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Posted by Joystiq Apr 06 2011 00:45 GMT
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You don't have to be Zero Cool to hack mainframes -- at least not in Splash Damage's Brink. The latest trailer shows one such player doing just that, sans Angelina Jolie.

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Posted by Giant Bomb Apr 05 2011 22:34 GMT
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Here's how to improve your persistent character in the new team shooter from Splash Damage.

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Posted by GameTrailers Apr 05 2011 18:10 GMT
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Welcome to the ark: now see abilities like turret hacking in action!

Posted by Kotaku Apr 05 2011 15:40 GMT
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#video Now that we've gotten to know Brink's Medic, Soldier, Engineer, and Operative, let's take a look the special abilities each class can unlock as they progress to make the game feel even more like Team Fortress 2. More »

Posted by Rock, Paper, Shotgun Apr 05 2011 14:49 GMT
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Via the newsbeast of VG247, I am made aware of a new Brink trailer. This one is about the abilities you can unlock for your characters over time. It includes a pretty sweet deployable turret, and the obligatory stealth-dude ability to counter it, in this case hacking it so that the thing guns down its former owners.

Brink is out on May 17th. So that’s going to be a busy week. (more…)


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Posted by Giant Bomb Mar 21 2011 18:53 GMT
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Learn yourself up on the combat roles in Splash Damage's next shooter.

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Posted by GameTrailers Mar 17 2011 19:29 GMT
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Brink might be agile enough to stand out in a sea of similar games.

Posted by Rock, Paper, Shotgun Mar 15 2011 23:05 GMT
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We’ve only got to wait to May 20th before we can all pile onto the Brink servers and run around pretending to be peculiarly proportioned men. I can’t wait! There’s a video out that explains the abilities and missions that some of these men will face in the moments between shooting each other. These subdivisions of shootermen will be called “classes”, each with its own skills and things. Clever, I know.

And – my goodness – it’s looking good. Go take a look, below. (more…)


Posted by Joystiq Mar 15 2011 15:17 GMT
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Rather than donning a tux and renting a limo, Brink's latest trailer actually just shows off the game's class-based multiplayer. For lessons in the subtle differences between a medic and a soldier, head past the break.

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Posted by Kotaku Mar 15 2011 14:00 GMT
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#video Our latest look at the upcoming Brink gets a touch of class, detailing the four playable classes in Splash Damage's long-in-the-making team-based first-person shooter. How does a soldier differ from a medic? What makes an operative more appealing than an engineer? More »

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Posted by GameTrailers Mar 15 2011 14:00 GMT
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Every mission needs the right person--and the right person is a matter of class.

Posted by Kotaku Mar 10 2011 23:30 GMT
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#splashdamage Eager to get your hands on Bethesda and Splash Damage's Brink? We've played it a ton already, but if you're interested in Brink's brand of team-based shoot 'em up action and you happen to be in Boston this weekend, say for PAX East, you can get your hands on the game this weekend in an interesting location. More »

Posted by Joystiq Mar 10 2011 00:00 GMT
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Listen up, PAX East attendees -- provided you're not already on some form of transit to Boston that's preventing you from accessing the internet. Splash Damage and Bethesda are hosting a demo event for their upcoming shooter Brink this Friday at a fairly unique location: At a cruise terminal on the Boston waterfront. Guests who attend the party at "The Ark," will find themselves awash with refreshments, goodie bags, and opportunities to participate in 8 vs. 8 multiplayer matches.

You'll have to catch a shuttle running from the convention center to the event from 8 - 11 p.m. ET if you want to attend. Sure, that sounds like kind of a hassle, but considering that folks aboard the Ark are also guaranteed safety once the raging floods consume the Earth, we think it's worth it.

Wait, it's not that kind of Ark? Well, what's the point, then?

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Posted by GameTrailers Mar 09 2011 03:33 GMT
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Find out how Brink's multiplayer plans to become the best multiplayer experience on the market as Splash Damage's Richard Ham lays down the law!

Posted by Joystiq Mar 02 2011 00:00 GMT
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Players of Splash Damage's Brink will probably notice its similarities to the company's previous Enemy Territory titles -- while the game is set in an all new universe pitting Security and Resistance forces against each other, the gameplay is both familiar and fresh, combining class-based warfare and team objective gameplay with a helpful interface.

