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Posted by Joystiq Jun 01 2011 17:05 GMT
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Okay, so you're not convinced whether LA Noire's "Rockstar Pass," which gives you access to all the DLC for a flat $10 ($12 after June 14), is a good deal. Well, what if you were to see a couple of seconds of each DLC case? Would that help you reach a conclusion?

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Posted by GameTrailers Jun 01 2011 16:00 GMT
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Get the Rockstar Pass to gain access to extra content in L.A. Noire!

Posted by Giant Bomb Jun 01 2011 14:00 GMT
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Could I have avoided this somehow, Zach?

Chasing a fleeing, desperate man across a falling construction set, it dawns upon me:

"I've *crag*ed up."

Virtual heart racing from sprinting, I'm relentlessly tracking down a man that I've, up until this moment, deduced was guilty of a horrifying crime. He killed someone.

He didn't, though. And as I catch up to him, it's clear there are no more locations to visit, no more suspects to talk to, no more pieces of evidence to string along. The end of the road is in sight. While I (the player) know I've bungled the case, I know the suspect's innocent, and there were five questions that I shouldawouldacould answered better if I'd thought about the whole thing longer, my evidence points to him.

Someone has to take the fall, right?

Someone's got to pay, even if that someone isn't actually the right one, so the papers and the bosses and the neighborhood (does the list ever ever end?) are happy, and as the case draws to a close and I'm assigned my two-star rating, all I can feel is bitter disappointment. It's not the kind of controller chucking misery you get from screwing up a boss battle for the upteenth time, but a real "aw, shucks" realization that I've done a truly bad thing and it just felt wrong.

More games should let you fail. It's less rewarding to be right every time; it's not how life is.

In L.A. Noire, failures are still "succeses." The case is "solved." You might curse the sometimes frustrating adventure game logic driving the interrogations, but I can't help but thumbs up experiences where the fail state isn't just a game over screen. It's why seeing the "you got caught" message during the stealth sections feels so out of place. The rest of the game goes so explicitly out of its way to push players into gray areas, while the action remains black and white.

I twitch every time someone on my Twitter feed curses that they've been awarded less than five stars on a case in L.A. Noire and begin the case from scratch. Give failure a chance, ya'll.

Believe me, I understand the impulse--I have it, too. What's powerful is saying no to it and seeing how you respond. As gamers, we've been trained to achieve perfection, whether it's navigating a sea of bullets or collecting some hidden items. We don't like second place, especially if it's preventable. That's boring. Why should it always go your way? We're constantly asking developers to create more emotional gaming experiences, and though I can't say the same for you, but my personal failures burn more than my successes. They're what drive me to be better.

I'm reminded of the spit-take reaction to Aeris in Final Fantasy VII. I'm convinced the developers wouldn't kill her if they made the game today; they'd have made resurrecting her some achievement, otherwise it would tick too many people off. I want to get pissed off, feel sad, experience regret and engage deeper than the latest macho power fantasy (which I like, too!).

Want to play something moving? Try Jordan Magnuson's The Killer. I want that on a large scale.

There was a similar moment in Grand Theft Auto IV that I wrote about, too, in a post titled "My Conscience, And How ‘Grand Theft Auto IV’ Made Me Feel Regret." I talked about when you're asked to kill Playboy X or Dwayne. Letting Playboy X live presents a cooler gameplay path, with the possibility to grab a larger apartment, while Dwayne, recently released from prison and seeking redemption, offers me nothing as a player, besides toying with my virtual compassion.

I killed Dwayne. Here's how I reacted back in 2008:

"It felt wrong, though. In my gut, I was killing someone with a second chance. Dwayne served his time. But in a dog-eat-dog virtual world, it was about me. Except it wasn’t. It was about me, the player. When Playboy X called me up after the deed was done and denounced our relationship — calling me 'cold' — he was right. There was a knot in my stomach over this. I made the wrong decision. It was too late; the auto save function had kicked in. Dwayne’s fate was signed, sealed, delivered. I have to live with that decision for the rest of the game."

