A Boy and His Blob Message Board

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Posted by Kotaku Sep 20 2011 18:20 GMT
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#aboyandhisblob How about a productive member of society? Splitting up the dynamic duo from A Boy and His Blob seems to have worked out for at least one of them. More »

Posted by GoNintendo Aug 25 2011 03:15 GMT
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Wow, what our readership is capable of never fails to surprise and impress us. Take this review of a Wii game that perhaps many overlooked this generation for whatever reason. Maybe it's time to go back and check it out? Read what Freezair says about it, and decide for yourself! —cortjezter

Back in the day, my next-door neighbors owned an old NES. One of the handful of games they had for it was the original A Boy and His Blob. While I never could get the hang of it (it's one of the more notoriously difficult games for the system), something about it kept me bashing my head against it anyway. So when I heard that A Boy and His Blob was being revived for the Wii--by the venerable WayForward, no less--my interest was piqued. Although many attempts to revive the Blob franchise have been made, WayForward succeeded where many had failed before. Admirably, in fact.

A Boy and His Blob (we'll just call is ABAHB for short) is a sidescrolling puzzle platformer. You play as The Boy. You can't directly control The Blob, but you can give him a few commands (like "stay here" and "come to me") if need be. Now, The Boy is just a boy. A small one, in fact. He can jump, but not very high. He can run, but not very fast. And if he gets touched by one of the various slimy black enemies in the game, well, things are not going to end very well for him. But The Blob is a mysterious, invulnerable, shape-shifting warrior from the far-off planet of Bloblonia, who came to Earth seeking help to rid their planet of the evil Emperor that's conquered it. The Boy may not be mighty, but he has something incredibly powerful: Jelly beans! Yes, jelly beans. Whenever the Blob eats one, he can transform into a useful object like a trampoline, an anvil, or a jack. But he needs the boy's help in these forms; he can't use himself. So they form their partnership--the Boy feeds the Blob jellybeans to give him powers, and the Blob protects the Boy. Using their combined powers, as well as an arsenal of jellybeans, you must figure out how to get through a variety of levels.

Since cosmetic things are often the first thing people will notice about a game, it must be said: ABAHB looks GORGEOUS. WayForward went with a hand-drawn look for the game, and it is absolutely stunning. The Boy, the Blob, and all the enemies were lovingly animated by hand, and the fluidity is astounding. Nowhere is this game's labor of love more apparent than in the bosses, which are seething, drippy masses of viscous black goo, vaguely formed into animal shape, oozing with every movement. Every bubbly drip and sludgy slither is wonderfully detailed, and their roiling, explosive death throes are honestly somewhat unsettling as they finally dissolve into lifeless muck. And all of this is set against exquisite and beautiful background paintings, full of life and atmosphere. And it's not even in HD!

The gameplay itself is quite solid, too. In the original game, the Boy had a limited supply of jellybeans and had to find them around the world to use them. In this game, you can use as many beans as you want, and the beans you use for a particular level are decided for you at the game's start. To some this may seem a bit arbitrary--"This puzzle would've been easy if they let me use THAT power!"--but in most levels, you're given precisely the beans you need, and frequently you're given superfluous ones. The only time the game really plays stingy with your powers is in the challenge levels, but more on those in a minute. Some of the levels are definitely better put-together than others, and there's a few that will probably get on your nerves, but there's no out-and-out bad ones. Some of the better levels range from the clever to the brilliant, with puzzles that combine both your knowledge of the Blob's powers with some basic platforming skills.

The game is divided up into four worlds, with ten levels each, for a total of forty main levels. Each of the main levels has copious checkpoints, and they each have three optional treasure chests in them that, if collected, will unlock a bonus challenge level. Challenge levels have no checkpoints, and are, as their name implies, generally quite difficult. But the main game is no slouch, either. Although the game is easy to the point of hand-holding in some of its early levels, the later areas of the game are quite brutal. The challenge levels in particular tend to have a lot of very particular tests of reflexes and reaction time. The Boy can only take one hit before dying, and a single wrong move will often spell his doom. Nowhere is this more apparent than the game's second boss, "The Beast," which is a fast, far-reaching boss in an arena filled with floating mines who can only be harmed by putting the Boy himself in mortal peril. Though the game looks cute, it doesn't play around. Completing challenge levels unlocks bonuses: Usually it's concept art, but some levels, completed in series, will unlock things like a bonus behind-the-scenes video, an extra "self-imposed challenge" option, a sound test, and, in one case, even a little in-game storybook. There are eighty levels in all, and some of them are quite long (and/or quite hard) which is pretty decent length. You can even replay the levels again in the game's bonus "Dark Mode" if you so choose.

