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Posted by IGN Aug 17 2012 00:42 GMT
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Beauty and brilliance abound in this expansion quest to the gorgeous Trine 2.

Posted by Joystiq Mar 27 2012 17:30 GMT
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Good Old Games has relaunched again, this time without pretending to go out of business. The new, new GOG offers more community features to suggest new games, a new, faster downloader, and, most importantly, more games.

GOG is fulfilling its promise of newer games with a growing selection of recent indies including Trine and The Whispered World. It's even selling a game that's so not old, it's not even out yet. Pre-orders for the first-person dungeon RPG Legend of Grimrock are open now for $11.99, in advance of its April 11 release.

Posted by Giant Bomb Dec 24 2011 21:00 GMT
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4 out of 5

That unique blend of physics-based puzzle-solving is back in full force.

Everything you loved about Frozenbyte's beautiful 2009 puzzle-platformer Trine is present, and in most cases improved, in the new sequel out now for PC, Xbox Live Arcade, and PlayStation Network. With more involved puzzle mechanics and even lusher visuals--which is really saying something, considering that first game was quite a looker itself--Trine 2 feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?

The side-scrolling puzzle mechanics in Trine 2 are taken directly from the original, meaning everything still hinges on the three-way split between the knight, wizard, and thief characters who are linked together by the mystical soul-binding artifact called the Trine. All three characters handle more or less the same as they did before, and you still have access to a talent tree that provides them pretty much the same abilities, with a few minor additions. The wizard Amadeus again acts as your physics tool, since you can use him to manipulate all sorts of objects in the environment, using the game's robust physics system, and also conjure boxes and planks out of thin air to help you climb about. Zoya, the thief, handles ranged combat with her arrows and is the most nimble character with a grappling hook that gets her swinging from anything made of wood. And the trusty old knight Pontius is mostly here to do the heavy combat lifting with either his sword and shield or a heavier hammer that you can throw around with an optional upgrade.

The occasional boss monster shows up to interrupt your platforming every now and again.

You're up against a race of burly, green-skinned goblins this time around, and though it's occasionally fun to employ that neat omnidirectional control over the knight's shield and the thief's arrows in a fight, it's often faster to just flail at nearby enemies as fast as you can with your sword, since you'll usually kill all of them before they kill you. The story is just barely more substantial here than in the first game, involving a long lost kingdom and a couple of magical princesses, and it mostly serves to propel you through the game's dozen fantastic chapters set in swamps, caves, and an ice fortress level that's probably one of the most visually stunning video game environments ever rendered.

True, you've seen all these abilities--and the general gameplay model that results from switching between the three characters on the fly to use them smartly in concert--before. Where Trine 2 feels like it moves things forward significantly is in the design of the levels, and the new ways you can influence them. Fluid dynamics play a more central role in much of the puzzle design; there are quite a few instances where you need to direct the flow of water onto magical plants to make them grow to gigantic size, and you can get creative to accomplish that goal by balancing troughs to funnel the water, stacking several conjured planks together, or sometimes just standing underneath a waterfall and raising your shield at the right angle. There are a lot of nifty clockwork machines that you can use the wizard to manipulate, and there are simply more elements in the environment, like the gigantic, springy leaves that grow out of those giant plants that you can grab onto and move around to aid in your puzzle-solving. There's a lot of really satisfying stuff in here in that regard, in the ways you can get hands-on with the vast array of manipulable objects to creatively get past obstacles.

There's a fantastic range of environments from one chapter to the next.

The first Trine offered only local cooperative play, and the sequel improves on this with online co-op that lets all three characters mix it up over the Internet. I played through both Trine games by myself and enjoyed them purely as puzzle-focused action games, but even if you do that too, it's worth going back and at least checking out a few levels with friends later on. It really becomes a different game when you get all three characters in there at once, and not just because that opens up some elaborate new ways you can work together. Griefing each other with your respective abilities can be at least as fun as playing the game the right way. The online co-op worked well for me in general; you can quick-match your way into a random open game, or you can browse a nice list of games showing what level and how many characters are in play. I matched into a couple of games where my character inexplicably refused to respond to the controls, but otherwise online play was functional and relatively lag-free. Offline co-op has a minor camera issue where some characters can disappear off the side of the screen occasionally, which gets awkward, but Frozenbyte has said a fix in the works.

