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Posted by Kotaku Aug 24 2011 15:40 GMT
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#slam Ben Affleck is in negotiations to star in thriller Line of Sight, which will be produced by legendary action flick producer Joel Silver. Okay, so far, so good. The movie follows an elite group of commandos transporting cargo and dealing with a global threat. That's kind of vanilla, but maybe they'll make it work. More »

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Posted by Kotaku Aug 16 2011 03:00 GMT
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#minecraft Aah, such fond memories of Blood Gulch. It was easily the most enjoyable CTF map in the original Halo, and it's never been far from Halo players' hearts; it's even playable in Halo: Reach. More »

Posted by Kotaku Aug 09 2011 16:00 GMT
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#halo We got our grubby little hands on the latest Halo Minimate sets that hit Tos R Us this month. More »

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Posted by Popple Aug 02 2011 22:03 GMT
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Super-Claus
wish I had 360
Super-Claus
good thing I didn't buy this PS3

Posted by Joystiq Aug 03 2011 14:30 GMT
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If you've been having issues doing stuff on Xbox Live, you're not alone. Well, you are alone, because you can't connect to your online friends, but other people are having problems too.

Since last night, Xbox Live has been having various service outages, reported on its status page. Last night, it was Netflix; today, the site reports issues with creating, managing, and recovering accounts, and with creating, maintaining, or joining matches in Call of Duty: Black Ops and Halo Reach.

We're checking with Microsoft to determine the cause of these outages, and if possible the expected duration. Did the pizza guy trip over a cord, or was it something more serious? Like, maybe some pizza also got into one of the server's vents.

[Thanks, Vlad.]

Posted by Joystiq Jul 29 2011 21:30 GMT
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The importance of nerdom in public society has increased exponentially in the past decade, with the video game industry now producing over $25 billion in annual revenue alone. Ask any random group of cosplayers at San Diego Comic-Con what the above completely customized, electronic Halo MJOLNIR Assault Armor suit is worth, and they'd probably guess in the thousands. According to the experts at History Channel's Pawn Stars, they'd be wrong.

This Halo fan is hoping to score a humble $2,000 for his spectacular suit, but the Pawn Stars won't go a cent over $200, crushing his dreams and possibly losing him a girlfriend. We salute you, Halo Hero, for testing the waters in popular society for nerds everywhere. We'll be sure to keep our fetishes in convention halls and caves -- for now.

Posted by Joystiq Jul 15 2011 00:30 GMT
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"In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game."

Or maybe even five games. The succinct secret to Halo's success, that half minute of fun, has long been a mantra repeated by developer Bungie, repurposed by game critics, and presumably whispered by Master Chief himself before he tosses a plasma grenade into a gathering of grunts. It's inoffensive, catchy and it sounds about right. Doesn't it?

"Yeah, it's probably the most famous thing I ever said," says game designer Jaime Griesemer. "For some reason it really resonated with the community and got quoted and repeated to the point where I would hear it from people that didn't realize where it had come from in the first place! Especially with journalists." Like many of you, Griesemer has heard the phrase on podcasts (yes, including The Joystiq Podcast) and read it in several articles, such as Clive Thompson's examination of Halo 3 playtesting in Wired. "Some of the guys at Bungie were calling me 'Mr. Thirty Seconds' for a while ... heh."

If only we had paid attention to Mr. Thirty Seconds for about, oh, 30 seconds longer.

Posted by Joystiq Jul 12 2011 03:10 GMT
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We're not 100% sure what Microsoft Game Studios head Phil Spencer is trying to say in this quote from E3, but as far as we can tell, he's just happy that Halo 4 is returning the player to Master Chief's head. He says he wants to make sure that the new game "lives up to what I think gamers fell in love with," and for him, that means being the Chief again.

Spencer says Halo Reach "made more sense to you if you were a Halo fan. If you were new to Xbox 360, 360 is where you started playing on Xbox, you understood what Halo 3 was. ODST and Reach, maybe you weren't as centered." So, newcomers want -- and expect -- to play as the Chief, whereas fans of the franchise were fine with something new.

