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Posted by Joystiq Mar 22 2011 16:00 GMT
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When it comes to BioShock Infinite, Irrational Games is committed to delivering parity across platforms. Unlike the PS3 port of the original BioShock, the PS3 version of Infinite is being developed in house alongside the other versions. The PS3 game won't be adding any trivial, platform-specific gimmicks either.

Creative director Ken Levine told Play that Infinite won't feature PlayStation Move integration, explaining that he'd "never want to throw in Move support just because it's going to make some first party happy." Levine suggested that Irrational simply doesn't see a novel use for the motion controller within the game.

"[It's] like, 'Okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!'" he imagined if Move was applied to the first BioShock. "You can have Move support on your box, but people are going to know you're cheating them," he said, noting that "you have to be able to say you're doing something special with it."

Levine, however, hasn't made a decision about a possible 3D display option in Infinite (which wouldn't necessarily be exclusive to the PS3 version). "It's something I'd be more open to," he admitted. "I'm not saying whether we're doing that or not, but it's sort of a passive integration."

Posted by Joystiq Mar 18 2011 01:10 GMT
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The chances that the PlayStation 4 will ship with a Move-like motion controller instead of traditional gamepad got a little slimmer, thanks to an interview with Sony R&D wizard Dr. Richard Marks. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad," he told Gamasutra, saying of the idea that Sony might go motion-only for PS4: "I don't think that makes sense."

"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."

Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that."

Posted by Kotaku Mar 17 2011 06:00 GMT
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#ps2 As all three home consoles now have motion-control peripherals, what does the future hold for the humble gamepad? As far as Microsoft and Nintendo are concerned we have no idea, but at least Sony sees some kind of future for d-pads and buttons. More »

Posted by Kotaku Mar 15 2011 20:30 GMT
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#ps3 PlayStation 3 platformer LittleBigPlanet 2 is expert at doing many things—imitating other video games, imitating classic movies, imitating operating systems—but can it actually be a good learning tool? Sony thinks so and plans to release downloadable content for the game that's designed to aid schoolteachers. More »

Posted by Kotaku Mar 10 2011 22:40 GMT
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#ps3 Already released in Japan as Furi! Furi! Sarugetchu, the PlayStation Move-powered Ape Escape is finally coming to North American fans of monkey snatching this summer. It is simply called PlayStation Move Ape Escape. More »

Posted by PlayStation Blog Mar 10 2011 14:03 GMT
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I’m excited to announce that the next chapter of the Ape Escape franchise will be heading to PlayStation Move this summer in PlayStation Move Ape Escape. As a new title designed exclusively for PlayStation Move, this is the first time that this fun-filled series will join the PS3 family in North America.

Fun and accessible for gamers of all ages, get ready to dive into 15 new levels and watch your PlayStation Move controller transform into an assortment of gadgets while you scoop, swat, and target monkeys in pursuit of Specter, the leader of the monkey invasion.

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You’ll also be able to capture over 500 Monkeys and keep track of them all with your very own “MonkeyPedia”.

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And, challenge your friends with wacky mini-games including Tag Rally, Slingsnipe! and Sprayzer Defense Force.

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PlayStation Move Ape Escape will be available in the US via PlayStation Network. We’ll be back with more on the game soon, so stay tuned!


Posted by Joystiq Mar 04 2011 04:20 GMT
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The PlayStation Move homebrew community hasn't been quite as prolific as Kinect's. But that may soon change with the introduction of Move.me. Coming soon, Move.me is a downloadable application for the PS3 that allows researchers, students, hobbyists, developers, anyone, the ability to develop for the PlayStation Move. "We want to see what innovative applications programmers can create using the PS Move controller, the PS3 system, the PlayStation Eye camera, and a PC," the official site decrees.

Move.me will be available for download via the PlayStation Network this Spring, but interested applicants will be able to register for an early look now. The first 150 qualified applicants that are accepted will receive a voucher in the next two weeks. Are you willing to take the challenge?

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Posted by Kotaku Mar 03 2011 22:40 GMT
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#gdc Yesterday Sony unveiled Move.Me, a software application that allows hobbyists and academics access to the Move controller to do things like operating robots remotely. Today, we see the Move operating a robot remotely. More »

Posted by IGN Mar 02 2011 18:00 GMT
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With Move.Me, Sony Computer Entertainment America to offer award-winning PlayStation 3 motion gaming technology to universities, research labs and hobbyists.

Posted by PlayStation Blog Mar 02 2011 16:00 GMT
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Hi Gamers, John McCutchan, Senior Engineer with SCEA’s Developer Support team, here to tell you about an exciting initiative we’re unveiling for PlayStation Move during GDC this week. Later today, I’ll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move’s technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system. We know many of you might not be able to make the trek to San Francisco for the show, so we wanted to give you a quick overview of Move.Me here.