Co-op play is certainly well and good, but the deeper you get into the game, the more puzzles you encounter that seem like they were designed specifically with co-op in mind. The wizard can levitate objects while other characters stand on them, but not when he's standing on them himself, and for that reason alone, obstacles that are a 10-second cooperative trifle suddenly become maddening when you're the only one there to put all the pieces together. In other cases you need to do things like pull and hold a lever to keep a door open, and that requires you to move faster than the game otherwise makes you do when you're by yourself. Other times you'll find yourself awkwardly trying to climb up a rickety stack of conjured boxes to get somewhere that wouldn't be so hard to reach if you just had a little help. Nothing in the game is insurmountable in single-player, but it would've been nice if some of the solutions felt a little more elegant when you're playing alone.

On top of the generally improved core gameplay, Trine 2 has some more nice options and refinements around the periphery. Naturally, you can revisit any chapter at will after you've finished the story, bringing in all of your unlocked abilities, and in addition to the ubiquitous experience orbs there are also collectible paintings and poems to find. There are no achievements pertaining to collectibles or level progress, though; the game admirably focuses all 12 of its achievements on unique challenges that push the game mechanics to the extreme, like surfing an air current on one of the wizard's planks for four seconds, or shooting three arrows into the air with the thief and catching them on the knight's shield. Say what you want about achievements in general, but this specific set of them is a great way to help you wring some unusual extra gameplay out of Trine 2. Probably the best new thing in the game is the "unlimited" mode that opens up after you finish the story, which lets you play a version of co-op where each player can use any character at any time, meaning you can have three wizards in there creating enough boxes to completely overrun the screen if you want. That gets as ludicrous as you expect it would.

The game looks so good it's almost painful.

You just can't talk about Trine 2 without mentioning how painfully gorgeous it is. Cue half a dozen superlatives talking about the lavish detail and eye-popping visual effects slathered all over every scene, but seriously, this has to be one of the best-looking games made to date. Just look at some videos of it to see why. The only thing you could say against the game's visual design is that it runs at 11 for the entire game; every single scene is so dense with small details and numerous glowing, over-saturated colored light sources that it would be nice to also see similar technology and artistic sensibilities applied in a more reserved fashion from time to time. Your eyeballs feel like they might get cavities. I'm heaping all this praise mainly on the PC version, which is easily capable of running at 60 frames per second at really high resolution; I played it on my TV at 1080p with a wireless controller, and it was glorious. The Xbox 360 version is much lower-resolution and runs at a frame rate that's steady but appeared to be barely at 30, or maybe a bit below. That candy-coated art style still shines through on the console, though, and if that's your only way to play Trine 2, you won't be disappointed. But play the PC version if you can.

The best thing about Trine 2 is that even with its notable set of improvements, at $15 it's still a good bit cheaper than the first game was at release. With a lower price, must-see visuals, and unique platforming that works well by yourself and better with friends, Trine 2 makes for a nice little bite-size piece of entertainment during this otherwise slow holiday period.


Posted by Rock, Paper, Shotgun Dec 09 2011 14:35 GMT
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Frozenbyte’s magicky puzzler Trine 2 materialised on the internet a couple of days ago, having not apparently received the message that the industry isn’t allowed to release any videogames after the last week of November. I for one am glad of this flagrant rule-breaking, and have spent a while in its world of colour and physics. Here’s what I made of it. Also: group hug!

I feel good! I feel great, in fact. Trine 2′s ability to bring about instant tranquility has been oft-documented on this blog, but for once I’m not talking about its pretty colours, dreamy music and general air of goodwill. I’m taking about its puzzles.(more…)


Posted by Joystiq Dec 08 2011 05:00 GMT
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Developer Frozenbyte revealed today, with the launch of Trine 2 on PC/Mac, that the original Trine has sold 1.1 million units to date.

Gamespot mentions a majority of Trine sales were achieved through Steam and the Humble Bundle, with a "notable part" also coming from OnLive. The co-op action title is also available on PS3, but never launched on Xbox 360 due to significant hiccups.

