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Posted by Kotaku May 23 2011 21:40 GMT
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#headtohead Multi-platform video game lovers sometimes face hard choices. But it appears that the decision to play Rockstar Games and Team Bondi's L.A. Noire is a relatively easy one, based on a side-by-side analysis of the PlayStation 3 and Xbox 360 game. More »

Posted by Kotaku May 23 2011 16:00 GMT
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#lanoire The citizens of Los Angeles, as rendered in Team Bondi and Rockstar Games' L.A. Noire are fleet of fun. It is hard to run them down, as we've made clear in video before. But it can be done. More »

Posted by IGN May 23 2011 01:52 GMT
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Now that L.A. Noire is out and we've spent plenty of time with it, it's hard not to see a whole world of possibilities opening up. This is a game, after all, that has shown what can be done by combining cutting edge capture technology, solid dialogue and talented actors giving wonderfully-expressive...

Posted by Joystiq May 21 2011 20:30 GMT
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Rockstar Games' official blog recently announced that the first patch for LA Noire went live earlier today for Xbox 360 and PS3. Title Update 1.00 improves stat tracking for the game's Rockstar Social Club functionality, adds an age verification feature for DLC purchases and includes a few fixes for "minor gameplay bugs and graphical issues," as well as "several minor plot/objective/conversation issues."

We're still trying to figure out exactly what those issues entail, but one thing's for sure: This update won't patch away the guilt we feel for clearly throwing the wrong guy in jail during that one totally botched case. That kind of guilt is forever, you guys.

Posted by Joystiq May 20 2011 21:00 GMT
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We know how it is for a rookie cop on the streets of L.A. Noire. You and alter ego Cole Phelps are doing your best to dig deep to get the real dirt, the straight poop, and all you're getting to aid in your investigation is a bunch of Lying Leos and Dishonest Deborahs.

To help you navigate these mendacious waters, we've put together a little guide to interrogations, which you'll hopefully find helpful and definitely find right after the break.

Posted by Giant Bomb May 20 2011 19:17 GMT
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Since L.A. Noire was released earlier this week on Xbox 360 and PlayStation 3, Rockstar Games has been filtering through reports of freezing, crashes and stories about overheating consoles. For a while, the company was theorizing the most recent PS3 firmware was to blame. That quickly changed yesterday.

There was no real theory floating for the issues plauging Xbox 360 owners, but Rockstar issued a statement today addressing it, pointing the finger at media folk like myself for inspiring mass hysteryia.

"With the launch of L.A. Noire a very small number of Xbox 360 console owners have reported issues with the game freezing or locking up while playing," said the company in a statement. "We posted some troubleshooting tips on our support site for these very few people, a common practice for any game publisher. Unfortunately this was erroneously picked up by some news outlets as a 'story,' reporting that L.A. Noire was causing issues to Xbox 360 consoles - which is categorically untrue."

I don't remember accusing the game--or Microsoft's hardware--of anything devious, only reporting what Rockstar itself was saying on its own support website. Regardless, people are running into problems, which should hopefully be addressed in a patch coming to both platforms sometime in the near future.

"As soon as we have more official information about the first patch and the timing for its deployment, we will post the information here," said a company spokesperson on Rockstar's support website.


Posted by Kotaku May 20 2011 14:47 GMT
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Rockstar Games has been unable to replicate any Xbox 360 lock-ups while running L.A. Noire, calling any reports that blame the label's hot new game for 360 freezes as "categorically untrue." The company's official blog offers links for tech support, a day after it also shot down fears that PlayStation 3 firmware was meddling with PS3 versions of the game. More »

Video
Posted by GameTrailers May 20 2011 02:31 GMT
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The PS3 and Xbox 360 go head-to-head with Rockstar's sleuthy drama!

Posted by Kotaku May 20 2011 01:00 GMT
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#downwithcolor I wanted L.A. Noire to be in black and white. It seemed fitting, given the 1947 noir feel its creators were going. I even sapped the color out of one L.A. Noire trailer's last year to see what it would look like. I don't have to wonder any more. More »

Posted by Joystiq May 19 2011 22:03 GMT
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This morning, Rockstar posted a notice about PS3 systems possibly overheating due to some friction between L.A. Noire and the new firmware 3.61. The post has since been removed, though another announcement has been posted on Rockstar's website.

The company notes that it has "received a very small number of customer support questions about PS3's overheating or shutting down while playing L.A. Noire." It adds that "Rockstar Games and Sony can confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat," though no solution is offered.

The company advises that those with such problems contact either Rockstar or Sony technical support.

