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Posted by Kotaku Nov 23 2011 03:00 GMT
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#goodliving I've noticed over the years that I enjoy playing games in pairs, coupling them like a fine wine and a dry, aged cheese. (Or a hoppy beer and a slice of spicy pizza, if you prefer.) I've got professional obligations now that I didn't have in the past, but all the same, I find that I tend to experience my gaming two games at a time. More »

Posted by Joystiq Sep 17 2011 05:50 GMT
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Remember when we told you that Shadow Complex 2 was probably going to come out, even though Epic focused on a new iOS title, Infinity Blade, after releasing Shadow Complex? Turns out we were right. Again. Epic's Cliff Bleszinski confirmed to Gamasutra that Shadow Complex 2 is "largely designed" and is just "sitting there."

Bleszinski said Epic and Chair Entertainment, the developer behind Infinity Blade and Shadow Complex, are looking for a partner to help finish the sequel. Even though it left Shadow Complex 2 behind, Bleszinski said developing Infinity Blade for iOS was the right move: "We needed a flagship product for iOS, plain and simple," he said. "And we could have ported Shadow Complex, but it would have been a lot of work and it might not have been the right fit. And then Donald Mustard suggested Punch Out!! with swords with RPG layers and we were like, 'Yes!'"

Posted by Joystiq Aug 16 2011 13:30 GMT
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When Shadow Complex was released in 2009, it received critical praise and became a commercial hit. After Epic Games announced that Chair's next game would instead be an iOS title named Infinity Blade, many were curious as to what had happened to the obligatory, post-success sequel. "The reviews were great, it was a record seller for a single-player game on the platform, but at the same time we've got this mobile gaming push that's coming in strong," Epic Games president Mike Capps explained this morning during his GDC Europe keynote.

"And the big thing for me was that we were looking what the iPhone could do, and the games that were on iPhone, and we thought there was a huge gap, so we put our engine team on the problem, and that's where we came up with Infinity Blade," Capps said. "We were thinking about the sequel [to Shadow Complex], we were ready and 'Maybe we should start working on this,' and instead stopped everything and went and made Infinity Blade."

Capps expanded on the possibility of a Shadow Complex sequel when I followed up with him after his presentation. "Never say never," he offered. Of course, when Chair head Donald Mustard answered the same question earlier this year, he said that such a sequel is "a question of if, not when."

Posted by Joystiq May 22 2011 22:30 GMT
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Its been nearly two years since Chair Entertainment wowed us with its Orson Scott Card-penned action-platformer Shadow Complex, but we still frequently think about how badly we want to return to its technology-filled catacombs. Apparently, we're not the only ones -- in a recent interview with Eurogamer, Chair creative director Donald Mustard said, "More Shadow Complex isn't a question of if, it's a question of when," later adding, "Shadow Complex is our baby and we love it dearly and, y'know, we're working on some cool stuff [in general]."

Mustard wouldn't go into more detail about the project, but it doesn't sound like the studio's interested in bringing the original title to smartphones. He said, "Shadow Complex is designed for a controller. I'm not a fan of trying to shoehorn console controls onto touch screens. They don't feel right. You just lose so much precision." Sure, but do you really need much precision when you're wielding a gun that sprays entire hallways with a deluge of foam? We think not.

Posted by Joystiq Mar 16 2010 12:00 GMT
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While Metroid director Yoshio Sakamoto may not have played Shadow Complex, the XBLA darling's creators definitely played Metroid. During a panel titled "Designing Shadow Complex," Chair Entertainment Creative Director Donald Mustard encouraged the audience of prospective downloadable game makers to embrace genre limitations. "So, genre is one of your limitations because you aren't just competing against other games that are released in the downloadable space," Mustard said, pacing across the stage. "You really are competing against Gears of War, Mass Effect 2, Uncharted 2. That is the real competition and you need to find a way to differentiate yourself from those kinds of games. And that is an awesome opportunity."

For Mustard, that meant moving "orthogonally" from what the "big $60 retail games" are doing. Mustard said, "For us, what that ultimately meant is target an old and abandoned genre. Which to us was kind of this Metroidvania side scroller adventure genre that had been abandoned. No one was making games in this genre. And we said, 'What if we took that genre and fused that with some of the modern sensibilities that had come out; some of the modern ideas of AI and physics and graphics? That would be a really cool combination.'