If I could have done that moment over, reloaded a previous save, I might have. How tragic.

I want more moments like that, please. Don't you?


Posted by Giant Bomb May 31 2011 19:42 GMT
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As I've been sternly interrogating and periodically shooting my way through L.A. Noire, I have often wondered when we might start seeing DLC content for the game pop up. For as long as those cases can be, some feel rather fleeting, almost begging you to prolong the investigation just a bit in the hopes of keeping the experience going. Plus, hey, I bought the PS3 version--I want my exclusive bonus case, dammit.

Well, this seems fun!

I, and other PS3 users will have to wait a bit longer to start downloading all willy-nilly, but for those who are playing the Xbox 360 version of L.A. Noire, Rockstar and Team Bondi today released the first two downloadable cases: "The Naked City." a Vice case, and the traffic case, "A Slip of the Tongue."

Both of these cases can be downloaded piecemeal for 320 Microsoft Bucks ($4), or you could opt to pay for the Rockstar Pass, which as of now goes for $10 (800 Microsoft Points), though will eventually go up to $12 in June. Buying the pass pre-orders all the scheduled downloadable content through mid-July, and will actually save you 50% in total purchase pricing, provided you plan to get them all.

Two more cases are scheduled to hit in June and July. "Nicholson Electroplating Disaster," which those who pre-ordered through Best Buy may already have, will hit on June 21st. "Reefer Madness," which is officially my new favorite case before I've even played it, drops on July 12th.

Additional content available today includes the "Broderick" and "Sharpshooter" suit/gun combos, for $1 and $2 respectively, the "Badge Pursuit" challenge (again, $2) and the Chicago Piano machine gun, which is a free unlock for the Rockstar community.

How many of you armchair gumshoes out there plan to grab all this stuff?


Posted by IGN May 31 2011 12:45 GMT
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The Rockstar pass for L.A. Noire has been released on Xbox Live Marketplace and thankfully it's nothing like EA's online pass or comparable schemes. Instead it's a collection of DLC previously released for L.A. Noire in the form of pre-order incentives...

Posted by Joystiq May 31 2011 13:30 GMT
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Detective, thank goodness you're here! We've got a hot case that just came in and we're stumped. Here's what we've got so far: Rockstar has revealed a steady slate of L.A. Noire DLC, coming until late July, that includes four new cases for Cole Phelps to bring his seething congeniality to. (Yep, the previously Best Buy-exclusive Nicholson Electroplating arson case is on the list.) You could buy all the content piecemeal for $20, or you could pre-purchase all of it for $10 with the newly announced Rockstar Pass. After June 14, the price of the pass will increase to $12.

In even better news, two of the cases -- The Naked City and A Slip of the Tongue -- are available today, assuming you have the 360 version. Sadly, trying to access the PS Store on the PS3 version still causes the game to crash, but hopefully the store will be working soon.

If this seemingly smart gambit works as planned, it would give players a reason to keep their copies off of the used game shelves until just before August -- after all, they've already paid for the DLC, right? -- so we'll be interested to see if it plays out that way. ... So, the boys in the lab have been going over it and they can't make heads or t-- whaddya mean it's all laid out there in its entirety, rendering your services pointless? What about a list of all the DLC with prices? ... Oh, right after the break? You don't say.

YouTube
Posted by Kotaku May 28 2011 20:29 GMT
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#watchthis This is true. Another way to handle it is the roommate going apeshit at an innocent response to a procedural question. [5 Second Films, thanks Carlos L.] More »

Posted by IGN May 27 2011 00:29 GMT
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We know you're sick of listening to nerdy boys talk about games, so we've gathered together all the female editors to give you a different perspective. Girlfight is the place to hear Nicole Tanner, Dana Jongewaard, Kristine Steimer, Stephanie Lee, Audrey Drake, and Meghan Sullivan talk about the games they love as well as serious issues about women in gaming and the games industry in general...

