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Supreme Commander 2 Update Released
store.steampowered.com posted by Valve Mar 15 2013 23:14 GMT
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Fixes and Improvements:
- Mass Extractor Veterancy Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness.
- All units built at Land Factories have had their visual scale reduced by 25%.
- Players are now able to see the health value of enemy units.
- Fix for veterancy bar not displaying properly.
- Fix for Illuminate teleport ability overwriting the transport ability.
- Fix for Air units not receiving their LOS buff after being built.
- Fix for Pullinsmash ability remaining active when placed in a transport.
- Fix for some abilities to be activated more than once if activated very quickly.
- Fix for redirector not redirecting nukes if the launcher was previously destroyed.

AI:
- Updated the way the neural networks train. Integrated new neural network dataset.
- Improved AIs use of transports
- Fix for AI bases not realizing their extractor spots were full.
- AI is now able to build on floating islands and mesas again.
- Fix for AI trying to expand to areas it cannot reach.
- Fix for scouting positions that were under water.
- Scouts will try to avoid defenses more.
- Fix for AI engineers trying to reclaim something it cannot path to.
- Fixes for AI microing.
- Fix for AI determining a platoon's min firing range.
- Neural platoon code cleanup.
- Fix for AI not building Aegis.
- Fix for AI not scouting with land when it has an air factory, but no air units.
- Changed the way the AI counts the number of air attack units it has.
- Adjusted when the AI will build a radar in an expansion.
- Changed the rate at which threat from mobile enemies decays.
- AI platoons will now take threat into account again.
- Added ability to adjust AI aggressiveness.

Networking Improvements:
- If a player in the lobby does not have a connection to you a red ! will appear as their ping.
- Adjusted max packet size to use Steam's max packet size.
- Removed redundant pending connection cleanup.
- If Steam reports any connection error, other than timeout, we will close the connection and log it. If the reported error is a timeout we log it and ignore it. Networking will handle the timeout at this point.
- Fix to the connection adaptor when it transitions to a resting state.
- Ranked matches that desync will now immediately end and be counted as a disconnect.
- It will now cause the game to desync if a player modifies memory to give them free research items.
- Army research data is now part of the sim checksum.

Balance Improvements:
- Factory experience value increased from 1000 to 1250.
- Gantry experience value increased from 1250 to 1750.
- Factory TML upgrade now prioritizes structures over mobile units.

Cybran
- Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added.
- Magnetron cooldowns increased from 30 to 45 seconds.
- C-Rex health increased from 51300 to 60000.
- Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e.
- Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18.
- Executioner Class RP cost increased from 6 to 7.
- Kraken RP cost decreased from 12 to 10.
- Sea Operations cost decreased from 8 to 7.
- Naval Vision boost increased from 75% to 100%.
- Structure Sonar RP cost increased from 1 to 2.
- Intellitron RP cost reduced from 5 to 4.
- Cobra RP cost reduced from 2 to 1.
- Power Detonate RP cost increased from 4 to 5.
- Land Regeneration effectiveness increased from 100% to 125%.
- Land Health effectiveness increased from 20% to 25%.
- Overcharge RP cost increased from 9 to 10.
- Core Dump RP cost decreased from 4 to 2.

Illuminate
- Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e.
- Harvog speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m.
- Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000.
- Sooprizer now has radar stealth.
- Quantum Floating RP cost reduced from 9 to 8.
- Electroshock RP cost increased from 6 to 7.
- Land Damage II RP cost decreased from 7 to 6.
- Harvog cost decreased from 3 to 2.
- Wilfindja RP cost decreased from 7 to 6.
- ACU Range RP cost increased from 3 to 4.
- Angler Torpedo RP cost increased from 3 to 5.
- Core Dump RP cost decreased from 5 to 2.
- Harvog AA upgrade damage increased from 8 to 10.
- Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0.