At any rate, Spencer's just trying to make it clear that Master Chief is coming back, in both the anniversary remake of Combat Evolved, and Halo 4 next year. Why couldn't you just say that, Phil?

Posted by Kotaku Jul 09 2011 20:00 GMT
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#halo As it did a year before, on Bungie Day (July 7), the Halo creators made available to the public the Bungie Armor and Nameplate in multiplayer, and prepared to wind down its stewardship of the Halo franchise it created with a sentimental note that hinted at future projects. More »

Posted by IGN Jul 08 2011 00:13 GMT
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There are plenty of games franchises that could use a helping hand to improve. So we're going to start stealing the best bits from the games we love and figuring out how to insert them into games that would benefit most...

Posted by Kotaku Jun 24 2011 16:20 GMT
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#ios Once upon a time, Halo was supposed to be a Mac game, but, to make a long story too-short, Bungie Studio's legendary first-person shooter wound up on Microsoft's Xbox in 2001. More »

Posted by Joystiq Jun 24 2011 00:15 GMT
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You know, when we think about heads on fire, we don't think about Bungie's illustrious flaming helmets in Halo. It's because we could never have one; we're not Bungie employees. Now we all can enjoy the loss of tactical advantage that only comes from having a head on fire!

Bungie's giving the flaming helmets in Halo: Reach (plus a special name plate) to anyone who registers on Bungie.net or through the recently released iOS app -- you have until "the close of Bungie Day" on July 7 to get yours. Oh, and if you're wondering about Bungie Aerospace, keep wondering: Bungie's still not talking.

Hit the jump for a PSA video produced by Bungie if you're looking for some more animated coverage.

Posted by Kotaku Jun 22 2011 08:30 GMT
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#watchthis Using the game's in-built level creation tools, Halo: Reach player Pete_the_duck has been able to construct a working pinball game within the Xbox 360 shooter that uses sniper rifles and land mines to get the job done. More »

Posted by Giant Bomb Jun 14 2011 18:18 GMT
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E3 2011 has come and gone without nary a mention of Bungie and Activision's collaborative project, suspected to be an online, massively multiplayer shooter codenamed Destiny.

As Bungie transfers control over the Halo franchise to 343 Industries this year, Bungie's taking its first steps forward without Master Chief, starting with the launch of an iOS application called Bungie Mobile and teasing details on Bungie Aerospace, a mysterious thing the studio's been filing trademarks about for a while.

Right now, the iOS application only pulls statistical data for Halo: Reach, keeps you updated on the latest Bungie news, and look up other people by their gamertags.

More is coming, though.

"It’s our first, small step into the mobile world. The first of many," said community content writer Eric Osborne. "It really is just a beginning--our first, super cute baby step. We already have adult-type plans to keep updating Bungie.net Mobile with new features and enhancements in the months and years to come."

The studio has said less about Bungie Aerospace, which will be revealed during Bungie Day. The festivities surrounding Bungie Day actually begin on June 23 and eventually conclude July 7.

"We're going to tell you, in explicit detail, exactly what Bungie Aerospace is all about," said Osborne.

What you shouldn't expect, however, is a reveal of Destiny--if it's called that. Not yet.


Posted by Joystiq Jun 06 2011 17:50 GMT
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A total of six multiplayer maps from Halo: Combat Evolved will be playable in Halo: Reach -- and Halo 2's Damnation. Halo: CE Anniversary will not support Xbox Live multiplayer whatsoever (outside of co-op). These maps are for loading into Halo: Reach (think: ODST), according to comments made by 343 Industries' Frank O'Connor (via NeoGAF).

Hit the jump for the teaser trailer shown during Microsoft's E3 2011 press conference.

Posted by Giant Bomb May 31 2011 13:00 GMT
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A webpage posting a picture of a webpage that features an embedded video on it. And they said the Rapture wasn't real...