The game's story is pretty simple (save the planet from the evil emperor!), but the execution is quite nice. Aside from the title screen and the aforementioned bonus storybook, the game is completely textless, and is almost completely dialogueless save a few voice clips from the Boy. The game is extremely determined to make sure to fall in love with the Blob, and just in case his cuteness wasn't enough, there's a button in the game to let you hug him. It sort of serves a purpose (the Blob can get nervous on occasion if there's a lot of enemies around), but mostly, it's just there to make you go "D'awww." Combined with the very evocative character animations, the game is great at provoking emotion without needing words. The first time you let the Boy die, you're pretty much guaranteed to feel like a real heel. He slumps to the ground lifelessly, and the Blob starts jumping on him and prodding him, as if to say, "Please, wake up!" Of course, in the later levels, you'll be dying left and right, so it kind of loses its impact for a while. There's other such moments of sweetness and tenderness and sadness in the game, and even a few of complete and utter awesomeness, but I won't spoil 'em for you.

The soundtrack is quite pleasant, too. It has a cinematic feel, and a few of the tracks (such as the ones that play when you're in nighttime levels, surrounded by fireflies) are even downright magical. Although you might not remember every track with perfect detail, the quality is, overall, high. Since the game goes for that Disney-animated-movie feel, there's even a vocal song performed over the end credits, and it's got definite tear jerker potential.

On the whole, ABAHB is definitely one of the better games for the Wii, and worth a look if only to marvel at the great animation. But it's also got some great puzzles. Top it all off with some downright sadistic challenge levels (for those who like that kind of thing, and you know who you are) and a great visual-only style of storytelling, and you have yourself a game worthy of a spot in any platformer fan's collection.

And it's got a hug button.

MY SCORE: 8

Source: Freezair


Posted by Joystiq Oct 01 2010 02:45 GMT
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Did you see A Boy and His Blob on the list of third-party 3DS games announced at E3 and get a little excited? We suggest going back in time to June and telling yourself to chill out, because it's not happening.

A rep for WayForward, developer of the Wii version of A Boy and His Blob, told Eurogamer that the original listing was in error. "The Blob announcement at E3 was incorrect... we're not developing Blob for any systems currently." That's a bit of a bitter jellybean to swallow, but at least it means WayForward isn't squandering its resources on porting something that's already out. We're contacting the studio to try to get more information.

Posted by Joystiq Jan 20 2010 05:00 GMT
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In an interview with Official Nintendo Magazine, WayForward's Sean Velasco said that he'd be up for making a sequel to the developer's Wii update of A Boy and His Blob. While it's not official confirmation of such a project in the works, the fact that Velasco thinks that "Another A Boy And His Blob game would also be amazing as the first one was such a great experience" is a positive sign for those interested in the continued adventures of a kid and his jelly-bean-crazed monster. In the meantime, however, Velasco is looking to "make a few small and crazy titles next. Maybe some downloadable games?" WayForward has Shantae: Risky's Revenge on the way to DSiWare, and has expressed interest in more downloadable games in the past.

Posted by Joystiq Dec 18 2009 20:45 GMT
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Today's European Wii/DSi Shop update includes one of the most cringeworthy localizations in memory. Tecmo's Tsuppari Oozumo Wii Heya, the latest in its long-lived sumo wrestling series, appears in Europe today as ... Eat! Fat! FIGHT! Sure, it's more lighthearted and less a strict simulation of sumo, but Eat! Fat! FIGHT? Really? A Boy and His Blob and Street Fighter II' (the PC Engine version) arrive on Virtual Console today, and DSiWare has yet another original Q-Games title: Starship Patrol, a futuristic-looking tower defense game in space! Eat! Fat! FIGHT! (WiiWare, 1-2 players, 1,000 Wii Points) Moki Moki (WiiWare, 1 player, 800 Wii Points) A Boy and His Blob (NES, 1 player, 500 Wii Points) Street Fighter II': Champion Edition (Turbografx-16, 1-2 players, 700 Wii Points) A Little Bit of... Magic Made Fun: Psychic Camera (DSiWare, 1 player, 200 DSi Points) Castle of Magic (DSiWare, 1 player, 500 DSi Points) Littlest Pet Shop (DSiWare, 1 player, 800 DSi Points) myNotebook: Green (DSiWare, 1 player, 200 DSi Points) Starship Patrol (DSiWare, 1 player, 500 DSi Points)

