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Posted by Kotaku Aug 21 2013 06:00 GMT
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Members of the press at E3 2013 and fans at this year's CCP Fanfest wouldn't shut up about how cool the Oculus Rift-powered EVE VR demo was, so CCP is making EVE: Valkyrie, a multiplayer space dogfighting game set in the EVE universe. I hope you're all happy. Read more...

Posted by Rock, Paper, Shotgun Aug 20 2013 17:00 GMT
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Remember that Eve Online Oculus Rift dog-fighting game that Brendan had a peep at in April? CCP were very coy about it, stating it that it was a prototype, and even hinting that it might never see a wider release. Well, it turned out when they were saying that they were also wearing Oculus Rifts, so we couldn’t see the winking that was going on. This is the biggest flaw of the Rift: the subtle interplay between journalists and winking developers collapses when you can’t see eyes. Anyway, CCP have realised this and set the record straight at Gamescom: it will be coming out, it’ll be released in 2014, and here’s a bloody trailer of EVE: Valkyrie.(more…)


Posted by Kotaku Jul 31 2013 04:30 GMT
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The Battle For 6VDT-H may be in need of a snazzier title, but just about everything else about the engagement - the largest space battle in internet history (and by lame default world history) - is fascinating stuff.Read more...

Posted by Rock, Paper, Shotgun Jul 30 2013 08:00 GMT
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War. War never changes. It just gets bigger and more convoluted and adds space ships and looks kind of like a giant, twinkling star map spreadsheet. And so, in a year that’s already seen some truly colossal EVE Online battles, the biggest ever just sort of… happened. Admittedly, it was the result of months of conniving and cunning space mischief – as almost everything in the EVE universe is – but it still came as quite a surprise to dirty, non-playing Earth peasants like myself. Numbers so big you can see them from space after the break.

(more…)

Super-Claus
yeah a friend of mine was sending me pics of his 5 monitor wide rig showing the entire battle. It's times like these I wish I could play eve. Then I remember what a drain it is on your life.
Gold Prognosticus
One of these days I might actually pick it back up, even though I never really got past the highsec quests and into the player-based interactions.

Posted by Kotaku Jul 30 2013 00:45 GMT
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If you caught last night's record-breakingly massive EVE Online space battle but weren't quite sure what was really going on, check out this fascinating recap written by a player who was there. (Via PAR)Read more...

Posted by Kotaku Jul 28 2013 23:15 GMT
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There's an epic battle going on in EVE Online right now, involving around 4000 people and enough space hardware to make screenshots look like bee swarms.Read more...

Posted by Kotaku Jul 09 2013 18:00 GMT
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I don't play EVE Online, but even I understood the gravity of this ambush takedown of an immensely expensive Revenant ship, one of apparently only three in existence. PCGamesN's detailed breakdown makes sense of the jargon and of the encounter, which sounds like it left some bruised feelings in its wake. (Via PA Report)

Posted by Rock, Paper, Shotgun Jun 25 2013 12:00 GMT
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I have a theory: eventually all games will just become EVE Online. This stems partially from the spacefaring MMO’s remarkably forward-thinking focus on player interactions and player-powered corporate empires that make EA look like The Most Comparatively Decent Company In America, but mostly from the fact that developers are literally saying that it’s their goal. PlanetSide 2, EverQuest Next, Age of Wushu, countless indies, etc. And now we can add DayZ to that list, based on a conversation I recently had with Dean “Rocket” Hall.

(more…)


Posted by Joystiq Jun 24 2013 22:30 GMT
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After devoting the last decade to tweaking and maintaining its spacefaring MMO, EVE Online, CCP Games is ready for a multi-product future, CEO Hilmar Petursson explained in an interview with GamesIndustry International.

"That sort of self-division, structuring the company around multiple products, is something that we've taken a lot of time to do," Peturrson admits. "Now we're in that world, we're much better structured to make that a continued success without losing focus on EVE, which is obviously hugely important to us."

Petursson notes that company leaders must emphasize structure during times of expansion, or else risk losing momentum. "There's a lot of focus on learning when you have a bigger company, to make sure the entire system is learning," he said. "The biggest shift was realizing that. A big company can become very dumb, very quickly. The larger the group of people becomes, the more you lose efficiency, fluidity, creativity, and innovation, unless you structure it very well."

