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Posted by PlayStation Blog Jul 30 2013 20:52 GMT
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Jim Peyton’s wife, Grace, keeps him warm in the ferocious cold of E.D.N. III with her easy smile and knowing looks. Even though she’s off-world, her video messages are enough for Jim, the star of Lost Planet 3. He’s here to do a job, earn some credits, and get back to his family.

It’s easy to see the wild west influences of Capcom’s co-developer, Spark Unlimited, in Lost Planet 3, which launches on August 27th in North America. The developers at Spark return the series to a more primal, personal experience, more in line with the cult hit original that eschews Lost Planet 2’s tropical detour and large-scale cooperative design.

The core of Lost Planet 3 is Jim. He’s a no-nonsense guy — well written, acted, and instantly likeable. He’s thrust into his role on E.D.N. III as a rig pilot and construction expert, but he’s soon slinging guns and sipping on hot soup to bat off the native critters and cold, respectively. He carries a pistol he’s not afraid to use, and he’s willing to tackle the hard jobs at a moment’s notice… assuming there’s hazard pay involved.

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Lost Planet 3 has a surprising amount of heart for a game set on an unforgiving alien world. The science operation that’s set up shop on E.D.N. III is filled with memorable characters, Jim included, and provides a much-needed sense of sanctuary. The team is here to find a new form of energy and save the crumbling governments back home.

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Spending time at the Coronis base means upgrading Jim’s rig, buying weapons, getting job orders, and talking with the staff. It’s not exactly Mass Effect, but these new character-centric moments provide welcome respite between missions. Then it’s back to work on the planet’s surface as Jim hops aboard his rig, fires up the engine, and stomps out into the snow to make vital repairs and hunt the Akrid (see: critters).

Piloting the rig brings Lost Planet 3 into first-person simulation territory — a major departure from the third-person camera views that marked the other two games. Inside the cockpit, Jim’s largely safe. He can listen to the music Grace sent him while he trudges through storms, completing jobs and collecting Thermal Energy.

The rig lumbers about with a palpable sense of weight, and pebbles from storms leave chips and cracks on the windshield. This mech feels real and substantial, lending an air of authenticity to the experience. And when the native Akrid get riled up, Jim’s rig has a powerful claw and drill designed to rip them limb from limb, and a weapon locker on each foot. Because sometimes Jim just needs to hoof it.

When Jim rappels down the front of his rig, the action switches back to a third-person camera. He’s more vulnerable when he’s outside, but he’s also more mobile. And as long as he stays in range of his rig’s “umbilical field,” he gets data streamed to his HUD, including an invaluable minimap and a weapons loadout. But the moment he has to duck into a cave, or stray too far — which will definitely happen — that field flickers and fades. And that’s when E.D.N. III starts to feel really scary.

Lost Planet 3 caters this action in smart servings, with trips back to the Coronis and enough side-missions to vary the pacing of the campaign. In some ways Lost Planet 3 feels like an open-world game, considering the amount of choice players have in picking their next job. And while it’s not quite as open at the start, there are enough collectible goodies and hidden secrets to keep serial explorers content.

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And those secrets are worth getting to. Finding specialized components can enable rig upgrades that protect Jim from the ravages of E.D.N. III. But to find them, Jim needs to fight through nests of Akrid — creatures that force a variety of combat situations. Notably, Lost Planet 3’s aliens feel less like a host of mismatched monsters and more like a cohesive ecosystem of predators.

Some Akrid swarm up and around Jim, others hang back and lob sizzling secretions through the dark. More still will prowl and pounce, forcing Jim to empty a few shotgun shells or chuck a grenade. And, true to series form, you can expect to encounter Akrid that redefine the meaning of the word “vast,” including one crab-like brute that burst from the ice, all snapping claws and glowing eyes.

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Of course there’s more to Lost Planet 3 than Jim is lead to believe. All too soon, Jim faces the possibility that there’s something else on E.D.N. III other than the Akrid and the crew of the Coronis. But Jim has a hot cup of coffee to keep him going, and thoughts of his beautiful wife living far, far away on an increasingly desperate Earth. That’s more than enough for any man to earn a living and, in Jim’s case, stay alive.


