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Posted by PlayStation Blog Jun 12 2010 00:01 GMT
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Paging Los Angeles! The launch of PlayStation Move this fall is shaping up to be one of the biggest gaming events of the year, and we know all of you are eager to try Move out for yourselves. With the big E3 Expo happening next week, we’ve partnered up with Best Buy to bring PlayStation Move to you ASAP.

On Tuesday, June 15, from 6 – 9 p.m., we’ll be at three different Best Buy locations in the Los Angeles area. Stop by and you can be one of the first to get your hands on the PlayStation Move and try out PlayStation Move games like Start the Party and Sports Champions before this fall’s launch of PlayStation Move. We’ll have our PlayStation reps out there to help you with any questions. And let’s not forget, if you are one of the first 125 people at each location, you’ll get a $5 Subway Card — just the right amount for your favorite

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Here’s where we’ll be…

Locations:

Best Buy – Culver City
10799 Washington Blvd
Culver City, CA 90232

Best Buy – Westfield Mall
6000 Sepulveda Blvd.,
Culver City, CA 90230

Best Buy – Burbank
1501 N Victory Pl
Burbank, CA 91504

We are excited about this event and hope you are, too. See you on Tuesday, LA!


Posted by Kotaku Jun 11 2010 23:30 GMT
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#ps3 Countdown clocks... we love 'em! The makers of Metal Gear Solid, Burnout and Banjo Kazooie all have countdowns ticking away on their respective sites. Sony has one too, less subtly teasing what appears to be a brand new Patapon game. More »

Posted by IGN Jun 11 2010 23:12 GMT
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What does Sony's new motion control system do? How's it work? What's its favorite breakfast cereal? We have the answers.

Posted by IGN Jun 10 2010 23:55 GMT
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Purchase intent for new motion controllers below 10 percent.

Posted by Kotaku Jun 10 2010 02:00 GMT
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#playstation The people behind the PlayStation have been proudly promoting their 3D wares throughout the year, but today at Sony Pictures Studios in Culver City, California, Sony brought some of its biggest guns, as executives presented its new technology push. More »

Posted by Joystiq Jun 08 2010 00:00 GMT
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Speaking to IndustryGamers, BioWare head honchos Greg Zeschuk and Ray Muzyka shared some thoughts on the current state of motion controls and the potential of Move and Project Natal. According to Zeschuk, BioWare has been looking for ways that the technologies could enhance a role-playing experience. He mentioned using motions to "enhance your feeling that you're actually acting in the game." For a game like Mass Effect, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action."

Zeschuk wants to see motion controls "evolve beyond the party game." He added that "it's going to be a challenge" for developers to move past the party game mentality. "You look at the Wii, and no one's ever gotten past that, that initial stage," said Zeschuk (someone send that man a copy of Shattered Memories). Thankfully, both Natal and Move are far too sophisticated for simple bowling games. Oh, wait.

For Muzyka's part, he believes motion controllers can make games more accessible, allowing developers to connect on a deeper level with players. "The challenge is finding ways to remove those barriers that doesn't create new barriers like having your arms get tired from waving the controller around, things like that," said Muzyka, adding, "If you can do that, I think there's a real opportunity."

Posted by PlayStation Blog Jun 07 2010 19:01 GMT
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The Shoot is a title exclusive to PlayStation Move, an arcade shooter where you are an action hero and the PlayStation Move motion controller is your gun. Listen to the director and shoot your way through five different spoofs of classic B-Movie themes: the Wild West, undersea monsters, haunted house, mobsters and a robot invasion. Shoot through parts of the highly destructible set to see what they’re really made of.

You can use the PlayStation Move to activate special powers. Shoot into the ground to generate a shockwave and destroy all your enemies in one blast, spin on the spot to slow time with Showtime, and fire in the air to activate your all-powerful rampage gun. No more need for buttons or foot pedals — just duck behind cover and dodge projectiles, using the PlayStation Move. You can even co-star with a friend in your own action movies!