The recent PlayStation 3 release of the EVE companion game Dust 514 has also proven fruitful. "We're seeing a different fanbase with Dust, but they behave similarly," Petursson explains. "EVE Online just became more interesting because Dust exists. Dust is more interesting because its in a partnership with EVE Online. We see a lot of power in that idea."

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Posted by Joystiq Jun 14 2013 18:30 GMT
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As I strapped into my faux-fighter, thanks to to CCP's EVE VR Oculus Rift demo, nothing could've prepared me for the large-scale space battle to come.

Controlling my ship was surprisingly easy with the Xbox 360 controller. The shoulder buttons handle yaw, but the left analog stick was effective at dictating ship orientation on its own. Looking toward enemy ships and focusing on them for a few moments would lock missiles. In movies, lining up a ship and opening fire looks fairly easy; in EVE VR, this is a difficult feat for a newbie such as myself.

I've always entertained the idea that, should my Joystiq career come to a premature end, I could always fall back on being a space fighter pilot - you know, that old chestnut. After my performance in EVE VR, however, I'll have to rethink that strategy.

At least I wasn't wearing a red shirt.

Posted by Joystiq Jun 04 2013 22:30 GMT
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The EVE Online and Dust 514 servers are back online after CCP Games took them down this weekend, following a DDoS attack. CCP says this was the "longest downtime in quite a while," and it's giving EVE players 50,000 unallocated skill points to make up for it.

All accounts except for trials received the skill points during today's update of EVE Online: Odyssey, the game's nineteenth free expansion.

CCP stressed that the DDoS attacks didn't breach any customer data and the loophole that allowed the attacks has been secured. There's no word yet on Dust 514 players receiving comparable compensation.

Posted by Rock, Paper, Shotgun Jun 03 2013 09:00 GMT
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Tomorrow sees the arrival of the latest Eve Online update, called Odyssey (still down due to DDoS at the time of writing). There are some big changes in the expansion, including changes to scanning, exploration, and storyline missions. It will also rebalance the availability of ice, which will cause miners some grief, and allows limited dual character training, which will make everyone happy.

They’ve taken an interesting approach with the features video, which you can see below.(more…)


Posted by Joystiq Jun 02 2013 19:30 GMT
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CCP Games pulled the servers for EVE Online and Dust 514 offline following a DDoS attack this weekend, the EVE Online Facebook page reads. CCP is investigating the attack.

"With the highest sense of precaution we have taken Tranquility and associated websites back down for further investigation and an exhaustive scan of our entire infrastructure," CCP writes. "We will update you more frequently via our Twitter feed, however, an extended service interruption of several hours is expected as this process should not be rushed."

EVE Online is an MMORPG for PC, and Dust 514 is the series' console version, exclusive to PS3. Dust 514 launched a few weeks ago, on May 14, and it is free-to-play - though perhaps that freedom is limited right now.

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Posted by Kotaku May 08 2013 12:30 GMT
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In a testament to the player-driven nature of EVE Online, special events developer CCP introduced to celebrate the space MMO's 10th anniversary paled before the spectacle of 3,000 players forming an impromptu shipswarm to take down one of the biggest ships in the game. We've seen epic space battles in EVE Online before, but this is truly glorious. Proving the concept of strength in numbers, thousands of players piloting Frigates — the smallest ships in the game — to destroy the giant Nyx Supercarrier. Eve Online - Flight Of A Thousand Rifters III - 3000 Players In Huge Fight [YouTube] To contact the author of this post, write to: gergovas@kotaku.com

Posted by Rock, Paper, Shotgun May 03 2013 11:00 GMT
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One of the most fascinating and enduring things about EVE Online is the depth of its economics. The player-driven economy has got a full decade of history behind it, operating on its own strange breed of anarcho-capitalism. In Free Market economics, there is an idea called the ‘invisible hand’. This is the idea that the marketplace ultimately regulates itself, whether it wants to or not. But in EVE’s case, there are two such invisible hands. One guided by the players and the other hand – one which players barely ever notice – guided by CCP’s in-house economist, Dr Eyjólfur Guðmundsson (or Eyjó for short). (more…)


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Posted by Rock, Paper, Shotgun May 02 2013 11:00 GMT
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I went to EVE Fanfest, where I mostly walked around pretending to be a real journalist. A lot of my time was devoted to finding one person: a space captain called Chribba. Talking to various EVE players, I soon discovered that this man was something of a celebrity in New Eden. Not only is he one of the most well-known players, but he is also possibly the most well-liked. Which is a strange thing to be in an MMO for which all the advertising focuses on being a treacherous dog and where most of the in-game celebrities are not famous but infamous. What made Chribba different? Was he really a philanthropist, like everyone kept telling me? Or was he simply a cunning master of interstellar diplomacy? I talked to him to find out.

