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Posted by Joystiq Jan 04 2014 13:00 GMT
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Grand Theft Auto 5's inclusion of multiple playable protagonists was one of its defining features, but Rockstar art director Aaron Garbut admitted in a recent interview with Edge that the mechanic was a risky move with a potential to backfire.

Garbut revealed that protagonist-switching mechanics were planned from the beginning of GTA5's development as the team pieced together character dynamics and the game's overall tone. While he feels that the feature worked to the game's benefit in the end, Garbut notes that the team took a big risk in making such a critical change to the core GTA series formula.

"[Having] multiple characters was a leap of faith," Garbut explained. "It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire. I think it really worked out. It's so hard during development to get perspective -- you get so used to looking for the problems that it becomes almost impossible to step back and see the positives."

Grand Theft Auto 5 featured a story in which protagonists Michael, Franklin, and Trevor take part in key narrative moments both individually and as a group, allowing players to switch between the trio throughout. Previous series entries traditionally featured a single playable protagonist.

Posted by IGN Jan 01 2014 00:52 GMT
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We put together a montage of the first 10 jobs verified by Rockstar. Congrats to the community members and thanks for the new jobs we can all experience!

Posted by Kotaku Dec 28 2013 17:24 GMT
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Ten user-created jobs in Grand Theft Auto Online were "officially certified" by Rockstar Games yesterday, meaning all players on all platforms will be able to play them. They're the first gigs to get the Rockstar stamp of approval since the GTA Online Creator toolkit released.Read more...

Posted by Joystiq Dec 27 2013 18:00 GMT
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Rockstar has released the first run of "Rockstar Verified" jobs for Grand Theft Auto Online, the multiplayer component of Grand Theft Auto 5. Chosen directly by Rockstar, these jobs represent some of the best content crafted by players using GTA Online's creation tools.

All told, 10 jobs have been verified, including six races and four deathmatches. Their content ranges from rooftop races to full-on military vehicle shootouts. The jobs were culled from both the Xbox 360 and PS3 versions of GTA 5 but, as Rockstar notes, these jobs are available on both platforms now that they've been verified. Players can expect "many, many more" Rockstar Verified jobs in the future.

Posted by Kotaku Dec 27 2013 05:00 GMT
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Grand Theft Auto Online ran some Christmas DLC on December 25. You could get custom clothes and gear, but by far the biggest impact - and most impressive - was the way the normally-sunny Los Santos was buried in snow.Read more...

Posted by Kotaku Dec 26 2013 01:00 GMT
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Grand Theft Auto is in at least one way a victim of its own success. It's so popular now that some aspects of it have become entrenched, and may never be able to be changed. Like the game's title font, which in 1997 might have been cool, but which today could be seen as a little - dare I say it - amateur.Read more...

Posted by Kotaku Dec 24 2013 18:00 GMT
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Los Santos is supposed to be a criminals' paradise, a place where the right crew, the right weapons and the right vehicles let you unlock as much money as you can earn. But a plague of hacking is clogging GTA Online's in-game economy with billions—maybe even trillions—of dirty dollars. Read more...

Posted by Kotaku Dec 24 2013 15:11 GMT
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A beautiful sight, we're shooting each other in the face tonight, walking through Grand Theft Auto Online's magical holiday snowfall. I'm sorry. I probably could have resisted if I'd tried harder. Let's just unwrap Rockstar's Christmas gifts. Read more...

Posted by IGN Dec 21 2013 00:44 GMT
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On today's Fix, win an Xbox One and a copy of Tomb Raider: Definitive Edition. Also, we recap the biggest gaming stories of the year!

Posted by IGN Dec 20 2013 21:00 GMT
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Join us as we take a look back at the incredible year in gaming.

Posted by Joystiq Dec 19 2013 03:15 GMT
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GTA Online, the online side of Grand Theft Auto 5, gets a free update today that adds four new capture-the-flag modes. It being GTA, the flags are so much pieces of fabric as they are suspect packages and stolen vehicles. Simply titled Capture, the update brings Raid, Hold, GTA, and Contend to the game's team-based modes, along with 20 new jobs.

A quick rundown of the modes, then: Raid sounds like standard CTF, with teams attacking bases to seize packages and bring them to their bases. Hold, meanwhile, is about finding packages and storing as many as you can in your base - unlike Raid, packages are also dotted across the map. GTA is like Raid, but with vehicles spread across the map. Finally, Contend is centered around a single vehicle that respawns after it's successfully captured.

According to Rockstar, the update is available now through Xbox Live and the PlayStation Network. It also adds a bunch of tweaks and fixes that you can check out here.

Posted by IGN Dec 18 2013 23:21 GMT
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Smash Bros. gets a new character, GTA Online gets a new mode, Ubisoft explains Watch Dogs history, and win GOTY Nominee, Grand Theft Auto V!

Posted by Kotaku Dec 18 2013 19:30 GMT
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You may have noticed that there were some guns in many of 2013's most interesting video games. Here are the best of them, in no particular order...Read more...

Posted by IGN Dec 18 2013 16:15 GMT
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Tonight's automatic update will add capture the flag modes to GTA Online.

Posted by Kotaku Dec 18 2013 11:00 GMT
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Today's update introduces the all-new Capture game mode to Grand Theft Auto Online. Capture adds twenty new jobs across four capture the flag-esque team-based modes: Raid, Hold, GTA, and Contend. Read more over at Rockstar's Newswire here, and check out the full update notes here.Read more...

