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Posted by IGN Mar 06 2012 14:25 GMT
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EA has confirmed that Mass Effect 3 does not accept Mass Effect 2 saves imported from the cloud. Local save files which have been moved across consoles via the cloud are also unusable...

Posted by Joystiq Mar 06 2012 11:00 GMT
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You know things are getting grim in the galaxy when the Inception horn comes out. The Reapers, ancient machines that harvest organic life, arrive en masse and emit an intimidating, brassy blare as they descend upon developed civilizations. One interpretation of Mass Effect 3, then, is that it's about aliens putting aside their differences and banding together to wipe a troublesome, trombone-heavy meme off the face of the Earth.

Posted by Kotaku Mar 06 2012 08:36 GMT
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#masseffect So earlier today I settled in with Mass Effect 3. On the Xbox 360. Popped my disc in, booted it up, went to import my character from the last two games (which I'd preserved over four separate consoles). At first, it went well! There he was, with his decisions and class choices in place. More »

Posted by Kotaku Mar 06 2012 08:00 GMT
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#review The first time I started to tear up a bit, I'd only been playing for two hours. More »

Posted by IGN Mar 06 2012 08:01 GMT
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Few games come with the amount of hype Mass Effect 3 has swirling around it. As the culmination of BioWare's epic sci-fi RPG trilogy, Mass Effect 3 hasn't garnered this groundswell in an artificial way. Rather, anticipation steadily sits at a fever pitch because the previous installments -- Mass Eff...

Posted by Giant Bomb Mar 06 2012 08:00 GMT
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The Citadel must be huge, because this game's got a handful of new areas to explore.

Mass Effect 3 faces expectations that are almost impossibly high, partially due to the high quality of its predecessors and the richness of its fiction. BioWare managed to create a sci-fi world worth obsessing over. Expectations are also off-the-charts because of the nature of Mass Effect's story. By adjusting itself to the choices you've made across the previous games, players have become attached to their version of the story, to their Commander Shepard. It's unreasonable to expect it to exceed every possible aspect of its predecessors, and I've tried to keep my own personal expectations in check. Mass Effect 3 certainly isn't a bad game, and ultimately I'd recommend that anyone with an importable Shepard from Mass Effect 2 should check it out. But even after making a real attempt to be pragmatic about Mass Effect 3, I've come away from it feeling a little disappointed about the way this trilogy closes out.

No one wanted to believe him/her, but it's all true. The Reapers are real, they're attacking Earth, and Commander Shepard is the only one with any real experience dealing with this threat. After a brief sequence on Earth that largely serves as a tutorial about how to shoot and use abilities, Shepard is back on the Normandy and back in command with orders to go get help from the other civilizations around the galaxy. Much like Mass Effect 2 was all about assembling a loyal crew for a final "suicide mission," Mass Effect 3 is about traveling the galaxy and solving problems in order to make entire races and planets loyal to your cause to ensure they'll be present for a final conflict with the Reapers.

The tasks you'll face, some optional and some mandatory, get funneled into your fleet strength, and the choices you'll make along the way also impact this number in ways both big and small. So if you allow a reporter to embed herself on your ship and grant her occasional interviews, you'll be able to rally (or discourage) specific factions in your fleet, which can raise or lower your number a little bit. Other choices, such as how you address the Krogans' ongoing fertility problem, make a larger impact and potentially come at a price, as one faction might not like it if you side with another. As in Mass Effect 2, you can proceed past the story's point of no return with less than a full complement of allies, but this will have storyline consequences. Filling the "you must have this many allies to proceed" bar, though, isn't especially challenging, assuming you're willing to scan some planets and embark on some optional missions along the way.

The attachment system lets you slap some quick bonuses on a weapon.

Along with building your alliances, scientists will also be constructing something that they think can stop the Reapers. But those old space racists at Cerberus have their own ideas about how best to proceed. So along with ending centuries-old conflicts via 30 minutes of third-person shooting and a few choices on a dialogue wheel, you'll also fight your way through human enemies, along with Reaper husks or others, depending on the scenario. Much of the side content in Mass Effect 3 is combat-focused, to the point where the game's multiplayer levels appear as "N7 missions" in the campaign, and most of these have you running around a relatively small area, hitting buttons and fending off waves of enemies. Sometimes a mission will simply stop and give you the objective of "survive," which feels like an artificial way to pad some of these missions out. It's not that the combat in Mass Effect 3 is bad--it's cleaned up and feels a bit tighter than ME2's did--but it's still not substantial enough to serve as the centerpiece of the game.