Posted by Joystiq Mar 02 2010 01:15 GMT
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Epic Games president Mike Capps is already teasing some kind of new announcement at E3. Speaking to VentureBeat at the Interactive Achievement Awards, Capps responded to a question about possible new games by saying that "We might have a new one coming. I think E3 is going to be really exciting for fans of Epic." You can see him make this statement on video after the break.

It might have a new one coming? Shouldn't he know? What kind of company doesn't keep its own president in the loop? Oh, we get it. He's being coy. So what's this new game? It could be the "Shooter from Epic TBA" listed in EA's schedule for early 2011. Which could be People Can Fly's "Bulletstorm." We suppose "fans of Epic" would be happiest with a sequel to one of the company's franchises, so a new Unreal, Gears of War or even Shadow Complex is always a possibility. It's probably not a new Jill of the Jungle. Which is too bad.

Posted by Joystiq Feb 16 2010 18:02 GMT
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The latest salvo of announcements for panels and presentations taking place at the Game Developers Conference was recently launched, revealing sessions focusing on a wide range of topics. Said topics include OnLive, Shadow Complex, the Smithsonian's admittance of video games, Blizzard's philosophy on game design, and a panel titled "Introducing the PlayStation Motion Controller." We're pretty sure we're already acquainted, thanks -- though we wouldn't mind if you'd finally tell us the damn thing's name.

Check out the full list of scheduled speeches on GDC's interactive site. Just don't look too hard for that special session which allows you to dine on the finest of breakfast cereals. That one will be at the other March gaming convention.

Posted by Joystiq Dec 21 2009 20:15 GMT
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If you have an Xbox Live Gold subscription and have yet to experience the joys of Shadow Complex, it's time for you to stop reading this post. You see, Shadow Complex is has been marked down to 800 for one week and one week only. It was already a steal at 1200 ($15) and $10 is absolutely ludicrous. Go buy it. Now. We'll even help you out with a handy shortcut link. You should click it. Your friends will make fun of you if you don't. Shortcut: Add Shadow Complex to your 360 download queue [Via Xbox.com]

Posted by Joystiq Dec 19 2009 01:20 GMT
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This past Saturday brought us the Spike TV Video Game Awards and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Epic's Cliff Bleszinski. So you segued from Gears into Shadow Complex ... what are you working on now? I can't tell you that! It's actually quite agonizing for me right now, because there's a bunch of awesome shit we're working on, but I can't say a damn thing about it no matter how many alcoholic beverages you might try and feed me! Well, maybe if you bribe me with hookers and blow, that might work. Shadow Complex will be on sale during the holidays. Was that Microsoft's idea or Epic's? Microsoft is doing that promo. They're doing some other stuff as well to help drive the holiday sales. I mean, in this day and age look how crammed Christmas is, and it's like March is the new holiday. Everybody's moved out to March. I think it's good because the good games will rise, and the bad games will sink, right? I was getting tired of the fact that everyone had to cram everything into the holiday season. Hopefully we'll get some quality releases in March that will do well, and the gaming industry can sell more than 80% of its games outside of a three month period. What are you playing right now? I'm playing the hell out of Modern Warfare 2 and I hate those guys, because those guys are so awesome. Uncharted 2 I beat, which was absolutely stellar. Borderlands co-op is amazing ... that's the only way to play, really. I gush about it not just because it's our engine but because Randy and those guys are good friends, and it's the kind of game I really want to play. It's the perfect blending of the shooter and the RPG. So when will we hear about this "awesome shit"? Maybe sometime when the weather's warm, you'll be hearing something.

Posted by Joystiq Dec 10 2009 21:20 GMT
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Microsoft has announced the Xbox Live Marketplace content schedule for December and it's a real doozy. The Deals of the Week -- usually a haven for long-forgotten or unwanted DLC -- are actually real deals this month. In particular, Shadow Complex will be dropped from 1200 ($15) to 800 ($10) during the week of December 21. The following week, starting December 28, Twisted Pixel's The Maw will fall from 800 ($10) to a miniscule 400 ($5). In addition to the normal Deals of the Week, Microsoft will also be offering daily deals from December 18-31. The company didn't specify what any of those deals will be, though it promises discounts on "games, movies, blockbuster game add-ons, holiday themes, you name it!" Rest assured, we'll be keeping our eye on things once the deals start rolling. In the meantime, check out the XBLM December schedule, including Deals of the Week, Games on Demand and XBLA after the break.