Trine 2 should not experience the same console issues, with the title expected to launch in two weeks on PSN and XBLA.

Posted by Kotaku Dec 08 2011 02:00 GMT
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#onlive Starting tomorrow, you'll be able to play Batman: Arkham City on your iPad. No, not the just-announced Arkham City Lockdown. The real one, the big-boy PC version. It's happening courtesy of OnLive and it's impressive enough to make you consider trading in your Xbox 360 or PS3 for Apple's lightweight tablet. More »

Posted by Kotaku Nov 24 2011 02:00 GMT
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#trine Trine 2 is getting both a Mac and a PC version, and developer Frozenbyte is going to see if they can play together nicely. The Steamworks version of the game will offer cross-platform multiplayer support, the studio said in a news release. More »

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Posted by Joystiq Sep 28 2011 19:57 GMT
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The latest Humble Indie Bundle has only one pay-what-you-want participant -- Frozen Synapse, the "simultaneous" turn-based strategy game from Mode 7 Games -- but exceeding the average price will transform it from misnomer into a proper collection of games.

Paying more than the average price ($4.27 at time of writing) will net you another cold bonus in the Humble Frozenbyte Bundle, which offers an assortment of games from the Finnish indie developer. Those include Trine, Shadowgrounds, Shadowgrounds: Survivor, the canceled Jack Claw prototype and a pre-order for the upcoming Splot. Plus: your money can go to Child's Play and The Electronic Frontier Foundation as you see fit.

Since Humble Bundle games work across multiple platforms (Jack Claw excluded), Frozen Synapse makes its debut on Linux, complete with a free copy of the soundtrack. We'd love a chance to listen to it in isolation, as most of the music gets drowned out by our utterances of "oh shit oh shit" when both players execute their plans at once.

Posted by Joystiq Apr 22 2011 17:00 GMT
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Through the power of your awesome taste in games, Frozenbyte's "Humble Bundle" has raised more than $700,000 (the average pay-want-you-want purchase price is currently a few cents under $5). As a result of this feat, the studio has released an early, playable demo of its forthcoming game, Splot. The full game will be arriving in "the next 2-3 months" and is already included as a "pre-order bonus" for purchasers of the bundle.

Moreover, Frozenbyte has added the Trine level editor to the set, as well as the source codes for Shadowgrounds and Shadowgrounds: Survivor. If you've yet to get in on the bundle, you've still got another four-ish days left to grab it. We hear it's just the right size for an Easter basket.

Posted by Rock, Paper, Shotgun Apr 15 2011 12:21 GMT
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The third Humble Indie Bundle, this time featuring just Frozenbyte games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – has proven to be something of a success. It has sold approximately 100,000 units and $500,000 within the first 48 hours. Frozenbyte say: “This is all thanks to the very supportive communities around the world and also all the media outlets. So on behalf of Frozenbyte, Humble Bundle, Child’s Play and EFF I would like to express our sincerest gratitude.”

Hooray! You can pay what you want just here.


Posted by Joystiq Apr 12 2011 19:20 GMT
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Humble Bundle's third, pay-want-you-want indie games collection, "The Humble Frozenbyte Bundle," is now available from the official site for the next fifteen days. As the name implies, the new set features the works of Finnish developer Frozenbyte, including the platformer Trine and the top-down shooter series Shadowgrounds.

The bundle also includes a pre-order license -- no, not for Trine 2, but for Splot, a mysterious (yet adorable-looking) title that's still under development. Most intriguing, Frozenbyte has tossed in the source code for a canceled project called Jack Claw. According to Edge, the developer hopes to crowd-source the game to completion and offer it for free to everyone that helps.

Like past Humble Bundles, this one is DRM-free and -- with the exception of the Windows-only Jack Claw code -- all the games are available to download for PC, Mac and Linux. Additionally, purchasers are entitled to Steam, Desura and OnLive product keys for compatible titles, as well as the soundtracks for Trine and the Shadowgrounds games.