(more…)


Posted by Rock, Paper, Shotgun May 01 2013 11:00 GMT
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“I’m looking for a guy called Chribba,” I said, and watched as the eyebrows of the other poker players rose. By all accounts, these were Bad People I was dealing with. Scoundrels, backstabbers, the lowest of the low. That’s right – EVE players. Everything I had learned about this incorrigible species of interstellar riff-raff had taught me not to trust a single one of them. EVE was the kind of game where you spent three years making a new best friend, only to steal all his money and crash his favourite space-Porsche into a moon. EVE is a game for villains. Which is why I needed to find Chribba so badly.

“Who did you say?” asked a well-dressed American to my left. He toyed gently with his poker chips and glanced at my press badge.

“Chribba,” I said, “Do you know him?” The three players in earshot began to chortle.

“Oh, yeah. Everybody knows him.”(more…)


Posted by Rock, Paper, Shotgun Apr 30 2013 17:00 GMT
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With Eve‘s consolebox tie-in Dust 514 appearing soon – and persistently defying sense with its failure to appear on PC (I give it six months before a PC announcement) – as well as the tenth anniversary of the game looming, CCP have started ramping up Eve things. One such promotional moment is a new video (below) which charts the origin on the Eve universe, as well as its future. It’s fascinating to see the game poised to expand into other dimensions of play, and it certainly has covered some distance in that decade.

Makes you wonder if it really could make it another ten.(more…)


Posted by Rock, Paper, Shotgun Apr 29 2013 07:00 GMT
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Brendan again. I’m still stranded in Iceland at the EVE Fanfest, where I’ve just been told (haha not really I’ve known all day EMBARGO) that EVE Online is getting the television series treatment. This is partly to celebrate the tenth anniversary of the spaceiest MMO in space but it is also something that has been pondered for a long time, according to developers CCP. But here’s the interesting thing: The plot of the series, we are told, will be based on EVE players’ own stories – all those tales of treachery, money and backstabbing that have accrued in the EVE universe so far. Stories that even EVE-skeptics find intriguing.(more…)


Posted by Kotaku Apr 29 2013 03:30 GMT
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For a genre that was once dominant in the mid-90s, with classics like X-Wing and Wing Commander, the space combat simulator is by 2013 on its knees. Sure, indies and mods try their best to keep things ticking, but one Kickstarter project aside, it's been a very long time since a developer with serious resources/money took a stab at dropping you in the cockpit of a starfighter. Imagine my joy, as someone who grew up on the genre, to see this on the weekend. It's a trailer for EVR, a concept kicking around EVE Online developers CCP which employs the Oculus Rift virtual reality headset and drops it into a space combat game. The results? Battlestar Galactica, only on your eyeballs. This isn't a game reveal - it's the work of a few CCP developers experimenting with the Rift - and there's no guarantee we'll ever be able to actually play it. It is playable, though, with those attending the EVE Fanfest in Iceland over the weekend getting some hands-on time with it, so maybe one day we'll see the concept kicked up a gear. Then again, considering you look like this while playing it, maybe that's not such a great idea... Eve Online - EVR Trailer fan fest 2013 [YouTube]

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Posted by Joystiq Apr 27 2013 03:00 GMT
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Icelandic development studio CCP showed off a spaceship dogfighting demo, developed with Oculus Rift in mind and on face, during its Fanfest keynote livestream today. CCP didn't confirm whether or not this concept was indicative of an upcoming game, or whether it would tie into Eve Online, much like its FPS, Dust 514.

Posted by Kotaku Apr 27 2013 19:24 GMT
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EVE Online's free-to-play PlayStation 3 persistent-world multiplayer shooter counterpart, DUST 514, is officially launching on — wait for it — May 14. Clever, CCP.