Oh, and don’t forget about Challenges. We’ve taken our movie themes and applied them to motion games like underwater baseball and haunted house bowling, and a few more surprises…

Putting The Shoot together has been a brilliant experience for me and the team at Cohort Studios. The PlayStation Move has been a joy to work with from day one, giving us amazing accuracy and opening new opportunities to take the shooter genre forward in the game’s design. Putting the PlayStation Move and the PlayStation 3 together, we’ve created a fast-paced, fun-filled action title that wouldn’t be possible with traditional controls or even a lightgun. Check out the video to get a taste of what The Shoot has in store for you.

We really hope you enjoy the game when it comes out around the launch of the PlayStation Move. Looking forward to seeing all your high scores!


Posted by Kotaku Jun 02 2010 22:40 GMT
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#playstation3 The number of games compatible with Sony's new motion controller for the PlayStation 3 increases by one today, thanks to John Daly's ProStroke Golf, the latest title to join the PlayStation Move line-up. More »

Posted by Joystiq Jun 02 2010 23:00 GMT
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Small-time publisher O-Games announced its take on the world's oldest sport, John Daly's ProStroke Golf, in May to little fanfare. However, MCVUK reports that the title's developer, Gusto Games, recently made a decision which should garner a bit of attention: The PS3 version of the game will now be compatible with the PlayStation Move.

The game, which is due out October 1, will be demoed for the first time on the show floor at E3 2010, where the titular professional golfer John Daly will be on-hand to show how one gets their virtual putt on -- a subject we probably don't need too much additional instruction in, thanks. We'll try to get some time in with the game once we make our way to E3 in a couple short weeks.

Posted by Kotaku May 25 2010 13:00 GMT
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#rumor So reckons this advert from a South African retailer. And before you go thumbing your nose at the ad's origin and nature, bear this in mind: they've actually got a good track record when it comes to this stuff. More »

Posted by Kotaku May 25 2010 06:30 GMT
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#rumor Having let slip themselves that the game will support the PlayStation Move peripheral, it seems Sony's decision to implement motion controls into Gran Turismo 5 is the reason for the game's lengthy delay. More »

Posted by Kotaku May 24 2010 10:30 GMT
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#sony Sony's PlayStation Move motion control peripheral has a lot in common with the Nintendo Wii, leading many to fear the PS3 is about to be inundated with crappy Wii ports. More »

Posted by Kotaku May 15 2010 04:30 GMT
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#rumor Jason Bradbury, host of Britain's "The Gadget Show", seems to know something the rest of us are only guessing at, proclaiming the launch of Sony's PlayStation Move controller will take place this September. More »

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Posted by PlayStation Blog May 15 2010 00:00 GMT
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Working on a game like TV Superstars has become a bigger, more interesting challenge than I first thought. I’ve worked on some oddball games before like MediEvil and Ghosthunter, and what was interesting about those games was the idea of creating little worlds that mixed humor with action. Likewise, the challenge with TV Superstars was to create an environment that finds humor in the world of fame and celebrity, one that players could experience and enjoy together (I like to think of the movie “Zoolander”). Now, add the fantastic new PlayStation Move motion controller and the PlayStation Eye into the mix, and we started to come up with some pretty creative ideas. A whole new generation of design challenges awaited us.

At the core of the game is the theme that you, the players, are taking an action-packed journey through the crazy world of TV shows with a virtual “you” that’s created using the PlayStation Eye. Seeing yourself appear within the game is guaranteed to make you smile. I know the development team certainly enjoyed playing and testing the game. It’s been a crazy game to work on and we’ve had a lot of laughs in the process.

We’ve received fantastic responses from our user testing groups, and what we’ve shown to the public has only scratched the surface. So far, you’ve seen a glimpse of the high-camp fashion TV show “Frock Star” and our Japanese-style game show “Let’s Get Physical”. The accuracy of the Move motion controller and the in-game effects are amazing!