When we launched PlayStation Move last September, we knew it would set a new benchmark for precision in motion controlled gaming. Even before PlayStation Move was publicly available to all of you, we were talking about the device’s potential implications for academics and researchers. While visiting conferences like Games for Health and SIGGRAPH last year, these same researchers and academics expressed strong interest in utilizing PlayStation Move’s cutting edge technology for their own purposes. Move.Me is the result of these conversations, and is an opportunity for PlayStation to inspire new, revolutionary applications in other fields beyond gaming.

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So, what exactly is Move.Me? In short, Move.Me is a server application that runs on the PS3 system. It allows anyone with a PS3 to experiment with motion controls and is officially sanctioned and supported by Sony Computer Entertainment. Move.Me sends the complete state of the PlayStation Move and navigation controllers to the PC, giving you the exact same data that licensed developers typically have access to.

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What does this mean to you? We see Move.Me as an opportunity to satisfy the need for new, innovative interactive technology in fields like academia, healthcare, and more, as well as to support new developers and inspire applications that we could never have imagined. We hope it will be used to discover new ways of connecting individuals with information, and maybe even discovering a new healthcare application or two. We know that some of you out there are aspiring software developers yourselves and we’re eager to see what kinds of applications Move.Move inspires. Maybe an aspiring developer like you will create the next big thing with PlayStation Move!


Posted by Kotaku Feb 25 2011 18:00 GMT
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#motioncontrol Sony gives SOCOM fans a chance to gear up for the new age of motion-controlled shooters with the $150 Full Deployment Edition of SOCOM 4. What's inside? More »

If you're thinking about picking up a PlayStation Move controller with which to bust caps in the bottoms of your foes in SOCOM 4, Sony and Zipper Interactive have announced a pretty tight little bundle to fit your needs. It's the SOCOM 4 Full Deployment Edition, a $149.99 package which includes the game, a Move controller and Navigation controller, the "Sharp Shooter" gun attachment and a PlayStation Eye camera. The bundle will arrive on store shelves on the same day as the standalone game, April 19.

That's a pretty sweet deal -- all those components sold piecemeal would run you over $200. More importantly, think about all the time you'll save if you purchase them altogether! Seriously, searching for these items and clicking "Add to Cart" five times would take you, like, three whole minutes. Three minutes! In this fast-paced, interconnected world, that's like, seven minutes.

Posted by Joystiq Feb 23 2011 08:00 GMT
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Sure, the PlayStation Move hasn't had the explosive hacking scene of its Microsoft-branded competitor, but that doesn't mean it's not capable of some mind-boggling secondary functions. Modders at PABR Technologies recently combined the controller, a turntable, and ... a bunch of other tools we've never heard of before to create a Copernitron: A device capable of finding geographic north, determining latitude and measuring the rotation of Earth.

There's a lot of nigh-incomprehensible science in the device's video demonstration (which is posted after the jump), but you don't need a Ph.D. in physics to appreciate the complexity of the final result. You may need one to understand what the hell it's doing, though.

Posted by PlayStation Blog Feb 22 2011 17:11 GMT
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Get ready to step your game up, because PlayStation Move’s ultra-realistic brawler, The Fight: Lights Out, is taking the brutal bare-knuckle fighting experience to the next level with two new DLC packs, available today on PlayStation Network.

First up is The Fight Fitness Pack. Featuring an all-new workout based on variations of the tried and true gym exercises offered in the game, The Fight Fitness Pack helps you shape up with activities like shadow boxing, squat thrusts, lunges, circuit training and more. Whether you packed on a few extra pounds over the holidays or you just want the edge of a little extra training before you hit the underground fighting circuit, The Fight Fitness Pack is a must have for only $4.99.

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Next, we’re hooking you up with The Fight Timesaver’s Pack, an all-access pass to everything The Fight: Lights Out has to offer, right out of the box. Available for $1.99, The Fight Timesaver’s Pack gives you instant access to all of the game’s unlockable features including new fighters to square off against, different dirty moves to use while taking down your opponents, new accessories and more.

If you’re new to The Fight: Lights Out, learn how to dominate the online competition using the game’s one-to-one control, dirty moves and training modes by watching this new trailer, available today on PSN in both 2D and full 3D.

Visit PSN to access our latest downloads, and be sure to check out both DLC packs when they hit the PlayStation Store later today.