Posted by Kotaku Apr 27 2013 19:39 GMT
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It's hard to believe that EVE Online has been running for a decade. Even more impressively, the game's been growing steadily over the past ten years, picking up refugees from stale fantasy worlds and showing them what the universe has to offer. I've been struggling to find a hopping on point for years. Perhaps September's EVE: The Second Decade Collector’s Edition will do the trick. Check out what $149.99/€149.99 will get players come September 1: • Into the Second Decade, a 190-page, richly illustrated hardcover book commemorating the first 10 years of the EVE Universe. Into the Second Decade details the initial release of EVE Online, and chronicles its growth through the game’s numerous free expansions, the community events that helped define the experience, and the launch of DUST 514. • “Rifter” USB hub, a four-port USB hub modeled on an iconic EVE Online ship. • EVE Symphony CD, a live performance of the signature EVE soundtrack by the Icelandic Symphony Orchestra, recorded in Reykjavik during EVE Fanfest 2013. • The Danger Game board game, an English-language adaptation of the popular Icelandic board game. Created by a fledgling CCP in 1998, The Danger Game (Icelandic: Hættuspil) helped fund development of the original EVE Online release. I really, really want that board game — and that's just the physical swag. Players also get all of this digital stuff: • The “Golden Pod,” an exclusive skin for the iconic capsule (EVE Online). • A “Gnosis” Blueprint, a five-run blueprint of the 10th anniversary Gnosis, the Society of Conscious Thought battlecruiser (EVE Online). • The “Time Capsule,” a selection of collectible items based on classic EVE lore as well as memorable moments over the first decade (EVE Online). • A new skin for the Amarr Magnate frigate (EVE Online). • A selection of exclusive male and female clothing items and accessories to dress your pilot in style (EVE Online) • Powerful weapons and a collection of “Templar” dropsuits for (DUST 514). • The box set will also include a “Mystery Code” that will grant owners special, but currently secret, benefits related to future CCP products and events. Fans can preorder the Second Decade Collector's Edition right now. It looks like this fall I'll finally be ready to get my EVE Online on. Now where did I put my skill mapping spreadsheet?

Posted by Rock, Paper, Shotgun Apr 27 2013 10:00 GMT
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Brendan here. I’ve been at the EVE Fanfest in Iceland and CCP, the kings of the popular make-money-and-kill-things-in-space genre, have been busy thinking up new ways to be a horrible, destructive starbroker. This time using Oculus Rift.(more…)


