dead Space.

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Playing Dead Space: Extraction on PlayStation Move makes for a fine demonstration of the motion controller’s precision and versatility. Aiming is quick and accurate with virtually no discernible lag: small, subtle movements of your wrists translate precisely on-screen, giving you the feeling of aiming with a computer mouse. One nice touch: twisting your wrist 90 degrees to the left or right will flip your Plasma Cutter’s firing plane from horizontal to vertical, which can help you find the ideal angle for snipping off arms, legs, tentacles, and other protrusions of the vile Necromorphs. There are other weapons, of course, including a Rivet Gun and a Force Gun, and the “wrist twist” will activate their alternate fire modes as well.

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Using the PlayStation Move, you fire your current weapon with the T button (aka the trigger). Pressing the Move button activates a quick Telekinesis blast, which you can use to pick up ammo and items hidden throughout the environments — or use to hurl objects at the marauding Necromorphs. It’s your choice! Melee attacks are gesture based: you press and hold Circle, then rapidly slash back and forth to fend off nearby Necromorphs. Melee isn’t much use for inflicting damage, so think of it more as a way to dissuade nearby enemies.

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The game also looked extra sharp running in HD, with moody lighting effects and a rock-solid framerate. This build of Dead Space: Extraction primarily showed off the Challenge mode, a survival-type arena where players can battle ever-toughening hordes of Necromorph grotesqueries. Dead Space fans already know that strategically dismembering the Necromorphs is a valuable tactic, and this is doubly true in the Challenge mode if you want to beat your partner’s score. Other details abound. Dead Space: Extraction will be compatible with the DualShock 3 controller (for you old-school types) and will also feature optional support for the PlayStation Move navigation controller, though it’s not required.

Dead Space: Extraction will ship on the Dead Space 2: Limited Edition Blu-ray disc on January 25th, and will be available separately as a PSN download. Once we land back in the States, we’ll by syncing up with the Visceral Games team to get a deeper look at Dead Space: Extraction on the PS3 — including some luscious new video. Stay tuned!


Posted by IGN Sep 15 2010 15:19 GMT
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One room, two Move controllers, and a whole lot of semi-dead space monsters.

Posted by IGN Sep 15 2010 13:16 GMT
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The on-rails prequel is making another appearance, this time on the PS3.

Posted by Joystiq Aug 24 2010 19:20 GMT
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How would you like to own a piece of history? Sure, at any time you could point your browser here and relive the events that transpired on Dead Space Girl day, but it's just not the same as being able to actually put your hands on a copy of Dead Space Extraction, y'know? You could touch your monitor, but who wants fingerprints and smudges all over their display?

Instead, we'd like to inform you of a sale at Amazon, where you can snag a copy of Dead Space Extraction on Wii for just under $18 now -- offered through a separate retailer, though orders are being fulfilled by Amazon, so it's pretty much the same as if you bought it from Amazon directly. And, think about it: next time you run into any of us from The 'Stiq (very possible, considering we're big fans of your favorite pizza joint), you could get it signed by the people who made fun of the cover on the internet.

If that isn't incentive enough to drop a Hamilton, then we're afraid your priorities are all screwed up.

[Thanks, Obadiah H]

Posted by Joystiq Jun 15 2010 21:29 GMT
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The Dead Space 2 presentation during Sony's E3 press conference brought with it a fairly pleasant surprise -- the PS3 version of the game will come with a port of the Wii rail-shooter, Dead Space: Extraction, now with PlayStation Move support. We're not sure what kinds of upgrades the game's visuals will be subjected to, but this might just influence our decision when it comes time to decide which platform to purchase the spacey sequel upon.

Posted by Joystiq May 19 2010 19:00 GMT
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Speaking at a recent EA showcase in London, Dead Space executive producer Steve Papoutsis explained that while Visceral Games has plenty of ideas for the deep space horror series, the studio doesn't intend to run the franchise into the ground. According to Videogamer.com, Papoutsis told attendees, "we've mapped out plenty of games worth of stuff. But there has to be an interest, right?" He added, "we don't want to cheapen what we're doing. We're really focused on quality with it. Hopefully if people like this one, we get to make another one."

Papoutsis then told the crowd, "it would be great to just keep making more and more of them. We're thinking kart racer, a fitness game... joke!" Yeah, we're not sure a Dead Space fitness game would go over so well. You know, considering Isaac Clarke's main technique for weight loss is to forcibly remove excess appendages with the aid of futuristic power tools.

Posted by IGN Dec 22 2009 19:23 GMT
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We take one last look at one of Wii's best games of the year.

Posted by IGN Oct 21 2009 23:04 GMT
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Spin-off shooter has trouble getting out of the gate.

Posted by Joystiq Oct 21 2009 18:00 GMT
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EA's latest experiment with mature Wii games doesn't seem to be going so well. According to numbers given to Edge by the NPD, Dead Space Extraction only managed to sell around 9,000 copies in September -- although it should be noted that the game was out for only five days in the NPD's September sales period (September 29 - October 3). EEDAR's Jesse Divnich, however, cites the sales as the result of a successful not telling anyone about the game experiment. "Electronic Arts didn't market Dead Space Extraction as much as it does with other titles," he told Edge. "And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them." It was, like everything, a complete shock to Dead Space Girl.

Posted by GoNintendo Oct 02 2009 08:30 GMT
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Now just try to tell me that those screens don’t make you wish that there was a Wii HD. The game is gorgeous on the Wii, but those emulation pics look even better.

Posted by GoNintendo Sep 30 2009 19:15 GMT
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“It could have easily wound up as a boring, arcade-style affair, but it’s been carefully crafted into an immersive first-person experience. The fantastic voice-acting, sound design, and technology that made the original Dead Space universe so engaging are brought back in this Wii prequel, combined with a cast of realistically flawed characters who make the [...]

Posted by Joystiq Sep 30 2009 17:25 GMT
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When we review a game without finishing it, we call it a Snap Judgment. Read why here. Time played: 3 hours I'm personally a big fan of on-rails shooters, a genre that I think rarely gets its due. I'm not all that big on exploration, and I'm lazy, so having someone else take the reigns for me is a welcome relief, allowing me to focus on the all-important business of murder. So it's quite a treat to see a game like Dead Space Extraction that strikes a blow for lazy guys everywhere by finding the strengths of the genre and running with them.