Americas Army 3 Version 3.2
Listen up Soldiers, we have new information from HQ!
With the release a Americas Army 3.2, yer soldier now has another tool in their arsenal. The development team has added the M106 smoke grenade into the game, providing players with a great new way t' conceal their movements.
The release notes below highlight the use a the new tactical device, as well as all a the new features, gameplay tweaks, weapon fixes 'n more.
New Features
● A new inventory bottle a rum! The M106 Fast Obscurant Grenade (FOG) will instantly create a cloud a smoke t' cover yer actions. Essentially, it works like the M83 with one important exception: a short fuse. If ye try t' cook the M106, it will likely blow up in yer hand 'n cause an injury. A new Up in Smoke achievement has been added when a teammate be revived within the cover a an M106 smoke cloud.
● A new AA3 Loader application be provided with this release t' enhance the front end a AA3. This application will start automatically when launching the game. This tool provides the ability t' create or delete soldiers, view yer soldiers Personnel Jacket, view combined player stats, 'n launch a game server. It also offers updated news, game manual access, 'n links t' the Americas Army website.
● Improved ladder functionality: t' mount a ladder, face ladder 'n press the use key (spacebar by default). When approaching a ladder from the top, the player will automatically turn 'n mount the ladder upon hitting the spacebar. This eliminates players from needing t' walk backwards t' attempt t' go down a ladder, missing it, 'n falling, causing leg damage. As an added benefit, a player may choose t' release from the ladder by hitting the spacebar again, thus giving the player more options with dealing with enemies while using ladders.
Gameplay Changes
● Change t' After Action Review (AAR) panel t' better convey the players combat effectiveness during the previous round.
● Added display a achievements for all players on the server so they be shown in the AAR.
● Interrupting a reload (after seating magazine) now results in a chance a malfunction.
● Updates t' Spacebar Context system t' correct several edge cases. This only affects selection when player be within multiple volumes (Vault/Mantle, Ladder climb, healing a teammate, ES2, etc.).
● Better fix for players that be blocked while climbing ladders continuing t' climb through other players, objects, the floor, or into the air on remote clients.
● Flashbangs be tweaked t' make them more effective when deployed indoors.
● Improved VIP extraction ending - new sounds 'n proper stopping a countdown 'n audio when team be killed while extraction be active.
● Weather handling has been further optimized in Shanty Town t' reduce network usage.
● Implemented the new AG Award when graduating BCT.
● Zip-tie roll over animation be now played when players be secured.
● Fix for 'ladder snake' bug where player be seen sliding up the ladder after grabbing onto the ladder while sprinting.
UI Change
● Fixed the scoreboard t' highlight the player's name in yellow.
Bug Fixes
● A memory usage optimization pass be done t' reduce our game client memory footprint.
● Another network performance pass t' reduce bandwidth on glass heavy maps.
● Fixed Mr Zip Cuff 'n Tag 'n Bag localization t' reflect actual 50 enemy secured/confirmed in order t' earn (rules be correct already).
● Several hundred minor map related issues (on all maps) be addressed by our LDs.
● Updates t' Leaderboard functionality t' increase number a entries, fix t' allow full use a character font for names, viewing full Leaderboard no longer overwrites the mini-board values, 'n adjust UI size t' allow longer descriptions in mini-board.
● Cleanup a a variety a server-side log spam.
● Removed some client side log spam related t' authentication.
● Cleaned up some inventory logging.
● M320 no longer miscounts rounds fired or rounds hit.
● Fixed a TS3 thread hang/deadlock that randomly occurred.
● Fix for ragdolled enemies not being confirmable. This cuts out the distance check involved for confirming a dead enemy since the ragdolled pawn can travel a considerable distance client side in some situations....such as falling down stairs.
● Fix for mission type not updating on the team select menu.
Map Fixes/Changes
● Alley: Fixed an issue where a few objects be sticking into the wall. Fixed an issue where certain trash bins be not accepting decals.
● Alley: Fixes involving an ES2 gray bin object labeled as a laptop.
● Alley - Discovered that there be a wall in buckets that had been duplicated on top a itself.
● Alley: fixed "hole in world" bug along with a few clipping meshes.
● Alley: Fixed issue where grenade goes through the fire escapes near the loading dock.
● Alley: Changed collision volume on the van t' better support shooting grenades near it.
● Alley: Fixed a clipping issue with the dumpster near the hotel boiler room.
● Alley: Fixed issues that caused the carried objective t' be unretrievable.
● Bridge: Rotated spawn points on the South side in the AO map type.
● Bridge: Fixed grenade over-pressure issues in the North 'n South towers.
● Bridge: Adjusted collision volumes 'n fixed several clipping issues.
● Bridge: Comm Volume updates
● Impact: Updated VIP mission t' add smoke 'n light t' the extraction flare
● Impact Updated activated objective loading screen mission description
● Pipeline: Fixed issue where a player can access 'n fall into a pit at the exterior valve building
● Pipeline: Fix for unclimbable 'vine ladder'
● Ranch - Added some decals back t' the main house, adjusted the v/m volumes around the windows, fixed issue where player can pillage stuck in the corner a the bridge, 'n many other minor issues.
● Ranch Fixed issue where grenades would go through hay bales.
● Ranch Fixed some sound volume issues in Greenhouse.
● Stronghold: Fixed several clipping issues in arches
● Stronghold Fixed inconsistency in bullet penetration on deli walls
● Stronghold Fix t' Tower CafPatio chairs t' allow bullet ricochet.
● Shantytown: Fix issue t' keep players from getting stuck near the docks, 'n fixed an issue where a player can pillage stuck under a building.
● Shantytown Camera view clipping through wall, floating table, floating grass, adjusted blocking volumes on TV set, corrected Comm volumes on North side a Central building, 'n many other clipping issues.
● All maps: Several ES2 object issues fixed.
● All maps: Adjusted ladder positions t' make them all consistent with how the new ladder system be supposed t' work.
● All maps: Variety a Physical materials on object modified/updated.
● Training: Fixed issue where carriable objective be invisible in training levels.
● CONEX-MOUT: Updated the shoot-house walls t' be bulletproof. This best keep players from accidentally murdering the drill instructor.
Asset Fixes
● Changed the physical material from metal t' plastic for the blue-grey bins.
● Added a phys mat t' the bathroom sink material.
● Stronghold_Comm/Env: Added local materials t' the package so as t' be able t' apply the appropriate physical material needed.
● BFT_Background - Removed extra baked lighting from the VIP mission from the map texture.
Scurge a the Sea Control Panel
● Added the ability for ACP admins t' kick players t' the Spectator Team.
● Punkbuster panel updates correctly after first use.
Punkbuster Updates
● When a player be kicked by PB (directly or via Scurge a the Sea PB kick) the generic PB message be now displayed 'n when dismissed a "PunkBuster Kick Details" message box be displayed with the detailed reason why the player be kicked.