I look forward to sharing more secrets from TV Superstars with you in the near future. But in the meantime, check out our new developer diary video (above) for a look at how TV Superstars came to life.


Video
Posted by PlayStation Blog May 13 2010 18:53 GMT
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If you stopped by the PlayStation.Blog recently, you got an exclusive preview of Toy Story 3: The Video Game, releasing on June 15th for PS3 and PSP. More specifically, you got to see Zurg, the playable villain found only in the PS3 version.

SCEE blogger Jem Alexander and I recently stopped by the charming Pixar offices and got a few minutes to play around with the PS3 version of Toy Story 3: The Video Game. More importantly, we got a chance to play as Zurg in the game’s open-world, highly customizable Toy Box mode.

But let’s back up a bit. Distinct from the Story Mode, Toy Story 3’s Toy Box mode is a standalone sandbox that enables you to build a town and populate it with whatever landmarks, characters, and missions you’d like. When playing as Buzz, Woody, or Jessie, there’s plenty to do: mine for gold, take on side quests, race in various vehicles, beat down baddies, and compete in challenges. The reward is more gold and, by extension, more unlockable toys and buildings for your custom town. Get a peek at Toy Box mode in the video below.

Enter Zurg. Formally introduced in Toy Story 2 as a villain and arch-nemesis to Buzz Lightyear, Zurg is a Vader-esque bad toy who possesses enormous offensive power compared to the milder, meeker Woody and team. Once you buy a special toy in the Toy Box mode, you can use it to transform your character into Zurg and begin a reign of destruction. Zurg is tough, and packs a rapid-fire blaster with plenty of ammo, a far cry from Woody’s single-shot ball throw projectile attack. You can also cruise around in the Zurg-mobile, outfitted with its own cannons, to terrorize the town, compete in races, or just bust sick jumps and flip tricks. On-foot, Zurg’s power comes at a tradeoff: he can’t pop double-jumps or grab onto ledges like Woody and the gang, meaning he’ll miss out on some secrets tucked in the game’s many nooks and crannies.

But he is really, really powerful. Given his destructive tendencies, many of the Zerg-only missions involve acts of cruelty: blasting townspeople, smashing objects and structures, and generally wreaking havoc. Zurg will also tie into the game’s PlayStation Move support, which will be available as a downloadable mini-games later in this fall after the game’s release in June. In one mini-game, Zurg will be able to shoot at targets from a first-person perspective using PlayStation Move to aim and fire. Details are still early, but the team at Avalanche Software sounded excited to be working on an early PlayStation Move-compatible game.

Thus wraps our hands-on experiences with Toy Story 3: The Video Game and Zurg, but stay tuned on the PlayStation.Blog — we’ll have some in-depth interviews from the team at Pixar (including the film’s director!) and Avalanche Software, discussing what it was like to collaborate on the game’s two-year-plus development cycle. It’ll be a good read! In the meantime, watch the video below for a sneak peek at Zurg’s gameplay, in case you missed it the first time.


Posted by Kotaku May 12 2010 07:00 GMT
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#e3 This year's E3 gaming expo in Los Angeles has two of the biggest game companies go literally head-to-head in...waggle. More »

Posted by Joystiq May 10 2010 16:30 GMT
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In a recent interview with VG247, Media Molecule co-founder Mark Healy talked about some of the big changes coming to LittleBigPlanet 2 -- not all of them were revealed in this morning's action-packed, Passion Pit-infused trailer. According to Healy, improving the "Play, Create, Share" pillars of the first game was a focus for the sequel. The first two will be bolstered by new creation tools like the Direct Control Seat and character AI, which allow you to modify the genre of your homespun creations.

The Share pillar will see the implementation of the web functionality teased last year, suited to creating personalized websites for each of your in-game creations and making them easier to share with other players. Media Molecule will also streamline the stage-finding process with Level Links -- badges you can embed within your levels, which players can use to hop directly into another of your creations, or the next sequential level in your fully-formed game.

