Deadly Premonition is fascinating, broken, bizarre, enormous, boring, brilliant and absolutely unsuitable to play on my PC. I’ve laboured through more crashes than SID-H3, as well as wrestling with awkward mouse and keyboard controls. Eventually I resorted to playing in a window because that seemed to cause fewer collisions with the desktop. I wouldn’t have persevered for a lesser game, even though, at times, this is the least of games. Here’s wot I think.
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The weird, wooden and wonderful world of Deadly Premonition is just around the next curve in the road. The bizarre survival horror game may be on Steam as early as November 1st. If you haven’t played the game in its previous console incarnations, I’d suggest that you avoid reading or watching too much about it. There are reasons that people, myself included, hold the game in such high regard, but there are also plenty of good reasons to dismiss it, including an overlong opening sequence and miserable controls. There’s a trailer below, my favourite one for the game, but it’s both spoiler-filled and not. Out of context (and even in it), some of the scenes make no sense, but I reckon it’s better not to know what moods are involved at all. Not long to wait.
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I don’t play many console games at the moment. My 360 has curled up in a corner, snoring like a pig in a hurricane, and the PS3 hobbled back from the retirement home to entertain me The Last of Us and its brilliant reinterpretation of the great Westward journey. State of Decay has a certain allure but I’ll wait for the PC version. Over drinks at Rezzed though, I told almost anyone who would listen (and some who were trying not to) that there was one game above all others from the last generation that I’d like to see on PC. That game was Deadly Premonition and I continued to drown my sorrows as I stated, wisely, that it would never come to pass. A Director’s Cut edition is now on Steam Greenlight.
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Lots of additions to the PSN storefront this week, like the long-awaited PS Vita epic Soul Sacrifice, from industry legend Keiji Inafune. Zombie Tycoon II: Brainhov’s Revenge is free for PlayStation Plus members on PS3 and PS Vita, and Far Cry 3: Blood Dragon takes us to the neon-saturated future of the late 80′s (there’s a demo available in case the ridiculous trailer above hasn’t already sold you on it).
It’s a big week for the PlayStation Spring Sale as we’re celebrating the heritage of all our PlayStation All-Stars Battle Royale contenders. There are discounts for tons of franchises — from Metal Gear Solid to inFAMOUS to LittleBigPlanet — and if you’re a PS Plus member you’ll save even more. Check out all the deals below.
Let us know what you think in the comments below, and chat about this update in the PlayStation Community Forums.
PlayStation PlusLearn more and purchase online or go to the PlayStation Store to activate instantly. To learn more about this week’s Plus offerings, check out this week’s PS Plus post.
Zombie Tycoon 2: Brainhov’s Revenge
Spring Fever Sale discounts are listed below in the Sale section.
PS3 Demos Urban Trial Freestyle Don’t miss the ultimate urban trial freestyle game for PlayStation Network! The city is your playground! Take to the streets on your freestyle trials bike, while dodging the police and using the urban landscape to pull spectacular tricks – backflips, 360s, wallrides, ollies, and more. Test 4 different tracks for free.The development of Deadly Premonition is sort of like finishing a full-length marathon…several times over. In other words, Deadly Premonition is my hobby, my business, my study, and my motivation in life – it’s an all-encompassing journey and adventure. Especially to me, it has been a very vital tool to connect with people around the world. It is a feeling that I equate with romance or marriage; like somebody I love dearly, or like a kid who will never listen to his parents. But I don’t have any kids though. Haha! It has been a wonderful journey, and one that I hope will continue to always live on.
I have always been surprised and humbled by the feedback that fans and press have given Deadly Premonition, and by the adornment and cult following that it has garnered. Personally, I would like to think that Deadly Premonition has received the status that it has because there weren’t really any games out at the time that were quite like it. Fans who enjoyed the original will look to seek out another game that will provide them with a similar level of interest and excitement, but perhaps it’s that they are unable to find that same experience in other games…so they will then dub Deadly Premoniton a “cult” title, and will want to share their experience with somebody else; be it their friends, colleagues, or classmates. It is because of the support we have received from fans who have emailed in, posted on forums, shared on social community sites, created fan stories and fan art, and generally helped spread the word, that Deadly Premonition was able to achieve this cult status…it is attributed to their movement, and I can proudly attest to that.