UEF
- Jackhammer health reduced from 40000 to 30000.
- Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added.
- Mega Fortress cost increased from 1000m/3700e to 1100m/4000e.
- C-230 Star King Extreme health increased from 10000 to 12500.
- AC-1000 build time increased from 110 to 130.
- UEF Land Factory Shield health increased from 6000 to 10000.
- UEF and Illuminate Mobile AA health increased from 750 to 875.
- Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m.
- Transport Capacity increased from 10 to 15.
- Land Build Time reduction increased from -10% to -15%.
- Bomb Camera Duration RP cost reduced from 2 to 1.
- Air Heavy Shield RP cost increased from 6 to 7.
- Land Damage RP cost decreased from 5 to 4.
- Sharp Shooter RP cost reduction from 3 to 2.
- Jackhammer RP cost increased from 8 to 10.
- Combat Engineer RP cost reduced from 3 to 2.
- King Kriptor RP cost reduced from 11 to 10.
- Poseidon RP cost increased from 5 to 7.
- ACU Health RP cost decreased from 3 to 2.
- ACU Damage RP cost decreased from 4 to 3.
The Visual Evolution of Sci-Fi Real-Time Strategy Games
supremecommander2.com posted by Kotaku Mar 12 2013 00:30 GMT
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#showus StarCraft II's expansion pack, Heart of the Swarm, is already out in some parts of the world, and it's launching tomorrow in North America. To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved visually. Since the StarCraft games are set in Earth's 25th century, we're focusing only on RTS games in sci-fi settings. More »
Video: The beefed up AI of Supreme Commander 2 DLC
joystiq.com posted by Joystiq Sep 24 2010 06:00 GMT
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We're not scientists, but when Gas Powered Games says it's improving Supreme Commander 2 AI in upcoming DLC, we believe them. Why? Because the team claims that units use learning neural nets. You know who else uses a neural net? Data, and ain't no one going to beat Data at Supreme Commander 2.
Final Fantasy 13, Just Cause 2, Supreme Commander 2 cheap on Amazon today
joystiq.com posted by Joystiq Aug 02 2010 17:47 GMT
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Last Thursday, Amazon discounted a random trio of Square Enix games for its Deal of the Day. Today, three more Squeenix games receive a temporary discount -- and this time, none of them are Nier.

If you have yet to decide whether the time-release fun of Final Fantasy 13 is for you, the decision is slightly easier today: it's available for $29.99 on both Xbox 360 and PS3. It's joined by revolutionary mayhem simulator Just Cause 2, which is down to $36.99 on the same two platforms, and $26.99 on PC. Finally, Supreme Commander 2 is supremely cheap at $26.99 on Xbox or $19.99 on PC. Given Amazon's recent Deal of the Day history, if you were planning to buy any other recent Square Enix releases, perhaps you should sit on that purchase for a week, just in case.
Supreme Commander 2 demo now available for Xbox Live Goldies
marketplace.xbox.com posted by Joystiq Apr 08 2010 18:14 GMT
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Whether you're curious about the sweeping changes made since the franchise's initial installment, or you're completely new to the series and want to know exactly how "supreme" it actually is, you can now get a free sneak peek of Gas Powered Games' strategy title Supreme Commander 2. The demo's available today for Xbox Live Gold subscribers, and will be made accessible to lowly Silver peons on April 14.

The demo offers two tutorial levels and two quests from the United Earth Federation campaign, one of the title's three factions and single-player storylines. We were holding out hope for a sample of the Juggalo Nation campaign, but we suppose beggars can't be choosers.

Additionally, the 2010 FIFA World Cup demo is also available today.


Xbox.com: Add Supreme Commander 2 demo to your Xbox 360 download queue

Xbox.com: Add 2010 FIFA World Cup demo to your Xbox 360 download queue
Supreme Commander 2 Now Available for XBox 360
xbox360.ign.com posted by IGN Mar 18 2010 14:54 GMT
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Square Enix and Gas Powered Games deliver the next dimension of real-time strategy games.
Supreme Commander 2 Now Available for PC
pc.ign.com posted by IGN Mar 04 2010 17:08 GMT
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Square Enix and Gas Powered games deliver the next dimension of real-time strategy games.
Supreme Commander 2 Review
pc.ign.com posted by IGN Mar 04 2010 00:25 GMT
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Leaner and more user friendly, there's a lot to like about Gas Powered Games' sequel.
Flowfield Pathfinding Doc
posted by GameTrailers Feb 26 2010 22:50 GMT
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Gas Power Games has developed a new method for unit pathfinding in Supreme Commander 2.
Supreme Commander 2 Impressions
pc.ign.com posted by IGN Feb 26 2010 21:48 GMT
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How things have changed in Gas Powered Games' sequel.
Noah Unit Cannon Trailer
posted by GameTrailers Feb 25 2010 22:28 GMT
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Learn the capabilities of the Noah Unit Cannon in this unit-specific trailer from Gas Powered Games and Square Enix.
Universal Colossus Trailer
posted by GameTrailers Feb 25 2010 22:28 GMT
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Chris Taylor from Gas Powered Games introduces the successor to the Galactic Colossus.
Pulinsmash Unit Featurette
posted by GameTrailers Feb 22 2010 23:22 GMT
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Use the experimental unit Pulinsmash to draw your enemies to their doom.
AC1000 Gunship Featurette
posted by GameTrailers Feb 22 2010 22:45 GMT
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Rain death from above with the AC1000 experimental unit.
Bomb Bouncer Featurette
posted by GameTrailers Feb 18 2010 01:10 GMT
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Send aerial attacks right back at your enemies with the Bomb Bouncer.
Kraken Featurette
posted by GameTrailers Feb 18 2010 01:10 GMT
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This sea-faring vessel possesses the weapons to fight multiple targets from the water.
Supreme Commander 2 screens and units ready for duty
joystiq.com posted by Joystiq Feb 06 2010 07:30 GMT
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click to see the whole battlefield Big-time RTS Supreme Commander 2 is rolling ever closer to release next month, and to whet your appetite for (unit) production, we've got some new screens and descriptions of three of the units you'll be Supreme Commanding around the battlefield. First up is the Bomb Bouncer, a shielded unit that gains power as it's fired upon and can then throw all of that stored-up damage right back in the faces of any units around it. The Pulinsmash is a unit that creates a vortex to "pull and smash" surrounding units into it, damaging and disrupting them like popcorn in a popper.