Finally, on the subject of Sony's motion controller, Healy said the potential to play the game using only the Move and Sub Controller "seems like a bit of a no-brainer." However, he added, "we're totally going to go to town on supporting that, but I don't think we will have the full functionality at launch." After watching this tech demo, we're not sure we can wait for the Move's near-limitless capacity for Sackboy-griefing.

Posted by Kotaku May 05 2010 05:00 GMT
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#ps3 For most of its life, the Nintendo Wii Remote has been sheathed in rubber, its native form factor obscured over fears of death and destruction. Sony's Move controller, on the other hand, will breathe the free air. More »

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Posted by Joystiq Apr 30 2010 18:00 GMT
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As with most major children's films, Toy Story 3 will have a licensed video game counterpart, releasing on nearly every platform imaginable -- including platforms from the future. Disney Interactive Studios has confirmed PlayStation Move motion controller support for Toy Story 3.

Like Resident Evil 5: Gold Edition, the game won't offer motion controller support out of the box. The reason? Toy Story 3's release date -- June 15 -- is months before the Move controller is even available. A press release clarifies that "players will be able to download mini-games that will be playable with the PlayStation Move when the new motion controller is available." Excellent, motion controller mini-games! We can't wait!

Until then, PS3 owners will be able to enjoy additional content exclusive to the platform. As with Batman: Arkham Asylum, Sony has secured exclusive rights to yet another playable villain. The slightly less disturbed Emperor Zurg will be playable in the game's "Toy Box" mode, a sandbox mode that allows players to create and play free-form challenges.

Posted by PlayStation Blog Apr 30 2010 11:01 GMT
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Hi everybody! This is John at Avalanche Software. We’re hard at work finishing up Toy Story 3: The Video Game, due for release on June 15th. Toy Story 3 is much more than your average movie-based game. The game gives players two ways to experience Toy Story 3: Story Mode and Toy Box Mode, a sandbox style of gameplay set in the Toy Story universe.

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In Story Mode, the player plays as Buzz, Woody, and Jessie, each with their own unique play style, to play through eight action platforming levels. While not a complete retelling of the movie plot, the player will visit some of the places, and meet some of the new and classic characters that are in the film. We take the player to some totally new places as well. Also in Story Mode, we’ve stashed all of our collectibles. The collectibles, when found, allow the player to unlock new toys for the Toy Box.

The Toy Box is a totally different experience from Story Mode. Here we put the player in an open, non-linear environment and allow them to play with Andy’s toys any way they like. The player is free to complete missions for different characters, customize the townspeople and buildings, race in various vehicles, and much more. The more adventurous and creative you are, the more you will get rewarded. I encourage you to unleash your imagination in this mode of the game.

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In the Toy Box, the player can play as Buzz, Woody, or Jessie. I am happy to announce that exclusively on the PlayStation 3, you can also play as Zurg! Zurg has many of his own unique missions. Whether it’s driving around in his own custom vehicle, or blasting everything in sight with his tri-gun, players can help Zurg achieve his singular goal of eliminating Buzz Lightyear, or just do whatever else they’d like.

I’m also excited to let you know that Toy Story 3: The Video Game will be compatible with PlayStation Move. It was cool working with Sony and this new technology to create downloadable mini-games designed specifically for this new motion controller. So, come Fall, there will be even more ways to play with Toy Story 3.

Now, check out our Zurg exclusive trailer and game screens for a taste of what you can do as this dastardly villain, and don’t forget to watch out for Toy Story 3: The Video Game in-stores, June 15th!

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Posted by PlayStation Blog Apr 29 2010 22:04 GMT
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Hi everyone! I just wanted to give you guys a quick heads-up that I’ll be giving a keynote presentation at the sixth annual Games for Health Conference in Boston next month.