Posted by Kotaku Dec 18 2013 00:30 GMT
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Quick, what do you think were the biggest games on Google this year? Grand Theft Auto? Call of Duty? League of Legends?Read more...

Posted by IGN Dec 17 2013 18:30 GMT
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Greg Miller and Mitch Dyer run down IGN's list of contenders for our best Xbox 360 game of the year award.

Posted by IGN Dec 17 2013 18:30 GMT
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Ladies and gentlemen, we present to you the nominees for 2013 Game of the Year!

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Posted by Kotaku Dec 13 2013 01:00 GMT
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While Grand Theft Auto Online's creator tools are still fresh out of the package, players like rechyyy—the YouTuber behind one of the best GTA V chase videos—are already filling up their custom maps with ramps, police vehicles and rockets.Read more...

Posted by IGN Dec 12 2013 20:07 GMT
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The twisted beauty of GTA 5 in stunning slow motion.

Posted by IGN Dec 12 2013 14:58 GMT
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IGN's newest anchor Ron Burgundy contemplates the merits of Grand Theft Auto V, and reveals ignorance of yoga.

Posted by Kotaku Dec 12 2013 14:00 GMT
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Grand Theft Auto Online's free race and deathmatch creation tools are live. As teased earlier in the week, Xbox 360 and PlayStation 3 players can now create and share custom vehicle races and kill everybody matches in Grand Theft Auto V's online playground. Check out the full content of the update over at Rockstar's Newswire. Read more...

Posted by Joystiq Dec 12 2013 02:30 GMT
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Grand Theft Auto 5's open-world online component just grew a bit more creative with today's release of the Deathmatch & Race Creators Beta update.

As we reported earlier, this patch adds a free toolset to Grand Theft Auto Online that allows players to build their own drag strips, killing fields and myriad other combinations of vehicles and explosives. Deathmatch, Team Deathmatch, Race, Rally Race and the weaponized GTA Race game types are available for players to modify. Developer Rockstar has included a tutorial that should load automatically the first time you attempt to build something within the toolset, and it "highly recommends" that players sit through the whole thing. From there however, you're free to build to your heart's content.

Alongside the new toolset, today's free update also includes a "a host of new fixes and updates for Grand Theft Auto 5's Story Mode and GTA Online," including higher cash payouts in missions with increased difficulty, and an option to lock deathmatch games to specific weaponry.

Posted by IGN Dec 12 2013 01:31 GMT
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How to use the new Deathmatch editor in GTA Online's Content Creator Beta.

Posted by Joystiq Dec 10 2013 16:00 GMT
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A GTA Online glitch reveals the snowy streets of North Yankton can be found in the online component of Grand Theft Auto 5, suggesting the area may feature (officially) in some future update. North Yankton, if you recall, is the state in which very first mission takes place, set some nine years before the main events of the game. If you fancy revisiting the area in GTA Online, this CVG video shows you how to get there.

To summarize, you'll have to replay that prologue mission, then get to a certain point and stand in a certain place, then get a friend to invite you into a GTA Online closed session. After that you'll have to call a helicopter, and head to some mountains floating surreally in the bottom right of the map. Simple, no? Well no, no it's not, but it is a bit clever.

Anyway, get your snow boots on while you still can, because it seems likely Rockstar will shut off the route in a future patch.

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Posted by Kotaku Dec 10 2013 22:30 GMT
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North Yankton—the snowy opening to GTA V—was pretty much gone after the prologue, locking us out from ever returning. But fortunately for us and thanks to a video shared by CVG, there's a legit (albeit glitchy) way to return there.Read more...

Posted by Joystiq Dec 10 2013 03:00 GMT
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A new update is coming to GTA Online - the online side of GTA 5 - this week, unlocking race and deathmatch creation tools for all players.

Using these tools, players can set up custom race and shootout jobs to play with friends and publish the custom game types to the Rockstar Games Social Club. The creation tools will be included in a mandatory title update, which could be available as early as tomorrow, on PS3 and Xbox 360.

This month will also see the addition of Capture mode, a variant of the classic Capture the Flag mode. Up to four teams fight to steal goods from other enemy squads' bases and get back to their own with the goods. Rockstar promises more info on Capture mode next week.

Finally, Rockstar has outlined a few updates coming to GTA Online next year. Co-op heists is the biggest update due in the new year, though Rockstar also says the GTA 5 story mode will get some new stuff in 2014 "continuing Michael, Franklin and Trevor's action, mayhem and unexpected adventures in Southern San Andreas."

Posted by IGN Dec 10 2013 01:25 GMT
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Rockstar Games has revealed that Grand Theft Auto V's first story-centric add-on will arrive in 2014 and stars the original cast.

Posted by Kotaku Dec 09 2013 23:00 GMT
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However deranged Trevor might be, he's just a fictional character. But if he wasn't? What if he was a real person that roamed our streets? It would be kind of amazing. And by amazing I mean slightly horrifying.Read more...

Posted by Kotaku Dec 09 2013 21:00 GMT
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What better way to demonstrate the brute power of GTA V's unstoppable train than to line up 10 of the largest dump trucks in a row and see what happens?Read more...