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The Failure Workshop: How four studios built success from defeat
joystiq.com posted by Joystiq Mar 07 2012 19:30 GMT
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Succeeding in the indie game industry often takes years of patience, personal sacrifice and Ramen, a lifestyle often not discussed in popular stories of underground triumph and million-unit sales. The Failure Workshop at GDC aims to highlight the failures of otherwise successful studios, this year from Supergiant Games, Klei Entertainment, Enemy Airship and Northway Games.

We've listed the lessons from each below:

Jamie Cheng, Klei Entertainment (Shank, Eets)

After Eets and before Shank, in 2006, Klei began working on Sugar Rush, a second game in the Eets universe. It was greenlit by Nexon America, but was dropped two weeks before it was set to launch. Klei then tried to pitch it to consoles, but that fell through as well. During this process, Sugar Rush went through five art changes, three closed betas and a name change -- Scrappers -- transforming from a marshmallow-inspired character design, to tween, to adult, to mature and finally to cool, and all of it canceled for good in 2010.

Sugar Rush's failure stemmed from Klei's lack of conviction with the title, studio co-founder Jamie Cheng said. Klei didn't know exactly what it wanted Sugar Rush to be, meaning feedback from every beta tester and publishing partner affected its development dramatically. However, success did come from Sugar Rush's failure.

"Shank never would have happened without this," Cheng said.
This Cool Ninja Text Adventure Isn't Really A Ninja Text Adventure
markoftheninja.com posted by Kotaku Feb 27 2012 20:00 GMT
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#markoftheninja Well this is some creative marketing. Head on over to markoftheninja.com to play through a ninja-centric text adventure game. It's called "Mark of the Ninja," and it's brought to you by Klei Entertainment, makers of Shank. More »
Big discounts on EA games, DLC on Xbox Live this week
marketplace.xbox.com posted by Joystiq Jan 03 2012 22:01 GMT
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Xbox Live is hosting some decent deals on Electronic Arts content this week. Notable games include Risk: Factions for $5, Shank for $7.50 or Dragon Age: Origins for $15.

Plenty of DLC is up for grabs as well, including Dead Space 2 "Severed" or Mass Effect 2 "Arrival" DLC for $3 each, or Dragon Age's "Witch Hunt" DLC for $4. You can check out the full selection of sale items - oddly split into two different lists - here and here.
Klei Entertainment on 'The Journey to Creating Shank'
joystiq.com posted by Joystiq Mar 02 2011 02:00 GMT
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Klei Entertainment was pushed to the verge of bankruptcy during the development of its ultra-violent, Desperado-inspired action game, Shank. Studio founder Jamie Cheng described some of the more tumultuous periods in the game's development at a GDC panel on Tuesday morning, admitting that stress even managed to crack his normally calm demeanor.

In order to remain afloat and complete Shank, Klei introduced temporary (and optional) employee wage reductions with interest, and Cheng himself took out a bank loan against his house in January 2010. The studio was offered a lifeline from an unnamed publisher, but it declined the offer and opted for a fairer, less constrictive deal with EA Partners. "We kept the IP, we kept the creative freedom; it was the good stuff," Cheng said.
Pre-order PC Bulletstorm from EA Store, get Shank for free
joystiq.com posted by Joystiq Feb 10 2011 22:45 GMT
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Every, um, cloud in a Bulletstorm has a silver lining, because it's full of steel Shanks. Okay, that belabored metaphor is supposed to refer to the fact that if you pre-order the PC download version of Bulletstorm from EA's store, you'll get a free download of Klei Entertainment's side-scrolling action game Shank.