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For those of you who aren’t familiar with the Games for Health Conference, it is an event that’s held in partnership with the Robert Wood Johnson Foundation’s Pioneer Portfolio, which focuses on funding ideas that may lead to significant breakthroughs in the future of health and health care. The conference creates opportunities to develop innovative solutions that empower individuals to better manage their personal health. I’m honored and excited to take part in the event so I thought I’d give you a sneak peek at some of the things I plan to talk about.

The title of my talk is “The Mind-Body Experience of PlayStation Move – Relationships between Gaming, Play, Exercise, and More.” I plan to discuss the development of PlayStation Move, with a focus on what I call “somatic gratification” (I didn’t coin the term, but I think I’m the first to apply it to video games). In short, I’ll be talking about how the physicality of an interface can connect the body and the mind to really enhance an experience. Sometimes, the interface is only a means to an end, but often, the interface becomes an integral part of the experience. I’ll be analyzing the similarities and differences this has for gaming, for play, and for exercise, and why different interface choices may be appropriate for each domain.

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I’ll also be talking about the design of PlayStation Move, highlighting why many of the design choices are the way they are. Many of the seemingly arbitrary stylistic choices are not cosmetic; they are actually functionally and ergonomically important. Finally, I’ll share my thoughts about the subtle yet profound differences between a true position-sensing device vs. a motion-sensing device, and describe some of the applications that are enabled as a result of having position information.

If you happen to be attending the event, be sure to say hello. To learn more about the Games for Health Conference, be sure to check out the Games for Health site.


Posted by Joystiq Apr 23 2010 18:00 GMT
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SOCOM fans are by far some of the most vocal and opinionated people in gaming today. Having endured the rocky launch of SOCOM Confrontation, the revelation that SOCOM 4 would include support for the PlayStation Move motion controller was met with a large amount of skepticism. We spoke with Zipper Interactive about their plans to address fan concerns, and the challenges of balancing a game with two very different control inputs.

Some fans didn't take well to the announcement that SOCOM 4 would use the Move controller. How do you address concerns that motion controls will "ruin" the experience?

First and foremost, SOCOM 4 was designed with the DualShock in mind. When we started this game over three years ago, Move didn't even exist yet. I cannot emphasize this point enough: the game supports both controllers. And again, we designed SOCOM 4 with the DualShock in mind. What ended up happening is that when we found out about the Move, we decided to try it out and see if it fits with the SOCOM experience very well. And so far, the reaction of the people that have tried it is that it's actually integrated quite well. The key there is that it's an optional control mechanic, and in no way is any other part of the SOCOM game being hindered or negatively affected by Move's integration.

Posted by IGN Apr 22 2010 19:52 GMT
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Company gets technical about 3D tech and their forthcoming motion controller.

Posted by Joystiq Apr 17 2010 04:30 GMT
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Looks like the unnamed "Motion Fighter" for PlayStation Move now has a title. As revealed by the PlayStation.Blog, the game is now known as The Fight: Lights Out. For the uninitiated, The Fight is the Move's take on Punch-Out!, using the camera and two Move controllers to recreate your motions in a one-on-one setting.

Producer John McLaughlin took a few jabs at the competition (read: Wii), emphasizing the visuals of his game. "There's been motion controller games out there without that graphical fidelity, and now on PlayStation 3, it truly is the platform that can deliver everything," McLaughlin stated.

The Fight undoubtedly looks better than a Wii game (as it should), but we're most excited to hear that it runs at 60fps. Obviously, one of the biggest concerns surrounding the Move is the potential for input lag. If The Fight is capable of running at such a high framerate, it better deliver a truly fluid experience. We'll definitely get our hands on an updated build at E3 later this year.

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Posted by PlayStation Blog Apr 16 2010 16:01 GMT
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Hi everyone. I’m John McLaughlin, and I’m a producer on the new PlayStation Move brawler, The Fight: Lights Out.

