Capcom Japan has dated the fall line of Super Street Fighter IV apparel. In fact, it's more like the fall, winter and spring line, as the company will trickle out the DLC packs (it's been teasing) in seven 5-costume releases; beginning in late October and culminating in a discounted complete set, featuring all 35 new outfits, on April 26, 2011.
Complete details are posted after the break. (The costume packs have only been dated and priced for Japan, but the information is expected to apply to North America as well.) Oh! What about ... ?
#clip
Not only does this trailer feature gameplay of Super Street Fighter IV for the Nintendo 3DS, it also details how Tag Mode for the game will work. More »
We've seen a few concept renders of the snazzy outfits included in an upcoming Super Street Fighter IV DLC pack. Earlier today, we received our first look at the new duds in-game. Check out some screenshots and the fastest-paced trailer of all time posted below.
#piracy
In an interview with Japanese website 4gamer, Street Fighter series producer Yoshinori Ono says that a strong potential for piracy is keeping PC gamers from getting their own version of Super Street Fighter IV. More »
Sorry, PC gaming Hadouken enthusiasts -- if you ever want a chance to play Capcom's updated version of the latest Street Fighter, you're going to have to do so on a console or in an arcade. In a recent interview with 4Gamer.net (via Gamasutra), producer Yoshinori Ono confirmed that while the PC version of Street Fighter IV was a big seller worldwide, the publisher has no plans to put the new and improved Super iteration on home computers due to the platform's high rate of piracy.
Ono added that a PC port is still possible, if Capcom can find a reasonable DRM solution for the title. We think there are other ways around the problem -- for instance, you could just donate some of the proceeds of the game to charity, as that might discourage oh no wait.
#gallery
Fighting game Super Street Fighter IV is getting a bunch of new costumes, previously hinted at here. Go ahead, check em out, have a look at them. More »
Here comes a new challenger! Here comes another new challenger! Straight out of TGS's Tougeki fighting game tournament, Capcom finally, officially revealed the two new characters for the arcade release of Super Street Fighter IV: Street Fighter III's Yun and Yang.
If you're excited about these new characters, you could either wait for this arcade game to hit your local game center this December (in which case, you are in Japan), or you can start saving up for the unannounced, but inevitable, DLC.
#tokyogameshow2010
It seemed like Hong Kong fighters Yun and Yang were going to be in the arcade version of Super Street Fighter IV. Turns out, they are. More »
Super Street Fighter IV producer Yoshinori Ono's Twitter feed has been positively blowing up with new concept art for the game's upcoming DLC costumes. Check out the latest batch, including Rufus, Rose, C. Viper, Ibuki, Hakan, Abel, El Fuerte and Makoto's new duds in the gallery.
#rumor
The fighting game nuts at Eventhubs had men on the ground during a recent location test for the Japanese arcade release of Super Street Fighter IV, where attendees say that, yes, Yang and Yung have been added to the roster. More »
Have you spent the days following the announcement of Super Street Fighter IV's upcoming DLC wardrobe change attempting to discern the new garments from the fuzzy silhouettes that were teased? Discern no longer, friends -- series producer Yoshinori Ono recently took to the Twitters to show off some concept art for Ryu, Chun-Li, Fei Long, Cammy, Juri and Sakura's new duds. Check them all out in the gallery below.
Now, we're far from fashion experts, but we can't help but take umbrage with a few of these designs. Like, Sakura? Do you know how difficult it is to perform crushing high kicks while wearing floral flip-flops? And Fei Long? It's after Labor Day, dude. Your whole situation is jacked. And Cammy? No. Don't. You can't.
Believe us, Zangief, we're just as surprised! Apparently when fans aren't fighting in the streets, they're taking time to share their love of Capcom's series by painting the streets full of fighters. Here's just a few, courtesy of Shoryuken.
Can you pull off all of Ryu's trials in Super Street Fighter IV? Yes? Can you do them single-handedly? We think not! YouTube user biffotasty decided to give it a try, spending an hour "to see if it was doable." Trial 21 and 24 proved to be difficult, but thankfully -- for your entertainment -- "I realized that I was hardcore."
#clips
Aided by a standard-issue Street Fighter IV FightStick, this guy pulls off all of Ryu's Trials in Super Street Fighter IV - using one hand. And he collects the achievement for it, to boot. More »
Can you pull off all of Ryu's trials in Street Fighter IV? Yes? Can you do them single-handedly? We think not! YouTube user biffotasty decided to give it a try, spending an hour "to see if it was doable." Trial 21 and 24 proved to be difficult, but thankfully -- for your entertainment -- "I realized that I was hardcore."
#capcom
Yoshinori Ono (pictured) is the producer of Street Fighter IV and Super Street Fighter IV. So you'd imagine he'd be pretty good at Street Fighter. He's just not as good as Daigo "The Best" Umehara (not pictured). More »
#daigo
Daigo Umehara. AKA "The Beast". AKA The best Street Fighter player on Earth. If there's someone who might have advice on how to improve your game, it's him. More »
Assistant producer Tomoaki Ayano is hinting at the inclusion of at least one new character in the arcade release of Super Street Fighter IV. Well, we say "hinting," but these hints are delivered with all the subtlety of a Sonic Boom. In a post on the official development blog, Ayano points to a picture with the words "Here Comes New Challengers?!" and shares a screenshot from the arcade game, with an extra, mysterious character slot. Ayano said, "It looks like the arcade Super Street Fighter IV won't be ending with just a 100% port!!!"
If this were 1993, we'd be totally bummed, because an updated arcade Street Fighter game would have meant our home version was now obsolete, and we could look forward to spending another $70 on a cartridge in six months. These days, though, there's the possibility of DLC, so we'll save our dejection until we need it.
Let's face it: Nobody ever reached a professional level of Street Fighter superiority without the tutelage of their forefathers. Except ... well, except for the first people who were good at the game. Regardless, you can (probably) reach the upper echelon of Super Street Fighter IV players by signing up for a few lessons being offered by pros such as Justin Wong and Ryan "Gootecks" Gutierrez.
Of course, these lessons come at a price ranging from $40 to $50 for one hour of help, and are delivered over Xbox Live and PSN. If those prices sound reasonable, you can find more info how to sign up on EventHubs. Or, you could just give us $50, and we'll tell you to Hadouken over and over again until the fight is over. You can't go wrong with the Just Keep Hadoukening[TM] strategy!
Capcom experienced another "sluggish" performance in its latest financial quarter -- the first of Fiscal 2010, from April 1 to June 30 -- and consequently blamed slow growth of Lost Planet 2 sales, among other things. Net sales for the quarter were down 2.4 percent year-over-year at 19 million yen ($219 million) and net income dropped a dramatic 90 percent from last year to the tune of 213 million yen ($2.5 million).
Although titles like Super Street Fighter IV and Monster Hunter Frontier Online showed what Capcom calls "steady growth," LP2 and Monster Hunter Tri only sold at a "sluggish pace." The first two weeks of Ghost Trick sales were also met with disappointment, although the game premiered at number two in its first week of Japanese sales.
The Japanese publisher also lamented "shrinking" US and European markets "under the stagnating economy," as well as fluctuating exchange rates. Though sales across the board were lower than expected, Capcom considers its financial forecast for this fiscal year to be unaffected.
#nintendo3ds
When Capcom began planning a portable version of Super Street Fighter IV, the PSP and the Nintendo DS were considered as platform choices. They weren't quite up to snuff. More »