For me, the centerpiece of a Mass Effect game is the story and the characters. Along these lines, Mass Effect 3 can feel like a reunion, if enough of the ME2 cast is still alive in your version of the story. It's easy to see where the existing characters can either plug right into the action or be replaced with generic counterparts, if necessary. Heading out to meet up with Krogans? Hey, Grunt's there! Encountering the Quarians? You'd better believe that Tali's showing up. And yes, you'll face the Geth, and... yeah, it's not hard to guess about who you'll run into along the way. In a game where the full crew of ME2 survived, the story of Mass Effect 3 feels like one big coincidence after another because you're constantly and conveniently bumping into prominent cast members. Yet most of these old crew mates won't be returning to the Normandy this time around, because most of them have other responsibilities. Some of them will, however, appear on the ground while you're performing missions, but they'll be heading up a second squad or off performing their own tasks while you fight, relegating them to little more than radio chatter. Even with that in mind, as someone desperate to see how this story was going to conclude, it's great to see this cast of characters coming together again. And though it leaves a hint of an opening for some further adventures in this universe via a really hokey post-credits sequence, the actual endings provide a decent bit of closure for your Shepard story, even if the final speech that tries to tell you what you're choosing between is a little convoluted.

There aren't too many new faces in your crew. The most prominent is Alliance soldier James Vega, a thick-necked human with a no-nonsense attitude and an affinity for making up nicknames for the other members of your crew. Personally, I liked the idea of having a guy around who wanted to call me "Loco," so James found his way into my three-man crew more often than not. He starts out slowly, but his character develops in an interesting way over the course of the game. Considering that most of the people you encounter are already extremely well-established in the fiction, it's nice to have a couple of new characters to uncover along the way.

Familiar faces--or visors, at least--have been stuffed into every corner of the game, assuming said faces are still alive in your version of the story.

It's great that the game takes so many of your previous choices into account, and it can feel like magic when that works out in a memorable way. Some of the interactions feel a little light, but it's generally pretty cool. Love interests, which have been a part of the previous games, often come off a bit strange, though. Since the game's built to handle a wide variety of potential outcomes and partners, it occasionally flip-flops between heartfelt dialogue that makes sense when talking to someone that you've gotten with in the past to terse, "just friends" sort of lines. Perhaps it's a bit much to ask the developers to record each line multiple times to account for the different subtexts that can be hidden behind the script, but it sticks out just the same.

If you aren't interested in performing the optional tasks required to fill up the "Effective Military Strength" bar and get the game's best (or, at least, most prepared) ending, you can fill it up halfway and then raise your readiness rating via the game's multiplayer. By default, the rating starts at 50 percent, so for every bit of help you're getting by completing tasks, you're only getting half of its true value. Again, it's pretty trivial to get twice the amount you need and fill the bar completely before embarking on the game's final missions, so the multiplayer isn't a vital component to the campaign. But it still has some interesting ideas that almost make me wish it played a heavier role.

The multiplayer side of the game allows four players to join together and go through 10 waves of enemies. It's Mass Effect's take on the standard wave-based survival mode format, with ammo dumps spread around the map to let you reload and the ability to raise a fallen comrade if you reach them quickly enough. It also slides in some objectives along the way, forcing you to activate four consoles, or take down four marked targets, and so on. These objectives are timed and they aren't optional. If you can't complete the task before time expires, you fail completely. And failure, either from a missed objective or losing all of your teammates, sends you back to the menu. There's no second chance at a wave, you'll need to start again. In my experience, most runs at the middle difficulty were taking around 30 minutes to complete, and the bonus you get for completing the task and getting everyone out alive is sizable.

He might look like a basic meathead, but Vega's A-OK.