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Posted by Joystiq Nov 24 2009 02:20 GMT
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This week's Virtual Console update is delicious on two different fronts. For one, it's delicious in that we wish we could have some of those jelly beans the Blob in A Boy and His Blob is snacking on -- well, except for the ketchup ones. Even we don't like those! Secondly, it's delicious because ... uh, we may not have thought that far ahead, But, hey, Super Mario Kart! Have you been adequately distracted from our mental lapse? Check out the video above! Super Mario Kart (SNES, 1-2 players, 800 Wii Points) A Boy and His Blob: Trouble on Blobolonia (NES, 1 player, 500 Wii Points) Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.

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Posted by GoNintendo Oct 18 2009 03:25 GMT
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There was only one song in the original A Boy and His Blob…a song which the new game pays tribute to as you make your way through. You’ve probably heard bits and pieces of this, but the whole thing is definitely worth playing! Direct link here (thanks SonikDude!)

Posted by Joystiq Oct 13 2009 20:05 GMT
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A Boy and His Blob tells the story of an extra-terrestrial, amorphous lifeform and his young handler as they combat an evil emperor, hellbent on doing what all evil emperors want to do: kill most and rule over what's left. The only thing standing in this extreme evildoer's way is the boy's willingness to feed the Blob different jellybeans, which cause him -- it? -- to transform into different shapes, thereby overcoming the game's many obstacles.After playing the game for a bit, it became clear that I was going to have to give up my need to solve the game's puzzles unsupervised. See, A Boy and His Blob thought that I would be far better off if it held my hand. [Note: This review also comes with this complimentary video. Enjoy!]

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Posted by GameTrailers Oct 13 2009 07:00 GMT
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Is this adventure truly out of this world?

Posted by GoNintendo Oct 10 2009 01:55 GMT
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A portion of an IGN review… A Boy and His Blob is a fun and oftentimes beautiful 2D puzzle platformer that complements other Wii efforts like Muramasa and New Super Mario Bros. very nicely.

Posted by GoNintendo Oct 10 2009 00:15 GMT
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Judging from the instant response our A Boy and His Blob videos get, I’m getting that quite a few of you guys are excited for the game’s release. I couldn’t be happier to see so much attention focused on a title that clearly deserves the praise. I’ve been waiting a long, long time [...]

Video
Posted by GameTrailers Oct 09 2009 22:43 GMT
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Conquer the evil black shape-shifting menace.

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Posted by GoNintendo Oct 09 2009 20:30 GMT
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Direct link here EDISON, N.J., October 9, 2009 - Mere days remain before a boy and his blob arrives on Wii™. As the countdown continues to October 13, Majesco Entertainment Company (NASDAQ: COOL) invites you to check out one of the fierce and challenging boss battles facing these two unlikely heroes. In the final installation of [...]

Posted by IGN Oct 09 2009 15:55 GMT
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Watch out four-minute critique of WayForward's beautiful platformer-puzzler.

Posted by IGN Oct 09 2009 15:51 GMT
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The next 2D sensation on Nintendo's platform?

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Posted by GameTrailers Oct 07 2009 19:38 GMT
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Hop on your blob and take the rocket for a spin.

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Posted by GameTrailers Oct 07 2009 19:38 GMT
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Let the blob protect you from harm temporarily.

Posted by Joystiq Oct 04 2009 20:05 GMT
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You know what more games need to have? A hug button. This inspiring innovation is introduced in the gameplay demonstration for A Boy and His Blob seen above. Okay, so maybe an "embrace command" wouldn't pan out too well in, oh, say, Gears of War. Perhaps hugs are rarely appropriate in a video game context, requiring the presence of anthropomorphic gobs of slime to be considered acceptable. We don't really care about all that stuff -- all we know is that our hearts have been warmed to a point where eggs could be scrambled on our bare chests.

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Posted by GameTrailers Oct 03 2009 00:01 GMT
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The Boy finally meets the Blob!

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Posted by GoNintendo Oct 02 2009 19:05 GMT
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Direct link here EDISON, N.J., October 2, 2009 - Majesco Entertainment Company (NASDAQ: COOL) invites you to meet the charming stars of the upcoming Wii™ title - a boy and his blob. The countdown to the launch date continues as the second week of ‘Blob Month’ shows fans gameplay footage of the touching first meeting between [...]

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Posted by GameTrailers Sep 04 2009 21:03 GMT
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Transform your blob to save the world!