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Posted by Joystiq Mar 29 2011 17:00 GMT
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To hear Take-Two describe it -- "L.A. Noire has been honored as an Official Selection at the 2011 Tribeca Film Festival [...] the first time ever that a video game has been recognized by the festival" -- you'd think that Rockstar's latest production was a small-budget longshot, competing for necessary distinction amid the eclectic slate of films that will be screened during De Niro and company's annual gathering of international movie makers and moviegoers in the lower Manhattan neighborhood.

Instead, the Team Bondi-developed "cinema-videogame hybrid," as Tribeca Film puts it, will be more of a sideshow -- though no less prestigious. As part of the "Tribeca Talks" special events series, L.A. Noire will be the subject of a one-night-only gameplay demonstration and discussion, featuring Rockstar representatives.

The event will be moderated by Tribeca Enterprises COO Geoff Gilmore, who sounds particularly excited about the film festival's latest discovery. "It's an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion," he heralded in an announcement. "We are poised on the edge of a new frontier." Don't worry, Gilmore, it's safe to step on in -- the games industry has actually been settling this very frontier for decades.

The L.A. Noire event is scheduled for 5:30PM on Monday, April 25 at one of the School of Visual Arts theaters (an official festival venue; though not located in Tribeca). An hour has been set aside for the "live interactive screening" of one of the game's detective cases, plus an additional 45 minutes or so for the Q&A conversation. Tickets will be priced at $25 per attendee (some discounts available) and go on sale to the general public on April 18.

Posted by Kotaku Mar 29 2011 12:40 GMT
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Okay, it's not a movie, but crime game L.A. Noire is an Official Selection at the 2011 Tribeca Film Festival. There will be an "interactive screening", followed by a Q&A. This is the first game ever recognized by the Tribeca Film Festival, which was co-founded by Robert De Niro. [via Take-Two] More »

Posted by Joystiq Mar 22 2011 04:00 GMT
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She had breezed into my office two weeks ago looking for a missing game, a special edition of LA Noire. Not my usual gig, but I was strapped for cash so I took the job, running down every Google Shopping and eBay back alley I could think of. And then it was staring me in the face, right in the comments section of Rockstar's own website.
@LiL.A.King There won't be any special edition release of L.A. Noire, just the preorder bonus content with certain retailers as announced here: http://www.rockstargames.com/newswire/article/14011/presenting-preorder-exclusive-unlockable-bonus-content-when-you-.html Also as mentioned, all that content will be made available as DLC after the game comes out. She would be disappointed that the special edition had disappeared, if it had ever existed in the first place. I got the feeling she wouldn't like hearing the news that all she could hope for was some pre-order DLC. Not that it mattered to me. My biggest concern was figuring out how to pad the expense report. Beyond that, it was just another case I could take off the books.

Posted by Joystiq Mar 19 2011 01:33 GMT
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From way back when an "Old Fashioned" was just a whiskey and bitters, these latest LA Noire screens paint a time when everyone wore a sweet hat and played golf. Sometimes both at the same time! It was "the high life," folks.

Posted by Kotaku Mar 18 2011 16:30 GMT
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#rockstar L.A. Noire's 1947 Los Angeles setting isn't all about dead bodies in dirty back alleys. Above that seedy underbelly is the seedy upperbelly, where the idle class while away the days in high-end mansions and exclusive restaurants. More »

Posted by Joystiq Mar 17 2011 15:35 GMT
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The last couple of days, I've had murder on my mind. A woman, seemingly cut down in the prime of her life, laid dead and naked on a bluff on the outskirts of LA. She died of blunt trama to the head, her murderer bashing her head in with what looked like a pipe in the dead of night, the only witness a full moon ominously watching from above.

I know this because I watched her get murdered, only briefly, before LA homicide's newest member, detective Cole Phelps, was assigned the case: The Red Lipstick Murder. Phelps may be new to the murder beat, but his skills of detection are unparalleled: both at the crime scene and when interrogating persons of interest.

Sure, it was odd to see him put his hands all over the body, twisting it and analyzing it for clues: a bruise here; a missing wedding ring there; a nearby size 8 man's boot print. Modern detective shows have taught us that touching any evidence is a big no-no, but in 1947, it was the norm -- at least, LA Noire says as much. After stomping around the scene of this gruesome murder, Phelps walks away with a lighter from the Bamba Club and a cause of murder. Odd, since I could've just told him how she died, if only he asked me.

Posted by Kotaku Mar 15 2011 18:00 GMT
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#gameface Visitors to PAX East last weekend get up-close and personal with a giant murdered man's face, courtesy of Rockstar's L.A. Noire. More »

Posted by IGN Mar 15 2011 11:15 GMT
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L.A. Noire, Rockstar and Team Bondi's much-anticipated and curiously spelt detective thriller, has had its campaign clocked in at between 25-30 hours...