Along the way, you'll earn credits and experience points. XP is broken up by class, and each class has a few races associated with it that all level up together. So if you play a drell adept, the asari adept also levels up along the way. The racial differences come in the form of preset power assignments. So that drell adept has reave, pull, and cluster grenades. And the asari has stasis, warp, and throw. You can swap characters out easily before going into a match, so these race/class combos sort of feel like preset loadouts from a first-person shooter. You can, however, choose any two weapons, and the attachment system comes into play, allowing you to slap items onto your guns that increase accuracy, damage, shots per magazine, and so on. This same system appears in the single-player, but acquiring weapons and attachments takes a bit more work in the multiplayer.

As you level up, you'll earn points to spend on your powers, just like in the campaign. But credits can be spent on random item packs. There are three different qualities to choose from, and the more expensive packs guarantee items of a higher rarity. Some of these items are single-use bonuses that you can trigger via the D-pad during combat, like an item that instantly restores your health and shields, an ammo replenisher, or medigel that can be used to resurrect yourself in case a teammate won't make it over to you. But you'll also find better weapons, attachments, and even new character/class combinations along the way. I came out of most multiplayer matches with 15-20,000 credits, which is enough for three or four base-level packs or one of the middle-grade packs. The randomized nature of it all can be maddening if you're trying to get a specific upgrade, and some sort of user-level item trading system might have been nice. But there's a bit of a thrill that comes when you're spending these hard-earned credits and waiting to see what pops out. If you're the impatient type, you can also toss real dollars at it and buy mid-level packs for a buck or high-level packs for two. I got curious and threw about $10 at it to see what sort of things popped out in the rare packs and wasn't too thrilled with what I got. That's the luck of the draw, I suppose.

Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing.

But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all. All it would take is getting to the new character creation screen and being forced to select between Numerous, Ashley, or Kaiden from a screen that asks you who died during your previous missions for a new player to realize they're being asked questions they couldn't possibly answer in an educated way. The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it.


Posted by Kotaku Mar 05 2012 23:00 GMT
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#masseffect If you hear something outside of your window, do not be alarmed. It's just the Reapers. More »

Posted by Kotaku Mar 05 2012 22:15 GMT
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Mass Effect 3's "Take Back the Earth" trailer was lovely and all, but for many fans of the franchise it featured the wrong main character. Entertainment Weekly's PopWatch has an exclusive trailer that fixes that oversight. Go look! [EW.com] More »

Posted by IGN Mar 05 2012 22:44 GMT
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Mass Effect 3 producer Casey Hudson says fan-feedback has been a key factor in developer BioWare's decision to include a wide array of romantic possibilities for players, including homosexual relationships and inter-species love...

Posted by PlayStation Blog Mar 05 2012 22:09 GMT
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Mass Effect 3 launches in North America in less than 24 hours! We hope you ready to start the war to take Earth back and have secured your copy of the game via digital pre-order on PSN (don’t forget that you’ll receive a bonus weapon and exclusive PS3 theme).

The development team spent a great deal of effort to make sure that those who are just joining us in the Mass Effect Universe are able to jump right into the game without missing a beat. To maximize your enjoyment of the game right away, you can download Mass Effect 3 beginning at 12:01am Pacific Time TONIGHT. Start your download, get some rest, and wake up refreshed — and prepared to launch all-out galactic war against the biggest threat to ever hit Earth.

If you are unfamiliar with the game, the Earth is under attack by an ancient alien race known only as the “Reapers.” They have launched an invasion, leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only person who can stop them. The price of failure is extinction.

Additionally, the @alliancenewsnet is covering the Reaper attack in Los Angeles live on Twitter. We will be taking refuge at our launch parties beginning at 8:00PM Pacific Time and streaming the events with special guests.

The war to take Earth back has begun! Only you can decide how it ends…


Posted by Joystiq Mar 03 2012 23:00 GMT
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Despite Mass Effect 3's impressive mastery of the atmosphere, it still can't quite handle clouds. EA is "aware of an issue" that prevents Mass Effect 2 save files that either exist in the cloud, or were transferred to a new 360 through the cloud, from being imported into ME3.

EA's help guide for the problem makes no mention of plans to implement such functionality, but it does offer solutions, provided you still have access to the 360 that birthed your ME2 save. If your ME2 save exists in the cloud and your playing from its original console, simply move it back to your hard drive and it should import fine.