Though I always thought that Bungie's website did amazing things with Halo statistics, it was always held back a bit by the fact that I'm just not great at playing Halo against others. So it's always cool to see specifics on my play in Halo: Reach, ODST, Halo 3, and Halo 2, but it always sort of comes back with the same basic idea:

"You're kind of shitty at Halo, man."

That's fine. I can take it. The cycle of getting pretty good at something quickly only to never play it again once the review is written sort of comes with the territory in this job. But with all this data collecting, isn't there some way for the game to tell me what I'm doing wrong? Or what I need to be working on? That's the future potential for this sort of stat tracking, and it's one of the potential differentiators for Activision's similar service for Call of Duty called Call of Duty Elite.

Or, at least, Activision's claiming that Elite can make you a better player. The catch is that it isn't really showing much of this "teach you how to be better" potential. I saw a exhaustive presentation for what is, essentially, Activision's version of Bungie's free stats service, complete with personalized heatmaps, and a Steam-like setup that lets like-minded groups commune. "Improve" is even one of the three pillars of the service, which means it was sort of driven into our heads again and again by the presenters. But short of looking at those maps of levels and seeing where you die a lot, it didn't seem like the service was set up to actually systematically tell you what you're doing wrong. It lacks analysis. Even a basic "you need to work on aiming, your opponents are getting shots off on you 0.3 seconds before you're returning fire" would probably help. Instead, it appears that most of that advice is set to come from the community. The "improve" section of the Elite site currently shows maps of all the levels with a bit of descriptive text, as well as articles on every weapon and attachment in the game, which all strikes me as a little basic for the type of person who might be willing to spend time on a site devoted to Call of Duty stats.

Groups and clan support will also be present. Groups look similar to Steam groups in that they can be about anything, so they can be for fans of in-game characters to fans of football or Chevys or whatever. Clan support was talked about, but not really shown. It, along with most of Call of Duty Elite's features, will be integrated into Call of Duty: Modern Warfare 3 upon its release this November. But the service will also support Black Ops, and the stats that that game has been keeping since its launch last year will be present when Elite rolls out.

Elite will also have support for leagues and tournaments with prizes for top contestants. Some of these challenges won't require top play, though, with different categories like "best screenshot" or "best video clip." Another one listed the "Most Destroys" for Headquarters mode. Hopefully these goals will focus on team-oriented goals over personal goals, as it would be pretty annoying to have everyone on your team going for broke on some specific objective just to win a Jeep--which was one of the placeholder prizes shown on the work-in-progress version of the Elite site we were shown.

Activision's being really cagey about what will cost money and what will be free, and it seems like they actually haven't figured out where to erect the pay wall. Things like stats and groups will, from the sounds of things, probably be free to all players. Considering these services are done for free elsewhere, that's probably a good move. The other potentially interesting thing is that being an Elite member gives you all of the Modern Warfare 3 downloadable add-ons as they're released. That, it's safe to assume, will only be for people with paid accounts. So if we further assume that there will be three map packs released over MW3's lifespan, that's $45 of value right there. How much would you be willing to pay for something like this? Activision will only state that it will be "less than any comparable service." Considering that Bungie does stats for free on its shooters--and that's pretty comparable--I'm having a hard time seeing anything that makes Elite worth more than the raw cost of the map packs alone. Maybe getting all its DLC money up front, while you're still super excited about the game is enough. Activision's claiming that Elite is an evolving service that will grow over time, so maybe it'll have more going on that we were initially shown.

The good news is that nothing is being forced on you. If you want to buy Modern Warfare 3 and buy (or not buy) the map packs, you'll have roughly the same experience you've always had, but with the potential addition of deeper stats. That, of course, all depends on where Activision decides to drop its pay wall. There's nothing wrong with that. And if you're the type of person who absolutely has to have it all and wants in on tournaments and leagues and all that extra stuff, well, Activision will be ready to accept your payment details later this year.


Posted by Joystiq May 24 2011 16:25 GMT
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With over eight million units sold (and that was in January!), Kinect has proven to be a massive hit for Microsoft, strategically extending the hardcore Xbox 360 brand to a more casual audience. It's to this more casual Xbox audience that we now direct this here news post.