Posted by Kotaku Apr 25 2013 17:00 GMT
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The headlines around the world about Sean Smith last year were mostly about how he left this Earth. But this is a story about what he did while he was here. This is a story about Sean Smith's life—about what he did in the so-called "real" world and what he did in a virtual galaxy where he was a Machiavellian legend. For about a decade, in cities around the world, people knew Sean as a guy in the U.S. State Department. He made sure computers and networks worked. In the wild world of the massively-multiplayer online game Eve Online, which Sean logged into from those various points on the globe, he was known as Vile Rat. For the State Department, he was an Information Management Officer. He was an expert IT guy who signed up for postings in places both safe and dangerous. He was in Pretoria and Baghdad, Montreal and The Hague and then—for what was only supposed to be a few weeks—Benghazi, Libya. It is in that last place where he and three other Americans, including the U.S. ambassador to that country, were killed on September 11, 2012, by anti-American militants. It's there that his story was cut too short. In Eve, Sean briefly was in the top echelon of the game's player-run government. His influence in the game actually grew for more than half a decade. He rose from ordinary player to master spy to diplomat for the mighty GoonSwarm alliance. He toppled rivals with the soft nudge of verbal persuasion. He helped his alliance win a war among player alliances that raged for three years. He even made peace with the Russians. "Sean was a quiet and intense guy," Alex Gianturco, the long-time Eve player and leader of GoonSwarm recently told me. Gianturco is known in-game as The Mittani and wrote a moving tribute to his friend last fall. He met Vile Rat in 2006 in the game and in person, since then, when Sean was between State Department postings or at Eve meet-ups. "He was sort of coiled like a whip, very very smart. Hated the limelight, hated attention." "He was so humble about his gaming," Heather Smith, Sean's widow, told me over the phone from the Netherlands earlier this week. "He would get rather embarrassed when he was elevated to anything other than just a guy who plays Eve." But Sean wasn't an ordinary Eve player, a fact Heather encountered time and again. She recalled meeting another Eve player in person. "A guy came up to me and, I said, 'I'm Mrs. Vile Rat'—I didn't play Eve, so I was always Mrs. Vile Rat—and the guy was like, 'No way! He's a legend!' "And I, like, died laughing. I thought it was the funniest thing I ever heard...I'm pretty sure I brought that up at least once every six months." Sean Smith was an ex-Air Force guy, born in 1978 and raised in San Diego. By the turn of the century he was stationed in Okinawa, suffering the plight of any Air Force man who loves burgers but lives on an island that's all about seafood. He didn't fly jets. He worked on radios. And he played online games, which he loved. Sean and Heather met in a MUD, one of the oldest of old-school multiplayer online games. It was an all-text game, but all Sean needed to make an impression was a few choice words. "The first thing he typed to me was 'You need to leave your guild or else I will kill you,' Heather recalled. "Classically diplomatic, even then." Heather was a newbie player, just level five or so. Sean was angry at the guy who ran her guild. "So he was either killing all the people in the guy's guild or intimidating them," Heather said. "I was like, 'What do I care, it's not my fight?'" So she bailed on that guild. That was a classic Sean Smith victory. "He was always trying to move the pieces and see how things went," Heather said. "He was really good at reading people to get them to either see his way or he could mediate in a way that he could get what he needed out of it—in a nice way, most of the time, I'm sure." Heather and Sean got past the threats. They started talking outside of the game and became friends. He was in Japan; she was in Atlanta. He moved to New Jersey. She moved to Washington, D.C. They fell in love, they moved in together and Sean joined the Foreign Service. He'd be working for the State Department and, along with Heather, would be moving all around the world. First, they went to South Africa. He was stationed in Pretoria. Everyone barbecued there. That was good. Better than having to always suffer through seafood. Most gamers who rise to fame among their peers do so because they're proficient at a given game. That proficiency is usually displayed through aggression or speed or both. Many games are competitive, simulate violence or run on a timer. Mastering these games—the Street Fighters, the StarCrafts, the CounterStrikes—means being able to smash, shoot, grapple or maim another player before they do that to you. Or, for some gamers, glory comes in simply sprinting through a single-player game faster than anyone else. You train on Super Mario Bros. and try to race through the whole game in five minutes. More rare are gamers like Sean Smith who earned their rep without getting much virtual blood on their hands or performing any feats of in-game dexterity. Sean gained his rep from the way he interacted with other gamers, from his machinations and political maneuvering. He wasn't a leader but a master of the shadows. He preferred to stay out of the spotlight and to lend support. Sean was, to Alex, the eventual head of GoonSwarm, a great right hand, a great consigliere. Think of the best movers and shakers in the Game of Thrones, perhaps—not the ones who used the sword but who favored the cunning deal. "He was thankfully a lot less honorable than Ned Stark," Alex remarked to me, remembering one of the failed right-hand-men of the Thrones saga, "otherwise we would have been all screwed." He was a good liar? "Oh, he was the best." To express just how well Sean played Eve, Alex told me about one of Sean's first great in-game acts. Sean was in the GoonSwarm Intelligence Agency, a group within the game started by Alex. Eve is technically a game about warring spaceships and mineral-mining but it's really about the politics of its massive player groups, tens of thousands of gamers around the world aligned in various "corporations", who all vie for existence in a single shared galaxy. In late 2006 and early 2007 GoonSwarm were the newcomers to Eve, which had been running since 