Of course, I don’t think the original version of Deadly Premonition was super-perfect. Still, I consider myself to be very fortunate and thankful to the fans that supported the original and had the sense that there was something more to Deadly Premonition (I call them “perceptive-sensory people”). Thanks to them, Deadly Premonition was able to avoid the disappearing in videogame history unnoticed.
We were actually working on the PS3 version while we were developing the original Deadly Premonition, but wound up facing several difficulties that lead to an indefinite postponement on the PS3 version’s release. And at the time, we very saddened to think that PS3 owners had ultimately lost the chance to play such a unique title like Deadly Premonition.
A few years later, my producer, Tomio Kanazawa, purposed that we develop a Director’s Cut of the game. Immediately, it made perfect sense for us to develop and release this game exclusively on the PS3. We saw it as a prime opportunity to share this open-world horror-mystery experience with those who previously did not have a chance or a way to play Deadly Premonition. So when Rising Star Games gave us an opportunity to make the Director’s Cut a reality, I started thinking about ways that I could captivate both old fans and interest new fans alike. It was once again time to return to Greenvale. It felt fresh, but at the same time familiar, as it was completely the same thinking process I had going into development back in 2010. I feel that the Director’s Cut is really going to please both old and new fans alike.
I really hope as many people as possible enjoy this unique experience when it is released in Europe on April 26 and across North America on April 30. I invite you all to visit www.deadlypremonitionthegame.com for more information.
I love you all!
Deadly Premonition designer Swery 65 has been teasing a PlayStation 3 version of his celebrated piece of gaming eccentricity for a while, but it’d been a while since we’d heard anything about it.
That changed today, with Rising Star Games confirming Deadly Premonition: The Director’s Cut.
This updated version of the game, exclusive to PS3, includes new “scenarios,” reworked combat controls, and downloadable content to “expand the mystery beyond the original game.” That sounds like there will be new material for both players who want to play Deadly Premonition a second time (or coming to it for the first time), and content for anyone who wants the closest thing to a sequel.
That we’re even seeing Swerey 65 being given a chance to dip back into Deadly Premonition is impressive enough. I’m curious what the new material will be like. Deadly Premonition was created in a vacuum, and this new content comes after everyone heaped critical but enthusiastic praise on the game. Will that reaction influence what Swery 65 ends up creating?
Guess we’ll find out early next year. The Director’s Cut launches in the first quarter of 2013.
Deadly Premonition was the ultimate “love it or hate it” game back in 2010, to the extent that it currently holds a Guinness World Record for “Most Critically Polarizing Survival-Horror Game, and the game continues to see the tremendous support from fans all over the world. On that note, we really took into consideration feedback from our loyal fan base and are thrilled to announce Deadly Premonition: The Director’s Cut.
Deadly Premonition: The Director’s Cut focuses on the story of FBI special agent Francis York Morgan as he investigates the murder of a young woman in the town of Greenvale. In this small town, players have to solve a murder mystery and survive against the killer and supernatural creatures that have taken residence. Along with the original story and gameplay, there are some great new features, including HD graphics, an updated control system, a brand new scenario from the game’s director, Hidetaka “Swery” Suehiro, and DLC to keep the mystery going once you complete the main campaign.
Deadly Premonition: The Director’s Cut is both a love letter to fans that supported the game and a great update for new players. With the enhancements and new content, the team is confident that old players will re-experience Deadly Premonition the way it was intended to be and that new players will discover a narrative experience unlike any other game.
The cult success of Deadly Premonition hasn't exactly translated into Access Games designer Swery 65 calling all the shots on what he works on next, despite the Internet's desires.
He continues to collaborate with Square Enix, with the latest tag-team coming in the form of Lord of Apocalypse, one of Vita's launch titles this December.
Swery 65 has revealed he's the acting director on Lord of Apocalypse, a Monster Hunter-style action RPG. It's unlikely you'll be sipping on a whole lot of coffee and mulling psychic visions in this one.
If you aren't buying a Vita, there are options: Lord of Apocalypse is coming to PSP, too.
Me? I just want to know what the man actually wants to work on next, not more contract work!