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Posted by Kotaku Sep 17 2010 09:00 GMT
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#tokyogameshow2010 Fable III features a star-studded voice cast. "This is one of the biggest collections of British comedic talent," says the game's designer Peter Molyneux. He's right. It is. This is the kind of cast you'd see for a film. More »

Posted by Joystiq Sep 16 2010 18:10 GMT
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Honestly, we don't know why we do this to ourselves. Here we are, just sort of casually wanting the Fable 3 "Limited Collector's" Edition and we have to go and watch the unboxing video after the break. So now it's all we want. But look at the thing! It looks like a book! What are we, made of stone?

Posted by IGN Sep 16 2010 16:15 GMT
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Microsoft's creative director, Peter Molyneux, clarifies the situation.

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Posted by Kotaku Sep 16 2010 14:40 GMT
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#clips Packed in a velour-lined faux book, here's a video look at what will be included in the Limited Collector's Edition of Fable III. More »

Posted by IGN Sep 16 2010 11:27 GMT
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No medieval pre-nups allowed.

Posted by IGN Sep 13 2010 14:41 GMT
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Available October 2010, Fable: The Balverine Order will include an exclusive game code to unlock an exclusive weapon in Fable III.

Posted by Kotaku Sep 04 2010 04:30 GMT
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#pax10 Get a load of these guys! They're in this video game, but were it not for the giant FABLE III watermarks, we could have told you they were part of Fabio: The Game and you'd be none the wiser. More »

Posted by Joystiq Aug 19 2010 19:45 GMT
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In 2008, Fable 2 had a unique pre-launch promotion in the form of Fable 2 Pub Games, an Xbox Live Arcade collection of three gambling minigames. The money earned from the XBLA game (and for cheaters, it was an awful lot of money) could then be transferred into the action RPG and fund further in-game gambling. Pub Games won't return for the release of Fable 3, but there is some kind of new tie-in that Lionhead plans to reveal in "early October" -- a few weeks ahead of the game's October 26 launch.

In an interview with Joystiq today at Gamescom, Microsoft's Peter Molyneux wouldn't get into details about the project, but did seem to fiddle with his mobile phone as he said, "It's more to do with this sort of thing." Molyneux previously teased another Fable 3 tie-in back in February, but that turned out to be the player-created NPCs. This appears to be something different.

The designer had some colorful commentary on Pub Games, describing the infamous exploit as a "disaster." After finding out that unscrupulous individuals could start the game with millions in gold, Lionhead had tried to pull Fable 2 out of certification in order to make the word "cheat" float over their head of anyone that left Pub Games a little too rich. He concluded jovially, "That's not going to f*cking happen in Fable 3!"

Posted by Kotaku Aug 18 2010 22:40 GMT
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#gamescom2010 Gamescom represented my first chance to go hands on with Fable III for the Xbox 360, a game that's more action adventure than its forebears. It's also a game that matches its dark side with a lighter one. More »

Posted by Kotaku Aug 17 2010 21:00 GMT
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#gamescom2010 Albion is the oldest known name for the island of Great Britain, so these screenshots of Fable III released today for GamesCom in Cologne, Germany, hit a little closer to home than usual. More »

Posted by Joystiq Aug 17 2010 20:00 GMT
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We've got to hand it to Lionhead -- those guys sure know how to put together a compelling cross-section of their game using just a handful of still images. Take, for instance, the Fable 3 screenshots posted in the gallery below. Therein, you'll witness:
  • A dude with a giant hammer
  • A bunch of skeletons who are about to be shot with a pretty, pretty gun
  • A Napoleonic lookalike who's wielding offensive magic
  • What appears to be an exploding train engine
  • So, so many fancy articles of clothing
Check out the ten new screens below as you try to decide exactly what type of frock coat your royal protagonist will sport. We're thinking of going with a high-waisted, double-breasted robin's egg blue frock coat with white trim and gold buttons. Something subtle yet elegant, you know?

Posted by IGN Aug 17 2010 10:03 GMT
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Microsoft expanding online community to multiple platforms.