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Posted by Kotaku May 25 2011 22:00 GMT
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#watchthis I forget at what point exactly but in L.A. Noire Cole Phelps remarks that his hat cost $12. How much is that worth in 2011 money? Dunno, but it's worth falling off a house a dozen times in 1947. More »

Posted by Joystiq May 24 2011 22:50 GMT
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During this afternoon's Take-Two investor call, CEO Strauss Zelnick said that though he wasn't interested in comparing every new intellectual property to the "extraordinary success of Red Dead Redemption," Rockstar's latest has all the makings of a key franchise.

"We have every reason to believe L.A. Noire is another strong franchise for this company," Zelnick said. "No matter how you slice it, it's a very successful release and to be able to say that again is extraordinary." Of course, Rockstar's many successes colored much of the call, from the announcement that Red Dead Redemption has now sold over 8.5 million units to the news that Rockstar's core creatives have renewed their employment contracts. "And if it needs to be said, this management team is just immensely grateful to Rockstar for delivering another superb title," Zelnick reiterated to investors. "One can never take that for granted. The hit ratio for this group is nothing short of extraordinary."

When asked about downloadable content plans for L.A. Noire, Zelnick predictably side-stepped the question -- "We'll leave it to Rockstar to announce" any plans, he said -- but he again said that L.A. Noire is a "powerful new franchise" for Take-Two. Earlier in the call, Take-Two discussed downloadable content at some length, saying that it kept consumers engaged with its brands, and turned single games into franchises.

Posted by Kotaku May 24 2011 21:07 GMT
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L.A. Noire just came out and no one behind the game has made any official announcements about an L.A. Noire sequel, but this is what Strauss Zelnick, head of Take Two, had to say about L.A. Noire on a call with investors today: "We have every reason to believe that L.A. Noire is another strong franchise for this company." And... "We do see this as a powerful new franchise." This man sounds like he's ready for sequels. No word from the game's developers at Team Bondi and Rockstar if they want to do it again. More »

Posted by Joystiq May 24 2011 22:04 GMT
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As part of its latest financial report, Take-Two announced that it has renewed its employment agreement with "key members of the creative team of Rockstar Games." Namely, both Sam and Dan Houser along with Leslie Benzies have renewed their agreements on "substantially similar economic terms."

Take-Two CEO Strauss Zelnick spoke highly of the Rockstar team, alluding to it as "the best creative talent in the industry." He added that Take-Two looks forward to working with Rockstar for "many years to come." In other words, it looks like Take-Two is holding on tightly to what is undoubtedly its biggest gun.

Posted by Giant Bomb May 24 2011 20:22 GMT
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The Houser brothers aren't going anywhere.

Several key developers at Rockstar Games--Sam Houser, Dan Houser, Leslie Benzies--have signed a new employee contracts with parent company Take-Two Interactive, keeping them firmly in place.

The news comes just as Take-Two has announced its fiscal 2011 results. Keeping the noted talent behind much of Take-Two's own bottom line is important, and something mentioned in many of Take-Two's own financial calls. The contracts were due to expire soon, though clearly that will not be happening.

Details of the agreement will never come out, but Take-Two says the new agreement comes on "substantially similar economic terms" to its previous contacts.

L.A. Noire, a collaboration between Rockstar Games and Team Bondi, was just released last week. Max Payne 3 is expected to the next release from Rockstar Games but is not listed on Take-Two's schedule. It is not uncommon for Take-Two to leave Rockstar Games productions off its schedule.


Posted by Joystiq May 24 2011 17:25 GMT
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Though our expertly crafted guide to L.A. Noire may be invaluable, there's one group who may still be struggling: Those living with Asperger's syndrome. Though the autism-spectrum disorder leaves cognitive and linguistic functions relatively preserved, it leaves some with what's sometimes referred to as mind-blindness, or the inability to divine what's happening in the mind of another human. In the words of researcher and coiner of the phrase Simon Baron-Cohen, those with mind-blindness find they have an inability to "put themselves into someone else's shoes, to imagine their thoughts and feelings."