2003. GoonSwarm were upstarts. The group consisted of members of the forums for the rambunctious humor website Something Awful. Goons regularly decided to descend on online games to exert their mischievous, grief-inducing influence. These were the kind of people who would infiltrate Eve and start up some crafty spygames. Cue Sean's first big moment: "We wanted to get him placed highly in an enemy organization, which was trying to kill us," Alex recalled. "The enemy alliance was called Lotka Volterra, and they had been attacking Goonfleet and messing around. Vile Rat came up with this—in hindsight—sort of a cack-handed scheme where we would that fake Vile Rat had gone '*crag* Goons.' '*crag* Goons' is what we call someone who is a traitor. "So what we did was we had one of our other directors, a guy named Sorenson, fill up a hauler, which is an industrial ship in Eve—a defenseless space truck, basically—filled it full of valuable minerals, and we had Vile Rat in an Interceptor, which is a small, fast fighter-type ship, blow it up in public. "The thing about Eve is that, whenever anybody blows anything up, it produces a hard record called a killmail—you kill a ship in Eve and it’s not like in Call of Duty where it’s like, 'I killed somebody,' it leaves a record: what was on their ship, how you killed them and a lot of crunchy details. So there’s a record of death. This is important, because, when Vile Rat blew up this hauler full of valuable minerals and what-have-you, it proved his treason to everyone. Viler Rat has gone '*crag* Goons' and is joining Lotka Volterra. "He was able to say, 'I can’t stand the CEO, look I’ve got Goonblood all over my hands, take me.' And they did. And he was our agent within the Shinra corporation in Lotka Volterra for many months. Eventually, he came in from the cold, when the intelligence value we had from that was less than the value of having Vile Rat on our side. But we torched the ground that Lotka Volterra had. We took all their space. They disbanded the alliance they had...Vile Rat was a major part of that." Sean played Eve to unwind, Heather remembers. He enjoyed being online. He enjoyed acting out there. He was younger than many of the people in the embassies where he was stationed and didn't talk about gaming. They didn't know about Vile Rat. He and Heather often stuck to themselves. Eve was one place online where Sean could find more people like him, people who got into the drama of safe but wild adventure. He also enjoyed the energy of the Something Awful forums, where he became a moderator on the debate and discussion forums. He talked politics. A lot. Alex recalls that he, Sean and many other people on SA were libertarians but that, over time, they shifted to being "a flaming leftist." For all of his skullduggery in Eve, Sean's friends at Something Awful were impressed with how unusually reasonable he was. "You know, it’s hard to respect people with an opposing viewpoint on the Internet," Something Awful editor Zack Parsons told me. "There is no incentive, but he did, and I think he tried to change minds instead of just shout out his opinion and leave it at that." But that was in the forums. In Eve, if someone needed to pay, Sean would make them pay. "He was so mean sometimes," Heather says now, with a chuckle, "He would tell me stories and I would be like, 'How could you do that to another person?' "He would laugh and say, of course, they were being idiots." And in real life? "He was always known as a very helpful customer-service IT guy," she said. "When a woman would cry about not getting something to work at 5:05, he would stop what he was doing and, instead of putting a ticket in, he would calmly help and do that kind of thing. He was very on the up-and-up." He was also a father of two and talked proudly about his kids to anyone who would listen. This cocktail of personality—the cool-headed, open-minded occasional griefer, as it were—produced the great Eve diplomat that Alex revered and others in Eve feared. In embassies around the world, Sean may have been doing IT for other diplomats, but in Eve, he became one. More specifically, he became a diplomat who wins. "Sean would always present a friendly face except when he was rattling his saber," Alex told me. "Unless you had really pissed him off he wouldn’t come down on you. Even if you were an enemy he would be willing to talk to you and would be very friendly." That's what made him a great diplomat, and that's what helped GoonSwarm turn the tide and eventually win one of Eve's two Great Wars. Alex tells the tale, one that begins with GoonSwarm at odds with the mightier Band of Brothers, which was allied with a group called Mercenary Coalition. The Coalition was an ostensibly independent group of players for hire. You know, mercenaries. "The problem was that dissonance between what they thought they were and how the leader of Band of Brothers treated them grew very harsh," Alex said. "Mercenary Coalition... were able to win a string of successes and then the leader of Band of Brothers wrote this big public post taking credit for it. Which pissed off a lot of people in Mercenary Coalition. "During this time, under the table, Vile Rat had quietly developed a relationships with Seleene, who was the leader of Mercenary Coalition...Now Vile Rat had a silver tongue and was very sympathetic. Even though he was the enemy, he established this relationship and he had worked on this relationship. Over a period of months he essentially helped Seleene see that Mercenary Coalition was being trivialized and treated like pets, basically, by Band of Brothers." In a tribute after Sean's death last fall, Mark "Seleene" Heard, then a member of Eve's player-run government recalled this moment. "VR never offered me any deals, threatened, or presented some grand scheme. Because the anti-BoB train was already in motion within MC, like any good diplomat Vile Rat just made it clear that the people he represented were not necessarily the 'bad guys'." Back to Alex: "And almost entirely due to Vile Rat’s persuasion, I don’t want to say he Wormtongued… he swayed them and eventually Mercenary Coalition broke away from Band of Brothers and tried to form its own block on the border of Band of Brothers space, which was very foolish. This was the pirate alliance. It only lasted a few months, because, as soon as they broke away from Band of Brothers, half of the people considered them to be traitors—and also half the people