Fallout: New Vegas Message Board

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Posted by Joystiq Mar 17 2014 01:30 GMT
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The Enclave, a paramilitary organization claiming t' be the last bastion 'n continuation a Earth's government in the Fallout universe, be now a joinable faction in Fallout: New Vegas thanks t' modders Otellino, CNC 'n many others.

The "For the Enclave" mod available via NexusMods allows players t' join a splinter group a the original Enclave as it goes head-t'-head against their former brothers-in-arms. The mod adds a five-part main quest, four side quests, new voice acting, a potential companion 'n even an Enclave radio station.

Rookies need not apply, though; players who want t' undertake this mission must be level 15, must have interacted with the NPC Benny, 'n must be running the most current version a New Vegas on Steam. The mod's description text also warns that it will be incompatible with most mods that alter Searchlight Airfield. [Image: Bethesda]

Posted by Kotaku Mar 13 2014 17:05 GMT
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Modders be kind a the best. Case in point: this amazing New Vegas mod which adds another joinable faction in the game. 'n not just any faction, mind ye—it be the Enclave.Read more...

Posted by Kotaku Jan 27 2014 23:00 GMT
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Check out this awesome fan-made Fallout figure: it be YARRRR Man, the Securitron that can help ye take over New Vegas. It be made by Reddit user Webberley using card, wood, plastic, epoxy 'n a Doc Ock figure. ye can look at more shots here. Read more...

Posted by Kotaku Jan 17 2014 04:00 GMT
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Given the planet's lack a actual post-apocalyptic nuclear wastelands, ye'd think it would be pretty hard t' find places that looked like the setting a a Fallout game. But then, there's always the Mojave desert 'n Route 66 for that.Read more...

Posted by Kotaku Jul 15 2013 14:00 GMT
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Fallout: Lanius, the fan-film starring New Vegas antagonist Legate Lanius, AKA the Monster a the East, will be screened in just a few days at PAX Australia, on July 20. The creators shared a short one-minute teaser t' mark the occasion.

Posted by Kotaku Jul 01 2013 12:30 GMT
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Ghouls 'n the undead can be cool too sometimes. Here's the coolest one from Fallout: New Vegas, chilling in the wasteland, having a great day. Nothing t' worry about.

Posted by Rock, Paper, Shotgun Jun 26 2013 15:00 GMT
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I’m most distressed that I didn’t pillage a chance t' say AHOY t' Chris ‘Planescape Torment’ Avellone during me limited time at Rezzed. Especially because the only other time I’ve met the sea dog when be when I be blind drunk on French wine 'n couldn’t manage anything more than a witless reference t' talking skulls. Still, they do say ye best never meet ye heroes, so at least I haven’t had t' risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously 'n safely through this video a his hour-long natter about Obisidian’s strange history, his work at Black Isle 'n plans for the upcoming mega-Kickstartered Project Eternity.(more…)


Posted by Rock, Paper, Shotgun Jun 01 2013 15:00 GMT
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On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams be made a. It’s a ridiculously ambitious, Black-Isle-inspired fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size a Fallout 3′s, 'n multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners a the professional entertainment world, which be – in part – the reason it took so long t' finally see the sepia toned light a day. But now it’s here, in the gnarled, glowing ghoulflesh. I be kind a maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Posted by Rock, Paper, Shotgun Feb 15 2013 15:00 GMT
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Obsidian’s a company that’s always stricken me as bizarrely restless. Despite it be near-legendary Black Isle legacy, the Project Eternity 'n South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when ye think about it, that’s not entirely surprising. Both RPGs 'n storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. 'n though recent times 'n a massively successful Kickstarter have given the developer some solid ground t' stand on, the eager hands a change be once again threatening t' yank the rug out from under it. Uncertainty’s permeated the entire industry as a late, but Obsidian CEO Feargus Urquhart has no intention a blindly following the future. His plan? t' redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he 'n I chatted about that.

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Posted by Joystiq Feb 13 2013 21:00 GMT
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Obsidian CEO Feargus Urquhart has a few ideas on where a potential sequel t' Fallout: New Vegas could be located 'n how it'd have t' be "separate" from what the team at Bethesda be currently working on.

