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Posted by Kotaku Jun 06 2012 07:40 GMT
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#humor Diablo III player Tsimhyr, fed up with the game's follies, decided to do something about it and make his own version of the game. It's called Satan I, and is playable right now, in your browser. More »

Posted by Kotaku Jun 04 2012 09:24 GMT
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#rumor German retailer redcoon has, on the eve of this year's E3, thrown up a listing on its site for a PS3 version of Blizzard's Diablo III. More »

Posted by Rock, Paper, Shotgun Jun 02 2012 12:00 GMT
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Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably tied to a legendary hit like Monkey Island, leaving a legacy, rebelling against that legacy, and kids games like the secretly-completely-rad Pajama Sam. Also Diablo III for some reason. The thrilling conclusion’s after the break.

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Posted by Kotaku May 31 2012 08:30 GMT
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#legal While Diablo III might be a big hit in South Korea, the country's Fair Trade Commission is looking into allegations that Blizzard refused to refund Koreans who purchased the game and were frustrated with overloaded game servers. More »

Posted by Rock, Paper, Shotgun May 30 2012 21:03 GMT
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Have you ever built a house of cards? It takes ages, and then all you can do is pray that the cruel forces of nature don’t send a gentle puff of wind or prancing baby deer in its direction. If anyone so much as enters the same room as it, you reflexively scream “DON’T TOUCH IT.” 6.3 million people touched Blizzard’s latest house of cards. It exploded. So then Blizzard touched it and, well, it double-exploded. In the wake of patch 1.0.2 going live (which, itself, necessitated many hours of downtime to apply), EU players reported prolonged server outages. Amongst all the rioting in the streets, people on fire, and not-looting, some claim to have seen Errors 37 and 73 creeping through the wreckage, wringing their cold hands maniacally. Now a more than 80-page forum thread is finally seeing claims of successful logins – but with swift disconnects shortly after.

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Posted by Kotaku May 30 2012 10:30 GMT
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#southkorea When you think of South Korean gaming, you think of PC bang (net cafes) and people playing online games. More »

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Posted by Kotaku May 30 2012 01:30 GMT
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A team of four Barbarians joined together recently with a simple goal in mind: to take down the Skeleton King, one if Diablo III's earliest boss fights. An easy task, unless you're playing on Hardcore Mode, and you aren't allowed to upgrade your equipment. Girlish shouts ensue. More »

Posted by Kotaku May 29 2012 23:00 GMT
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#diablo Here's something: I lived in a frat house for three months. More »

Posted by Rock, Paper, Shotgun May 29 2012 20:00 GMT
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And it so it came to pass that the bickering collective of Walker, Smith, Rossignol and Meer all gathered in one place to discuss their recent oddysseys of violence in Blizzard’s latest offering, the electronic videogame known as Diablo III. Would this brave party come to embrace the high-speed demon-bothering or grumpily sneer at it from the back of the room? Follow me into the Cave Of Mysteries (level 1) to find out. (more…)


Posted by Kotaku May 29 2012 16:15 GMT
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#screengrab I think we can officially call this joke dead. But you can buy the shirt here for $20 if you want to be that guy. More »

Posted by Rock, Paper, Shotgun May 29 2012 11:00 GMT
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For a game whose primary function is to be played, there has been (for obvious reasons) a comparatively small amount of discussion about, you know, playing Diablo III - especially on Blizzard’s end. The master of click-click-click, however, has finally gotten around to type-type-typing up a roadmap for its hack ‘n’ slash opus’ immediate future. So then, what’s on the diabolical docket, which I imagine the hulking red embodiment of all sorrow and suffering carefully looking over while adjusting a pair of tiny glasses that implausibly sticks to his face thanks to hell magic? Well, among other things, Inferno difficulty’s in for some fairly major changes – though honestly, the more telling information may arise from the “unbalanced” bits Blizzard’s opting to leave largely untouched.

