Deus Ex: Human Revolution Message Board older than one year ago

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Posted by IGN Mar 09 2011 21:59 GMT
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LOS ANGELES - Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in North America, today announced DEUS EX: HUMAN REVOLUTION will be available at North American retailers on August 23, 2011. The return to one of the most critically acclaimed video game franchises of ...

Posted by Giant Bomb Mar 09 2011 19:17 GMT
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Retailers beat Square Enix to the punch, but now it’s official-official: the third title in the Deus Ex franchise is hitting North American store shelves on August 23, 2011. Human Revolution, as its called, should also makes its way to the UK and Australia on Aug. 25 and Aug. 26, according to retailers.  
 
Eidos Montreal announced the NA release date just a hair earlier than Square over on the PS blog. The studio also busted out the following three screenshots. Man, this game looks gorgeous: 
 





     
Human Revolution was smacked with a postponement earlier in December. Square had to break the news just weeks after unveiling the game’s generous amount of pre-order bonus content and its special Limited Edition bundle dubbed the "Augmented Edition." Just as a recap, since this stuff was announced so long ago, here’s what you can get if you decide to drop the coin on a reservation:
  
... At GameStop

Posted by PlayStation Blog Mar 09 2011 16:45 GMT
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You want a release date? You’ve got it. Deus Ex: Human Revolution releases August 23rd in the U.S. No one is more excited to have this information out in the wild than all of us at Eidos Montreal. Okay, so maybe that’s an exaggeration. Judging by all the emails, various article comments, forum posts, Twitter responses, and Facebook comments, this is something you’ve wanted for a long, long time. But imagine spending four years on an absolute labor of love, and finally being able to tell people WHEN they can experience the fruit of your labors!

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We’re always watching the aforementioned avenues of communication, and ya know what? We like to join the conversation ourselves. So until August 23rd rolls around, we welcome you to follow us on Twitter, like us on Facebook, and partake in all the lovely discussions on our very active message board. Additionally, every week we answer questions via our Ask JJB video podcast. If you have a question regarding Deus Ex: Human Revolution that you want answered, go ahead and ask!

Oh, and if you’re heading to PAX East in Boston this weekend, be sure to stop by the main theater at 2:30 PM for a very special gameplay segment and a live Q&A with members of the development team. I’ll also be wandering the showfloor with a few goodies, so if you want to be eligible, follow me on Twitter in addition to our official account. I hope to see you there!


Posted by Kotaku Mar 09 2011 03:00 GMT
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#itsadate North American gamers will get their hands on Deus Ex: Human Revolution on August 23—earlier than our Australian counterparts. We'll also get a reasonably priced "Augmented Edition" for the PlayStation 3, Xbox 360 and PC when the third Deus Ex game arrives. More »

Posted by IGN Mar 08 2011 10:19 GMT
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Choose your path this August.

Posted by Rock, Paper, Shotgun Mar 08 2011 08:10 GMT
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Holy dooley! I bring exciting news from EB Games Australia. They’ve announced that, in Australia and New Zealand at least, Deus Ex: Human Revolution will be getting released on the 25th of August. That probably means it’ll be out in the rest of the planet on a similar timescale, so put a big circle round the month of August in you calender. Just five months off, so I bet Eidos Montreal are flat out like a lizard drinking getting the game finished.

They’ve also got a trio of shiny new screenshots for us to squizz at. The first one is up there, and the second two are down there: (more…)


Posted by IGN Mar 07 2011 03:40 GMT
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For every action (or lack thereof) there is a reaction.

Posted by IGN Feb 25 2011 17:30 GMT
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Seeing the future with fresh eyes.

Posted by Joystiq Feb 24 2011 21:50 GMT
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When Deus Ex: Human Revolution launches, two things are going to happen: 1) People are going to inevitably compare it to Mass Effect 2 and 2) Fans of the original game are going to find a prequel that carefully and methodically takes its cues from Warren Spector's masterpiece. I know it's not actually out and I didn't get to toy around with the final product, but my near three hours playing through the beginning of the game and its first major mission were incredibly telling of what Eidos Montreal is trying to accomplish here. This is going to be a special game.

Posted by Rock, Paper, Shotgun Feb 24 2011 16:01 GMT
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Earlier this month our dramatic Deus Ex: Human Revolution info blowout comprised of a new trailer, Alec and I having a chat about its atmosphere, setting and construction, I interviewed lead narrative writer Mary DeMarle and Alec broke apart the tutorial level like a handful of Twiglets. As of today I can finally talk about the first level proper, and I want to describe what Eidos Montreal has done with action, stealth and those curious new dialogue battles. Fear not, ladies and gents. I’ll be avoiding spoilers as best I can. (more…)


Posted by Rock, Paper, Shotgun Feb 24 2011 16:00 GMT
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Below, Alec and Quinns continue their post-mortem of the year’s most exciting hands-on event to date. Now past the game’s intro, the discussion below covers the first chunk of the game proper, and includes exploration, a motorbike and the revelation that protagonist Adam Jensen is not, in fact, Captain Herobot. (more…)


Posted by IGN Feb 24 2011 16:00 GMT
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Examining Eidos Montreal's anticipated prequel.

