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Posted by Joystiq Jan 28 2011 02:30 GMT
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In L.A. Noire, detective Cole Phelps will wear many hats ... and not just because that was the style of the times. You see, he'll work across various arms of the LAPD during his career, including Homicide -- the focal point of these new screens.

Posted by Kotaku Jan 24 2011 17:14 GMT
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#clips Rockstar Game's next game, as ambitious as its last one, will be out in late May, according to a just-released new trailer. L.A. Noire goes on sale May 17. More »

Posted by IGN Jan 24 2011 17:19 GMT
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And there's only one good cop on the force able to take him down.

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Posted by GameTrailers Jan 24 2011 17:00 GMT
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Piece together the clues in your search for a serial lady killer, extracting a confession if necessary.

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Posted by GameTrailers Jan 24 2011 17:00 GMT
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Piece together the clues in your search for a serial killer that's terrorizing Los Angeles.

Posted by Joystiq Jan 24 2011 15:25 GMT
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"But, but Joystiq, I already knew the release date for L.A. Noire was May 17! You ... you told me that on Saturday, why are you wasting my time?"

Are we, Mr. Smart Jeans? Are we wasting your time? Sorry, we just thought you might like to know that the date was official, and not the puckish creation of trailer-leaking miscreants. Forgive us for thinking that verifying information is a poor expenditure of your blog-reading minutes.

Also, Take-Two announced L.A. Noire is coming out on May 20 in Europe. Didn't know that one, didja, smart-o? Guess that makes two eggs on your face. Double-egged.

And another thing ... we're -- we're sorry about being so crabby with you. We don't know what came over us. Let us get some coffee in us, the next post will be nicer. You'll see.

Posted by IGN Jan 22 2011 18:52 GMT
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Rockstar's next big title hits this May.

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Posted by Kotaku Jan 22 2011 15:34 GMT
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#leak Someone leaked the L.A. Noire trailer that was supposed to go out on Monday. Too late, we now know that Rockstar's crime thriller will arrive May 17. You'll solve many crimes in the game; here we learn about the biggest. More »

Posted by Joystiq Jan 22 2011 15:28 GMT
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Quickly now, gumshoes -- somehow, the trailer for Rockstar's upcoming detective opus LA Noire which was due to drop this Monday has released a great deal earlier than that. Folks on the YouTubes have uploaded leaked versions of the trailer with haste, and, while it's still available, you can watch it just after the jump.

It is, as you might expect, super hot -- though the most attractive thing about the video in question isn't all the crazy-good facial animations or stellar voice acting: It's the announcement of the game's May 17 release date. It cannot come soon enough. No, seriously, it can't. To the time machines!

[Thanks to everyone who sent this in!]

Posted by Kotaku Jan 18 2011 19:30 GMT
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#speakup In today's Speak-Up on Kotaku, commenter Matt_Twombly ponders the advanced realism cokming in games like Rockstar's L.A. Noire. When do games become too real? More »

Posted by Kotaku Jan 17 2011 20:40 GMT
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#rockstargames These are interrogation scenes from 1940s detective game L.A. Noire, the next big thing from the makers of Grand Theft Auto. Can you tell just by looking at the faces, the body language of these suspects who has something to hide? More »

Posted by Joystiq Jan 17 2011 18:45 GMT
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Rockstar has released four more screenshots of its detective thriller, LA Noire, all taking place in an interrogation room. As explained in our preview, Noire often requires you to look at human cues in order to assemble the truth. "We ask you to listen very carefully to what has been said and to remember names, places and clues, as well as decide whether you can believe what someone is saying," Team Bondi's Brendan McNamara told IGN. Essentially, you better pay attention.

But what happens if you can't keep track of it all? Well, it's entirely possible for you to arrest the wrong man. "There are definitely situations in the game where you can arrest the wrong suspect," Rockstar's Jeronimo Barrera added. "It's a player choice and adds an interesting challenge, especially if the evidence is compelling for both suspects."

When in doubt, we'll have to fall back on one of life's cardinal rules: go after the guy with the more menacing mustache.

Posted by PlayStation Blog Jan 17 2011 18:25 GMT
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February is a strange month for magazines. Most February issues are shipped in December and come out in January, which puts them smack on the border of two years. Naturally, that means it’s a time for PTOM to look back and ahead all at once—a dizzying proposition, to be sure.

But that doesn’t mean it ain’t an exciting time. 2010 was a phenomenal year for the PS3, something we celebrate in our Game of the Year feature. While our big winner might not surprise (hint: it’s an epic adventure of godly proportions), our other picks will surely delight. Each editor nominated his four favorite games, many of which will be great reminders of the stellar year that was. We also picked our top PSP and PSN game—and while our PSP nod makes perfect sense, our PSN choice (which also, ahem, makes perfect sense) is another big surprise.

Looking ahead, our cover story is a ten-page expose on what’s sure to be one of the biggest games of early 2011. We got to dig deeper than anyone else into L.A. Noire’s cinematic landscape, experiencing an exclusive case and chatting with the minds behind Rockstar’s ambitious game. The technology alone is impressive enough, using a proprietary scanning system to capture facial expressions the player is then supposed to “read” as part of the game. (It’s a detective story, so interrogation plays a key role.) That’s nifty enough, but it’s the ambition behind the storytelling and the world-building that really captured my attention. It’s an inelegant comparison, perhaps, but L.A. Noire is poised to be this year’s Heavy Rain in terms of its ambition and promise. I can’t wait to play it!

