Halo: Reach Message Board older than one year ago

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Posted by Kotaku Sep 18 2010 19:00 GMT
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#haloreach If you have the drive space, you may want to consider installing Halo: Reach to your Xbox 360, as loading some game types can go nearly two to three times as quickly. More »
darkz
Really? I would have never guessed. I mean, It's not like it's common knowledge or anything.
Slim
this does not work for oblivion
I get 5 minute load times now ):

Posted by IGN Sep 17 2010 20:13 GMT
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Is Bungie's finale the best in the series? Eight editors discuss.

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Posted by Kotaku Sep 17 2010 01:00 GMT
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#clips Color me surprised, especially since I played through the game twice and didn't notice him, but the Master Chief does appear to make a quick cameo in the end of Halo: Reach. More »

Posted by Kotaku Sep 16 2010 11:30 GMT
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#sales Halo: Reach generated more than $200 million in sales in the United States and Europe in the first 24 hours of its release, according to Microsoft. More »

Posted by Joystiq Sep 16 2010 22:30 GMT
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Several tipsters have reported that Halo: Reach may be plagued with the dreaded "disc read error" problem. It seems that some users are greeted either with a disc read error or a frozen screen when inserting the disc. Installing the game onto the hard drive apparently does not ameliorate the issue. Based on what Bungie forum users are reporting, the problem appears to be related to hardware, as a disc might not read in one console, but will work properly in another.

The cause of the problem hasn't been uncovered. In the meantime, Bungie advises those affected to call Xbox customer support (1-800-FOR-MY-XBOX) to report the issue. We've contacted Microsoft and will update this post when more information becomes available.

[Thanks, Corey!]

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Posted by Kotaku Sep 16 2010 21:00 GMT
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#clips Don't watch this video about how to get around the time limit on an armor lock. I'm warning you. More »

Posted by Kotaku Sep 16 2010 19:20 GMT
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#microsoft Yesterday we reached out to Microsoft regarding reports from many readers that their Halo: Reach discs were causing a disc read error, making the newly launched game unplayable. Today Microsoft responds. More »

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Posted by Kotaku Sep 16 2010 15:00 GMT
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#clips Not all Halo: Reach midnight launches went according to play. Take for instance this one in Winnona, Minnesota's Gamestop which was plagued not only by an inebriated gamer and a handsie cop, but LAG! More »

Posted by Kotaku Sep 16 2010 13:30 GMT
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#sales Halo: Reach generated more than $200 million in sales in the United States and Europe in the first 24 hours of its release, according to Microsoft. More »

Posted by IGN Sep 16 2010 03:51 GMT
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The latest title in the series generates $200 million in its first day.

Posted by Joystiq Sep 16 2010 03:25 GMT
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Microsoft Game Studios VP Phil Spencer just announced at the company's TGS press conference that Halo: Reach made $200 million on its first day at retail. We know that's not much of stretch for you all to imagine, but it seemed like an important factoid to grasp. Assuming all those copies were sold at the $60 MSRP, that's about 3.3 million units.

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Posted by Kotaku Sep 15 2010 23:40 GMT
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#pressplay As if you needed another reason to be playing Halo: Rear far too much, the game's Weekly Challenges are now live. More »

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Posted by Kotaku Sep 15 2010 22:00 GMT
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#clips Well that was a lot of fun! Last night Fahey and I went online to play Halo: Reach with an assortment of Kotaku readers, asking you all to create your own game sessions as well. More »

Posted by IGN Sep 15 2010 21:21 GMT
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New 4GB units unable to play game mode.

Posted by Joystiq Sep 15 2010 21:00 GMT
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Blatant violations of standard netiquette practices have become sorrowfully commonplace in the online gaming arena -- so commonplace, in fact, that it sometimes just doesn't even feel worth it to mute your insufferable teammates. If you're planning on sinking a good chunk of your life into Halo: Reach, we ask that you muster up the resolve to keep on muting -- not just for yourself, but for the world.

Bungie's Tyson Green (using the pseudonym "Ferrex") recently informed Ars Technica that Reach has a rather democratic auto-mute feature, which "notices, warns, and eventually defaults players to being muted when they enter games, if they are muted by enough people over a period of time." So, remain ever vigilant in the face of stupidity, dear friends. We thank you in advance.

Posted by Kotaku Sep 15 2010 15:40 GMT
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#microsoft While the $199 price tag on Microsoft's 4GB Xbox 360 slim model might seem attractive, Halo: Reach owners eager for a little online co-operative multiplayer campaign play are finding out the hard way that you get what you pay for. More »

Posted by Joystiq Sep 15 2010 16:05 GMT
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If you're a hardcore FPS multiplayer ... player, odds are you'll see the business end of Halo: Reach's loading screen countless times over the next few months. According to a quick test conducted by Examiner, you're going to want to install Reach to your hard drive if you value your free time, as doing so reportedly cuts down load times drastically for just about all of the game's modes.

