#batman
It might not have been a great game, but Batman: The Brave and the Bold for the Wii had some damn fine writing, especially when it came to the nervous jaw-flapping of a fledgling Blue Beetle in the face of his favorite hero. More »
#review
The Dark Knight returns to a more campy and colorful time in Batman: The Brave and the Bold for the Nintendo Wii, and he's brought friends. More »
A portion of an MTV review…
While there are a few things worth complaining about in “Batman The Brave and the Bold The Videogame,” for the most part, the good far outshine the bad. The game is a tight, fun experience that holds very true to the source material.
From the moment the campaign kicks off, it's patently obvious that Batman: The Brave and the Bold: The Videogame hails from an entirely different lineage than Arkham Asylum. That's not a knock on the game, nor even a reference to the cartoon-stylized visuals; rather, the game's tone is much sillier than the dark and serious approach of last year's smash. By the end of the first chapter, both Batman and Robin have been transformed into housecats, and before the game concludes, Batman's floating in space, blasting a giant starfish with an endless supply of batarangs in a simple shoot-em-up ('rang-em-up?) sequence.
It's weird, no doubt, and though The Brave and the Bold suffers due to kid-friendly gameplay mechanics and a total lack of challenge, it maintains a slight winning edge with its total adherence to this playful demeanor.
#wii
The upcoming Batman: The Brave and the Bold will be doing something too few games have done so far this hardware generation: feature cross-play compatibility between the Nintendo Wii and Nintendo DS. More »
WayForward's upcoming beat-em-up adaptation of the Batman: The Brave and the Bold series will apparently take advantage of a rarely-taken-advantage-of feature of the Wii: It's ability to connect with the DS. According to IGN, a player using Nintendo's dual-screened handheld (equipped with the DS version of Brave and the Bold, natch) can assist players of the Wii version. This assistance comes in the form of Bat-Mite, an impish version of Bruce Wayne's alter ego, pictured above.
Bat-Mite's capacity for helpfulness still isn't clear, though if the screenshot above is any indication, he appears to be capable of dropping heavy things on the heads of unaware enemies. That sounds reminiscent of Tingle's remote support in The Legend of Zelda: The Wind Waker. In fact, now that we think about it, Bat-Mite and Tingle look startlingly similar. Is it possible that the Fifth Dimension from which Bat-Mite hails is actually ... Hyrule? Whoa. We need to go sit down for a while.
New footage of WayForward's Batman: The Brave and the Bold for Wii introduces three of Batman's brave, bold pals. Green Lantern Guy Gardner, seen here as a playable co-op character, is given many opportunities to hit things with various bludgeons, cudgels, clubs, and other heavy things created with his power ring (and his mind) -- even, at one point, encasing himself in the shape of a giant hard-light person.
Captain Marvel and Aquaman both appear in this footage as summonable partner characters, who appear to help out with a screen-clearing attack. Marvel (commonly referred to as The Big Red Cheese) uses his ability to punch stuff really hard, and Aquaman floods the entire world on demand. A bit of overkill, perhaps, but it's not The Meek and the Measured.
Despite starring the same character, Batman: The Brave and the Bold and last year's Batman: Arkham Asylum are worlds apart. Rocksteady's game used Unreal technology to realistically render a Grim & Gritty(tm) Gotham in which Batman has to rely on his detective skills and the element of surprise to survive every encounter. The Brave and the Bold, however, is brightly colored and brimming with cartoon flourishes, and stars a Batman who punches thugs with abandon in broad daylight.
Sure, you can't silently take a henchman down from a dark corner in The Brave and the Bold, but conversely, I don't recall Arkham Asylum allowing you to team up with Green Lantern Guy Gardner to drop hard-light anvils on the Weather Wizard.
Despite starring the same character, Batman: The Brave and the Bold and last year's Batman: Arkham Asylum are worlds apart. Rocksteady's game used Unreal technology to realistically render a Grim & Gritty(tm) Gotham in which Batman has to rely on his detective skills and the element of surprise to survive every encounter. The Brave and the Bold, however, is brightly colored and brimming with cartoon flourishes, and stars a Batman who punches thugs with abandon in broad daylight.
Sure, you can't silently take a henchman down from a dark corner in The Brave and the Bold, but conversely, I don't recall Arkham Asylum allowing you to team up with Green Lantern Guy Gardner to drop hard-light anvils on the Weather Wizard.
#clips
Batman: The Brave and the Bold is a colorful 2D beat-em up in a world where dark and gritty 3D action adventure reigns supreme. Can it possibly succeed where other Batman brawlers have failed? More »
Batman: The Brave and the Bold is as different as a game could be from Batman: Arkham Asylum. That's in keeping with the source material (the intentionally campy Brave and the Bold cartoon currently airing on Cartoon Network) and with the team behind it (A Boy and His Blob developer WayForward).
The trailer after the break -- courtesy of IGN -- reveals a 2D, side-scrolling brawler featuring Batman and a rotating cast of sidekicks, including Hawkman, the Blue Beetle, and the beefiest Robin ever. Also, Batman turns into a panther creature for some reason! The cartoon's colorful universe and WayForward's 2D expertise make a pretty good team. The Brave and the Bold will be out on both Wii and DS in September.