Posted by Kotaku May 19 2011 20:00 GMT
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#lanoire After sending mixed signals last night that PlayStation 3 firmware 3.61 was causing some PS3s to overheat while running L.A. Noire, Rockstar Games said today that the firmware isn't the culprit. More »

Posted by Giant Bomb May 19 2011 20:43 GMT
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Rockstar Games caused a hell of a stir yesterday when it theorized PlayStation 3's latest firmware update, version 3.61, was causing older iterations of the hardware to overheat and lock up L.A. Noire.

The company has just released a joint statement with Sony backing off that claim, however.

"We have received a very small number of customer support questions about PS3’s overheating or shutting down while playing L.A. Noire," reads the statement. "At this time, Rockstar Games and Sony can confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat. We are both committed to working hard to find solutions to this and any issues that may arise."

A patch is currently in the works for both the Xbox 360 and PS3 versions of L.A. Noire, meant to address various complaints of technical issues. As of this writing, there is no timeframe for either patch.

Speaking personally, L.A. Noire locked up my PS3 a few times last night. I've had issues with my 60GB PS3 in the past, though, which I've been unable to correctly diagnose, despite cleaning for dust.


Posted by Joystiq May 19 2011 20:30 GMT
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"Nicholson Electroplating," L.A. Noire's first DLC add-on will be released via Xbox Live and PlayStation Network on Tuesday, June 21. Vouchers for the apparent arson case -- outed earlier this week -- were handed out, sparingly, at Best Buy launch events for the game. Rockstar has posted a redemption page for the vouchers, which notes the release date of the DLC.

We've contacted Rockstar to find out how much the case will cost those of us who got to Best Buy just a little too late.

Posted by Joystiq May 19 2011 16:55 GMT
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You might miss it if you don't know to look for it, but right there in the options for L.A. Noire you can activate a "black and white mode." The resulting look is reminiscent of the classic films the game attempts to emulate.

"We always knew we would create a proper noir mode with the black & white setting for L.A. Noire considering how much inspiration for the game came from classic noir films like The Naked City and The Asphalt Jungle," art director Rob Nelson told us. "Playing in black & white adds a somewhat nostalgic, cinematic feel to the game, and we'd definitely recommend that players experiment with this setting and see what they prefer best."

That got us wondering: Which mode are you using? For our part, we liked the monochrome look, but kept feeling like we were missing something by not playing in color. Fill us in on your preference after the break.

Posted by Kotaku May 19 2011 12:20 GMT
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#freeze The PS3 version of L.A. Noire is apparently overheating because of firmware. According to Rockstar, the studio behind L.A. Noire, the issue persists mostly with older PS3 consoles. But the PS3 isn't alone. More »

Posted by IGN May 19 2011 09:19 GMT
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Sony's 3.61 firmware patch for the PS3, which attempted to secure consoles after the PSN breach, could be making older machines freeze or switch off...

Posted by Kotaku May 19 2011 05:00 GMT
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#requiescatinpace Ever since Sony released firmware update 3.61 for the PS3, there have been a few reports of older consoles - like, say, my launch 60GB model - overheating. Dying a death. A lot of those deaths have occurred while playing LA Noire, but that's apparently not LA Noire's fault. More »

Posted by Joystiq May 19 2011 05:30 GMT
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Known for his "Hap and Leonard" tales, Joe R. Lansdale is one of the crime novelists lending their skills with prose to the upcoming L.A. Noire: The Collected Stories eBook from Rockstar. Today you can read his contribution, "Naked Angel," in its entirety for the low, low price of free.

Complex has posted Lansdale's short story, which is one of several that will comprise the full collection, due out June 6 as a digital-only release at Amazon, Barnes & Noble and the iTunes Store. That timing's just right for investigating more of the L.A. Noire universe after solving finishing the game.

Posted by Giant Bomb May 18 2011 22:46 GMT
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Maybe Team Bondi should make this one of the downloadable cases for L.A. Noire eventually.

Here's a new one.

Rockstar Games has received enough complaints about L.A. Noire players experiencing lock-ups on PlayStation 3 to, after internal testing, publicly respond and theorize the recent 3.61 firmware's to blame. The studio answer came in response to a question asking about a PS3 turning off while playing L.A. Noire.

According to Rockstar, there are two scenarios: the PS3 shuts down automatically or locks up, requiring the user to turn off the machine.

"We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed," said the company.

I've contacted Sony about the issue but Sony had not responded as of this writing.

"At this time we are recommending contacting Sony directly to report the overheating issue," continued Rockstar. "However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done."

In the near-term, a patch is incoming. Rockstar cannot, however, guarantee it will solve the issue.

"We are continuing to take this overheating issue very seriously," said Rockstar.


Posted by Joystiq May 18 2011 23:00 GMT
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We get it: You're too busy taking down thugs and murderers in LA Noire to bother snooping around for film reels and pointing out landmarks in the City of Angels. But what about later? What will you do when there isn't a single lowlife left to bust?