Posted by Kotaku Feb 03 2011 16:00 GMT
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#preview I've learned to walk in Deus Ex: Human Revolution, seeing its first-person shooter side, getting my feet wet in its sci-fi drama and corporate espionage. More »

Video
Posted by GameTrailers Feb 03 2011 16:00 GMT
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Meet the cyberneticly enhanced leading man of the upcoming Square Enix first-person shooter, Deus Ex: Human Revolution.

Posted by Kotaku Feb 02 2011 19:30 GMT
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#comic It opens with a man masturbating on a Juarez, Mexico rooftop and wraps up with a head-exploding punch, surprising then that the first word that popped into my head when I finished reading the inaugural Deus Ex comic is smart. More »

Posted by PlayStation Blog Jan 07 2011 21:50 GMT
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Hey everyone! You’d be surprised at how many of us actually do read your comments on a variety of articles and forums concerning Deus Ex: Human Revolution. Whether it’s a thread about health regen (again…) or a comment about the faint floral pattern on Adam’s trench coat, chances are we’ve seen it! Your voices are being heard! We really do appreciate your comments, and hope they never stop.

That said, I’m nearing the end of my role on the project and putting on the final touches to the game. I wanted to reflect on the past development and give you a peek at some of the challenges the level design team had to face when developing Deus Ex: Human Revolution.

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The biggest rule for us level designers, by far, was to always keep in mind the idea of “Multi-Path, Multi-Solution” for practically every challenge we wanted to lay down for the player. Basically what that entails is for every obstacle we set, there is always a variety of ways to progress past it; with some methods being more obvious than others. This is very reminiscent of the design philosophy found in the original Deus Ex … a design which promotes emergent game play.

One of the reveals from gamescom was showing the Police Station level and how there were four different ways (Combat, Hacking, Stealth, and Social) to play through it. The truth of the matter is that there are far more than just four different ways to progress through that level. There are so many different ways to progress through that I couldn’t possibly list them all; and chances are there are even methods to progress through that we haven’t even thought of! While at first glance that seems like a nightmare for a level designer, what ends up happening is our level designs promote multiple playthroughs in order to try out many different styles of play. All we have to ensure is that we’ve provided the tools and the environment for the player to just explore, imagine, and act-out their creative solutions.

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The downside to this open and emergent style game play is that there are a lot paths and features that we designed that most players will never see! We hope you all try playing through the game multiple times, using different styles of approach, and exploring every nook and cranny and possible option that we’ve made available to you. Until next time… Ciao!


Posted by Kotaku Dec 24 2010 09:00 GMT
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#holidaycards The video game Deus Ex is wishing us a happy holiday. Though I believe it's more of a Merry Christmas message here. It's the hat that gives it away. More »

Posted by Joystiq Dec 16 2010 11:00 GMT
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Square Enix has decided to delay the release of Deus Ex: Human Revolution, the ambitious cyberpunk shooter in development at Eidos Montréal. Originally scheduled for the first quarter of 2011, the Deus Ex launch has been pushed into the Japanese publisher's next fiscal year, which runs from April 1, 2011 through March 31, 2012. According to a corporate announcement, the delay will allow Eidos more time to "further polish" the project.

The demand for greater quality isn't unprompted, as the news came alongside a revision to the company's consolidated results forecast for the fiscal year ending MArch 31, 2011. Forecast net sales were lowered from 160 billion yen to 130 billion, and operating income is expected to drop from 20 billion yen to 8 billion. Square Enix blamed weak sales performance from console games and "harsh market feedback" regarding a key title.

The title in question may be the lambasted MMO Final Fantasy XIV, which triggered a dramatic reorganization in development staff and an indefinite delay for the PlayStation 3 version.

Posted by IGN Dec 16 2010 10:56 GMT
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Upcoming prequel has to wait.

Posted by Kotaku Dec 16 2010 08:30 GMT
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#breaking Upcoming action role-playing game Deus Ex: Human Revolution was supposed to be out before the end of next March. That's not going to happen. Nope. More »

Posted by Joystiq Dec 10 2010 16:20 GMT
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The latest trailer for Deus Ex: Human Revolution may be five minutes of pure cinematic CGI, but we'll take something like this over that worthless Batman: Arkham City trailer anytime. It may not be in-game footage, but it is gorgeous.

Posted by Joystiq Dec 10 2010 16:20 GMT
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The latest trailer for Deus Ex: Human Revolution may be five minutes of pure cinematic CGI, but we'll take something like this over that worthless Batman: Arkham City trailer anytime. It may not be in-game footage, but it is gorgeous.