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Posted by Kotaku May 29 2012 09:30 GMT
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#southkorea In South Korea, like elsewhere, Diablo III is out. And boy, are people ever playing it. More »

Posted by Kotaku May 29 2012 08:01 GMT
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#diablo Soon it will be summer. Time for summer fruit: watermelons, pineapples, and Diablo III? More »

Posted by Kotaku May 29 2012 06:00 GMT
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#diablo Ladies, fighting the minions of hell can be hard work. Hard and cold work. And that kind of work can be hell on your knees. So keep them safe with these Diablo III socks. More »

Posted by Kotaku May 29 2012 02:00 GMT
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#diablo Blizzard has released a timeline of sorts for upcoming Diablo III updates, detailing the kinds of things that are due to be fixed and the kind of things that due to be tweaked. More »

Posted by Rock, Paper, Shotgun May 28 2012 17:00 GMT
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The valiant barbarian warrior Slo’ugh gazed grimly upon the devastation ahead of him. Darkness had claimed this land, and no other soul in it was strong or capable enough to drive the demons away. Salvation fell only upon Slo’ugh’s rippling shoulders, this he well knew. He’d known it since almost the day he was born. A sense of a higher calling, a destiny which he must dedicate his life to meeting… Today, that destiny finally moved into sight. Timeless evil had returned, and only he might defeat it. He had the strength to achieve this mighty feat, of this he had no doubt. He would, Slo’ugh grudgingly admitted to himself, require the assistance of local mystics to unravel the mysteries behind the invading dark legions, but even their lore and magic was but a distant second to his prowess in battle.

Bodies were everywhere. Mutilated, burned, butchered. Stalking among them were the demons that had surely wrought this horror. Slo’ugh curled his lip and reached for his axe. It had been his faithful, dependable tool for literally minutes of his life. He could rely on it, he knew, but this would yet be a true test of his valour. A hulking man-mountain of muscle and sinew he may be, but he also possessed the finest military mind in a generation. These low creatures of Hell could not hope to compete. Slo’ugh appraised the wall of nameless monstrosities ahead of him, and considered his tactics carefully. Then he strode forward.(more…)


Posted by Rock, Paper, Shotgun May 28 2012 11:00 GMT
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Back once again for the renegade PC games blogging masters. Adam, Alec, Jim and John gather in one virtual place to talk about Diablo III, nu-XCOM, Game of Thrones, DayZ, illness, Greece, The Call of Duty Company, EA and Kickstarter, their own massive ignorance, Goebbels and the mecha-Queen of England.(more…)


Posted by Kotaku May 26 2012 01:00 GMT
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#somethingnegative It's easy to sit back and scoff at "review bombing," as we saw last week when Blizzard released a broken Diablo III. Flooding Amazon to give zero stars to something others have called 10/10, sure, that's not a legitimate review. And people staging a sit-in aren't there to legitimately patronize a public accommodation, either. But a sit-in is a legitimate form of protest. And I think a review bomb is, too. More »

Posted by Kotaku May 25 2012 22:30 GMT
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#blizzard Less than two weeks from its launch, Blizzard's Diablo III is already a financial success (despite the fact that they might not be totally clear on how to measure it. More »

Posted by Kotaku May 25 2012 16:00 GMT
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#watchthis In your basement, cuddled up next to your cat, on a mountain, and now on a tablet. More »

Posted by Kotaku May 25 2012 12:01 GMT
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#diablo Earlier this week in Poland, a 30 year-old computer company employee arrived at working wanting to do two things: talk about Diablo III and his plan to kill people. More »

Posted by Kotaku May 25 2012 08:30 GMT
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#diablo There are reports out of China that tensions are flaring over Diablo III. Since the game hasn't been officially released in Mainland China yet, some Chinese players are acquiring copies of the game and then logging onto Asian servers in other regions. More »

Posted by Rock, Paper, Shotgun May 24 2012 23:00 GMT
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Things haven’t been going so hot for the Lord of the Damned lately. At this point, his rocky start‘s probably better documented than, er, Rocky’s rocky starts, and then that whole hacking thing happened. Granted, somewhere in there, Diablo III also sort of became the fastest-selling PC game of all time, but honestly, millions and millions of dollars can only wipe away so many tears. At any rate, the fallout continues – this time with a second delay for the hellish hack ‘n’ slash’s controversial real money auction house.

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Posted by Kotaku May 24 2012 20:00 GMT
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#gameclub Hey everybody, welcome back to the Game Club! We're about to start our second discussion about Diablo III. It's been over a week now, so I imagine that many of you have gone to hell and back and lived to tell the tale. If you've been waiting for a place to tell your tale, you've come to the right place... More »

Posted by Kotaku May 24 2012 18:00 GMT
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#diablo In addition to launch-time connectivity woes, Diablo III has also been hit with claims of hacked accounts and missing items, adding a layer of confusion and worry to an already confusing, worrisome launch. More »

Posted by Giant Bomb May 24 2012 17:56 GMT
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The launch of Diablo III has been a series of highs and lows. The game seems pretty great, but the always-on online requirements have come under scrutiny, and allegations of account hacking surfaced a few days back.