"If I think a going from Fallout 1 t' Fallout 2, we tried t' associate the two areas somewhat closely," he told RPS during an interview back at DICE. "It wasn't just 'Oh, we be gonna do this 2,000 miles from here.' So I think if we be t' do Fallout: New Vegas 2 - or just a new Fallout - we would probably separate it from what the internal team at Bethesda's doing. We'd keep it on the West Coast, because we be West Coast people. they be East Coast, so it makes sense."

As for possible locations, LA seems t' be high on Urquhart's list a places - or, as it be known in the cannon, the Boneyard. "'n we need an interesting confined area. So I mean, it could be LA. Fallout LA. That could be interesting. It'd probably be The Boneyard, which be from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because a all the radiation."

a course, the onus be on Bethesda t' greenlight a new Obsidian game 'n, according t' Urquhart, the two studios be still on good terms. Still, with new consoles looming in the horizon, it be a tough time for publishers 'n developers - do they continue t' make games for the established consoles or put their eggs into the next-gen basket?

"We talk t' Bethesda all the time," Urquhart said. "'n I think the challenge here doesn't just apply t' Bethesda specifically, but t' a lot a publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period a time has been, ye have this console transition, 'n it be strange that they be still not announced. But that always creates a disruption in the industry. 'n now ye mix in [the emergence a] mobile 'n F2P stuff, 'n it be left a lot a people reeling."

Posted by Rock, Paper, Shotgun Jan 11 2013 18:00 GMT
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I be sad. I be sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle it be incredibly impressive-looking peaks 'n valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head 'n buried in a shallow grave. yer new main character’s goal? t' reach Los Angeles. But the entire new wasteland a San Bernardino be rife with factional conflicts, 'n oh goodness also there be this: “The vision a Fallout 2 will be honoured by Project Brazil. Project Brazil be a quieter, more harsh 'n severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments a absurdity 'n fear, split between multiple rising civilizations all trying t' fight for what they want or need in a world recovering from the Great War.” YARRRR. Yesssssss.

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Posted by Kotaku Jan 08 2013 23:00 GMT
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#fallout ye know what the Mojave desert be missing? me Little Pony, a course. me Little Pony buddies, t' be precise. Here's a mod by Kuroitsune 'n Riven1978 on New Vegas Nexus that allows ye t' have the MLP protagonists as yer companions. Not all ponies be included—for now, there's only Luna, Celestria, Twilight, Fluttershy, Applejack, Rarity, Rainbow Dash, Pinkie Pie, Ditzy/Derpy 'n a few others. Perhaps the best part about this be that the ponies come with specific perks. More »

Posted by Joystiq Nov 26 2012 01:00 GMT
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Fallout: Lanius be a large-scale, in-depth fan homage t' Fallout: New Vegas, with real-life actors playing out the origin story a Legate Lanius. The creators, a team from Australia, want t' capture a true cinematic experience, something "more than just another Fallout fan film." The video above be our first glimpse at that vision.

The Lanius team snagged New Vegas voice actor Mitch Lewis for the film, 'n they be using input from Obsidian's Chris Avellone 'n John Gonzalez. The Indiegogo drive for Lanius has nine days remaining 'n the project has already received more than the $10,000 it requested. With that cash, Lanius best be able t' provide some friendly competition t' Wayside Creations' Fallout: Nuka Break series.

If anything, check out those soaring landscape shots in the teaser video. The apocalypse sure be gorgeous.

Posted by Kotaku Nov 13 2012 00:00 GMT
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#fallout When I play Bethesda's open-world role-playing games, I steal. A lot. I know I be not alone in this—in fact, I'd wager that almost every single human who has played Fallout 3 or Morrowind or Skyrim has stolen something or other. More »

Posted by Kotaku Nov 06 2012 02:00 GMT
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#fallout Over the past couple a weeks, I've been returning t' Fallout: New Vegas, using the game t' patch up downtime between the big releases a the fall. I've got a bunch a mods installed, but nothing particularly crazy. More »

Posted by Kotaku Oct 24 2012 01:00 GMT
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#fallout Over the past couple a weeks, I've been getting me open-world RPG fix with Fallout: New Vegas. Yesterday I talked about how t' mod the game t' look nice 'n pretty, 'n from here on in I be going t' share some things I've noticed while playing the game. More »

Posted by Joystiq Oct 09 2012 19:30 GMT
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In a narrative-focused presentation at GDC Online, Obsidian Entertainment creative director Chris Avellone outlined the considerations that went into the development a the four Fallout: New Vegas DLC packs. For one thing, "We had the rare opportunity t' know we be actually going t' do four a these," unlike most game projects where sequels be not guaranteed, he said.