Finally, the Kraken, as you can see on the right in the picture above, is a sea creature-shaped Cybran experimental submarine that can take down other subs, aircraft and even battlebots on land. Sure, these machines are awesome to go to war with, and we get the whole "commanding the troops" thing, but don't forget that every one of these rank-and-file units has a family. What about the supreme children, Commander?
Supreme Commander 2 Hands-on
pc.ign.com posted by IGN Feb 05 2010 22:01 GMT
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Or, why the 90s RTS will never go out of style.
Supreme Commander 2 Screens
media.pc.ign.com posted by IGN Jan 28 2010 01:36 GMT
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A few screens to command around.
Supreme Commander 2's European deployment date in line with America
joystiq.com posted by Joystiq Jan 27 2010 01:20 GMT
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Supreme Commander 2 is set to storm European retail on March 5 and 19, 2010, on PC and Xbox 360, respectively. The release dates fall within the same week as the North American launch. As we noted before, Gas Powered Games' real-time strategy sequel will drop right in the middle of a retail war for consumer currency, the likes of which we've never seen. The game's redeeming quality is that as an RTS -- available for consoles, as well -- it may just survive the 2.8 second life expectancy of a game without massive, effective promotion.
Gas Powered Games Office Tour
posted by GameTrailers Jan 21 2010 02:55 GMT
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Chris Taylor, founder of Gas Powered Games, takes GameTrailers behind the scenes at Gas Powered Games as they develop Supreme Commander 2 right before your eyes.
War Reignited Trailer
posted by GameTrailers Jan 20 2010 21:02 GMT
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Three factions vie for supremacy in Supreme Commander 2, the latest RTS from Gas Powered Games!
Battle Gameplay Part I
posted by GameTrailers Jan 20 2010 03:54 GMT
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Drop Renegades like flies in part one of this action-packed gameplay.
Battle Gameplay Part II
posted by GameTrailers Jan 20 2010 03:54 GMT
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Saving the planet is a secondary benefit in this action-packed gameplay.
Innovation Interview
posted by GameTrailers Jan 19 2010 19:34 GMT
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Find out how Gas Powered Games didn't let the RTS genre sag with this innovation interview.
360 Interface Walkthrough Part I
posted by GameTrailers Jan 19 2010 17:00 GMT
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Could this be the next generation of console interfaces for RTS games? Find out in this developer walkthrough.
360 Interface Walkthrough Part II
posted by GameTrailers Jan 19 2010 17:00 GMT
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Find out what Gas Powered Games is doing to make RTS fun on consoles in the thrilling conclusion to this two-part interface walkthrough.
Supreme Commander 2 Preview
pc.ign.com posted by IGN Jan 06 2010 16:00 GMT
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The titanic RTS is back, supremier and commandier than ever.
Supreme Commander 2 declares war in March, 2010
joystiq.com posted by Joystiq Nov 20 2009 16:55 GMT
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Supreme Commander 2 has registered a deployment date of March 2 and 16, 2010, for PC and Xbox 360, respectively. Gas Powered Games' real-time strategy sequel, which is set 25 years after the first game's "Infinite War," will enter retail right in the middle of what we are slowly thinking of calling "the endless Q4." Then again, it is an RTS -- and a console title as well -- so the field isn't as crowded. The original Supreme Commander was well received back in 2007, and Gas Powered's Creative Director Chris Taylor states that the team has "continually exceeded all of [his] expectations throughout [the] development." Check out the video above and see if you agree with how the game is coming along.
Supreme Commander 2 Dated
xbox360.ign.com posted by IGN Nov 19 2009 20:17 GMT
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The latest battle between UEF, Cybran and Illuminate coming soon.