We just wanted to say it in a more poetic way than "buy this one game about committing thousands of bloody murders, and get another game about bloody murders for free," okay? The deal is good only with purchases of the $60 Bulletstorm Limited Edition, through Feb. 21.
Get Shank'd in the Xbox Live Deal of the Week
joystiq.com posted by Joystiq Nov 15 2010 20:30 GMT
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Shank is a lot of fun because it lets you murder a lot of different people in a lot of different ways, and I think you should buy it. -Justin McElroy, Joystiq.com
Had you taken our recommendation several months ago, you would likely have vented your most murderous fantasies -- many of which you never knew you had -- many times over by now; in which case, you should probably, peacefully move on to our next post. Had you, on the other hand, not been called to action by our priase of Shank, then perhaps this is the opportunity you've been waiting for: The Xbox Live Arcade version of the game has been discounted to 800 Microsoft Points ($10) -- down from $15 -- this week (through Sunday) for Xbox Live Gold members.

If not the original price, then perhaps your apprehension was fixated on those icky bugs that had crawled out of the XBLA release. Well, those have been taken care of, too. Still not interested? Ohh, we get it now. All right, sit tight -- next week's Marketplace deal is the one for you.
EA and Klei Entertainment Bring Bloody Revenge to PC with Shank
pc.ign.com posted by IGN Oct 27 2010 16:05 GMT
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Critically acclaimed 2D action brawler wreaks havoc on Steam today.
Shank and 'Spank now available on PC
joystiq.com posted by Joystiq Oct 27 2010 14:30 GMT
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Shank and DeathSpank are ready for action now on Steam for $15 apiece. Shank doles out death in what the movie advertisements will refer to as a roaring rampage of revenge, while DeathSpank delivers demise at the end of a punch ... line.

We enjoyed both titles when they were first released over the summer on consoles. We found Shank to be a "cure for murder" (but please consult your physician before taking Shank) and said DeathSpank was "built on a solid foundation of time-tested gameplay and bacon."
Shank takes a stab at Steam on October 26
joystiq.com posted by Joystiq Oct 07 2010 23:20 GMT
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Klei Entertainment's stylish murder-em-up, Shank, has been dated for Steam, according to the latest trailer issued by EA. On October 26, anxious arterial-spray aficionados can work their craft via Valve's Steam service -- as seen in the image above, pre-ordering the game also knocks off 10% of its $14.99 asking price, bringing it down to $13.49.

Oh, you don't believe us? Really? We thought we got past your trust issues, Reginald? Well, head past the break and check out the trailer for yourself, then feel super guilty for ever doubting us.
Shank Review: He'll Cut You
kotaku.com posted by Kotaku Aug 28 2010 00:00 GMT
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#review Endless streams of tough guys. One after another. I pull out my blades, switch to a chainsaw and then start shooting. Shank isn't a beat 'em up. It's a slice 'em, shoot 'em, pummel 'em up. More »
Shank's Cinematics Problems Blamed On Old 360s
shankgame.com posted by Kotaku Aug 27 2010 01:40 GMT
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#xbox360 Shank, the side-scrolling beat-and-slash-em-up out this week, runs like a dream on the PS3 but is having some stuttering issues with its cinematics on the Xbox 360. The game's developer says older models of that console are the problem. More »
Shank devs looking into busted 360 Achievements and chugging cinematics
joystiq.com posted by Joystiq Aug 26 2010 14:35 GMT
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Recently released kill-em-up Shank has split critics - 1UP says it's the "freshest, most unequivocally rewarding beat-em-up game to come along in almost a decade" while Gamespot claims "style can't quite overcome the lack of substance in this fun though shallow brawler" - but surprisingly it's also caused a fissure in the console world. So while the PS3 version continues along, with no problems in sight, the Xbox 360 release suffers two issues on certain systems.

First, users who played the Xbox Live trail and then - eager to continue their kill-a-thon - purchased the title to start earning some of those sweet Achievements ... well, we've got bad news. Klei's Jamie Chang writes on the game's site that "if you unlock the Trial on the 360, there's a chance that the first two achievements are not unlocked." The good news: the team at Klei has "already got a fix for this" so you'll get your 'cheevos just as soon as that's rolled out.

The other, and less significant, issue: chugging cinematics. Cheng notes that "older Xbox 360's have slower disc access rates, so the opening cinematic chugs, and loading between levels takes longer." This never came up in testing and doesn't actually affect the gameplay in any way, but that's got to be doubly annoying. Slow load times off a hard drive?