Posted by Joystiq Aug 14 2010 16:30 GMT
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Your friendly neighborhood bookstore's shelves will soon be stocked with yet another game-to-prose adaptation -- this time around, it's a completely original story set in the Fable universe, titled The Balverine Order. The book will be penned by Peter David, who has written roughly a billion novels and comic books, one of the most recent of which being the five-part Halo: Helljumper series.

According to Amazon, The Balverine Order is set to ship on October 5. As an added bonus, the book will include a redeemable code which unlocks a heretofore unrevealed in-game weapon in Fable 3. We really hope it's powerful, so when we're playing with our friends, and we're killing stuff with greater efficiency than them, we can say "we guess the pen really is mightier than the sword," and then we'll both share a brief, polite laugh.

Posted by Kotaku Aug 13 2010 23:40 GMT
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#books It's a book! For Fable diehards with a thirst for some off-game fiction—courtesy of prolific writer Peter David—there's Fable: The Balverine Order. It's the rare paperback that lets players unlock a unique item in a video game. More »

Posted by Joystiq Aug 13 2010 20:50 GMT
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Limited edition controllers are all the rage these days. Halo: Reach has its own controller (and console!), so it only makes sense that Microsoft's other 2010 darling would get the same treatment. While it might appear that the Fable 3 controller is simply a normal wireless Xbox 360 controller dipped in delicious caramel, Kotaku reports that the design was actually crafted to resemble the Crown of Albion (you know the one). Priced at $59.99, the controller heads to stores October 5, well ahead of Fable 3's October 26 launch, and includes a token to download an exclusive tattoo for the game.

Posted by Kotaku Aug 13 2010 19:00 GMT
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#exclusive If you're planning to rule over Albion as king or queen in Fable III comes in, you're going to need a controller befitting your lofty station. The official Fable III Limited Edition Wireless Controller should do the trick. More »

Posted by Kotaku Aug 13 2010 07:00 GMT
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#fable These new Fable III screenshots all came labelled "combat_and_leveling_up". Which should give you a fair idea of what they're trying to show off. More »

Posted by Joystiq Aug 11 2010 23:00 GMT
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Lionhead Studios' senior design director, Josh Atkins, recently informed CVG of yet another batch of changes the developer is incorporating into Fable 3 -- the most notable being the game's completely overhauled Will (see: Magic) system. Whenever a player learns a new spell, they'll automatically be able to charge it up to its maximum level without investing additional points into it. As a player levels up in a particular spell, they'll be able to charge it much more quickly, even to the point of "insta-cast" -- a boon for those who found Fable 2's slow-charging magic to be prohibitively unwieldy.

In addition, young mages will be able to mix and match their spells in up to 20 different combinations -- for instance, Vortex plus Fireball equals Fire Vortex, a spell that's just as delightful and destructive as it sounds. For more details on the game's overhauled arcane arts, check out Atkins' discussion with CVG.

Posted by Joystiq Aug 06 2010 14:55 GMT
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Just after Engadget Show host Josh Topolsky finished grilling Peter Molyneux on stage this past Wednesday, we wrangled Molyneux for another interview. First and foremost, we had to clear up what happened to the promise of Kinect in Fable 3 -- and we already told you his answer to that -- but we also wanted to venture into more general discussion.

Molyneux spoke openly to us about the potential of Kinect, his personal struggle with promising game mechanics that may or may not end up in the final release, and how the success of Fable 2's episodic release will influence his studio's future.

Posted by IGN Aug 05 2010 09:31 GMT
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Planned Kinect features not up to scratch, post-launch content still a possibility.

Posted by Joystiq Aug 04 2010 19:20 GMT
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If you happen to live in or around the New York City area (or have an internet connection at home) and happen to like things that are awesome, have we got a treat for you!