Posted by PlayStation Blog Feb 18 2011 21:34 GMT
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Today we’re excited to release a developer diary for the soon-to-be-released PlayStation Move Heroes. For those of you that haven’t heard about the game yet, PlayStation Move Heroes brings together three classic PlayStation franchises – Ratchet & Clank, Jak & Daxter, and Sly Cooper – into one PlayStation Move controlled game.

Join us as we explore how PlayStation Move Heroes was built from the ground up, specifically for the PlayStation Move. We’re excited to give fans an opportunity to experience some of their favorite PlayStation characters in a whole new way through the precision and accuracy of the PlayStation Move system.

We’ve blended some of the familiar weapons, abilities, and character movements from the original games with a fresh new set of motion-controlled mechanics that you’ll only be able to find on the PlayStation Move. For example, one of our favorites in the buzzsaw disc, a new weapon that the heroes fling into space to collect crystals, powers-up and more. But it’s up to the player to steer and navigate the disc while in flight. It’s a joy to fly with the extreme 1:1 precision of the motion controller.

And if you can’t wait until March 22 to get your hands on PlayStation Move Heroes, be sure to keep your eyes out for a single player demo early next month in the PlayStation Store. PlayStation Plus members will have access starting March 1.

For more information about the title’s intergalactic storyline, be sure to check out our recently released story trailer here.


Posted by Joystiq Feb 18 2011 20:19 GMT
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Armed with our Killzone 3 review, you should have no trouble entering, enjoying and escaping Kevin Butler's charismatic marketing aura. Well, you might pick up some office decorations while you're in there.

Posted by Joystiq Feb 17 2011 09:00 GMT
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Listen, you're already going to look ridiculous playing a first-person shooter with the decidedly non-threatening-looking PlayStation Move controller. If you're going to go to Ridiculous Town, you might as well go in a ridiculous Lincoln -- and CTA Digital, as always, has your back in that regard.

Posted by Kotaku Feb 15 2011 23:00 GMT
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#ps3 If Killzone 3 will be the game that finally convinces you to become a PlayStation 3 owner, this is the package for you. Included is a 160GB PS3 system and one copy of Killzone 3—or "the ultimate PlayStation Move and 3D game," according to this cardboard box. More »

Posted by PlayStation Blog Feb 09 2011 19:01 GMT
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Well, this is it. Your first glimpse at what happens when six iconic characters finally come together. PlayStation Move Heroes unites Ratchet, Clank, Jak, Daxter, Sly and Bentley for a new adventure. This trailer does a great job hinting at the story, I don’t want to say anything more about what’s in store for our favorite heroes!

What I will say is that working with these six characters has been really fun. Insomniac Games, Naughty Dog, and Sucker Punch have developed rich and appealing heroes. Just letting them be themselves has been the biggest goal on this project, and the most rewarding. Allowing the heroes to reveal their individual quirks alongside one another showed us just how unique and entertaining each hero really is.

We’ve even been fortunate enough to have all the original voice actors return to reprise their roles. James Arnold Taylor, David Kaye, Michael Erwin, Max Casella, Kevin Miller, and Matt Olsen have stepped right back in and brought all of the original personalities that we’ve come to know from these characters.

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Adding to this incredible line-up are Roger Craig Smith and Richard Horvitz, who have breathed life into two new characters: the galactic fanboy Gleeber and his little snot of a sidekick, Lunk. One of the biggest tasks these new characters had was to hold their own next to the iconic heroes. Roger and Richard have done a fantastic job helping to create something fresh and new that could easily fit into any of the heroes’ worlds. And as you’ll hear in the game, the enemies also have a fantastic cast, bringing humor and character to every encounter of the game.

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With the characters in the lead, the artists and animators at Nihilistic, VASG and Brain Zoo strived to hit the high bar of excitement and depth that you’ve come to expect from these series. Every corner of the levels and every minute of the cinematics have something going on, so don’t blink!

Being able to live with this gang of heroes has been quite a blast. We hope you’ll enjoy it too!


Posted by Joystiq Feb 08 2011 20:00 GMT
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In an interview with Ars Technica about implementing PlayStation Move support in the developer's latest FPS epic, Killzone 3, Guerrilla Games lead programmer Tommy de Roos revealed that it once toyed with the notion of a motion-controlled Killzone 2. "One of the first ideas was to create an on-rails version of Killzone 2," he told the site. (We can see it now: "Killzone 2: Extraction.")

What killed the idea was a simple matter of practicality. "Once we realized how much work that would be, since all encounters would have to be re-scripted, we decided against it," Roos said. While that's a valid reason for sure, maybe Guerrilla should have at least considered making an FMV light gun game out of the original, pre-rendered Killzone 2 trailer. After all, it was practically born for the part.