If it exists on a new console and was transferred through the cloud, it'll need to be moved back to its original 360, and then re-transferred to the new system using a memory card or USB thumb drive. If you no longer have access to that original 360, it looks like you're going to be spending some time on the character creation screen. But hey, don't feel guilty, all right? Shepard would have wanted you to love again.

Posted by Joystiq Mar 03 2012 08:00 GMT
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Attention, brothers and sisters of the Great White North: if you're in the market for a Kinect sensor, you probably want to pick it up from Future Shop. The retailer is tossing in a free copy of Mass Effect 3.

All you have to do is add both the Kinect sensor and Mass Effect 3 to your cart, and when you check out the discount will be applied -- or, if you're one of those people who still shops for things in stores, you can break out the snow mobile and head to your local brick-and-mortar.

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Posted by Giant Bomb Mar 02 2012 18:10 GMT
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Posted by Kotaku Mar 02 2012 17:00 GMT
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#watchthis Mass Effect 3 will be out next week, but launch trailers don't wait for games to launch. Here's the game's launch trailer today. More »

Posted by Joystiq Mar 02 2012 16:00 GMT
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An analyst has estimated the expected loss for financially troubled UK retailer Game being unable to stock Mass Effect 3 (or future EA products) next week. Analyst Mark Photiades of Singer Capital told the Guardian he expects Game to lose £2 million ($3.2M) in profits.

"Working on the assumption that a decent triple A title sells 0.8m-1m titles in the first few weeks of release in the UK and assuming Game has around 20% share, we calculate that by not stocking Mass Effect 3, Game is potentially missing out on around £6m-£7m of revenues in the UK given the title will retail for £39.99," said Photiades.

Ubisoft played some similar hardball with Game recently during the Vita launch. The situation is already dire for Game. Not having product to sell can only make it worse.

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Posted by Kotaku Mar 01 2012 23:31 GMT
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#masseffect You can role-play as a gay man in next week's Mass Effect 3. Why? because the game's creators believe in giving their players a choice of who they want to be. More »

Posted by Kotaku Mar 01 2012 18:15 GMT
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#kotakugameclub Hey Game Club, it's been awhile. 2012 is already shaping to be a year of dramatic changes. We wanted to make sure our next Game Club was suitably epic, so we're playing Mass Effect 3. More »

Posted by IGN Mar 01 2012 13:20 GMT
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Science Fiction is often referred to as a literature of ideas. Feeling no obligation to depict the commonplace, it gazes much higher, towards the stars, where no subject is deemed too big or too philosophical. It's also one of the most varied of literary genres. It can imagine a better tomorrow an ...

Posted by IGN Mar 01 2012 10:41 GMT
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Science Fiction is often referred to as a literature of ideas. Feeling no obligation to depict the commonplace, it gazes much higher, towards the stars, where no subject is deemed too big or too philosophical. It's also one of the most varied of literary genres. It can imagine a better tomorrow an ...

Posted by Joystiq Mar 01 2012 02:45 GMT
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Over 3,600 of GameStop's stores around the US will be open at midnight on Tuesday, March 6 (or: late at night on Monday, if you prefer) for the release of Mass Effect 3. GameStop will host special events all over the country, with special streaming footage coming from the big events in Edmonton in Canada, and here in the US in West Hollywood, Chicago, and Boston.

Most of the usual GameStop launch rigamarole will be applicable, so you'll get extra trade-in credit on games you bring in that day for Mass Effect 3, and any pre-orders will get the in-game N7 "Valkyrie" Assault Rifle and N7 "Defender" Armor. Finally, anyone picking up Mass Effect 3 at before March 11 can also get $50 off a Kinect sensor, so you too can yell things at your crewmates -- and have them respond.

Posted by Kotaku Feb 29 2012 16:30 GMT
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#masseffect U.K.-based retailer GAME will not be stacking any of publisher Electronic Arts's March games, including Mass Effect 3, it said today. More »

Posted by Joystiq Feb 29 2012 15:30 GMT
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The Mass Effect 3 "Vault" by Calibur11 makes your Xbox or PS3 look kind of like the torso of a Lego Commander Shepard. It also makes the counterintuitive claim of improving airflow to the device.

If the allure of a system that is like a chest in two different senses of the word isn't enough, perhaps you'd be swayed by the promise of some Mass Effect 3 DLC? Like every other Mass Effect tie-in product this year, the Vault comes with some in-game bonuses, specifically "Reinforcement Packs" containing race and class unlocks, weapons and items for use in multiplayer.