Posted by Kotaku Jun 17 2013 04:00 GMT
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Lost Planet 2 is one of those games time simply stomped all over then punched out of your memory, but with a sequel on the way, the franchise has one more (last?) shot at relevancy. Which is as good a reason as any I can think of for this amazing Lost Planet 2 figure to only be turning up now. It's made by threeA, so it's both expensive ($160) and wonderful. Indeed, in terms of detail it might be one of the best Capcom-related figures of all time. Shame it's of a merc, then, and not at the very least Frightened Space Jesus (though maybe, since he's Lost Planet 3, he's still to come). Lost Planet [threeA, via Super Punch]

Posted by Kotaku Mar 06 2013 13:00 GMT
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#showus Godzilla and his atomic breath are one of the most recognizable metaphors for the atomic bombings of WWII—and they're also icons of Japanese pop culture. With a steady supply of Kaiju movies, giant monsters nestled themselves comfortably in video games, creating a huge library of monster mayhem-based titles. We have selected some of them, both niche and well-known, featuring battles with these towering beasts. More »

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Posted by Kotaku Aug 11 2011 11:00 GMT
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#fineart We've got another Massive Black artist for you today, which is always a treat. Coro Kaufman is one of the studio's co-founders, and also servers as its art director. Needless to say, his stuff is great. More »

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Posted by Kotaku May 10 2011 21:20 GMT
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#cosplay I was only mildly impressed with this pair of cosplayers' efforts to recreate a scene from Capcom's Lost Planet 2, at least until the mini-gun started spinning. More »

Posted by Kotaku Feb 04 2011 14:00 GMT
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#rumor Think you are excited about Sony's upcoming portable, the NGP? You're not alone. Game developers are apparently totally jazzed about it, too. And the NGP might not only change the way you play games, but the way video games are made. More »

Posted by Joystiq Jan 27 2011 07:23 GMT
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Capcom's Jun Takeuchi took to the stage at today's PlayStation Meeting to show off Lost Planet 2 running on the NGP handheld -- as a demonstration only, as he said Capcom was not announcing new titles at tonight's event -- "but before long we will be able to announce new titles for NGP." According to Takeuchi, LP2 was running on MT Framework Mobile (which also powers Capcom's 3DS games) and this demo was put together in just two weeks.

"I'm sure you've seen the PS3 version," he told the audience, "and the quality is just as good" on NGP. Takeuchi said the NGP could handle the "full specification."

Next up, Sega's Toshihiro Nagoshi demonstrated assets from Yakuza: Of The End, to show that "everything can be transcribed [from PS3] onto NGP.

Posted by Joystiq Oct 28 2010 17:30 GMT
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Capcom is gettin' by, as the publisher announced that sales were up 4.7 percent, with net profit down 39.9 percent, during the first half of fiscal year 2010, ending March 31, 2011. The publisher also announced that Jun Takeuchi can now add "Corporate Officer" to his already outrageous title of "Deputy Head of Consumer Games R&D Division and General Manager of R&D Production Department." Think that title sounds serious in English? Check it out in Japanese: 執 行 役 員CS開発副統括 兼 制作部長.

Net sales reached ¥40.7 billion ($501M) during the six-month period ending September 30, 2010, thanks to the release of Dead Rising 2 and continued sales of Super Street Fighter IV. The publisher also stated that Sengoku BASARA: Samurai Heroes and Monster Hunter spin-off Monhan Nikki Pokapoka Airu Mura shipped over 500 thousands units apiece. These titles helped push that 4.7% increase in sales over the same period last year. Overall, Capcom states sales were stagnant due to the late release of Dead Rising 2 and the "substantial underperformance" of Lost Planet 2.

Due to the sales issues, net profit for the first half was ¥1.7 billion ($22 million, down 39.9%). The company forecasts it'll end the fiscal year next March with sales of ¥91 billion ($1.1 billion) and a net income of ¥6.5 billion ($80 million).

Posted by Joystiq Oct 04 2010 18:15 GMT
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Capcom has adjusted its earnings outlook for the current fiscal year, ending March 31, 2011. Despite some promising sales numbers in Japan from Sengoku Basara: Samurai Heroes and the Japan-only Monster Hunter spinoff Monhan Nikki Pokapoka Airu Mura, the publisher is expecting 91 billion yen in net sales this year ($1.09 billion) instead of the previous estimate of 95 billion ($1.14 billion).

Contributing factors to the falling forecast include the rising yen vs. the dollar and euro, the one-month delay of Dead Rising 2, and continued fallout from underperformance of Lost Planet 2. On a happier note, this reduced forecast is still much better than the 66.84 billion yen Capcom pulled in last year.