In L.A. Noire, facial animations are so realistically captured that players can actually tell if their interview subjects are lying. In fact, players have to do precisely that to unearth the clues essential to putting a case together.

As we progressed through the game, we worried that could leave those with mind-blindness unable to play along, especially if the technology is more widely adopted. But where we saw a hurdle, Professor Tony Attwood sees opportunity.

Posted by Kotaku May 24 2011 15:00 GMT
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#review The best trailer for the video game L.A. Noire that its creators never made would have featured a man's face. The face would have been that of an unremarkable owner of a liquor store in 1947 Los Angeles, a hard-working type. His face would be creased, just a little, from the effects of encroaching middle age. More »

Posted by Kotaku May 23 2011 21:40 GMT
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#headtohead Multi-platform video game lovers sometimes face hard choices. But it appears that the decision to play Rockstar Games and Team Bondi's L.A. Noire is a relatively easy one, based on a side-by-side analysis of the PlayStation 3 and Xbox 360 game. More »

Posted by Kotaku May 23 2011 16:00 GMT
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#lanoire The citizens of Los Angeles, as rendered in Team Bondi and Rockstar Games' L.A. Noire are fleet of fun. It is hard to run them down, as we've made clear in video before. But it can be done. More »

Posted by IGN May 23 2011 01:52 GMT
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Now that L.A. Noire is out and we've spent plenty of time with it, it's hard not to see a whole world of possibilities opening up. This is a game, after all, that has shown what can be done by combining cutting edge capture technology, solid dialogue and talented actors giving wonderfully-expressive...

Posted by Joystiq May 21 2011 20:30 GMT
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Rockstar Games' official blog recently announced that the first patch for LA Noire went live earlier today for Xbox 360 and PS3. Title Update 1.00 improves stat tracking for the game's Rockstar Social Club functionality, adds an age verification feature for DLC purchases and includes a few fixes for "minor gameplay bugs and graphical issues," as well as "several minor plot/objective/conversation issues."

We're still trying to figure out exactly what those issues entail, but one thing's for sure: This update won't patch away the guilt we feel for clearly throwing the wrong guy in jail during that one totally botched case. That kind of guilt is forever, you guys.

Posted by Joystiq May 20 2011 21:00 GMT
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We know how it is for a rookie cop on the streets of L.A. Noire. You and alter ego Cole Phelps are doing your best to dig deep to get the real dirt, the straight poop, and all you're getting to aid in your investigation is a bunch of Lying Leos and Dishonest Deborahs.

To help you navigate these mendacious waters, we've put together a little guide to interrogations, which you'll hopefully find helpful and definitely find right after the break.

Posted by Giant Bomb May 20 2011 19:17 GMT
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Since L.A. Noire was released earlier this week on Xbox 360 and PlayStation 3, Rockstar Games has been filtering through reports of freezing, crashes and stories about overheating consoles. For a while, the company was theorizing the most recent PS3 firmware was to blame. That quickly changed yesterday.

There was no real theory floating for the issues plauging Xbox 360 owners, but Rockstar issued a statement today addressing it, pointing the finger at media folk like myself for inspiring mass hysteryia.

"With the launch of L.A. Noire a very small number of Xbox 360 console owners have reported issues with the game freezing or locking up while playing," said the company in a statement. "We posted some troubleshooting tips on our support site for these very few people, a common practice for any game publisher. Unfortunately this was erroneously picked up by some news outlets as a 'story,' reporting that L.A. Noire was causing issues to Xbox 360 consoles - which is categorically untrue."

I don't remember accusing the game--or Microsoft's hardware--of anything devious, only reporting what Rockstar itself was saying on its own support website. Regardless, people are running into problems, which should hopefully be addressed in a patch coming to both platforms sometime in the near future.

"As soon as we have more official information about the first patch and the timing for its deployment, we will post the information here," said a company spokesperson on Rockstar's support website.