Posted by Joystiq Nov 19 2009 22:25 GMT
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With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft's employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to "lead the publishing side of games made by Epic: Gears of War and Shadow Complex." Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn't looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us. [Via Develop]

Posted by Joystiq Oct 16 2009 17:35 GMT
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Namedropping "exclusives" from Halo 3: ODST to Grand Theft Auto: Episodes From Liberty City to Shadow Complex, as well as reaffirming Microsoft's "year-to-date growth in console sales compared to last year," Microsoft's director of product management Aaron Greenberg sounds extremely confident in the Xbox 360 (that's his job, right?). Thankfully, he's not always above admitting when his competitors are going to win. "When NPD releases September sales later today, we fully expect PlayStation 3 will come in as the console with the most units sold for the month," he tells Game Informer in a recent interview. Unsurprisingly, though, he's sanguine on the prospect of Microsoft's console beating out Sony's. "We remain confident that Xbox 360 will not only outsell PS3 for the full calendar year, but for this entire generation." His confidence wanes though when asked about beating Apple with the Zune HD, offering only, "Our strategy has always been to completely focus on delivering the best games and entertainment experience in the living room and not get distracted by anything else." Gotta know when to hold 'em and when to fold 'em, right?

Posted by Joystiq Oct 14 2009 17:25 GMT
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It's a sad testament to how much we loved Shadow Complex that we were able to spend several happy minutes simply poring over Chair's hand-drawn proto-map for the game, as obtained by MTV Multiplayer. As an added bonus, we got to hear the story of Chair staffers playing the game with their imaginations, tracing a stick figure's journey through a giant-sized version of the map as they tried to perfectly balance the experience. Golly! Imagination? Non-electronic games? What will video game developers think of next?

Posted by Joystiq Sep 22 2009 14:05 GMT
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Microsoft had a good summer, according to the company's summary of Xbox Live events. 1 vs. 100 reached nearly 3 million gamers during its beta season by Microsoft's estimates, and the Summer of Arcade Xbox Live Arcade promotion enjoyed a reported 200 percent growth in revenue over last year's sales. While Microsoft has already relished in Metroidvania success, a press release claims that Trials HD and Marvel vs. Capcom 2 also performed well in first-week sales; and both titles join Shadow Complex in the top five bestselling week-one XBLA games of all time. Sales were no doubt boosted by a cloudy economy that kept folks indoors and looking for inexpensive entertainment. Microsoft capitalized, too, by raising the average price of its Summer of Arcade titles.During last year's promotion, three of the five Summer of Arcade games were priced at $10, but this year, only two of the five were $10 -- the other three costing $15 apiece. (It's unclear if Microsoft counts Battlefield 1943's sales toward revenue growth; the $15 title was not technically part of Summer of Arcade this year.) Microsoft also saw success in its bold, new free entertainment department. 1 vs. 100 averaged more than half a million users during each of the game show's live sessions. According to Microsoft, the game's near "three-million" downloads within its 13-week availability places 1 vs. 100 within the top ten downloads in Xbox Live history. If we've learned anything on this gloomy fall morning, it's that people like summer gaming and Microsoft has way too many "top" lists cluttering up its offices.

Posted by Joystiq Sep 16 2009 16:30 GMT
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Chair Entertainment is ready to lay the smack down on Shadow Complex cheaters. Major Nelson sends word that Microsoft will take action this week against those "verified as cheaters," deleting their records from the Shadow Complex leaderboards, as well as resetting their associated accounts' Gamerscore. Worse still, said accounts will be branded on Xbox.com (and dashboard) as belonging to cheaters.For those looking to brush up on what constitutes cheating on Xbox Live, feel free to review Microsoft's policy on "Gamerscore corrections." Of course, if you're a cheater, then you probably already know.