The good news is, we're hearing about this is on Klei's site very soon after complaints started appearing on message boards, and Cheng and Co have already pledged to address the issues. And, as a sort of strange, machete-themed penance, they're offering the above image in wallpaper format. We imagine it's metaphorical: Shank is Cheng, and each machete is for one of the aforementioned bugs ... or it's just a picture of Shank. You could interpret it either way, really.
PSN Store Update: You're Gonna Get Shanked Bruv
ps3.ign.com posted by IGN Aug 26 2010 11:49 GMT
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Shank demo/download tooled up and ready to go.
European PSN releases for August 25
joystiq.com posted by Joystiq Aug 25 2010 17:30 GMT
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Clear your Wednesday schedules, our European colleagues -- this week's PSN update's a beefy one. There are new games in the forms of Joe Danger, Shank, PixelJunk Racers 2nd Lap and MotorStorm 3D Rift, a demo for Naruto Shippuden: Ultimate Ninja Storm 2, and a new persistent beta server for MAG that allows players to test out some new, potentially upcoming features at no cost. Get to it!

Choose your platform to view the corresponding release list:
(Note: Continue past the break to view both release lists.)
Shank review: Always Be Murdering
joystiq.com posted by Joystiq Aug 25 2010 01:00 GMT
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You've probably noticed that critics often employ flowery language when they're trying to describe hyper-violence, whether it's a "bullet ballet" or a "symphony of destruction." Never one to use my evolved human intellect to mask primal urges, I'm going to try to explain the appeal of Klei's side-scrolling kill-'em-up Shank in the most basic, honest terms possible. If the game's not employing the slightest bit of nuance, I don't see why I should have to.

Shank is a lot of fun because it lets you murder a lot of different people in a lot of different ways, and I think you should buy it.
PSN Tuesday: Shank, PixelJunk Racers 2, Press Your Luck
joystiq.com posted by Joystiq Aug 25 2010 00:49 GMT
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Guns, cars and pressing one's luck is what this week's new PSN titles are all about. Shank, PixelJunk Racers 2nd Lap, Press Your Luck and Motorstorm 3D Rift are all added to the PSN. The audio of these games will involve a log of banging, vrooming and hollering of "BIG MONEY, NO WHAMMIES!"

Choose your platform to view the corresponding release list:
(Note: Continue past the break to view both release lists.)
This Wednesday: Shank and Scott Pilgrim beat up XBLA
joystiq.com posted by Joystiq Aug 24 2010 21:30 GMT
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It's a great week for Xbox 360 owners who possess a great deal of pent-up aggression, as the two-week PSN exclusivity of Scott Pilgrim vs. The World comes to a halt this Wednesday, August 25. The highly stylized, chiptune-enhanced beat 'em up will run you 800 Microsoft Points ($10), which is roughly equivalent to the price of a Scott Pilgrim movie ticket -- an item apparently covered in some kind of fatal, diffusive poison.

If you're looking for a beat-'em-up with more ... well, stabbing, you'll also be able to pick up Klei Entertainment's Shank for 1200 Microsoft Points ($15). That's a little bit more than the entry fee to Scott Pilgrim, but we're sure that's only because of discrepancies in the Canadian/American currency exchange rate.
Download the Shank soundtrack, watch the launch trailer
joystiq.com posted by Joystiq Aug 24 2010 19:40 GMT
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Your hands won't be able to play Shank until this week's PSN Tuesday/XBLA Wednesday update goes live, but your ears will be able to listen to the entire game's soundtrack. Big Download has the 13-track OST available for download, without any messy DRM to worry about.

If that's not enough for you, your eyes will be able to watch the game's bloody launch trailer. Be warned, though. If you get queasy from violence, your stomach might also partake in the festivities.