Posted by Kotaku May 20 2011 14:47 GMT
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Rockstar Games has been unable to replicate any Xbox 360 lock-ups while running L.A. Noire, calling any reports that blame the label's hot new game for 360 freezes as "categorically untrue." The company's official blog offers links for tech support, a day after it also shot down fears that PlayStation 3 firmware was meddling with PS3 versions of the game. More »

Video
Posted by GameTrailers May 20 2011 02:31 GMT
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The PS3 and Xbox 360 go head-to-head with Rockstar's sleuthy drama!

Posted by Kotaku May 20 2011 01:00 GMT
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#downwithcolor I wanted L.A. Noire to be in black and white. It seemed fitting, given the 1947 noir feel its creators were going. I even sapped the color out of one L.A. Noire trailer's last year to see what it would look like. I don't have to wonder any more. More »

Posted by Joystiq May 19 2011 22:03 GMT
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This morning, Rockstar posted a notice about PS3 systems possibly overheating due to some friction between L.A. Noire and the new firmware 3.61. The post has since been removed, though another announcement has been posted on Rockstar's website.

The company notes that it has "received a very small number of customer support questions about PS3's overheating or shutting down while playing L.A. Noire." It adds that "Rockstar Games and Sony can confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat," though no solution is offered.

The company advises that those with such problems contact either Rockstar or Sony technical support.

Posted by Kotaku May 19 2011 20:00 GMT
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#lanoire After sending mixed signals last night that PlayStation 3 firmware 3.61 was causing some PS3s to overheat while running L.A. Noire, Rockstar Games said today that the firmware isn't the culprit. More »

Posted by Giant Bomb May 19 2011 20:43 GMT
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Rockstar Games caused a hell of a stir yesterday when it theorized PlayStation 3's latest firmware update, version 3.61, was causing older iterations of the hardware to overheat and lock up L.A. Noire.

The company has just released a joint statement with Sony backing off that claim, however.

"We have received a very small number of customer support questions about PS3’s overheating or shutting down while playing L.A. Noire," reads the statement. "At this time, Rockstar Games and Sony can confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat. We are both committed to working hard to find solutions to this and any issues that may arise."

A patch is currently in the works for both the Xbox 360 and PS3 versions of L.A. Noire, meant to address various complaints of technical issues. As of this writing, there is no timeframe for either patch.

Speaking personally, L.A. Noire locked up my PS3 a few times last night. I've had issues with my 60GB PS3 in the past, though, which I've been unable to correctly diagnose, despite cleaning for dust.


Posted by Joystiq May 19 2011 20:30 GMT
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"Nicholson Electroplating," L.A. Noire's first DLC add-on will be released via Xbox Live and PlayStation Network on Tuesday, June 21. Vouchers for the apparent arson case -- outed earlier this week -- were handed out, sparingly, at Best Buy launch events for the game. Rockstar has posted a redemption page for the vouchers, which notes the release date of the DLC.

We've contacted Rockstar to find out how much the case will cost those of us who got to Best Buy just a little too late.

Posted by Joystiq May 19 2011 16:55 GMT
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You might miss it if you don't know to look for it, but right there in the options for L.A. Noire you can activate a "black and white mode." The resulting look is reminiscent of the classic films the game attempts to emulate.

"We always knew we would create a proper noir mode with the black & white setting for L.A. Noire considering how much inspiration for the game came from classic noir films like The Naked City and The Asphalt Jungle," art director Rob Nelson told us. "Playing in black & white adds a somewhat nostalgic, cinematic feel to the game, and we'd definitely recommend that players experiment with this setting and see what they prefer best."

That got us wondering: Which mode are you using? For our part, we liked the monochrome look, but kept feeling like we were missing something by not playing in color. Fill us in on your preference after the break.

Posted by Kotaku May 19 2011 12:20 GMT
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#freeze The PS3 version of L.A. Noire is apparently overheating because of firmware. According to Rockstar, the studio behind L.A. Noire, the issue persists mostly with older PS3 consoles. But the PS3 isn't alone. More »