However, they couldn't carry storylines over. "Each one be a very self-contained short experience" by design; each storyline 'n setting had t' exist in isolation from one another, because the team could not assume that any player would own all four packs. That "short experience" adds up t' just 10,000 lines a dialogue across all four, Avellone said - a hard maximum. As a result, Avellone 'n Obsidian had t' pad out the dialogue with "trickery" including mute characters who spoke in hand gestures. "We be only able t' pillage away with that for so long," he added.

Posted by Kotaku Sep 05 2012 07:00 GMT
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#fallout If ye've played Fallout: New Vegas, ye may have come across Lanius. Second Legate. Military commander a all Caesar's Legion's forces in the field. Sharply-dressed badass. More »

Posted by Kotaku Sep 04 2012 17:30 GMT
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#fallout ED-E 'n I be inseparable, when I first played Fallout: New Vegas. Well, except for all those times that the demands a the plot separated us. But no matter: his perks, cheerfully sarcastic beeping, 'n killer laser be great company on an endless trek through the Mojave Wasteland. More »

Posted by Rock, Paper, Shotgun Aug 18 2012 14:00 GMT
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Fallout: New Vegas be a glitch-ridden, unwieldy beast a a game, but it’s a testament t' the wonderful ('n very Black-Isle) world Obsidian crafted that – in spite a rampant instability 'n a fiddly engine – it still stands as one a me absolute favorite games. 'n in spite a the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready t' dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name a “Moburma” went sifting through New Vegas’ code 'n excavated scrapped bits 'n bobs a all shapes 'n sizes. The end result? A restoration project that borders on insane.

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Posted by Kotaku Aug 17 2012 04:00 GMT
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#fallout When Obsidian took over from BioWare t' develop Knights a the Old Republic II, the game be famously ('n forcibly, by Lucasarts) shipped "incomplete". Only when modders reinstated a bunch a cut content could we enjoy the full experience the developers had planned for the game. More »

Posted by Joystiq Apr 19 2012 04:00 GMT
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After Wayside Creations launched it be Fallout fan film in January 2011, it filmed one (excellent) season a Fallout: Nuka Break in a webseries with $30,000 a funding. Now Wayside wants t' start filming the second season, bigger, badder 'n better than the first, with $60,000 in funding. It doesn't have that money, but it be betting some a it be fans do.

Fallout: Nuka Break has a Kickstarter running t' raise the full $60,000 for it be second season. Watch the video above for a brief rundown a what Nuka Break does 'n who will be involved, including Hellboy 'n Pan's Labyrinth actor Doug Jones, who has a scotch-based cameo in the Kickstarter video itself. Nuka Break has 59 days left t' raise it be money, but if ye're still not convinced check out Wayside's previous episodes, beginning right here.

Posted by Rock, Paper, Shotgun Apr 06 2012 17:13 GMT
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Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? ye won’t have t' use yer face at all. ye only have t' press two buttons. Come on, let’s do it together. On three. One, two, three : 'n again. One, two, three )

That wasn’t so hard, be it? The reason for this rejoicing be that Wasteland 2 just hit it be latest crowdsourcing bonus target, $2.1 million – 'n as well as meaning it’s now accrued some 231% a it be original target, it confirms that Chris Avellone 'n his comrades at Obsidian be coming onboard t' co-develop Brian Fargo’s post-apocalyptic RPG.