Download the Official Shank Soundtrack (46 MB)
EA and Klei Entertainment Unsheathe Shank Today
ps3.ign.com posted by IGN Aug 24 2010 18:26 GMT
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Take your best stab at revenge on PlayStation Network on August 24 and Xbox Live Arcade on August 25.
Shank Review
ps3.ign.com posted by IGN Aug 24 2010 18:16 GMT
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When you play with knives, it's the little things that kill.
Shank on PSN Tomorrow, Costume Unlock Code for PlayStation.Blog Readers
kleientertainment.com posted by PlayStation Blog Aug 23 2010 18:07 GMT
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Hello again, everyone! I’m Jamie, co-founder of Klei, doing one final PlayStation.Blog post before the game launches on PSN tomorrow! You can see my previous articles on the PlayStation.Blog, and watch the Shank launch trailer below.

Over the last few days, we’ve been announcing the Shank Costumes over at the official Shank blog, and divulging how to unlock them on our Twitter account.

Jeff asked if I could divulge one unlock criteria especially for PlayStation.Blog readers, so obviously I complied. The costume I chose was one that’s close to impossible to stumble across.

So, today’s special is costume number 8 — the ANY-S costume!

Unlock Criteria

After completing the single-player campaign, input a slight modification to the classic Konami code: up+up+down+down+left+right+left+right+circle+x.

As you can guess, these outfits are odes to our own geeky fantasies. Naming them was a fun little exercise. Did you know that “Droid” is trademarked? I didn’t.

And with that, I’m off! Enjoy the launch trailer and let me know if you have any questions! As usual, I’ll lurk in these forums as well as the official Facebook page.

Hear some of Shank's tracks, and see Shank's tracksuit
joystiq.com posted by Joystiq Aug 20 2010 06:00 GMT
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It may seem strange to receive an update on Klei Entertainment's XBLA/PC/PSN action game Shank that doesn't have anything to do with brutal gun, knife, or gun/knife/knife/gun/chainsaw violence, but you'll like this anyway. In advance of next week's release (August 24 on PSN, August 25 on XBLA, "Fall" on PC), Klei has posted six songs from the game's soundtrack.

In addition, the company revealed a few of the unlockable costumes in which you'll be able to clothe Shank, including a Bruce Lee-inspired yellow jumpsuit (no Kareem Abdul-Jabbar footprint, though) and a shirtless "Red Ninja" getup.
Xbox Live Marketplace releases for rest of August scheduled
majornelson.com posted by Joystiq Aug 18 2010 03:00 GMT
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Though the Summer of Arcade promotion has drawn to a close, there's still plenty of upcoming Xbox Live Marketplace releases to be psyched over. Well, assuming you're a fan of side-scrolling beat-em-ups, that is. Major Nelson's blog recently released the XBLM schedule for the remainder of August (posted after the jump), a period which will see the release of Scott Pilgrim and Shank, discounts on Zeno Clash and some BioShock 2 DLC, and the arrival of WWE SmackDown vs. Raw 2010 Avatar items. You know, something casual for your Avatar to wear around the house.
Shank video cuts together some combo footage
joystiq.com posted by Joystiq Aug 12 2010 03:20 GMT
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Klei Entertainment and EA shot some footage, chopped it up and tossed it like a grenade onto the internets to give a better idea of Shank's combo system. Get a feel for the XBLA and PSN title's stylishbutton mashing after the break.
Shank: Combo, Grappling and Weapons Vignette
kleientertainment.com posted by PlayStation Blog Aug 11 2010 17:01 GMT
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Hey everyone! I’m Jamie, co-founder of Klei and writer of “The Challenges Behind Shank’s Co-Op Campaign” post, and of course the official Shank blog.

Recently, I decided to have a little fun with the game and record some of the combos we came up with using the standard-issued weapons. Below is the result: a vignette of Shank wailing on a poor dude. Keeping your enemies tied up in combos, grappling enemies to deal additional damage, and using moves such as the pounce-shotgun tactic to keep enemies at bay, becomes increasingly important in Shank as enemies become progressively smarter — especially in Hard Mode.

If you look really hard, you’ll notice a couple moments briefly pixelated (pixel-censorship gives me the chuckles) due to this being a public video and the ratings boards saying “tsk tsk.” Don’t worry the actual game is in all its uncensored glory.