in Mercenary Coalition considered them to be traitors. "A huge gigantic drama [ensued], which ultimately ended in two of GoonSwarm’s greatest enemies basically killing each other for us because of what Sean had pulled off. That was a huge coup. "If I were to point at two moments in the Great War that completely changed things—the biggest holy crap moments of the Great War—one was disbanding Band of Brothers, which was my spy thing, and the other one was Sean taking out Mercenary Coalition just using persuasion. Because even after they disbanded Band of Brothers, which happened a year later, if Mercenary Coalition had still been around and allied with them, we might not have had the force to torch them." Vile Rat's diplomacy was so successful, he started a diplomacy wing in GoonSwarm. He called it the Corps Diplomatique. "Sean realized that the coalition we were in was getting so big that we needed an entire diplomatic section," Alex said. Sean ran it and put applicants through a wringer. He'd give them hypothetical situations and require them to write essays about how to solve crises. He built a corps of 10 diplomats, all of whom would meet with friends and rivals to build relationships. In other words, the real-life State Department employee started a State Department in Eve. Sean played Eve from computers around the world. Much of the playing he did was in a Jabber client—in chat. He didn't need to fly the game's space ships. He needed to talk to people. He did this from the Middle East, from Europe, North America, wherever. When he was playing in Baghdad he was far from his family. Baghdad was too dangerous in 2007, so Heather stayed in Atlanta. "The problem wasn’t so much the shitty internet," Alex said of the Baghdad posting, "but was more that they were *crag*ing shelling him with missiles from Sadr City." "I'd be on the phone with him or he'd call me during it," Heather remembered. "I was a part of several of those rocket attacks." She said Sean would do his best to joke it off, to bond with his friends online or band together with his colleagues in Baghdad. "He was not a commando guy," she said. He wasn't macho. He didn't try to play the hero. He just tried to keep the computers running even if some of the locals were quite violently showing that they wanted the Americans out. "He was just there for the mission," she said. "If no one else would volunteer and he knew he could do it. He would do it." So rockets would be fired at Saddam Hussein's old palace and Sean would have to jump off of Jabber and take cover. Alex and Vile Rat's other Eve friends got used to it. Sean always logged back on. But Iraq was rough, and Alex recalled that Sean came back a different kind of person. "He changed in that, like many veterans, he came back a little more paranoid and jumpy for a while. It took him awhile to calm down and reintegrate. He would occasionally have hot-flashes of anger." He normalized. He got posted to Montreal. He became himself again. Except for one thing. Sean got to Montreal and excitedly told Alex all about a restaurant that just served foie gras. Sean Smith was officially no longer just a burger guy. Montreal was followed by The Hague. Sean was also able to take time off to go to Iceland for Eve's Fanfest. A year ago, he was there as a member of the player government. Fanfest is happening this week. He'd have gone. Instead, late last summer, he agreed to go to Benghazi. The mission there and what followed is detailed in an unclassified State Department report. In Jabber, Sean's last words were: [vile_rat 9/11/12 2:40 PM]: *CRAG* [vile_rat 9/11/12 2:40 PM]: gunfire The State Department report tells the awful story of what occurred next. The compound filled with armed terrorists hunting for Americans. American security agents trying to whisk Sean and Ambassador Christopher Stevens to safety. Taking shelter. The building they were in set on fire set by the attackers. And then the resulting smoke that filled the room Sean and the Ambassador were in. They couldn't breathe. They didn't survive. Four Americans, Sean Smith included, were killed that day, September 11, 2012. "I was in shock when it happened, initially," Alex told me. Heather, understandably, didn't want to talk about it. Friends and families mourned. Eve players posted tributes and, in an extraordinary display, renamed hundreds of outposts to memorialize Vile Rat. Then-Secretary of State Hillary Clinton emotionally eulogized all four men and credited the support of Sean's online friends. The events in Benghazi became a political football in last fall's Presidential election, as debates raged about embassy security and the administration's account of events. "I think pretty often about what he would make of the stupid crap that followed in the wake of his death," Something Awful's Zack Parsons told me. "So many people in politics said and did so many stupid things. I hope he would have laughed. Or posted the thread about it." What Parsons did was help start a fundraiser. "The Something Awful community and the Eve community, State Department friends, well-wishers and even people who might have heard about him on the news all contributed to the fund that raised $127,001 for Sean’s family," Zack told me. "Hundreds of them left messages of condolences. The money went directly to Sean’s wife and kids. Money will never take the place of the love of a human being, but I hope it helped to bring his family peace and stability in the midst of uncertainty." Heather and Sean's anniversary was this week. They should have been going to Iceland. He should have been engaging in some interstellar diplomacy. Instead, on May 3, Heather will be in Washington, D.C. There, Sean Smith will be awarded the Thomas Jefferson Star, in recognition of his service to his country. His name will be inscribed on a memorial wall by the American Foreign Service Association to honor those who have lost their lives in the line of duty. The name on the wall will probably be Sean Smith. But everyone should also remember that master of spycraft and diplomacy, that forum moderator and expert gamer. He wasn't an ordinary Eve player. He was the exceptional Vile Rat. Top image for this story from an Eve tribute to Sean Smith and features Sean and his Vile Rat avatar; other photos of Sean in this article were provided by Heather Smith. The desert one shows Smith in Oman while he was in the Air Force in 2002. The other is from New York City, 2003.