Tonight, Wednesday, August 4th 2010, the stars have aligned to bring you a Very Special Engadget Show: Peter Molyneux, head lion at Lionhead Studios, creative director (and chief feature promiser!) for Microsoft Game Studios Europe, Kinect pitchman, and also designer on a little game called Fable 3. If you want to see Peter talk (and talk and talk) we highly suggest you get yourself to the Times Center in NYC tonight. Ticketing begins at 5:30, doors open at 7:30, and the show begins at 8. No worries if you're not in NYC and can't make it. The show will be streaming live at Engadget starting at 8:05pm ET and, as always, will be available for download later this week.

If you want to hear what one of gaming's most consistently thoughtful and enthusiastic creators has to say about everything from Kinect to Milo to who knows, you'll want to be there. For more details, and directions, click that Source link below.

Posted by Joystiq Aug 04 2010 16:00 GMT
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There is no possible way we could ever prepare you for the Fable 3 opening cinematic awaiting you just past the break. Imagine the worst series of circumstances that could befall a chicken and you're on the right track. It's both incredibly inspiring and sad, with just a hint of The Little Mermaid tossed in for good measure.

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Posted by Kotaku Aug 04 2010 13:00 GMT
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#fable For those who simply cannot wait until they play the game, here's Fable III's cinematic intro sequence. Compulsive chicken-kickers, this one goes out to you. More »

Posted by Joystiq Aug 04 2010 02:00 GMT
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Peter Molyneux foretells the end of the App Store's gold rush in an interview with Develop. "I think there's this opportunity now for game developers," he said, discussing the case of creative director Dene Carter, who left to Lionhead form an iPhone studio. "I think of the iPhone and Facebook and all these types of channels offer a window of opportunity for small developers to experience what it was like in [the bedroom coding era of] the late eighties."

Unfortunately, that ends, he says, when big companies start pouring money into iPhone games. "It's inevitable that a Star Wars or Disney game, a five million dollar iPhone project, will be released. And when it does, consumers are going to like it. They're going to say "I can pay 59p for this [indie iPhone game] or I can pay 59p for this [triple-A iPhone game]."

He's cultivating creativity in his staff now (giving them less incentive to, say, go make iPhone games) by instituting a one week period in which Lionhead staff can work on whatever they'd like. "And at the end of the week we're all going to come together look at people's ideas, and that's going to form the foundations of what happens next at Lionhead."

Speaking about his own game, Fable 3, Molyneux dismissed the most notable features of many RPGs. Most developers took the wrong inspiration from Dungeons & Dragons, Molyneux believes, emphasizing stats and random numbers. "But actually," he said, "the purity and the core element of role playing games is to feel more powerful. That's the true core of them. It's about growing as a character, finding and collecting things, and freedom. What we want to do is amplify those feelings with Fable 3."

Posted by Joystiq Aug 03 2010 02:20 GMT
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PC gamers will have to delay their journey into the land of Albion for a bit. Microsoft has confirmed today that the Windows version of Lionhead's action RPG Fable 3 will not, as originally planned, arrive on October 26 alongside the Xbox 360 release. "The console and PC versions are now on different schedules as we're focusing on building experiences optimized for each platform," the publisher said in a statement received by Joystiq. "We aren't announcing a ship date for the PC sku at this time, but expect news soon."

Although Microsoft couldn't provide us with a revised release date, it did seek to assure those PC players awaiting Fable 3 that it's not game over for that version. "We will be offering PC players the ability to pre-order 'Fable III' for Windows, and in fact, retailers such as Amazon.com and Game (UK) are taking preorders today for the PC version of Fable III," the company said.

Still, we don't expect Windows users to deliver a victorious arm pump emote until a new date is set in Bowerstone.

Posted by IGN Aug 02 2010 21:17 GMT
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Microsoft shifting release schedules.

Posted by IGN Aug 02 2010 18:18 GMT
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Pre-order bonus gives players a chance to be creative.

Posted by Kotaku Aug 02 2010 17:20 GMT
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#xbox360 Get a head-start on populating the world of Fable III with the Fable III Villager Maker, an easy way to add a new non-player character to your game without having to be a virtual slut. More »