We had a really positive response from everyone who played the game at the Game Developers Conference under the working title, “Motion Fighter,” and since then we’ve been working hard on getting the game together. We’re currently in an alpha state and things are starting to look sweet.

We’ve conducted a ton of motion capture to ensure that every punch, every hit reaction, every dirty move and every hard-hitting knockout makes the player feel right in the thick of the action. So get ready to go blow-for-blow in the fight of your life because now, only with PS3 and the PlayStation Move motion controller, you’ll be able to throw punches with total precision. Throw jabs, hooks and uppercuts any way you like, just as you would in real life. Duck, bob and weave in real-time with the PlayStation Eye tracking your head movements.

Don’t think you’re much of a fighter? Well, it doesn’t matter — just fight dirty instead! Launch a two-handed ear drum burst to stun your opponent and follow up with a sly elbow to the face. Grab hold of his ears, head-butt him and then finish him off with a backhander. This is The Fight: Lights Out, and you can fight any way you want to – just make sure you win! All of this is only possible with the freedom of movement available with PlayStation Move.

That’s all from me for now. Be on the lookout for more on The Fight: Lights Out at E3. In the meantime, check out this new video to the get the low down on how PlayStation Move helps deliver the ultra-realistic brawling experience of The Fight: Lights Out.


Posted by IGN Apr 15 2010 00:18 GMT
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Analysts predict market share gains for Sony and Microsoft.

Posted by Joystiq Apr 12 2010 14:02 GMT
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Sony's PlayStation Move sub-controller had its naming day at the FCC and marched off proudly as the "Navigation Controller." Mazel tov. The Sony America website has been updated to reflect the change. Meanwhile, the Wii Nunchuk controller is sipping its scotch in the corner and laughing maniacally over (somehow) having the cooler name.

The next major public opportunity for the "Navigation Controller" to shake and Move its assets will be at Sony's E3 press conference, slated for June 15.

Source -- PlayStation Move navigation controller [Sony]
Source -- FCC

[Via Engadget]

Posted by Kotaku Apr 12 2010 09:00 GMT
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#ps3 The "main" part of Sony's motion controller, the wand bit, is the PlayStation Move. The other, smaller peripheral? We originally called it the "sub-controller", but it appears that name was a working title, it's final name being the...Navigation Controller. More »

Posted by Joystiq Apr 06 2010 20:30 GMT
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Sony has sent out official "save the date" notices for its E3 2010 press conference, which will again return to the Shrine Auditorium at its usual 11:30AM PT time slot on Tuesday, June 15. Unlike Microsoft's duo of presentations this year, Sony won't be hosting a separate event for PlayStation Move, which already grabbed the spotlight during GDC.

Unsurprisingly, the announcement also notes that Sony will be available for appointments during E3, June 15-17, which might offer a chance to check out Tretton's promised Killzone 3. At the very least, we'll finally get our mouths on that delicious batter he spoke of. Right? Right?! You promised us cake!

Posted by Joystiq Apr 03 2010 03:15 GMT
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SCEA's head of marketing, Peter Dille, spoke with Fortune earlier this week, and he says that rather than catching up to Nintendo's Wii with the PlayStation Move, Sony is actually blazing new ground. He says that Sony's "White Room campaign wasn't very inclusive," and so it is changing up the game towards including as many people as possible. But unlike Nintendo, says Dille, it is aiming to both pull in a casual audience and keep the hardcore gamers interested. "Hard-core gamers have looked down their nose at motion gaming," says Dille, adding that Sony will "be able to do hard-core gamer games via a motion device that has never been done before."

Dille also says that Sony's product will be different because, while Nintendo has a controller and Microsoft has a camera, Sony's system has both a controller and a camera, and thus will be more precise and responsive than its competitors' offerings. Man, he sounds like a marketing guy, only a little less entertaining. Where's Kevin Butler when you need him?

[via VG247]