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Posted by GoNintendo Apr 10 2014 18:44 GMT
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Witch & Hero – $2.79 (was $3.99) through 5/1
Secret Mysterious in New York – $2.99 (was $5.99) through 5/8
Luxor – $2.99 (was $5.99) through 5/8
Swords & Soldiers 3D – $5.59 (was $7.99) through 5/1

Posted by GoNintendo Apr 10 2014 18:43 GMT
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Coming from the eShop listing for the game...

Test your skills in a gauntlet of course challenges, play with friends locally (using emoticons to cheer them on), or take on players around the world in online real-time tournaments. Discover additional paid downloadable courses and participate in special trial tournaments.

Link

Posted by GoNintendo Apr 10 2014 18:38 GMT
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We are passed our first stretch goal at $160k Hurray! #earthlock @kickstarter #gaming #JRPG https://t.co/rMxkQFzyat pic.twitter.com/rj9vzm9Hzr

— Bendik Stang (@BendikStang) April 10, 2014

Posted by GoNintendo Apr 10 2014 18:35 GMT
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When I was young, we had a SNES, and we had Super Mario All-Stars for it. We didn't have many other games for the SNES for a while, but there were enough on this one cartridge to keep us busy. I remember at school you had the Sega heads and the Nintendo heads, and it did feel, back then, that Sega was that little bit cooler. But looking at it now, I guess Nintendo had the last laugh. I have a younger brother and two younger sisters, so Nintendo felt like the more family-friendly option, whereas Sega games seemed like they were a bit more grown up.

I guess I'd have to say Super Mario All-Stars. I play a lot of modern games; I love the Metal Gear Solid series, and I'm really into the GTA games, too. But with Mario, whatever the era, you know what you're going to get. Those games are adventures of the highest order... They have these classic fairytale qualities to them. Here's a man, and he has to rescue a princess, and there's a castle. In many respects, it's a simple, straightforward proposition, but it's very pure... Even the new Mario games — I've got Super Mario 3D World — retain that playability of the 2D originals. Mario games, they're all like playgrounds — playgrounds in which you can just do anything and everything. - Tinie Tempah
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Posted by GoNintendo Apr 10 2014 18:31 GMT
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Almost set up!! #y2k #PAXEast #videogames pic.twitter.com/yctyuUnz3m

— AckkStudios (@AckkStudios) April 10, 2014

Posted by GoNintendo Apr 10 2014 18:25 GMT
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Recently sent our precheck build to Nintendo (both NA and EU). Getting closer to release.

— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) April 10, 2014

Lots of nice changes have gotten in the past month, so I'd say the delay is a good thing. Now it's time to push for release.

— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) April 10, 2014

Only feature that wasn't able to get in is Miiverse integration - couldn't figure out the best way to put that in.

— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) April 10, 2014

But I hope to add that in for a future update.

— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) April 10, 2014

Posted by GoNintendo Apr 10 2014 18:09 GMT
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I'll introduce the Kajihara-san of programmer. He has created an important part of the action game :) #gunvolt pic.twitter.com/DtRMHpp0AZ

— gunvolt_official (@GunvoltOfficial) April 10, 2014

Posted by GoNintendo Apr 10 2014 18:08 GMT
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Coming from a Famitsu interview with Zero Escape: Virtue’s Last Reward creator Kotaro Uchikosh...

“Yes, that’s right. This time, we were able to go through with a project thanks to the help from the folks at Mages. At the moment, we are zealously developing the game. The scenario if already complete, and while this may be my own opinion, I’m very confident in this title!”

Link

Posted by GoNintendo Apr 10 2014 18:01 GMT
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If you watched this morning's presentation, this should be no surprise to you. If you missed it, here's a blurb from Nintendo's press release.

Even your far-fetched celebrity dreams can come true in Tomodachi Life. If you have ever wanted international superstar Christina Aguilera to join you in a sing-off, or believed that she would become BFFs with your cousin or wished she would perform a song with your customized lyrics, it could happen here. The multi award-winning singer has signed on to be a part of Nintendo’s promotional campaign for the game, and her Mii character will be available at launch. Aguilera’s Mii character also will guest star in a TV commercial and in online videos that show all the exciting things that happen when celebrities mingle with Miis players know personally. The first video in the series can be viewed here: http://youtu.be/sBTHSY5GKKY. Additional celebrities involved with Tomodachi Life will be announced over the upcoming weeks.


Now all you have to do is figure out what other celebrities will appear!

Video
Posted by GoNintendo Apr 10 2014 17:55 GMT
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Amon grew up in Zabr - a small Village in the canyon area of Zenit. He was orphaned at a young age when his parents never returned home from a raid. He started working as an artifact scavenger for his uncle and he quickly built a reputation for being one of the most fearless adventurers in all of Zenit. Before his parents left him, his mother gifted him with a strange compass which gives Amon the ability to control Amri and manipulate ancient mechanisms.