Posted by Kotaku Dec 10 2010 05:30 GMT
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#pressplay This is a new cinematic trailer for next year's Deus Ex: Human Revolution. It's, uh, pretty great. More »

Posted by Joystiq Dec 03 2010 18:30 GMT
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What is an upcoming video game without a viral marketing website? Nothing, that's what. Enter the website for Sarif Industries, which appears to be nothing more than your average site for a cybernetic implant manufacturer (you know the type). After a few minutes fooling around with the site, however, a hacking minigame begins, tasking users with avoiding security measures and retrieving data files.

The reward: Images and information about the cybernetic augmentations available in Deus Ex: Human Revolution. As marketing sites go, it's pretty nifty. If you're in the market for some new robotic limbs, check it out.

Posted by Joystiq Nov 30 2010 20:20 GMT
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Square Enix has announced pre-order bonuses and an "Augmented Edition" for Deus Ex: Human Revolution. The Augmented Edition is "augmented" with a 40-page artbook; a bonus DVD with trailers, trailer storyboards, a making-of featurette, and the soundtrack; a motion comic; and, of course, a fancy box to hold it all. It will be released at a $69.99 price point for Xbox 360 and PS3, and $59.99 for PC.

The two pre-order bonus packs each contain a selection of new in-game weapons, all with impressive-sounding names. The GameStop-exclusive "Explosive Mission Pack" comes with a mission featuring "a special cameo appearance of original Deus Ex character," along with the Linebacker G-87 Grenade Launcher and the M-28 Utility Remote-Detonated Explosive Device (yes, "UR-DED"), while the "Tactical Enhancement Pack" offered at unspecified "participating retailers" includes the Longsword Whisperhead Suppressed Extreme Range Sniper Rifle and the Huntsman Silverback Double-Barrel Shotgun. Both include "extra credits for augmentations and upgrades."

Posted by Kotaku Nov 30 2010 17:40 GMT
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#limitededition Why spend $60 on the plain vanilla version of Deus Ex: Human Revolution when you can get a box full of extra stuff for $70? Square Enix details the Augmented Edition and preorder bonuses for the upcoming action RPG sequel. More »

Posted by Joystiq Nov 18 2010 17:05 GMT
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Man, the genetically altered protagonist of Deus Ex: Human Revolution has it easy, doesn't he? Sure, he has to perform some tricky tasks, but considering the depth of his nanotechnological utility belt -- as shown by the new gameplay trailer -- we doubt he ever runs into any unsolvable problems.

Posted by Kotaku Nov 18 2010 16:00 GMT
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#clips Deus Ex: Human Revolution looks like it's shaping up quite nicely. More »

Posted by PlayStation Blog Nov 18 2010 16:00 GMT
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Hello everyone! I’m excited to share the second gameplay trailer for Deus Ex: Human Revolution on PS3! In it you’ll find more footage on combat, augmentations, in-game menus, and upgrade trees than we’ve ever publicly shown. If you pay attention, you might even sneak a peek at our hacking mini-game and a weapon modification that toys with the term “hand cannon.”

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And to those of you who think you’ve seen everything after watching the leaked footage (yeah, we know it exists…), to quote legendary Canadian rock group Bachman Turner Overdrive, “you ain’t seen nothin’ yet.”

In other news, I’m pleased to announce that I and other members of the studio are presently readying content to distribute specifically to this great blog. After spending four challenging but passionate years developing a sequel to one of the most revered videogames of all-time, everyone involved can’t wait to talk. We’re very, very excited, and we hope you are too.

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If you have the time, let us know what you think and what you’d like to see in future blog posts. You can reach us on Twitter, Facebook, and email, in addition to the forums at forums.eidosgames.com. See you all soon!


Posted by Joystiq Oct 10 2010 00:30 GMT
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I have an admission to make: I have never played a Deus Ex game. But I wish I had, after experiencing a brief encounter with Deus Ex: Human Revolution. The first game promised a game world centered around the consequence of your actions -- and a decade later, the concept is still fascinating. To showcase the versatility of the game world, I got to see one level, played three different ways.

Set in a futuristic Detroit, you'll assume the role of Adam Jensen. There's a chip you must recover, but it's hidden in a corpse locked away in the police station's morgue. How are you going to retrieve the data? Shooting your way in is the last resort, you're told over a communication device. Considering the number of (innocent) police officers stationed there, that's wise advice. You can walk into the front door, but only if you have the right conversational skills.

A former partner of Jensen's is the receptionist, demoted for something related to your past. Somehow, you'll have to gain his favor by choosing the appropriate dialogue commands. When given a choice in the conversation, you'll see big key words appear on the screen, not unlike in Mass Effect. A quick glance should give you an idea of the end result, but Human Revolution goes a step further by providing your full response at the bottom of the screen. That way, there's no confusion over what your character will say when selecting an option.