Oh! And how could we forget? Any two portions of your purchase can be donated to the Child's Play Charity and the Electronic Frontier Foundation, a public interest nonprofit that protects consumers' digital rights. Check out the Frozenbyte Bundle promotional video after the break to find out more about this most awesome offering -- or just go buy it already!

[Thanks, Luis!]

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Posted by Kotaku Apr 12 2011 05:00 GMT
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#paywhatyouwant The Humble Indie Bundles - compilations of indie games that not only help charity but let indie devs get paid - will be back tomorrow with a third deal. And it might be the best of the bunch. More »

Posted by IGN Nov 02 2010 21:39 GMT
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Mac version of the award-winning fantasy platformer game now available.

Posted by IGN Oct 26 2010 19:46 GMT
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Mac version of the award-winning fantasy platformer game debuts on Steam.

Posted by Joystiq Sep 15 2010 23:30 GMT
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OnLive has begun rolling out support for Wi-Fi connections to its cloud gaming service. So sure is the company that it can offer lag free streaming of game content that it is bringing Wi-Fi support to subscribers before it planned to. Support is still in beta, but most OnLive members are supposed to see the fuctionality available sometime this month. OnLive users with questions can get answers from this FAQ.

Additionally, the company has announced an initiative to support indie games on the service, offering its developer tools and SDK to independent game companies to sell their titles to subscribers. This coming weekend, OnLive is holding an "Indie Fest," offering discounts of up to 75% on great indie games like World of Goo, Trine, and AaaaaAaaaAAAaaAAAAaAAAAA!!! We would like to know how offering indie games for cheap means you're supporting the developers, but it's cool -- we don't understand how the whole streaming things works so well either.

Posted by Joystiq Jul 18 2010 20:30 GMT
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The list of folks waiting to get into OnLive's game streaming / insanity portal may be long, but through its partnership with AT&T, the company has just extended its free first year offer through Labor Day (September 6). Additionally, getting in by Labor Day will lock in the optional second year at $4.95/month.

If that wasn't enough, the service just added puzzle-platformer Trine to its growing list of titles available for streaming (it was previously available only as a demo). If you haven't already, sign-ups are still ongoing over at OnLive's official site -- and yes, you can still wear white while doing so. For now.

Posted by IGN Jul 06 2010 18:09 GMT
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Includes NVIDIA 3D Vision support and better antialiasing.

Posted by Joystiq Jun 10 2010 18:18 GMT
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Atlus today distributed a list of titles it will showcase at the (extremely impending) Electronic Entertainment Expo next week. One of the names mentioned on the decidedly vague list of games is Trine 2, the follow-up to Frozenbyte's 2009 PC and PSN action-platformer -- and here we thought Atlus was just going to announce an XBLA version of the original game. Silly us!

Also included in the publisher's E3 lineup is another unannounced title: Rock of Ages, which is being developed by Zeno Clash creator Ace Team. Additionally, localized versions of Etrian Odyssey 3: The Drowned City and the PSP port of Knights in the Nightmare will be at the show.

Posted by IGN May 07 2010 14:38 GMT
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Plus a new free DLC area.

Posted by Joystiq Apr 21 2010 22:00 GMT
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This weekend, while you were working on the wizard outfit that will finally complete your cosplay group's Trine collective, Steam was busy updating the PC version of the game with free content. According to the Steam news page, Trine received a free DLC level named "Path to New Dawn" as a post-completion bonus this past Sunday. Additionally, a handful of minor updates were made to the game itself, ranging from new information on "experience and secrets in the inventory menu" to fixing a "respawn bug in [the] Iron Forge level (in co-op) near the first gate."

Unfortunately, it appears that the release of this new content in the PS3 version isn't a sure thing. "At the moment we're not sure if the free DLC is going to get released on PSN," developer Frozenbyte told Joystiq. "It's not in our direct control but we'd love to get it released and are trying to make that happen -- but at this point it's hard to say how it will play out. Same goes for the price as well." When we pushed for info about any additional DLC in the pipeline, we were told, "There's no immediate plans on any platform. That said, if you have completed Trine on your PC, then I'd suggest completing this extra level as well, collecting all the 10 purple potions ..." You should probably do that if you're in a position to go potion-hunting.