Full update here

Posted by GoNintendo Apr 10 2014 17:54 GMT
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- supports Nintendo’s Image Share tool,
- includes a link that will automatically launch the service into the game itself
- quickly share screenshots using this tool

Posted by GoNintendo Apr 10 2014 17:47 GMT
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The following comments come from a CVG feature with Ryutaro Takahashi and Yoshio Sakamoto...

"Our biggest focus was how we could make the Tomodachi feel like real Western people. We knew the dialogue, animation and many features of these characters needed to change drastically.

"The dialogue of the characters for example is not just simple translation from Japanese; we have reviewed it so that it feels more natural. Regarding animation of characters - how they walk, nod, shake hands etc - we have adjusted those gestures in detail so that they match each territory.

"We also put lots of effort in the culture. One example is currency, which is adjusted in all versions to local currency. We've adjusted the actual pricing of items in each country as well so that it matches the real-life value.

"Finally, we've adjusted the facilities and locations that the Tomodachi can visit and also the seasonal events so that they will match the actual territories." - Ryutaro Takahashi
"Although the directions of the games are similar, we didn't receive any influence of input from Animal Crossing. Rather, we intentionally tried to remove their ideas from our heads when developing Tomodachi Life."

"We're not saying we do not want to become like Animal Crossing, but we wanted to create a very different sense from that game. If we couldn't do that, I think our original concept would have become vague or deluded. So I told Takahashi-san when developing the game that we should try not to think about or look at Animal Crossing." - Yoshio Sakamoto
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Posted by GoNintendo Apr 10 2014 17:42 GMT
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A portion of a 4cr interview with Prismatic...

4cr: You’ve revealed several cameos for the game, including Juan from Guacamelee, Max from Mutant Mudds, and Rusty from SteamWorld Dig (to name a few). Are there more cameos in the works?

P: Lots more. And lots of surprises. We’ve kept backers updated on the development of Hex Heroes every day, because we just have that much to reveal. We’re quickly becoming an indie strategy Smash Bros. game.

Posted by GoNintendo Apr 10 2014 17:34 GMT
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Tengami OST is uploading to various stores right now. Wish my internet connection was faster. This is going to take a while.

— Nyamyam (@nyamyamgames) April 10, 2014

Posted by GoNintendo Apr 10 2014 17:30 GMT
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Esta semana se actualiza Miiverse en Europa con 5 comunidades más, para acompañar la actu semanal de la eShop. pic.twitter.com/d2M4Fxn91J

— ESPAL3DS (@espal3ds) April 10, 2014

Miiverse en América también se actualiza, pero solamente con 2 nuevas comunidades: Boxzle y Governor of Poker pic.twitter.com/hxxPSW8jvH

— ESPAL3DS (@espal3ds) April 10, 2014

Posted by GoNintendo Apr 10 2014 17:10 GMT
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The following information comes from producer Yoshio Sakamoto and director Ryutaro Takahashi...

- console version could be a possibility in Sakamoto's opinion
- 33 people at Nintendo worked on the title
- external developers also helped
- development took two years
- localization took another year
- the original game wasn't localized due to DS restrictions
- the voice/data engine couldn't handle all the different languages and sounds

Posted by GoNintendo Apr 10 2014 16:01 GMT
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This comes from an IGN interview with Bill Trinen...

On how Nintendo describes the title
''It is a difficult thing to understand. Your first impression is really going to be to compare it to an Animal Crossing, or to look at it as a sort of simulation game. But we don’t really look at it so much as a simulation. We look at it really as this sort of living breathing world, and it’s a bit of an alternate reality, where the Mii characters of people you know in everyday life come together to interact and mingle. And the results of it are incredibly funny, with unexpected moments that occur between all of these characters.''

Why the word Tomodachi is still used
''I look at names as kind of a peculiar thing. Looking back, there was a time when Pokemon was not going to be a great name for that franchise, or people thought Wii was not going to be a great name for that system. And so, from that perspective, when we’re looking at naming something, we’re often looking at trying to find something that has a unique sound or a unique feel to it. And, certainly, taking a word like ‘Tomodachi’ and combining it with life has a little bit of that intrigue.''

Their approach to the localization
''What the localization team has done is probably very similar to the process that went into the localization of the original Animal Crossing. We looked at that and said, ‘OK, We’re not changing the core gameplay or the structure of the game as it currently exists.’ What we wanted to do is try to find those moments where the localization team can find a way to make [it all] a little bit more relevant for people here in the US. The personalities will be a huge reason why this game is what it is,” Trinen said. “They really are the next evolution of the Mii characters, and the first time that you really see Mii characters who genuinely have a personality. And, of course, they also have a voice.''

Bill also said that the Image Share Tool will be directly implemented into the game for easier use.


Full story

Source: IGN


Posted by GoNintendo Apr 10 2014 15:49 GMT
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Players from the United Kingdom can now pre-order Nintendo eShop titles, if that at least the listing for Nintendo Pocket Football Club is to be believed. The code will dispatched on the day of release and this is certainly quite convenient. Will it happen more often? Only time will tell us!


