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Posted by Kotaku Nov 27 2013 05:00 GMT
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The guys behind Guild Wars II took some taxi cabs, decked their interiors out in fantasy livery, dressed the drivers up as game characters then set them loose to pick up actual passengers. Read more...

Posted by Rock, Paper, Shotgun May 21 2013 15:00 GMT
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Rare is the MMO that continues to thrive alongside its direct successor – or, for that matter, get a direct successor at all. By all accounts, the original Guild Wars lived a good, long life. It loved, it lost, it learned violin, it saw the ocean one last time. Also, I don’t know why I’m talking about it in the past tense, because it’s not dead yet. True, ArenaNet’s already itsy bitsy GW1 live team is moving on to bigger, less eight-year-old things, but unlike NCsoft stablemate City of Heroes, these guilds will war on. How? Robots. Find out more about your imminent ice-cold oppression after the break.

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Posted by Kotaku Oct 13 2012 17:00 GMT
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#guildwars2 The world of <em.Guild Wars 2 is getting ready for Halloween with a major content update coming on Oct. 22. "Be prepared for an epic adventure in four acts," running until Oct. 31, ArenaNET says on this page detailing the update. More »

Posted by Kotaku Oct 03 2012 05:00 GMT
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#guildwars2 Montana native Richard "Flaptraps" Anderson is an artist with a decade's worth of experience in the fields of video games, motion pictures and advertising. More »

Posted by Kotaku Sep 18 2012 07:00 GMT
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#guildwars2 Having been in development for so long, the artists behind Guild Wars 2 had literally years to put together an immense volume of images detailing the game's world and inhabitants. More »

Posted by Kotaku Sep 12 2012 04:00 GMT
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#fineart Simon Goinard has been doing freelance work for the past decade, with his art featuring for clients as diverse as Disney, Exxon, Camel and Aston Martin. More »

Posted by Kotaku Sep 08 2012 16:00 GMT
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#guildwars Hackers armed with email addresses and passwords stolen from other sources are probing Guild Wars 2 accounts to see if they can break in and use the accounts for botting or spamming gold sales, ArenaNet confirmed earlier today. The statement came after many users were notified of attempted logins to their account from locations in China. More »

Posted by Kotaku Aug 27 2012 17:05 GMT
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#guildwars2 According to a report at MMO Culture, a French gamer named Surfeuze has already hit the Guild Wars 2 level cap of 80. (See the lower-left of the screenshot above.) Yep: Someone has maxed out a character before the game has even been officially released. More »

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Posted by Kotaku Apr 27 2012 16:00 GMT
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#watchthis With the first Guild Wars 2 beta weekend kicking off today and the seventh anniversary of the original game in full swing, The Game Station crew attempt to condense the lore of the first into an easy-to-digest one minute video. How'd they do? More »

Posted by Rock, Paper, Shotgun Sep 21 2011 15:02 GMT
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I’ve lost count of how many times I’ve walked into a room with a monitor and a nervously-smiling man at one end and been told I’m about to see the future of MMOs. I smile back politely, and the same old dance begins. Too often, I feel a numbness, a struggle to reconcile professionally wanting to know what’s going on with personally despairing of the idea of giving over dozens of hours of my life to what’s so often a mess of cloned features and over-sold, under-realised promises. My most recent sighting of Guild Wars 2 really did break through that numbness, made me sit up straight and pay full attention. I still don’t know how much of what it’s trying to do will be practicable and effective over long-term play, but seeing it took me back to a time before my awful genre ennui, back to when every time I sat down to see a new MMO my mood was excitement, not cynicism. Here’s why.(more…)


Posted by Kotaku May 27 2010 12:40 GMT
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Perhaps fed up with off-topic posts, the folks over at Guild Wars banned more than 3,700 accounts from their online role-playing game yesterday. I kid, the bannings were really over the use of automated player bots and hacks. More »

Posted by Kotaku May 27 2010 06:30 GMT
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#mmo Online role-playing game Guild Wars, like any other game played over the internet, has its fair share of cheaters. How Guild Wars deals with them, though, sets them apart. More »

Posted by Joystiq Feb 11 2010 11:00 GMT
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Generally speaking, when a company can post a year-over-year growth in the double digits, it's doing pretty well. We write up a lot of financial news here at the 'Stiq, and it's not often that we can report that a company managed a 623 percent increase in its income. And yet, here we are, as GameSpot reports that NCsoft has done exactly that -- thanks in no small part to its latest MMO, Aion. Specifically, NCsoft reported revenues of KRW634.7 billion ($546 million) for its fiscal 2009, an 83 percent increase over the previous year. Actual income (profit, in other words) reached KRW185.4 billion ($160 million), a 623 percent increase over 2008.

Narrowing things down solely to the company's 4th quarter, income was actually up 1009 percent over the same period last year, with NCsoft reporting KRW72.1 billion ($62 million). Fourth quarter revenues, meanwhile were up 99 percent at KRW197.3 billion ($170 million).

Again, all this is mostly on the fantastic back of Aion, which brought in 43 percent of the company's game revenue for 2009, followed by Lineage II with 26 percent, the original Lineage with 23, City of Heroes with 4, Guild Wars with 3 and other titles with 1 percent.

[Via Edge]

Video
Posted by GameTrailers Sep 29 2009 20:50 GMT
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Cross-brand promotion at its finest!