Posted by Joystiq Sep 20 2010 14:05 GMT
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"I think Japanese gaming is dead. When I say these things, I'm called a traitor. But I love Japan. I want to save it." Keiji Inafune still hovers over the Japanese video game industry, defibrillator paddles at the ready. According to an interview with the New York Times, the outspoken designer and Global Head of Production at Capcom saw little at this year's Tokyo Game Show to change his pessimistic outlook on Japan's creations.

"I look around T.G.S., and everyone's making awful games. Japan is at least five years behind," he said. "It's like we're still making games for the last generation of game consoles." And Inafune's ire isn't just aimed at competitors -- he cited Lost Planet 2 as a clear failure to connect with audiences everywhere. "Lost Planet 1 was designed for the Western market. But the guys who made Lost Planet 2 were misguided. They made it too Japanese. They made it like Monster Hunter."

The Monster Hunter franchise is far more popular in Japan than it is elsewhere, and modifying it could alienate its current customer base. Inafune is willing to compromise here: "We basically want to make games that will sell globally, but some games might sell only in Japan.That's O.K. - as long as we make a profit on it." Still, he warned that Capcom remained complacent in the ranks of worldwide competitors, who are already targeting bigger markets like China. "I'm always so shocked when I see global sales rankings," he said. "I think: Wow, Capcom's ranked so low. However you approach it, we're dead. Resident Evil sold 5 million copies. That's still no good."

Inafune is well aware of how harsh his comments appear among Japanese creators -- who are "always so ambiguous" -- and expects to be treated like a "lunatic." He'll either be in full control of Capcom and the Japanese industry within the next five years ... or be relegated to playing cards with Yu Suzuki in a basement somewhere.

Posted by Joystiq Aug 16 2010 19:00 GMT
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Capcom has announced that its recent co-op monster hunting simulator -- or, to be more precise, its recent co-op monster hunting simulator titled Lost Planet 2 -- will arrive on the PC October 15. What's new for this version of the coolly received title? Well, it contains native support for NVIDIA 3D Vision and 3D Vision Surround graphics cards, meaning if you've collected the necessary gadgets, you'll be able to topple the towering Akrid and watch as they fall through your monitor, landing squarely in your half-eaten bowl of Cap'n Crunch. That's how 3D works, right?

Check out the rigorous system requirements after the jump, or, if reading's not your thing, download the Lost Planet 2 preview, and then watch to see if your computer bursts into flames.

Posted by IGN Aug 16 2010 16:17 GMT
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Capcom's alien shooter available on October 15, 2010.

Posted by Kotaku Jul 30 2010 21:20 GMT
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#codes Previously unlockable only by having older game saves on your console's hard drive, a generous Capcom has divulged the secret to unlocking Dead Rising's Frank West and Resident Evil's Albert Wesker to Lost Planet 2, game save-free. More »

Posted by Kotaku Jul 30 2010 12:30 GMT
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#lostplanet2 Capcom took a big spinning bird kick, right in the profits, which were down 90.4 percent. Ouch! Part of the blame fell on Lost Planet 2. More »

Posted by IGN Jul 29 2010 16:56 GMT
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Capcom financial results are not good.

Posted by Kotaku Jul 29 2010 12:07 GMT
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Capcom's profits for the April-June quarter were down an astonishing 90.4%. A lack of AAA hits and the fact nobody bought Lost Planet 2 are being blamed. More »

Posted by Kotaku Jun 28 2010 19:20 GMT
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#dlc Capcom is delivering more downloadable content to Lost Planet 2 next month, with a special Rush Arena mode featuring you and three friends against every boss in the game. More »

Posted by IGN May 28 2010 20:20 GMT
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Some new blood in the weekly Japanese charts even as sales continue to be sluggish.

Posted by Joystiq May 27 2010 20:30 GMT
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Looking for a wider range of environments to get your customizable Lost Planet 2 character knocked around in? According to a recent Capcom press release, two new maps for the game's competitive multiplayer component will go on sale on the PlayStation Store for $4.99 on June 1, and on Xbox Live Marketplace for 400 on June 2.