Posted by IGN Apr 09 2010 15:21 GMT
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Also improves multi-keyboard and mice support and features other minor tweaks.

Posted by Joystiq Feb 12 2010 20:05 GMT
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You may have started to suspect this when it didn't release last year, but it seems that an Xbox 360 version of puzzle/action/platformer Trine is all but dead. Writing on the company's forums, Frozenbyte's Joel Kinnunen said "It's out of our hands but most likely will not happen. Sorry. (We probably won't comment on this any further.)"

We got a very similar statement from Atlus which told us it's out of the company's hands and probably isn't happening. So if it's out of Atlus' hands and out of Frozenbyte's hands, it would seem the only remaining mitts belong to Microsoft. To be fair though, none of the companies involved would even confirm it was coming, despite the fact it had once been announced by Atlus.

We've asked Microsoft for some more clarification, but don't be surprised if we never get the full story. The important thing to note here is that if you want to play Trine, it's almost certainly going to require a PC or PS3.

[Thanks, Booger]

Posted by Joystiq Feb 11 2010 06:00 GMT
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So, was a 25 percent reduction not enough incentive to pick up Trine? Did you scoff when Impulse only halved the price? If your cold, frugal heart was unmoved by these gestures of kindness, perhaps its icy confines will be breached by Steam's latest deal. You see, from now through Thursday, Trine can be purchased from the service for 75 percent off its retail price. Yes, that means you can pick up Frozenbyte's magical puzzle-platformer for only five bucks.

Should that fail to penetrate the stony tomb of loneliness inside your rib cage, well, then there's nothing more to be said.

[Thanks, AJ]

Posted by Joystiq Feb 09 2010 17:30 GMT
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Co-op platformer Trine has received a magical 25 percent price chop on the European PlayStation Network, making it €15. There's currently no word of a stateside drop, but we're aiming for some answers.

Considering the second delay (following a three month holdup) between Trine's European and US release was about a month, maybe it's the theme that's being used for the discount? Then again, €15 converted to USD is $20, so this "price drop" is actually bringing price parity with Trine's current cost in the States.

Posted by Joystiq Jan 30 2010 20:30 GMT
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Between all of January's blockbuster releases, we're guessing you're already up to your neck in gaming opportunities this weekend. However, if you're looking to add a bit more slag to the top of the pile, digital retailer Impulse has cut the price of a few PC games for this weekend only. Until tomorrow, you can pick up fantasy-platformer Trine for $9.99, or the self-explanatory Gratuitous Space Battles for $11.49. There's a few other discounts currently running as well -- go check out Impulse for more delicious bargains.

Posted by IGN Nov 06 2009 19:57 GMT
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Get a taste of the 2D fantasy adventure.

Posted by IGN Oct 23 2009 19:37 GMT
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Fantasy platformer lands on PSN.

Posted by Joystiq Oct 23 2009 04:05 GMT
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After a "last-minute bug" delayed its PSN release back in July, with a hold-up in quality assurance in September, it appears that it's finally time for tryin' Trine. Then again, with the way Critter Crunch (demo out now) sold, it appears folks are into their big holiday retail titles at the moment. Admit it, you're playing Uncharted 2 for the third time right now. Check out the full PSN update after the break. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

Posted by Joystiq Oct 22 2009 22:05 GMT
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What happened? Frozenbyte has reiterated that Trine will really, for reals be available on PSN today. The PSN puzzle-platformer was supposed to be out in July, before the PC version, but it failed to meet either of those deadlines. So why is it three months late?Essentially, as Frozenbyte has said, the delay can be attributed to stringent testing for a console release, combined with a long wait for approval of every test -- wish just a dash of Sony marketing strategy. Frozenbyte's Joel Kinnunen has described the issue in a lengthy forum post. "The reason why the US version is so late is a bit of a similar situation as the overall delay," Kinnunen said. "We had the US version done around the same time as the European version and I think the publisher submitted it swiftly after hearing the European version was 'ok.'" After that delay, Kinnunen believes, it was Sony's desire to "give the game a good window with regards to other PSN titles/content" that kept it off the US PlayStation Store until today.