Blizzard did issue a statement earlier this week regarding compromised accounts, but I didn't run the studio’s comments yet because I was waiting for the company to answer a series of questions, which are below:

  • "We'd like to take a moment to address the recent reports that suggested that Battle.net and Diablo III may have been compromised." -- Does Blizzard's analysis of the situation suggest there has been zero compromise of Battle.net and the subsequent "hacks" are 100% the result of outside interference?

  • In a follow up post, a community manager wrote: "We have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password." What exactly are "traditional means"?

  • In the same post, the same community manager said: "[We] have done everything possible to verify how and in what circumstances these compromises are occurring." Can you outline what these circumstances are to help players combat against it?

  • If the authenticator is the best way to keep an account secure, why not make that a requirement for play?

Blizzard public relations told me the answers to my questions lay within an update this morning. That's mostly true.

Blizzard claims Battle.net has not been compromised, and the number of customers who have contacted the company about compromises has been “extremely small.” An actual number was not disclosed, and Blizzard said it has not received reports of account issues from any customers using the company’s authentication services.

For more details on those authentication services, click right here.

The issues in question have arisen from accounts being accessed using a user’s login and password, which Blizzard characterizes as a “traditional” mean of compromising an account. Blizzard outlined ways to protect yourself:

“The best defense against account theft still includes smart password management (e.g. using a unique password for every site/service and keeping your password to yourself) and scanning for malware and viruses regularly, as well as following additional preventative steps found here. In the end, while no security method is 100% foolproof, the physical Battle.net Authenticator and Battle.net Mobile Authenticator app are great ways to provide your account with an extra layer of protection.”

Additionally, Blizzard claims to have found no evidence of account spoofing after players join a game.

“We’ve determined the methods being suggested to do so are technically impossible,” said the company.

In other Diablo news, Blizzard is looking into restoring lost achievements for some players, and the real-money auction house has been pushed back to an undetermined launch date.


Posted by Kotaku May 24 2012 01:00 GMT
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#diablo Last week's rough launch of Diablo III neatly illustrated the biggest problem with the game's 'always-on' internet requirement. It was a reminder that consumers have lost a portion of their ownership of the game, that we no longer have complete control even over whether or not our game will start. More »

Posted by Kotaku May 23 2012 20:00 GMT
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#diablo Last week I played through the entire story of Diablo III with my Demon Hunter. It took me some 15 hours. Now you can watch the entire thing a little over four and a half minutes. More »

Posted by Kotaku May 23 2012 15:45 GMT
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Take a break from your hardcore run to talk about Diablo III at our second (and final) Game Club tomorrow! We're kicking things off at 4pm Eastern. See you there! More »

Posted by Giant Bomb May 23 2012 15:10 GMT
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Can you even imagine the stat numbers for enemies killed and loot collected thus far? In the parlance of Carl Sagan, it's got to be in the "billions of billions."

The server issues that plagued Diablo III's first 48 hours or so were certainly unfortunate, but it turns out that Blizzard really did have a good reason for not quite anticipating the server load it endured. After all, who could possibly have predicted that the game would sell 3.5 million copies in its first 24 hours? I mean, I'm sure we all thought it would do well, but that number is something else entirely.

That 3.5 million number doesn't even take into account the 1.2 million who received a copy of the game through the World of Warcraft Annual Pass program. All in all, that means 4.7 million people were at least capable of playing Diablo III on day one. Which is a lot, really.

All in all, 6.3 million copies have been sold/acquired in the week since the game's launch, which, according to Blizzard, breaks the "all-time record for fastest-selling PC game." I don't have my list of the fastest-selling PC games of all time handy, but I'll just assume that Blizzard did its homework before making that claim. Otherwise, they should be expecting a nasty phone call from Guinness.

Records or no records, Diablo III is unequivocally a massive, overwhelming success, and it's only been a week. I mean, I haven't even bought my copy yet. That's at least one more coming! Eventually! When I actually have time to play it...