The map pack will include "Frozen Wasteland," a renovated version of a map from the original Lost Planet, and "Dockyard Battle," a 16-player arena modeled after the factory level from Episode 4 of the game's campaign. We were hoping for a multiplayer version of the railway cannon level, but ... well, that would lead to some awfully one-sided battles, wouldn't it?

Posted by IGN May 27 2010 17:03 GMT
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More shooting action on the way.

Posted by Joystiq May 21 2010 18:45 GMT
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Capcom has dropped a veritable swarm of Lost Planet 2 Avatar goodies onto Xbox live. Most of the gear is comprised of clothing from the various factions in the game -- but we all know that the stars of the show in Lost Planet 2 are the creepy, crawly Akrid.

Unfortunately, you can only snag one of the giant bugs via the Avatar Marketplace: Gordiant, otherwise known as "that giant salamander thing." As you can see, it's not quite as threatening in Avatar pet form. In fact, it's kind of adorable.

You can see Gordiant and the rest of the Lost Planet 2 Avatar collection here.

Posted by Kotaku May 15 2010 20:00 GMT
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#roundup It's time to return to E.D.N. III, the beautiful land of giant, heat-giving insects that serves as the backdrop of Lost Planet 2! Before you pack your sunscreen and insect repellant, check out these travel advisories from the video game reviewers. More »

Posted by Kotaku May 14 2010 19:40 GMT
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Posted by Joystiq May 14 2010 20:30 GMT
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Not content on simply golfing, the Helghast are making their way into yet another PlayStation game. Like its Xbox 360 counterpart, the PS3 version of Lost Planet 2 will feature its own console-exclusive characters. In addition to the PS3-only Monster Hunter characters, two Helghast skins will be made available as a free download via the PSN in June. As noted on the PlayStation.Blog, this will be the only game ever to include the Helghast, a Monster Hunter, Dead Rising's Frank West, and Resident Evil's Albert Wesker all in one place.

We wouldn't be surprised, though, if Marvel Vs. Capcom 3 manages to reunite all of these characters for a second time. Check out a trailer after the break.

Posted by Kotaku May 14 2010 17:20 GMT
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#dlc With Resident Evil, Gears of War, Monster Hunter, and Dead Rising already represented in cameo form in Capcom's Lost Planet 2, where do we go from here? How about the ravaged surface of Killzone's Helghan? More »

Posted by PlayStation Blog May 14 2010 14:59 GMT
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That’s right, coming in June, PS3 owners will be able to download two skins of the Helghast characters from Killzone at no charge! These skins, in addition to the previously announced Monster Hunter skin which will be available later this month, are exclusive to PlayStation fans across the globe. From the “My Page” menu in Lost Planet 2, players can build and customize their own unique character for use in the online versus mode. Once a player completes the campaign mode, they can port their multiplayer characters to the co-op story action, including the in-game cut scenes. While there are numerous options for unlocking head, torso, arm, leg, and backpack pieces for your character, the character skins for Helghast, Monster Hunter, Dead Rising’s Frank West, and Resident Evil’s Albert Wesker must all be used as a single piece.

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Lost Planet 2 launched on Tuesday, but the two Killzone Helghast scout skins will be available at the end of June and will be free of charge. Keep an eye out on the PlayStation.Blog and Capcom’s Unity blog for more specifics on timing and availability!


Posted by Kotaku May 12 2010 18:00 GMT
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#review Lost Planet squared. That's what Capcom want us to call their latest dip into the universe of E.D.N. III, snow pirates and giant bugs. More »

Posted by IGN May 10 2010 15:39 GMT
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Play games, help Music for Relief charity.

Posted by IGN May 06 2010 16:15 GMT
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Capcom's epic action sequel gets left out of the refrigerator.

Posted by Joystiq May 06 2010 17:01 GMT
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In Lost Planet 2, if you want to swap your grenades for the T-ENG Gun (a device that lets you transfer precious Thermal Energy to your injured teammates), you press Y and Left Trigger simultaneously. Be careful, though -- if you press Left Trigger a fraction of a second before you press Y, you'll chuck a grenade at your teammates, which they likely won't appreciate in their state of physical distress.

While far from the most important aspect of the game, this cumbersome button mapping is indicative of the whole Lost Planet 2 experience: It's a completely functional, interesting gameplay mechanic, but it's utterly hamstrung by a nonsensical design choice. Unfortunately, the game suffers from so many of these flabbergasting and terrible design choices, that even its strongest features can't stand up to much scrutiny.