Video
Posted by Giant Bomb Mar 14 2011 19:52 GMT
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It's surreal, the number of long-in-development games that might actually burst forth into the light of commercial release in 2011. In the time since Rockstar Games and Team Bondi's Los Angeles crime saga, L.A. Noire, initially appeared by way of scant few screenshots and little concrete info back in the mid-2000s, children have been born, learned to crawl, walk, talk, and use basic arithmetic. And yet, while some games of similarly protracted and clandestine development cycles perhaps look worse for all that developmental wear, L.A. Noire seems to have benefited from its extended gestation. Though the game was only shown via a developer-driven, 30-minute demo at PAX East 2011, what Rockstar showed certainly made an impression.

At first blush, L.A. Noire seems to have all the hallmarks of a typical Rockstar joint, namely a third-person protagonist wandering around an open world full of sex, murder, corruption, and everything illicit in between. In this case, the setting is 1947 Los Angeles, and you play as Cole Phelps, a young officer in the LAPD rising through the ranks of the department. Phelps, played by Mad Men's Aaron Staton, starts out the game as a beat cop, working the streets and securing crime scenes for the detectives above his pay grade. However, over the course of the game your career will flourish, with stops in a variety of different units, including traffic, arson, vice and homicide.

 Investigation is the name of the game. Also the name of the game: L.A. Noire. The mission shown in the PAX East demo was one of the earliest homicide missions, titled "The Red Lipstick Murder." Rockstar was quick to point out that many of the game's cases are rooted in true crime origins, drawing inspiration from real scandals and murders of the period. Similarly, each case is a stand-alone story event with a self-contained narrative. The game will include an overarching plot revolving around Phelps, as well as his troubled past--some of which involves his service during World War II--but nothing shown in the PAX demo alluded to the direction any of that story might go.

Instead, we were introduced to intense, brutal violence right from the get-go. A woman is dragged screaming from a car at a popular heavy-petting spot overlooking the city, and is subsequently beaten to death with a tire iron. The faceless killer fades into the dark, and we are introduced to Cole. Upon arriving at the scene with his cantankerous, half-drunk new partner, Rusty Galloway, Phelps goes right to work, bee-lining for the stark-naked and desecrated corpse. Side note: If you are sensitive to seeing fully naked dead ladies, this is probably not the game for you.

After a bit of rat-a-tat back-and-forth with some nosy reporters, Phelps begins investigating. Rockstar emphasized the nature of the game's investigation mechanics, compared with other crime-solving adventure titles. Rather than just poking around until you find the right highlighted object that progresses you to the next section of the story, L.A. Noire is aimed at getting you to use your head and actual investigation. For example, when you examine the woman's body, you can highlight several sections, including her head, her arms, her torso, and so on. While highlighted on those sections, you can use the controller's analog sticks to turn them to look more closely at wounds, markings or other possible evidence. Elsewhere, it pays to be dutiful in your searching. Supposedly, you will never quite know when an object might pertinent to your investigation or not, so it pays to be painstaking when it comes to searching and evidence collection. All of your evidence and information is kept inside your notebook, which keeps a detailed and easily accessible list of everything you've discovered so far.

 The game is thick with era-specific atmosphere. This careful style of play carries over into interrogations. As persons of interest appear, you will find yourself asking them pointed questions about the victims, what they saw, and possible involvement in the crimes. With each response given, it's on you to determine if the person in front of you is being truthful or not. How you determine that comes largely from intuition. If a person is being direct, making eye contact, and saying things that don't contradict evidence you have, they're almost certainly telling the truth, which means you should select the "truth" option when directing your next question. However, if someone is being evasive or stumbling over their words, they're likely lying. If you have evidence that directly contradicts what they're saying, you can choose the "lie" option, and directly confront them. If you currently lack that evidence, choose "doubt," and you'll press them without out-and-out calling them a liar.

It's easy to envision a mechanic like this boiling down to a series of painfully obvious visual cues and character tics--after all, subtlety in facial expression is not something games have really done well up to this point. Enter a new form of facial capture technology, which Team Bondi has used to capture the expressions of the actors as they deliver their lines in the recording studio. The aim of this tech is to finally cross over that seemingly insurmountable valley of the uncanny and create video game characters that blink, smirk, furrow, and frown with naturalistic quality. If the demo I saw was any indication, they've nailed it. 
  

Posted by IGN Mar 12 2011 06:13 GMT
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After showing me pretty much an entire mission of L.A. Noire, the Rockstar spokesman put the controller down, recapped what I had seen, and described the detective title as something different for the video game industry -- "a breath of fresh air." I couldn't agree more...