Posted by Rock, Paper, Shotgun Apr 12 2013 17:00 GMT
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As Eve trundles towards is tenth anniversary, and I baulk with disbelief that it has really been a decade since I quit PC Gamer and spent the summer playing Eve and Planetside 1, CCP have started rolling out celebratory things, including a fantastic space timeline that illustrates the rich backstory of the game’s universe. I was never particularly invested in Eve’s fiction, but it’s impossible to deny the work that CCP put into it, with an encyclopaedia of short stories and even a few novels.

Ten years! I put in five. You can read about them here. I wish I could go back. I miss you, Statecorp.


Posted by Rock, Paper, Shotgun Feb 28 2013 20:00 GMT
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The subscription model is not dead, it’s just far away in space, Iceland, and Shanghai. Eve Online, which will be ten years old on the 6th of May, is the game that captured my imagination and attention for over five years. I miss it.(more…)


Posted by Rock, Paper, Shotgun Jan 29 2013 15:00 GMT
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My relationship with EVE is like that of a cowardly romantic, too many cats on their tongue and butterflies in their stomach to approach the object of their affections. So instead, I gaze upon it from afar, hungrily lapping up whatever tales of its exploits happen to fall my way by total and complete happenstance – for instance, when I’m rooting through its garbage. So it is with the Battle of Asakai, which took place over the weekend. Nearly 3,000 players converged in the Asakai VI region of the Kurala constellation and proceeded to blast each other into glorious storms of space confetti for hours. And the cause? One silly, completely unplanned accident. Witness the madness in video form after the break.

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Posted by Joystiq Jan 28 2013 02:00 GMT
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We're not sure how to feel about this gigantic, 2,800-player space battle that took place in EVE Online this weekend. As a potential method of predicting humanity's interstellar future, this fight in particular was polarizing. For one, it was beautiful - the screenshots, compiled in an album here, are gorgeous renders of spiderweb lasers and stardust surrounding powerful feats of man. For another, the pictures show an absolute warzone beyond any chaos we know. But seriously, it was pretty.

The fight was in Asakai and involved a Caldari Factional Warfare alliance, the Drunk 'n' Disorderly alliance, and a few gravity wells that pulled in more ships throughout the night. Redditor Admiral_Dovolski described the scene, concluding with the following words of insight: "Shit went down."

YouTube
Posted by Kotaku Jan 27 2013 18:00 GMT
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#eveonline This morning, Reddit user Itsatrapski posted several images of a major battle—like 2,800 players—raging in the space MMO EVE Online today. YouTube user deusxverra followed with this video capture of the battle, described as terribly one-sided, so you can get an idea of what this conflict looks like in real time. More »