Then you'll probably want to go sightseeing. Thankfully, GamesRadar has prepared a quick, yet comprehensive guide -- detailing all 30 landmark and 50 film reel locations -- that you can either check out now or bookmark for later -- bookmark as in mark down in a real paper notepad. It's supposed to be the '40s, remember? Play along, you blockhead!

Posted by Joystiq May 18 2011 21:30 GMT
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Now here's a pretty open-and-shut case. What do you think could have caused Take-Two's share price to rise almost 18 percent yesterday? The company had the release of a little game called LA Noire to thank for that.

On Monday, Take-Two shares were hovering around $15 a pop, but shot up yesterday as LA Noire launched and closed at $17.10 -- the highest valuation since the proposed takeover by EA. As of the market's close today, shares were still trading in that range, hitting as high as $17.28 this afternoon.

YouTube
Posted by Kotaku May 18 2011 16:20 GMT
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#makingfaces It's true that work that Team Bondi has done animating the faces of real life actors in Rockstar's L.A. Noire is nothing short of astounding, but Janimation's facial recognition technology creates virtual faces so real you can almost smell their stinking breath. More »

Posted by Kotaku May 18 2011 11:00 GMT
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#tipofthehat The real stars of LA Noire aren't the cops, or the cars, or the bloody deceased. They're the fancy hats, of which there are surely more in this single game than there are in every other ever made. Put together. More »

Posted by Joystiq May 18 2011 02:00 GMT
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The methods -- that is to say, witchcraft -- used to create the eerily accurate faces of L.A. Noire's suspicious characters were previously exposed, but how did Team Bondi create the face of the game's titular city? The story is more thrilling than you might imagine: Much of the gameworld was designed using photographs taken by 1920s daredevil Robert Spence, who snapped photos of Los Angeles using a 46-pound camera while hanging out of the cockpit of his biplane.

You can check out some of the images on PopSci, though really, we think the camera might have been facing the wrong way. Yes, the vintage shots of L.A. are neat, but not nearly as neat as a dude hanging out of his biplane while holding a 46-pound camera!

Video
Posted by Giant Bomb May 18 2011 00:42 GMT
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Somethin' tells me Brad might be sweet on Rockstar's dandy new adventure game.

Posted by Joystiq May 18 2011 01:00 GMT
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L.A. Noire is the game we found "too interesting to ignore." As for other folks?
  • Giant Bomb (5/5): "The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed."
  • 1UP (A): "Despite the shortcomings of the combat, it still doesn't detract from the overall experience of L.A. Noire. By the end of the game, I felt like a seasoned gumshoe with years of experience under my belt. The evidence-gathering gameplay, and conversation-based puzzles requiring actual logic took me completely by surprise -- not just because of how "real" it seemed, but by how entertained I was just doing it all."
  • Gamespot (90/100): "L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun. "
  • Eurogamer (80/100): "But where Ace Attorney carries you through on winning characterization and a swift interface, L.A. Noire's realistic, low-key style gives this process a very different pace and flavor. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo."

Posted by Joystiq May 17 2011 23:00 GMT
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Most of you early adopters have likely already secured your copy of LA Noire, but if you've been holding back, Kmart's deal might just bring you down off the fence. From today through Saturday, May 21, any purchase of LA Noire will secure you a $20 credit good towards a future gaming purchase, good through July 2, the Kmart blog has announced.

If you head in-store, you can also snag a free game (no accessories or points cards), valued at $19.99 or under. A nice little list is available over on CAG, showing off a wide variety of games to choose from including Alpha Protocol, 3D Dot Game Heroes, Mirror's Edge, No More Heroes and a lot more.

There is a catch: you need to be a Shop Your Way Reward member in order to get the deal. But, honestly, it's not much of one since signing up is free.

Posted by Kotaku May 17 2011 21:00 GMT
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#tolkieneffort Rockstar Games has always said that they take complaints about work-place stress seriously. But they've always had a good chuckle about complaints that their New York headquarters is an all-seeing, all-scrutinizing "Eye of Sauron." More »

Posted by Kotaku May 17 2011 18:00 GMT
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#reallifevsvideogames Video games might finally be done ruining the performances of quality actors. For months, the makers of the video game L.A. Noire have boasted that their interactive 1947 detective story would use new technology to transport actors' real facial expressions into a virtual world. More »

Posted by Kotaku May 17 2011 18:40 GMT
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#rockstar To recreate modern-day Los Angeles in a video game, all one has to do is load up Google Earth and go to town, so to speak. To recreate the 1940's Los Angeles of Rockstar's L.A. Noire, one man had to hang out of a biplane. More »