Also: lots of people have been asking us about the score of Shank — we’ve released the first track on our facebook page, and we asked people to help hit our goal of 1500 fans before releasing the whole soundtrack to our fans. We did that in three hours. (Thanks!) and the soundtrack is now being remastered for everyone to enjoy.

Come check out our page! I’m usually lurking around there a few times a day to answer questions. Our page is at www.facebook.com/shankgame, and note that you have to sign in to Facebook to see the page, because it’s age-gated.

Shank concept art digs into our hearts
joystiq.com posted by Joystiq Aug 11 2010 04:15 GMT
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In two weeks time, you'll be viciously ripping through enemy after enemy with ... well ... shanks, but in the meantime we've got a handful of concept art for the game Shank. While we're looking forward to playing it as much as you likely are, this art sure is purty to look at. It'll do ... for now.
The Challenges Behind Shank’s Co-Op Campaign
kleientertainment.com posted by PlayStation Blog Jul 30 2010 19:08 GMT
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Hey everyone! I’m Jamie, co-founder of Klei and I’d like to share our journey leading up to our decision to include a co-op campaign in our new title, Shank – and why we felt so strong about creating it as a separate mode altogether.

When Shank was shown at PAX 2009, there were two questions that I couldn’t answer which came up over and over again. The first was, “What platform is it coming out on?” The second “is there going to be co-op?”

I answered the first question, with my own question. I stuffed our dev kit into a ghetto cardboard box, labeled with a large question-mark and strung a handful of controllers (including Atari and Dreamcast ones) from underneath it for added effect. At the time, nobody had played Shank, and I didn’t have platform approval yet. Thankfully, the gaming community and our fans spoke up, and I got my wish — we were able to negotiate a deal to bring the game to the PlayStation Network.

The second, co-op question – proved to be much trickier.

On one hand, we felt strongly about the classic, couch-play beat-em-up genre; very much like Double Dragon – which is an awesome experience and one of our main influences – but, on the other hand, our single player campaign was something special and truly unique. Every camera is hand-crafted, ever scene and enemy is carefully placed, achieving our vision of the “cinematic brawler.” Moving or shifting one piece of the single-player puzzle, could easily spell disaster.

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Having two players in our orchestrated brawler tossed a huge wrench into our development plan. It’s challenging to keep both players on screen, so we can’t be sure how wide the camera will go. We also need enough enemies to keep both players busy, but the added chaos – while fun – introduces a different experience altogether. To make matters worse, building bosses that required two players, served no guarantee that the other player would be around to help. What we definitely didn’t want was to have a lame-o, tacked-on feature that just wasn’t very fun for the second player.

So we bit the bullet.

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We said, “we’re going to make a whole bonus co-op campaign, and in each separate campaign, we’re going to play to their strengths.” The solution was to design the single player experience to be far more cinematic, allowing you to really enjoy and savor each action packed moment. We then kept the co-op rooted to the good ol’ fashioned beat-em-up formula that encourages players to help each other, especially during our though boss battles – which we went back and designed specific boss battles that can only be won with a second player at hand. As a finishing touch, we used the co-op campaign to delve even deeper into each character and foe that will eventually mess Shank over, leading up to the events in his story.

At the end, it presented a long list of challenges and obstacles, but it proved to be well worth it when trying to achieve our unique vision that is Shank and it’s co-op experience.

See What It's Like To Shank A Friend
kotaku.com posted by Kotaku Jul 20 2010 21:40 GMT
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#clips Shoot, slice and strangle 'em up Shank is coming to the PlayStation Network and Xbox Live Arcade this August, a gory stabfest that you can share with a buddy, as seen in this co-op video preview of the game. More »
Shank Release Date Set
ps3.ign.com posted by IGN Jul 20 2010 21:10 GMT
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Downloadable title coming next month.
Get Shanked Next Month
kotaku.com posted by Kotaku Jul 20 2010 20:51 GMT
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Klei Entertainment's side-scrolling action game Shank will hit the PlayStation Network on August 24 for $14.99, with an Xbox Live Arcade release on August 25, priced at 1200 Microsoft points. Are you ready to get Shanked? More »