But the relationship might be closer than you think. "I'll be honest," said Richard Ham, creative director at Splash Damage to Joystiq during a recent press event in Los Angeles. "Brink is Enemy Territory 3. Let's not mince words here." Well, okay then.

Posted by Kotaku Mar 01 2011 01:00 GMT
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#preview What's taking Brink so long? Why won't this ambitious, complex first-person shooter come out already? We've already seen and enjoyed its "SMART" approach to speeding through levels and over obstacles. We've been impressed by the detail of the futuristic Ark and Brink's teamwork-focused gameplay. More »

Posted by IGN Feb 28 2011 19:25 GMT
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Developer Splash Damage refines its brand of multiplayer shooter.

Posted by Joystiq Jan 21 2011 05:00 GMT
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Brink audio director Chris Sweetman's got plenty of street cred in the "authentic gun sounds" community, for his work on Black. To learn more about the process of making Brink's armaments as sonically pleasing as possible, go read the game's latest dev diary while listening to the video below.

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Posted by GameTrailers Jan 21 2011 03:39 GMT
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Enjoy the musical notes of guns big and small doing what they do best--killing people.

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Posted by Kotaku Jan 20 2011 22:40 GMT
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#clips Get the sound of gunfire stuck in your head with Brink's "choir of guns," a catchy excuse to look at the deep and customizable arsenal in the forthcoming first-person shooter. More »

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Posted by Kotaku Sep 07 2010 22:00 GMT
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#clips The latest developer diary for Splash Damage's Brink gives us a peek into the minds behind the game, and what happens when those minds get their hands on high-powered sniper rifles. More »

Posted by IGN Sep 01 2010 07:39 GMT
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Love shooters? Love online? Love Brink.

Posted by Joystiq Aug 31 2010 22:40 GMT
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The latest dev diary for Brink focuses on the game's innovative art design, largely conceived by designer Olivier Leonardi, who has a total artist name. What's so innovative about it? Two things, mostly: there's lots and lots of color, and also, everyone's arms are super long.

Posted by Joystiq Aug 25 2010 06:30 GMT
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The first dev diaries for Brink explained game mechanics , but the latest one has Splash Damage engaging a more amorphous subject: the game's inability to be defined by genres. It may also be about the studio's choice to make XP persistent between single and multiplayer. Maybe.

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Posted by Kotaku Aug 24 2010 15:40 GMT
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#developerdiary More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition. More »

Posted by Kotaku Aug 20 2010 00:00 GMT
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#impressions The game I most wish I was playing right now is Brink. I played it a week ago. It delivered on an unusual promise. More »

Posted by Joystiq Aug 18 2010 01:00 GMT
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The latest Brink dev diary introduces us to the game's "Smooth Movement Across Random Terrain" system -- or "S.M.A.R.T." for short -- and how it allows players to deftly traverse environments while firing bullets at enemies. In so many words, this is the system that allows players to practice their totally sweet parkour moves while murdering fools.

Perhaps those smooth moves will inspire you to get some freestyle walking in as well -- in real life? Good thing, then, that Brink is sponsoring "champion freerunner" Daniel Ilabaca on a European parkour tour. The tour kicked off today in London and will hit a handful of major EU cities before ending in Paris on September 2. We might also suggest you buy lots of padding and, depending on your level of fitness, a membership to the local gym before trying that "freerunning" yourself.

Posted by Joystiq Aug 15 2010 16:30 GMT
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Brink developer Splash Damage's Quakecon 2010 panel played host to a few neat announcements about its FPSRPG, the highlight of which being the reveal of the game's cameo-tastic pre-order bonuses. Folks who reserve the game through GameStop will unlock the Doom pack, giving their Brink characters access to armor, guns, hats and a tattoo based on id's seminal FPS franchise. Those who pre-order the game from Best Buy will receive a similar pack based on Fallout 3.

Of course, if you're looking for more unique duds for your Brink avatar, several online retailers will offer "Psycho" and "Spec Ops" equipment, which will make your character resemble a psycho and special operative, respectively. Neither of those sound quite as enticing as "Space Demon Fighter" or "Nuclear Wasteland Savior," but we suppose they'll do.

Posted by IGN Aug 14 2010 23:35 GMT
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Splash Damage offers QuakeCon attendees a sneak peek at exclusive extras.