If you've resisted the books, toys, and other items, maybe this will be the thing to confer bonus DLC on you, while encasing your game system in the warm glow of "battery powered lighting effects."

Posted by Joystiq Feb 29 2012 14:40 GMT
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The latest sign of significant trouble for UK retailer Game: it won't have Mass Effect 3 to sell for next week's launch. An internal memo obtained by Eurogamer also reveals the retailer is canceling pre-orders on upcoming EA titles FIFA Street, Tiger Woods 13 and Sims 3 Showtime.

"Last week we held an event for our publishers in the industry and explained the challenges we are facing in the short term - and we asked for their support," Game channel director Tom Devine wrote. "We will not stock products if the terms are not right for our business - a position we believe is critical to our long term health as a business - we have taken the very difficult decision to not stock EA's March releases, including Mass Effect 3."

Game tried to spin its missing Ubisoft Vita launch titles last week, but no amount of voodoo is going to get folks to ignore that Mass Effect 3 isn't available at the retailer.

Earlier this month, Game cut 46 jobs from its headquarters as part of a massive restructuring to save the company. The financial situation is so dire, and the impact on publisher profits from the UK significant enough, that both EA and Take-Two mentioned the retailer's condition in recent financial calls.

It's going to be even more difficult for Game to climb out of its hole if publishers aren't confident enough to provide the retailer with product.

Posted by IGN Feb 29 2012 11:10 GMT
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A source has revealed to IGN that GAME, the UK's biggest specialist retail store, will not be stocking Mass Effect 3 when it is released on March 9th...

Posted by PlayStation Blog Feb 28 2012 17:59 GMT
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In this edition of Pulse presented by PlayStation Network, host Christina Lee sets her sights on the first FPS for PS Vita, Unit 13. With 36 tactical missions and nine high-value target battles, it’s the perfect showcase for PS Vita’s precise dual analog sticks. Other PS Vita previews include must-play sports titles MLB 12 The Show, incorporating front/rear touch controls and cross platform play, and Hot Shots Golf: World Invitational.




With Mass Effect 3 dropping next week, this week’s Pulse also shows off the unique in-game Argus rifle and exclusive PS3 theme available for those who pre-order from PlayStation Store. Other “Only on PlayStation” content shown in this episode include a look at SSX’s Mt Fuji mountain and Street Fighter X Tekken’s exclusive character Cole MacGrath.

Finally, with the Academy Awards behind us, the Top 10 highlights the most popular past Best Picture winners you guys are watching from Video Unlimited.

Download full HD editions of PULSE from the PlayStation Store after today’s update.


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Posted by Kotaku Feb 28 2012 15:00 GMT
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#masseffect In the video game adventures of Commander Shepard, being a gay man was neither a matter of biology nor choice. More »

Posted by Kotaku Feb 28 2012 05:30 GMT
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#masseffect Downloadable content is serious business. Well, with the amount of time and money developers spend on it (and ask for it), you'd think it was. Stuff like Mass Effect 3's DLC, though, is more of a joke. More »

Posted by Joystiq Feb 27 2012 22:00 GMT
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Two men who tried to raffle off one of the early Mass Effect 3 "Space Edition" copies decided to call their plan off, after discovering their actions could include possible jail time. Kotaku reported earlier today that videomakers Michael Davis and Miguel Droz were holding a lottery where folks interested in winning a copy of the game early could pay $5 for a ticket, with 30 percent of the accumulated cash going to the Child's Play charity. One tiny problem: It's all so illegal.

Former Law of the Game on Joystiq columnist Mark Methenitis explained that the pair could have faced jail time or massive fines in their home state of Nevada, to say nothing of the federal implications for taking cash from across the country.

Droz told Kotaku this afternoon that they should have done their due diligence and are refunding everyone's money. They "super apologize" for wasting anyone's time. Guess they'll just have to suffer through playing Mass Effect 3 now instead of selling it off.

Posted by Kotaku Feb 27 2012 19:00 GMT
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#masseffect The two men who won an early copy of Mass Effect 3 this weekend may have broken both state and federal laws by trying to raffle it off. More »