Posted by IGN Mar 10 2011 00:35 GMT
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I'm excited for L.A. Noire for many reasons. The facial animation is so realistic it may ruin other games for me. The slow, methodic pacing is totally my speed. And it lets me play Miss Daisy while my partner drives me around L.A. from crime scene to crime scene...

Posted by Joystiq Mar 10 2011 00:20 GMT
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The second of Rockstar's "gameplay series" videos for LA Noire emphasizes, once again, that it'll take brains -- not necessarily brawn -- to crack open the various cases the game holds. See how investigations unfold and how to interrogate suspects in this brand new video.

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Posted by Giant Bomb Mar 09 2011 19:22 GMT
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Time to channel your inner good cop... or bad cop.

YouTube
Posted by Kotaku Mar 09 2011 17:20 GMT
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#video L.A. Noire will have you picking through the misery and gore of unsettling murders. Then you confront suspects and witnesses with your findings. More »

Video
Posted by GameTrailers Mar 09 2011 17:00 GMT
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Get to the bottom of every case by following the path laid out by your actions! Every choice leads down a different path in L.A. Noire.

YouTube
Posted by Kotaku Mar 03 2011 22:20 GMT
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#trailer There are a million stories in this naked city, but the Naked City story for L.A. Noire is only yours if you preorder the game through GameStop. More »

Video
Posted by Giant Bomb Mar 03 2011 18:29 GMT
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Preorder bonuses are pretty gross, but at least you can see some more of Rockstar's next vintage crime thriller.

Posted by Joystiq Mar 03 2011 17:50 GMT
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Rockstar's L.A. Noire will be released with a plethora of retailer-specific pre-order bonuses. GameStop, however, may be offering the most compelling one of them all: "The Naked City" DLC has you investigating the apparent suicide of a fashion model, but in typical noir fashion, nothing is as it seems.

While initially a GameStop pre-order exclusive, The Naked City bonus "vice case" will be available for digital purchase after the game's release. "All of the L.A. Noire pre-order content will be made available for purchase as DLC at some point after the game comes out," a Rockstar representative confirmed. "We have long planned to do this for all digital pre-order items."

Check out The Naked City trailer after the break.

Posted by Kotaku Mar 01 2011 17:00 GMT
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#blackdahlia Elizabeth Short was beaten, sliced lips to ears, forced to eat excrement and then cut in half and drained of blood. More »

Posted by IGN Mar 01 2011 17:00 GMT
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Getting away with murder is a lot easier if you have a good poker face.

Posted by Joystiq Feb 25 2011 03:30 GMT
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Rockstar is deploying a series of LA Noire pre-order bonuses, which vary by retailer -- making you not only have to decide whether or not to purchase the game, but where. The bonuses range from in-game suits that boost your stats -- gritty realism! -- to exclusive missions ("cases," actually, since you're a detective and all).

Perhaps weirdest of all is Target, who is offering a t-shirt for in-store purchases on the week of release. It seems really inappropriate to encourage such sloppy attire in what might be the dapperest game of 2011. Find Rockstar's description of each bonus after the break.

Posted by IGN Feb 23 2011 21:30 GMT
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The detective game gets a mug shot.

Posted by IGN Feb 21 2011 19:42 GMT
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The City of Angels is the perfect place for a hard-boiled detective game.

YouTube
Posted by Fallen Shade Feb 13 2011 04:39 GMT
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amazing

Francis
verra nice animation. The game looks like a good mix of Heavy Rain and GTA.
Flar3
wow, I actually wanna play that game now. Not because of the dumb faces but because of detectives and kicking crime ass.

Posted by IGN Feb 12 2011 00:30 GMT
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Five amazing books to get you excited for Rockstar's next game.

Posted by Kotaku Feb 09 2011 17:30 GMT
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#rockstar LA Noire's facial animations have gotten a great deal of attention, but Rockstar's gritty crime thriller is more than just a pretty face. Check out the first in a series of videos investigating the gameplay of LA Noire. More »

Posted by Joystiq Feb 09 2011 17:20 GMT
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In the first of Rockstar's "gameplay series" videos, you'll see how it'll take much, much more than guns to break open a case. See why we call LA Noire a "Phoenix Wright game for adults" by watching this new trailer, after the break.

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Posted by GameTrailers Feb 09 2011 17:00 GMT
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Get introduced to the basic elements of playing as Cole Phelps' life in the L.A.P.D., from the action of bank robberies to the tension of interrogation in the first of the Gameplay Series of L.A. Noire.

Posted by IGN Feb 07 2011 20:43 GMT
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Los Angeles in 1947 is a violent place and the perfect setting for the latest Rockstar title.

Posted by IGN Jan 28 2011 22:25 GMT
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Haven't been paying attention to Rockstar's latest? We get you caught up on what you need to know.