Posted by Joystiq Feb 02 2011 15:15 GMT
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We were really intrigued by the concept video for Gaijin Games' laserlife (see it for yourself just after the break), a game that allows you to relive a deceased astronaut's memories. In an interview with PCTuner.net user Floppy, studio boss Alex Neuse dropped the equally intriguing tidbit that, if completed, the game would likely be designed with Kinect or Move in mind. He added, "we've even toyed with bringing it to iPad."

Sadly, the project's on hold at the moment, but Neuse doesn't rule out returning to it later. We're keeping our fingers crossed, if only so we can see the part where the astronaut tries to get the Jupitarians out of their space dresses.

[Thanks, il giuda!]

Posted by IGN Feb 01 2011 17:10 GMT
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Upcoming GDC session references new "Move Server" project.

Posted by Joystiq Feb 01 2011 15:15 GMT
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If you're looking to do something more with your PlayStation Move on a PC than, say, change the color of the controller's bulb, you'll be interested to know that Sony's giving a presentation at GDC 2011 on the "Move Server" project -- a project said to allow "academics and hobbyists to develop software using the PlayStation Move controller on their own PCs." The speech will be held on Wednesday, March 2, and lead by senior developer support engineer John McCutchan of Sony Computer Entertainment America.

Sony's "Move Server" project has yet to be announced by the company, but the GDC session listing certainly seems to spell out its intention of bringing Move functionality to PCs everywhere -- we've reached out to Sony for official comment all the same. Regardless, we'll assuredly find out more at SCEA's GDC session early next month.

Posted by Kotaku Jan 31 2011 22:40 GMT
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#ps3 The PlayStation Move motion sensing controller could, someday soon, work officially with more than just your PlayStation 3. Thanks to a project called Move Server, enthusiast game developers and academics may one day build Move-powered games for the PC. More »

Posted by PlayStation Blog Jan 28 2011 21:01 GMT
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Happy Friday, everyone! Today, we’re happy to announce the exclusive Toys “R” Us PlayStation Move Heroes Bundle, available when the game ships on March 22nd. If you’ve been holding out on the PlayStation Move for this title, now is the time to pick up everything you need to get started!

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The PlayStation Move Heroes Bundle is a North American exclusive (US and Canada) and will retail for $99.99 at Toys “R” Us. The bundle includes:

  • PlayStation Move Heroes Game
  • PlayStation Eye Camera
  • PlayStation Move Motion Controller

Also, for a little something extra, we wanted to share the final packfront art for the stand-alone game, which as you know will be shipping to retailers nationwide on March 22.

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Make sure to pre-order to get your free exclusive skin pack! We’ll keep the news coming as we sprint towards launch. In the meantime, keep an eye out here for the latest on PlayStation Move Heroes.


Posted by Joystiq Jan 21 2011 08:00 GMT
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You know what they say: You can never have too many gun-shaped peripherals in which to dock your PlayStation Move controller, unless, of course, you already have two, in which case, you do in fact have too many. (Trust us, people say that all the time.) However, assuming you haven't already indulged in one of the Move gun attachments already on the market, you may want to take a look at Blaze's recently revealed stab shot at violence-ing the peripheral.

As you can see by the product image above, it's replaced the sci-fi blaster feel of Sony's first-party gun attachment with a slightly more realistic pistol motif. Well, there's still a huge, colorful ball at the end of the whole production, which we're pretty sure real guns don't have. Regardless, this bad boy will arrive next month at British retailers for an asking price of £9.99.

Posted by Joystiq Jan 21 2011 02:30 GMT
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If our preview of the PS3 version of Dead Space Extraction was too stationary for you, PlayStation Blog has posted a new video interview with producer Zach Mumbach. The interview briefly touches on the improved visuals, which Mumbach notes are now "full HD." It also explains the new Move controls, which obviate the need for the Wii version's Nunchuk, leaving your other hand free to recoil in terror. Head over to PlayStation Blog to see it for yourself.

Posted by Kotaku Jan 19 2011 06:00 GMT
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#review In multiplayer shooters, I'm the worst, and peripherals offer the seductive idea of an advantage. CTA Digital's Assault Rifle Controller, for PlayStation Move, looks like something that could point-and-shoot me to pwnage, or at least not sucking. More »

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Posted by Kotaku Jan 15 2011 06:00 GMT
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#clips MLB 11 The Show will get PlayStation Move support but I wouldn't put high hopes on it. The only supported feature will be a Home Run Derby mode, shown here, and that weird floating bat just strikes me wrong. More »

Posted by Kotaku Jan 15 2011 02:45 GMT
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Delayed shooter SOCOM 4: U.S. Navy SEALs is coming to the PlayStation 3—with PlayStation Move support—this April. More »