We also look ahead with a six-page exclusive on Shadows of the Damned, the quirky new horror title from Resident Evil creator Shinji Mikami. And for those committed to keeping their New Year’s resolutions, we’ve got a guide to the top exercise games. All that, plus our final verdicts on LittleBigPlanet 2, Mass Effect 2, and Dead Space 2. Enjoy!


Posted by IGN Jan 17 2011 17:51 GMT
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Browbeating suspects is all in a day's work. Do these new images of Rockstar's next game get you tingling with excitement?

Posted by IGN Jan 14 2011 22:51 GMT
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Can you put the wrong person in jail? You need to know.

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Posted by GameTrailers Jan 07 2011 01:42 GMT
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The LAPD is on the case! Witness the detailed facial expressions of L.A. Noire in this montage from L.A. Noire.

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Posted by GameTrailers Jan 07 2011 01:42 GMT
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We've isolated all the gameplay from the Technology developer diary. The LAPD is on the case! Witness the detailed facial expressions of L.A. Noire in this montage from L.A. Noire.

Posted by Kotaku Jan 03 2011 21:00 GMT
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#gallery Rockstar Games still takes some of the best screenshots in video games, so even if their next game L.A. Noire isn't great — or even if it is — their shots of it will look fantastic. More »

Posted by Joystiq Jan 03 2011 20:40 GMT
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Happy noire year! Er, sorry, we mean "new year." You'll have to forgive the slip -- we've just had these fresh screenshots of Rockstar's L.A. Noire on our minds. And can you really blame us? They look so nice, occasional creepy face aside, it'd be a crime not to check them out after the break.

Posted by Kotaku Dec 17 2010 06:30 GMT
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#australia Rockstar's LA Noire is using some pretty damn amazing technology to capture real-life actor's performances. Gizmodo Australia pays the studio responsible a visit. More »

Posted by Kotaku Dec 16 2010 19:30 GMT
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#clips The art of lying is the most fascinating thing. More »

Posted by Joystiq Dec 16 2010 17:45 GMT
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MotionScan, the technology that powers LA Noire's impressive facial animation system, is detailed in a new behind-the-scenes video released by Rockstar. "It's a constant close-up," actor Keith Szarabjaka explains in the video. "But it's a close-up from 360 degrees."

Sure, you'll see him and the rest of the acting crew don the usual motion capture suits, but the addition of MotionScan lets Team Bondi recreate facial performance with an accuracy previously unseen. A wide array of cameras surrounds the actor, from all sorts of angles, creating a 3D composite that can be used within the game engine.

"A big theme of this game is dishonesty and to detect when people are lying," leading star Aaron Stanton emphasizes. "You couldn't have done that in the past."

Posted by Joystiq Dec 10 2010 18:00 GMT
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LA Noire is a paradox. On one hand, it is precisely the kind of game you'd expect from Rockstar. On the other, it shatters nearly every norm we've come to expect from the collective of studios. Everything about the game was a surprise to me, from its meticulously paced gameplay, to its straight-shooting protagonist, to the fact that -- in spite of years of media silence -- LA Noire was a real game, running in real-time on a PS3, looking nearly ready for release.

As with Rockstar's other games this generation, LA Noire looks, sounds, and feels expensive. The level of detail in the massive environments, coupled with the copious servings of motion-captured dialogue remind me that Rockstar has spared no expense creating the game. At this point, we expect nothing less. Seeing your character race around a realistically-rendered Los Angeles, mini-map in the corner, evokes a more-than-familiar feeling.

But, LA Noire isn't Grand Theft Auto set in the 1940s. It's not Red Dead Redemption without horses. Perhaps the best comparison I can offer is this: it's a big-budget, M-rated Phoenix Wright.

Posted by Kotaku Dec 07 2010 01:00 GMT
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#rockstargames Rockstar Games' detective adventure, L.A. Noire is due to hit the PlayStation 3 and Xbox 360 next spring after a very long wait. Four fresh shots of the 1940s investigative adventure are here to make that wait seem ever longer. More »

Posted by Joystiq Dec 06 2010 22:49 GMT
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Whereas previous media has focused on the whole "Hey, check out our '40s L.A. setting" thing, the latest screens of Team Bondi's L.A. Noire highlight the "investigation" aspect of the game. As a detective, you have to scour crime scenes, talk to witnesses, interrogate suspects, and do actual detective work in order to solve cases.

Of course, given the historical setting, we suspect a lot of the investigation time will involve you desperately wishing for a time machine so you could just perform a DNA analysis or check a fingerprint database. L.A. Noire is decidedly pre-CSI.

Posted by IGN Dec 06 2010 19:26 GMT
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New screens from Rockstar's next big game.

Posted by Kotaku Nov 22 2010 16:30 GMT
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#graphics Our video games are in color. Even our noir video games set in 1940s Los Angeles. They don't have to be, right? This is a trailer for Rockstar Games' L.A. Noire, with one change. We made it black and white. More »

Posted by Joystiq Nov 19 2010 01:00 GMT
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Though Rockstar released just four LA Noire screens today, they show a lot of promise. The images depict a detailed, if suspiciously tidy-looking model of LA (the cleanliness makes it look more like a period movie than real life), and even some atmospheric shadows worthy of the title.

Posted by Kotaku Nov 18 2010 17:00 GMT
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#preview L.A. Noire is a detective story, a refreshingly unrushed noir video game adventure. It also may be the toughest road to greatness the acclaimed creators of Grand Theft Auto and Red Dead Redemption have yet traveled, the destination not guaranteed. More »