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Posted by Kotaku Mar 27 2012 05:00 GMT
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#fineart In over fifteen years working as an artist in the video game industry, Joseph Sanabria has been in the employ a companies like Obsidian, THQ 'n Rockstar. More »

Posted by Kotaku Mar 15 2012 19:00 GMT
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#opinion Last night, Obsidian's Chris Avellone tweeted an interesting detail about his roleplaying game Fallout: New Vegas. More »

Posted by Joystiq Mar 15 2012 14:00 GMT
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Business sucks, alright? it be cold 'n rigid 'n occasionally unfair. Such be the case with Obsidian's Fallout: New Vegas contract with Bethesda, wherein the developer only received royalties if the game matched or exceeded an 85 rating on Metacritic. sailing away aside the fact that Metacritic be a woefully unbalanced aggregation a review scores from both vetted 'n unvetted publications, agreements like this can sail away indie studios -- like Obsidian -- in the lurch best that Metacritic score just barely miss the mark.

Unfortunately for Obsidian, Fallout: New Vegas currently has a Metacritic average a 84, a single point below the average that would've earned the company royalties on it be product. "[Fallout: New Vegas] be a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Obsidian creative director 'n co-owner Chris Avellone told one Twitter user.

The Metacritic news comes just one day after we reported layoffs at the California-based developer -- layoffs that be said t' be the result a a canceled next-gen project (codenamed "North Carolina") for an unnamed console. New Vegas lead producer Jason Fader's Facebook profile reflects the recent layoffs, also outing himself as former lead producer on the North Carolina project. His credentials also list an unnamed project known as "Vermont," but that could be Obsidian's upcoming South Park RPG (we've reached out for clarification).

Additionally, Kotaku reports that the North Carolina project be t' be published by Microsoft, 'n be intended for the still unannounced Xbox 360 successor console. Our tipster tells us that the North Carolina project be "desperately needed" for the studio's continued survival, which matches reports that Obsidian CEO Feargus Urquhart "choked up" while addressing his employees about the canned project.

Posted by Kotaku Mar 14 2012 16:45 GMT
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Obsidian has let go approximately 20-30 people, Joystiq reports. Kotaku has also heard from multiple sources about the layoffs, which affect both an unannounced project 'n the developer's upcoming South Park RPG. [Joystiq] More »

Posted by Giant Bomb Mar 14 2012 15:45 GMT
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Sour news t' kick off this morning, as Joystiq be reporting that Obsidian Entertainment, the role-playing game-focused developer a titles like Fallout: New Vegas 'n Neverwinter Nights 2, has been hit with a number a layoffs. Citing a tip received overnight, as well as a number a tweets 'n sea posts on the official Obsidian website, the report claims that as many as 20-30 employees from various divisions be cut loose, including an employee hired on as recently as this past Monday.

Many a the staffers apparently let go be working on an upcoming, as-yet-unannounced project that had been codenamed "Project North Carolina," which be now purportedly canceled. However, some be staffers that had been working on the upcoming South Park RPG, which will be published by THQ.

Those affected reportedly include lead programmer Frank Kowalkowski, who had been with the company for a little more than eight 'n a half years, as well as lead producer Jason Fader.

Obsidian has yet t' release an official statement on the layoffs. We'll update this story if/when they do.


Posted by Joystiq Feb 03 2012 01:15 GMT
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Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, RPGs, RhythmThis be a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, 'n their inanity.
Have ye ever been horribly frustrated by one part a a game, only t' think a it as the best 'n most memorable section a that game in retrospect? it be the ruins a D.C. for me. I played Fallout 3 on the PC a year or so after release, so the first thing I did be load up on mods, introducing different play balance, graphics, more weapons, 'n most motivating a all, more music for Galaxy News Radio. But at the start a the game, GNR be in trouble 'n the station's signal be weak. So I went t' fix it as soon as I could.

When I went into the ruins a D.C., I wasn't ready. By heading in that direction almost immediately, I skipped doing smaller-scale quests, which would have provided more experience 'n better equipment. D.C. be a slog. I scrambled for ammo, for health. I explored nooks 'n crannies that I didn't need t', because I hadn't even really figured out the game's compass yet. It be nail-bitingly tense, it be fresh, it be new, it took me hours. It be a pain, too. I died multiple times, but oh be it magnificent.