Full story

Source: NintendoLife


Posted by GoNintendo Apr 10 2014 15:38 GMT
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REDMOND, Wash.--(BUSINESS WIRE)--This week's Nintendo Download includes the following featured content:

Virtual Console on Wii U
Kirby & The Amazing Mirror - April is a month to remember with classic games launching each week! Summon Red, Yellow and Green Kirby to help you solve puzzles, fight enemies or take out the big baddies. Use copy abilities such as the arrow-shooting Cupid Kirby or the melee-master Smash Kirby, while platforming through maze-like worlds. Need a break from the action? Try mini-games such as Crackity Hack and Kirby's Wave Ride, which also star our favorite pink hero and friends.

WarioWare, Inc.: Mega Microgame$ - April is a month to remember with classic games launching each week! Prepare for lightning-quick game play as you blaze through more than 200 bizarre microgames designed by a crazy crew of Wario's cronies. Simple controls make each game in WarioWare, Inc.: Mega Microgame$ easy to get into ... until the games start coming faster ... and faster ... and FASTER! Think you can outwit Wario?
Nintendo eShop on Nintendo 3DS

LEGO(r) The Hobbit - LEGO The Hobbit allows gamers to play along with their favorite scenes from the first two films in The Hobbit trilogy.

Conception II: Children of the Seven Stars - In this JRPG, monsters have invaded the world of Aterra, and only a few special individuals imbued with the power of the Star God are equipped to fight them. Conception II: Children of the Seven Stars will be available on April 15.

Nintendo eShop Sales
DuckTales: Remastered - Embark on an authentic Disney adventure around the world to retrieve five legendary treasures with Scrooge McDuck and his three nephews: Huey, Dewey and Louie. Now through 9 a.m. PT on April 17, get DuckTales: Remastered for 50 percent off in the Nintendo eShop on Wii U.
Escape From Zombie City - For a limited time, Escape From Zombie City will be 50 percent off in the Nintendo eShop on Nintendo 3DS. This promotion starts at 9 a.m. PT on April 12 and ends at 9 a.m. PT on April 27.

G-Style Co. - Select G-Style games will be on sale in the Nintendo eShop on Nintendo 3DS, including Crazy Construction, Chain Blaster, Undead Bowling and Jump Trials Supreme. This offer starts at 9 a.m. PT on April 12 and ends at 9 a.m. PT on April 27.

Also new this week:
Mach Rider (Virtual Console on Nintendo 3DS)
Atlantic Quest (Nintendo eShop on Nintendo 3DS) - Available April 15
Governor of Poker (Nintendo eShop on Nintendo 3DS)
Boxzle (Nintendo eShop on Nintendo 3DS)
My Exotic Farm (Nintendo eShop on Wii U)

Permanent price reduction:
My Farm (Nintendo eShop on Wii U) - Starting today, the price of My Farm is being reduced from $7.99 to $4.99.

Coming soon:
Popular NES game Super Mario Bros. 3 launches for both Wii U and Nintendo 3DS on April 17. Considered by many to be one of the best games ever made, the title makes for a great way to enjoy the Easter holiday weekend and beyond.

Source: NoA PR


Posted by GoNintendo Apr 10 2014 15:33 GMT
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Release Date: Apr 17, 2014
No. of Players: 1 player
Category: Hidden Object
Publisher: Tulip Games
Developer: Engine Software

The biggest MCF game to date - Seamless, immersive game-play - Can you reveal the secret?

Emma's soul is free. But her ghost has delivered a dire warning: evil still lurks in Ravenhearst Manor.

Big Fish Games Studios takes you deep inside the cursed estate in Mystery Case Files: Return to RavenhearstTM, the thrilling sequel. Experience Ravenhearst`s spectral halls as never before with new immersive adventure-style gameplay and an epic original soundtrack. Feel the floorboards creak as you move from room to room solving puzzles and seeking out clues in over 150 detailed scenes.

Screenshots here

Source: Nintendo.com


Posted by GoNintendo Apr 10 2014 15:31 GMT
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System:Wii U
Release Date: Apr 17, 2014
No. of Players: 2 players simultaneous
Category: Action, Adventure
Publisher: Nocturnal Entertainment

Follie has mysteriously crashed on an unknown planet. Solve the mystery and help Follie escape!

During a routine space trip, Follie's ship mysteriously malfunctions and crash lands on Elilia, losing all her precious Flowerwork seeds. Before long, her very sanity is

threatened by drab surroundings and uncooperative gnomes.

Help Follie find her seeds, use Flowerworks to transform her surroundings and show those gnomes who is boss on the way to unlocking the secret of Elilia.

- Flowerworks has 5 difficulty levels to cater to all skill levels, but beware - becoming a Flowerworks master in this 20hr puzzle/adventure game is not for the faint of heart!
- Flowerworks HD is a high-definition, 1080p/60fps remastered version of the WiiWare release Flowerworks.
- Flowerworks HD supports two-player cooperative play, off-TV play and supports both the Wii U Pro Controller and Wii Remote.



Direct link (Cheers Vernon!)

Source: Nintendo.com