So you've wrapped up Kinect Adventures, aced every Dance Central track, and stomached more than a minute of Fighters Uncaged? If you were wondering what people did with these video game consoles before Kinect came along, we have the answer: It's called Halo: Reach and Microsoft wants to make sure you try it out. Starting today, the uninitiated can download a free demo for
Reach that includes the "Long Night of Solace" campaign mission, the Free for All Slayer and Headhunter multiplayer modes on the "Powerhouse" map, and Firefight on the "Overlook" map.

If you like what you see, you can unlock the entire game from the Games on Demand service for the reduced price of $39.99 (£39.99/€39.99) this week only. So put down that Game Boat, pick up a controller, and see what else your Xbox can do.

Posted by Kotaku May 24 2011 14:40 GMT
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There's a new Halo: Reach single and multiplayer demo available on Xbox Live today, coinciding with a week-long $39.99 sale on the Games on Demand version. If you've been waiting eight months for a price drop, your time is now. More »

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Posted by Giant Bomb May 09 2011 18:59 GMT
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Once again, a shining beacon of incandescent, game-related light has sprung forth from the black expanse of employment information that is LinkedIn. This time, it's in relation to a potential sequel to one of last year's best games.

 Alan Wake: The best psychological horror story about a damaged author and his terrible narrative creations come to life since In the Mouth of Madness. Though it has since been scrubbed of the reference, Eurogamer caught wind this morning of a reference to Alan Wake 2 in the resume of pre-visualization artist Althea Suarez Gata. During her brief stint at a company called Halon Entertainment, Gata evidently worked on in-game cinematics for the title. Lending a bit of credence to the information is the fact that Halon also produced the "Deliver Hope" advertisement for Halo: Reach, establishing that there is already a relationship with Microsoft in place.

Alan Wake's developer, Remedy Entertainment, has been on record as saying that they'd love to produce a sequel, though as of last year, they had yet to discuss the prospect with Microsoft. Eurogamer posits the notion that the alluded-to cinematic production could be related to some kind of E3 announcement from MS, but if Remedy wasn't even talking about a sequel as of last year, that might be a bit far-fetched. Still, I think it's save to say everyone around here would love to see this sequel make some kind of E3 appearance--especially if we'll have to wait another five years for it to hit store shelves.

Posted by Kotaku May 08 2011 22:00 GMT
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#haloreach After Stephen Colbert joked this week that Master Chief must have been one of the members of SEAL Team Six, which took out Osama bin Laden, Bungie dusted off that image, which it had whipped up a while back in an attempt to get a mention on the show. More »

Posted by Kotaku May 04 2011 01:30 GMT
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#xbox360 The annual Penny Arcade Expo, the one that takes place in Seattle, will also be home to a Microsoft-sponsored festival geared for the Halo fan. The appropriately named Halo Fest, Microsoft says, is "the largest and most expansive live Halo experience ever." More »

Posted by Joystiq May 03 2011 23:40 GMT
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Already snagged one of the (quickly diminishing) passes for PAX Prime 2011 in Seattle? Little did you know that you were secretly buying your admission into a second, equally exciting event. At this year's original, Seattle-flavored Penny Arcade Expo, Bungie will turn the third floor annex of the convention center into "Halo Fest," an event the studio describes as "the largest and most expansive live Halo experience ever."

The event, which will celebrate the franchise's tenth anniversary, will also feature tournaments, panels and giveaways for stoppers-by. Best of all, your entry is guaranteed with a PAX Prime ticket, meaning you have literally no reason to stop by. Unless, of course, you don't like Halo. Or if you're super scared of heights. Three floors is awfully high up, you know.