Some of the sped-up load times are too fast to resist -- for instance, according to Examiner, an installed Reach can load a custom game in 9.7 seconds, as opposed to 28.7 seconds uninstalled. That would give us an extra 19 seconds to spend getting shot over and over and over again!

Posted by Joystiq Sep 15 2010 07:30 GMT
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Bad news for some of you who wanted to Remember Reach with some of your closest pals: Halo Reach's excellent co-op functionality requires an Xbox 360 hard drive. While that's unfortunate for all non-hard drive owning Xbox 360 gamers, it's especially worrisome for those of you who recently jumped into a 4GB Xbox 360 S. While they finally (quietly) released a hard drive for the new console, the $130 asking price is a hefty barrier to entry if you're looking for some co-op fun. Microsoft's official Halo: Reach FAQ page confirms the shortcoming:
Q1: The error "One or more players do not have an Xbox 360 Hard Drive. An Xbox 360 Hard Drive is required to play co-op on Xbox LIVE or system link" occurs when I try to play. Why?

A1: One or more players do not have a certified Xbox 360 hard drive attached to their Xbox 360 console. Some multiplayer aspects of Halo: Reach require an Xbox 360 certified hard drive.Nukezilla further confirms that USB memory sticks can't fill in for the absent storage and UK gamers will have to wait until later this month to get the £80 hard drive. Evidently, this limitation was present in Halo 3: ODST as well. Anyone affected by this issue?

[Thanks, Arafat!]

Posted by Kotaku Sep 15 2010 01:00 GMT
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#playdate It's time. Let's play some Halo: Reach together. More »

Posted by Joystiq Sep 14 2010 22:40 GMT
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You may have noticed the above advertisement on the Xbox 360 dashboard -- we've yet to encounter this ourselves, but we've been assured it's there. Engadget writer @rjcc first tipped us off on the deal, which adds a year to your Xbox Live Gold membership, along with the pictured Halo: Reach helmet above. Get 'em both for $29.99, because we all know Xbox Live won't be that cheap for long.

Posted by Joystiq Sep 14 2010 22:20 GMT
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We're not sure how Cabela's could be so consistently unaware of the games landscape, but we'd be remiss if we said we weren't glad. Otherwise, we wouldn't get hilarious videos from Mega64, like the one we've embedded past the break. We don't want to ruin the ending for you, but let's just say the Cabela's guys are ready to finish the fight.

[Thanks, Tyler]

Posted by Kotaku Sep 14 2010 19:40 GMT
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#pullquote Seen on Chicago White Sox Brent Lillibridge's Twitter on the eve of a do-or-die series with the Minnesota Twins, via ESPN. More »

Posted by IGN Sep 14 2010 19:23 GMT
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Grown men cry as Bungie's last Halo game finally makes it into stores.

Posted by Kotaku Sep 14 2010 19:00 GMT
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Halo: Reach, as much as I loved it, also brings with it some bad tidings. Eventually, one day, the success of Reach will mean the death of Halo 3. More »

Posted by Joystiq Sep 14 2010 18:50 GMT
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Over on Halo Reach Planet -- the fansite, not the actual planet -- all 19 of Halo: Reach's hidden data pads have been discovered and their locations documented. Head past the break for the video walkthroughs -- only after you've finished the campaign on your own, of course ... having undoubtedly missed a few of these side-story Easter eggs.

Posted by Kotaku Sep 14 2010 17:00 GMT
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#event We like playing video games. You like playing video games. Don't you think we should try playing together sometime? More »

Posted by Joystiq Sep 14 2010 17:50 GMT
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You can dress your Xbox Dashboard in something Halo: Reachy today with the release of the free Invasion Theme. It's now available to download from the Xbox Live Marketplace. Check out a scenic preview gallery after the break. (I know, I know -- my friends have darn good-looking Avatars.)

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Posted by Kotaku Sep 14 2010 15:20 GMT
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#pressplay Witness the epic saga of one man's journey to pick up a copy of Halo: Reach at a GameStop in Roswell, Georgia, complete with Katy Perry music, a Spartan 1 Project forum commander, and plenty of people standing in line. More »

Posted by Joystiq Sep 14 2010 16:10 GMT
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Stuck on the grind? Take a breather and check out this developer walkthrough of the Halo:Reach Forge World map, The Cage. Don't worry -- you'll be home soon enough.