Posted by Kotaku Apr 12 2011 10:20 GMT
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#arentyoualittleshortforaspartan McFarlane Toys is about to ship a third series of its Halo Reach action figures, so if you've ever wanted to recreate the battle for Reach in your, I don't know, adult bedroom, here's your best chance. More »

Posted by Kotaku Apr 11 2011 17:00 GMT
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#xboxlivesystemupdate Hopes of trading in the copy of Halo: Reach Xbox 360 system update testers are getting for participating flew out the window this morning, as these lovely warning covered Reach discs began arriving on testers' doorsteps. More »

Posted by Joystiq Apr 07 2011 05:41 GMT
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We're receiving reports that Microsoft is updating opted-in Xboxes with the new Dashboard preview ... and it doesn't do much at the moment. The most noticeable addition is a new "Xbox Beta" channel, containing three new titles: "Xbox Beta Program - Preview LIVE Update," which isn't clickable, "New Features," and "Help and Tips."

The "New Features" tab, according to tipsters, notes that test subjects will be divided into two groups: those who receive the update online (and will receive their free Halo: Reach later), and those who will receive the update via disc. Microsoft also told users that it is "finalizing the logistics to distribute the discs now."

[Thanks to everyone who sent this in!]

Posted by Joystiq Mar 31 2011 12:00 GMT
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After witnessing the adventures of the invincible Master Chief in previous Halo games, were you disappointed in the decidedly more mortal slant of Reach? If so, you might want to check out a new ending as imagined by How It Should Have Ended and Machinima.com. In short: It ends before it starts.

Posted by Giant Bomb Mar 30 2011 20:14 GMT
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Microsoft put the word out yesterday that it’s looking for a few thousand US-based guinea pigs for another round of system update preview testing. The kicker here is that potential testers won’t be asked to fiddle with New New Xbox Experience stuff. This time, Microsoft wants its participants to test out a mysterious “updated Xbox 360 disc format.”

And what does this format actually do? Microsoft isn't giving up that bit of information just yet. One of the most grounded rumor reports at the moment is coming from Digital Foundry. A “highly-placed development source,” reportedly, has confirmed to DF that these updated discs have an added 1GB of extra storage, a bonus gained by Microsoft removing or reducing the DVD-Video partition and existing security stuff on the existing format.
 

 This will stay dead. Forever. No worries.
The format, which some are calling xgd3 (as a follow-up to the current standard, xgd2), will apparently incorporate a new security standard that will make the discs harder to duplicate on consumer-grade DVD burners.
 
The preview program is currently full and not accepting new sign-ups. Considering Microsoft is offering a free copy of Halo: Reach--presumably one that utilizes the new format--to program participants, it's no wonder that people jumped at the chance.

Posted by Joystiq Mar 30 2011 01:40 GMT
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Jeff Steitzer's been calling out your "Killtaculars" and other multiplayer accomplishments since Halo: Combat Evolved. As seen in the video past the break, he may not appear quite as you imagined -- he's certainly not the gruff, chain-smoking guy we envisioned.

Despite being in Broadway shows and making appearances on TV programs like 30 Rock, Steitzer admits he'll probably be best remembered for his participation in Halo. After he delivers his "Cheneymania" line, you'll understand way.

Posted by Joystiq Mar 29 2011 21:01 GMT
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Major Nelson has revealed on his blog that Microsoft is preparing to conduct a new Xbox 360 Dashboard "preview program," this time to kick the tires of an "updated Xbox 360 disc format." For participating, testers will receive a copy of Halo: Reach in addition to "other possible rewards."

Sign-ups are now open at Microsoft Connect, with Major Nelson saying that the company is "looking for multiple thousands of participants, so your chances of making it in are good." There's no mention of this update prohibiting participants from playing online or voice chatting with Xbox Live members who aren't part of the program. Only Gold and Silver members in the US can sign up, though, and Gold members will be given priority come selection time.

As for the new disc format: Since it will need to remain compatible with current 360 disc drives, this is likely just related to copy protection -- in which case, the copy of Halo: Reach probably uses it. We've contacted Microsoft for more details and will update as we get them.

Posted by Kotaku Mar 29 2011 19:20 GMT
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#systemupdate Microsoft is seeking U.S.-based Xbox 360 owners to test out the next Xbox 360 system update, paving the way for an "updated Xbox 360 disc format", whatever the hell that means. More »